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{gesture,widget}: expose Dragging
Knowing whether a widget is being interacted with allows to implement bi-directional updates without feedbacks. Signed-off-by: Egon Elbre <egonelbre@gmail.com>
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@@ -368,6 +368,9 @@ func (d *Drag) Events(cfg unit.Metric, q event.Queue, axis Axis) []pointer.Event
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return events
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return events
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}
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}
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// Dragging reports whether it's currently in use.
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func (d *Drag) Dragging() bool { return d.dragging }
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func (a Axis) String() string {
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func (a Axis) String() string {
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switch a {
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switch a {
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case Horizontal:
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case Horizontal:
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@@ -21,6 +21,9 @@ type Float struct {
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changed bool
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changed bool
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}
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}
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// Dragging returns whether the value is being interacted with.
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func (f *Float) Dragging() bool { return f.drag.Dragging() }
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// Layout processes events.
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// Layout processes events.
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func (f *Float) Layout(gtx layout.Context, pointerMargin int, min, max float32) layout.Dimensions {
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func (f *Float) Layout(gtx layout.Context, pointerMargin int, min, max float32) layout.Dimensions {
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size := gtx.Constraints.Min
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size := gtx.Constraints.Min
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