layout: added Axis methods

Signed-off-by: pierre <pierre.curto@gmail.com>
This commit is contained in:
pierre
2021-01-11 07:59:35 +01:00
committed by Elias Naur
parent f7f94c93fe
commit 0e3e446393
3 changed files with 78 additions and 77 deletions
+12 -62
View File
@@ -3,8 +3,6 @@
package layout
import (
"image"
"gioui.org/op"
)
@@ -83,8 +81,8 @@ func Flexed(weight float32, widget Widget) FlexChild {
func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
size := 0
cs := gtx.Constraints
mainMin, mainMax := axisMainConstraint(f.Axis, cs)
crossMin, crossMax := axisCrossConstraint(f.Axis, cs)
mainMin, mainMax := f.Axis.mainConstraint(cs)
crossMin, crossMax := f.Axis.crossConstraint(cs)
remaining := mainMax
var totalWeight float32
cgtx := gtx
@@ -95,10 +93,10 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
continue
}
macro := op.Record(gtx.Ops)
cgtx.Constraints = axisConstraints(f.Axis, 0, remaining, crossMin, crossMax)
cgtx.Constraints = f.Axis.constraints(0, remaining, crossMin, crossMax)
dims := child.widget(cgtx)
c := macro.Stop()
sz := axisMain(f.Axis, dims.Size)
sz := f.Axis.Main(dims.Size)
size += sz
remaining -= sz
if remaining < 0 {
@@ -130,10 +128,10 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
}
}
macro := op.Record(gtx.Ops)
cgtx.Constraints = axisConstraints(f.Axis, flexSize, flexSize, crossMin, crossMax)
cgtx.Constraints = f.Axis.constraints(flexSize, flexSize, crossMin, crossMax)
dims := child.widget(cgtx)
c := macro.Stop()
sz := axisMain(f.Axis, dims.Size)
sz := f.Axis.Main(dims.Size)
size += sz
remaining -= sz
if remaining < 0 {
@@ -145,7 +143,7 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
var maxCross int
var maxBaseline int
for _, child := range children {
if c := axisCross(f.Axis, child.dims.Size); c > maxCross {
if c := f.Axis.Cross(child.dims.Size); c > maxCross {
maxCross = c
}
if b := child.dims.Size.Y - child.dims.Baseline; b > maxBaseline {
@@ -175,19 +173,19 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
var cross int
switch f.Alignment {
case End:
cross = maxCross - axisCross(f.Axis, dims.Size)
cross = maxCross - f.Axis.Cross(dims.Size)
case Middle:
cross = (maxCross - axisCross(f.Axis, dims.Size)) / 2
cross = (maxCross - f.Axis.Cross(dims.Size)) / 2
case Baseline:
if f.Axis == Horizontal {
cross = maxBaseline - b
}
}
stack := op.Push(gtx.Ops)
op.Offset(FPt(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
op.Offset(FPt(f.Axis.point(mainSize, cross))).Add(gtx.Ops)
child.call.Add(gtx.Ops)
stack.Pop()
mainSize += axisMain(f.Axis, dims.Size)
mainSize += f.Axis.Main(dims.Size)
if i < len(children)-1 {
switch f.Spacing {
case SpaceEvenly:
@@ -215,58 +213,10 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
mainSize += space / (len(children) * 2)
}
}
sz := axisPoint(f.Axis, mainSize, maxCross)
sz := f.Axis.point(mainSize, maxCross)
return Dimensions{Size: sz, Baseline: sz.Y - maxBaseline}
}
func axisPoint(a Axis, main, cross int) image.Point {
if a == Horizontal {
return image.Point{main, cross}
} else {
return image.Point{cross, main}
}
}
func axisMain(a Axis, sz image.Point) int {
if a == Horizontal {
return sz.X
} else {
return sz.Y
}
}
func axisCross(a Axis, sz image.Point) int {
if a == Horizontal {
return sz.Y
} else {
return sz.X
}
}
func axisMainConstraint(a Axis, cs Constraints) (int, int) {
if a == Horizontal {
return cs.Min.X, cs.Max.X
} else {
return cs.Min.Y, cs.Max.Y
}
}
func axisCrossConstraint(a Axis, cs Constraints) (int, int) {
if a == Horizontal {
return cs.Min.Y, cs.Max.Y
} else {
return cs.Min.X, cs.Max.X
}
}
func axisConstraints(a Axis, mainMin, mainMax, crossMin, crossMax int) Constraints {
if a == Horizontal {
return Constraints{Min: image.Pt(mainMin, crossMin), Max: image.Pt(mainMax, crossMax)}
} else {
return Constraints{Min: image.Pt(crossMin, mainMin), Max: image.Pt(crossMax, mainMax)}
}
}
func (s Spacing) String() string {
switch s {
case SpaceEnd: