mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-07 10:25:37 +00:00
@@ -0,0 +1,53 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package org.gioui;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.res.Configuration;
|
||||
import android.os.Build;
|
||||
import android.os.Bundle;
|
||||
import android.view.Window;
|
||||
import android.view.WindowManager;
|
||||
|
||||
public class GioActivity extends Activity {
|
||||
private GioView view;
|
||||
|
||||
static {
|
||||
System.loadLibrary("gio");
|
||||
}
|
||||
|
||||
@Override public void onCreate(Bundle state) {
|
||||
super.onCreate(state);
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
|
||||
Window w = getWindow();
|
||||
w.setFlags(WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS, WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS);
|
||||
}
|
||||
this.view = new GioView(this);
|
||||
setContentView(view);
|
||||
}
|
||||
|
||||
@Override public void onDestroy() {
|
||||
view.destroy();
|
||||
super.onDestroy();
|
||||
}
|
||||
|
||||
@Override public void onStart() {
|
||||
super.onStart();
|
||||
view.start();
|
||||
}
|
||||
|
||||
@Override public void onStop() {
|
||||
view.stop();
|
||||
super.onStop();
|
||||
}
|
||||
|
||||
@Override public void onConfigurationChanged(Configuration c) {
|
||||
super.onConfigurationChanged(c);
|
||||
view.configurationChanged();
|
||||
}
|
||||
|
||||
@Override public void onLowMemory() {
|
||||
super.onLowMemory();
|
||||
view.lowMemory();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package org.gioui;
|
||||
|
||||
import android.content.Context;
|
||||
import android.os.Handler;
|
||||
import android.util.AttributeSet;
|
||||
import android.text.Editable;
|
||||
import android.view.Choreographer;
|
||||
import android.view.KeyCharacterMap;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.View;
|
||||
import android.view.Surface;
|
||||
import android.view.SurfaceView;
|
||||
import android.view.SurfaceHolder;
|
||||
import android.view.inputmethod.BaseInputConnection;
|
||||
import android.view.inputmethod.InputConnection;
|
||||
import android.view.inputmethod.InputMethodManager;
|
||||
import android.view.inputmethod.EditorInfo;
|
||||
|
||||
public class GioView extends SurfaceView implements Choreographer.FrameCallback {
|
||||
private final SurfaceHolder.Callback callbacks;
|
||||
private final InputMethodManager imm;
|
||||
private final Handler handler;
|
||||
private long nhandle;
|
||||
|
||||
public GioView(Context context) {
|
||||
this(context, null);
|
||||
}
|
||||
|
||||
public GioView(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
handler = new Handler();
|
||||
imm = (InputMethodManager)context.getSystemService(Context.INPUT_METHOD_SERVICE);
|
||||
setFocusable(true);
|
||||
setFocusableInTouchMode(true);
|
||||
callbacks = new SurfaceHolder.Callback() {
|
||||
@Override public void surfaceCreated(SurfaceHolder holder) {
|
||||
// Ignore; surfaceChanged is guaranteed to be called immediately after this.
|
||||
}
|
||||
@Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
|
||||
onSurfaceChanged(nhandle, getHolder().getSurface());
|
||||
}
|
||||
@Override public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
onSurfaceDestroyed(nhandle);
|
||||
}
|
||||
};
|
||||
getHolder().addCallback(callbacks);
|
||||
nhandle = onCreateView(this);
|
||||
}
|
||||
|
||||
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
|
||||
onKeyEvent(nhandle, keyCode, event.getUnicodeChar(), event.getEventTime());
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override public boolean onTouchEvent(MotionEvent event) {
|
||||
for (int j = 0; j < event.getHistorySize(); j++) {
|
||||
long time = event.getHistoricalEventTime(j);
|
||||
for (int i = 0; i < event.getPointerCount(); i++) {
|
||||
onTouchEvent(
|
||||
nhandle,
|
||||
event.ACTION_MOVE,
|
||||
event.getPointerId(i),
|
||||
event.getToolType(i),
|
||||
event.getHistoricalX(i, j),
|
||||
event.getHistoricalY(i, j),
|
||||
time);
|
||||
}
|
||||
}
|
||||
int act = event.getActionMasked();
|
||||
int idx = event.getActionIndex();
|
||||
for (int i = 0; i < event.getPointerCount(); i++) {
|
||||
int pact = event.ACTION_MOVE;
|
||||
if (i == idx) {
|
||||
pact = act;
|
||||
}
|
||||
onTouchEvent(
|
||||
nhandle,
|
||||
act,
|
||||
event.getPointerId(i),
|
||||
event.getToolType(i),
|
||||
event.getX(i),
|
||||
event.getY(i),
|
||||
event.getEventTime());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
|
||||
return new InputConnection(this);
|
||||
}
|
||||
|
||||
void showTextInput() {
|
||||
post(new Runnable() {
|
||||
@Override public void run() {
|
||||
GioView.this.requestFocus();
|
||||
imm.showSoftInput(GioView.this, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void hideTextInput() {
|
||||
post(new Runnable() {
|
||||
@Override public void run() {
|
||||
imm.hideSoftInputFromWindow(getWindowToken(), 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void postFrameCallbackOnMainThread() {
|
||||
handler.post(new Runnable() {
|
||||
@Override public void run() {
|
||||
postFrameCallback();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void postFrameCallback() {
|
||||
Choreographer.getInstance().removeFrameCallback(this);
|
||||
Choreographer.getInstance().postFrameCallback(this);
|
||||
}
|
||||
|
||||
@Override public void doFrame(long nanos) {
|
||||
onFrameCallback(nhandle, nanos);
|
||||
}
|
||||
|
||||
int getDensity() {
|
||||
return getResources().getDisplayMetrics().densityDpi;
|
||||
}
|
||||
|
||||
float getFontScale() {
|
||||
return getResources().getConfiguration().fontScale;
|
||||
}
|
||||
|
||||
void start() {
|
||||
onStartView(nhandle);
|
||||
}
|
||||
|
||||
void stop() {
|
||||
onStopView(nhandle);
|
||||
}
|
||||
|
||||
void destroy() {
|
||||
getHolder().removeCallback(callbacks);
|
||||
onDestroyView(nhandle);
|
||||
nhandle = 0;
|
||||
}
|
||||
|
||||
void configurationChanged() {
|
||||
onConfigurationChanged(nhandle);
|
||||
}
|
||||
|
||||
void lowMemory() {
|
||||
onLowMemory();
|
||||
}
|
||||
|
||||
static private native long onCreateView(GioView view);
|
||||
static private native void onDestroyView(long handle);
|
||||
static private native void onStartView(long handle);
|
||||
static private native void onStopView(long handle);
|
||||
static private native void onSurfaceDestroyed(long handle);
|
||||
static private native void onSurfaceChanged(long handle, Surface surface);
|
||||
static private native void onConfigurationChanged(long handle);
|
||||
static private native void onLowMemory();
|
||||
static private native void onTouchEvent(long handle, int action, int pointerID, int tool, float x, float y, long time);
|
||||
static private native void onKeyEvent(long handle, int code, int character, long time);
|
||||
static private native void onFrameCallback(long handle, long nanos);
|
||||
|
||||
private static class InputConnection extends BaseInputConnection {
|
||||
private final Editable editable;
|
||||
|
||||
InputConnection(View view) {
|
||||
super(view, true);
|
||||
editable = Editable.Factory.getInstance().newEditable("");
|
||||
}
|
||||
|
||||
@Override public Editable getEditable() {
|
||||
return editable;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package app
|
||||
|
||||
import (
|
||||
"image"
|
||||
"os"
|
||||
"strings"
|
||||
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
type Draw struct {
|
||||
Config *ui.Config
|
||||
Size image.Point
|
||||
// Whether this draw is system generated
|
||||
// and needs to a complete frame before
|
||||
// proceeding.
|
||||
sync bool
|
||||
}
|
||||
|
||||
type ChangeStage struct {
|
||||
Stage Stage
|
||||
}
|
||||
|
||||
type Stage uint8
|
||||
|
||||
type Event interface {
|
||||
ImplementsEvent()
|
||||
}
|
||||
|
||||
type Input interface {
|
||||
ImplementsInput()
|
||||
}
|
||||
|
||||
const (
|
||||
StageDead Stage = iota
|
||||
StageInvisible
|
||||
StageVisible
|
||||
)
|
||||
|
||||
const (
|
||||
inchPrDp = 1.0 / 160
|
||||
mmPrDp = 25.4 / 160
|
||||
// monitorScale is the extra scale applied to
|
||||
// monitor outputs to compensate for the extra
|
||||
// viewing distance compared to phone and tables.
|
||||
monitorScale = 1.50
|
||||
// minDensity is the minimum pixels per dp to
|
||||
// ensure font and ui legibility on low-dpi
|
||||
// screens.
|
||||
minDensity = 1.25
|
||||
)
|
||||
|
||||
// extraArgs contains extra arguments to append to
|
||||
// os.Args. The arguments are separated with |.
|
||||
// Useful for running programs on mobiles where the
|
||||
// command line is not available.
|
||||
// Set it with the go tool linker flag -X.
|
||||
var extraArgs string
|
||||
|
||||
var windows = make(chan *Window)
|
||||
|
||||
func CreateWindow(opts WindowOptions) error {
|
||||
if opts.Width.V <= 0 || opts.Height.V <= 0 {
|
||||
panic("window width and height must be larger than 0")
|
||||
}
|
||||
return createWindow(opts)
|
||||
}
|
||||
|
||||
func Windows() <-chan *Window {
|
||||
return windows
|
||||
}
|
||||
|
||||
func (l Stage) String() string {
|
||||
switch l {
|
||||
case StageDead:
|
||||
return "StageDead"
|
||||
case StageInvisible:
|
||||
return "StageInvisible"
|
||||
case StageVisible:
|
||||
return "StageVisible"
|
||||
default:
|
||||
panic("unexpected Stage value")
|
||||
}
|
||||
}
|
||||
|
||||
func (_ Draw) ImplementsEvent() {}
|
||||
func (_ ChangeStage) ImplementsEvent() {}
|
||||
|
||||
func init() {
|
||||
args := strings.Split(extraArgs, "|")
|
||||
os.Args = append(os.Args, args...)
|
||||
}
|
||||
+254
@@ -0,0 +1,254 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build linux windows
|
||||
|
||||
package app
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"runtime"
|
||||
"strings"
|
||||
|
||||
"gioui.org/ui/app/internal/gl"
|
||||
)
|
||||
|
||||
type context struct {
|
||||
c *gl.Functions
|
||||
driver *window
|
||||
eglCtx *eglContext
|
||||
nwindow _EGLNativeWindowType
|
||||
eglWin *eglWindow
|
||||
eglSurf _EGLSurface
|
||||
width, height int
|
||||
// For sRGB emulation.
|
||||
srgbFBO *gl.SRGBFBO
|
||||
}
|
||||
|
||||
type eglContext struct {
|
||||
disp _EGLDisplay
|
||||
config _EGLConfig
|
||||
ctx _EGLContext
|
||||
visualID int
|
||||
srgb bool
|
||||
}
|
||||
|
||||
const (
|
||||
_EGL_ALPHA_SIZE = 0x3021
|
||||
_EGL_BLUE_SIZE = 0x3022
|
||||
_EGL_CONFIG_CAVEAT = 0x3027
|
||||
_EGL_CONTEXT_CLIENT_VERSION = 0x3098
|
||||
_EGL_DEPTH_SIZE = 0x3025
|
||||
_EGL_GL_COLORSPACE_KHR = 0x309d
|
||||
_EGL_GL_COLORSPACE_SRGB_KHR = 0x3089
|
||||
_EGL_GREEN_SIZE = 0x3023
|
||||
_EGL_EXTENSIONS = 0x3055
|
||||
_EGL_NATIVE_VISUAL_ID = 0x302e
|
||||
_EGL_NONE = 0x3038
|
||||
_EGL_OPENGL_ES2_BIT = 0x4
|
||||
_EGL_RED_SIZE = 0x3024
|
||||
_EGL_RENDERABLE_TYPE = 0x3040
|
||||
_EGL_SURFACE_TYPE = 0x3033
|
||||
_EGL_WINDOW_BIT = 0x4
|
||||
)
|
||||
|
||||
func (c *context) Release() {
|
||||
if c.srgbFBO != nil {
|
||||
c.srgbFBO.Release()
|
||||
}
|
||||
if c.eglSurf != nilEGLSurface {
|
||||
eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
|
||||
eglDestroySurface(c.eglCtx.disp, c.eglSurf)
|
||||
c.eglSurf = nilEGLSurface
|
||||
}
|
||||
if c.eglWin != nil {
|
||||
c.eglWin.destroy()
|
||||
c.eglWin = nil
|
||||
}
|
||||
if c.eglCtx != nil {
|
||||
eglDestroyContext(c.eglCtx.disp, c.eglCtx.ctx)
|
||||
eglTerminate(c.eglCtx.disp)
|
||||
eglReleaseThread()
|
||||
c.eglCtx = nil
|
||||
}
|
||||
c.driver = nil
|
||||
}
|
||||
|
||||
func (c *context) Present() error {
|
||||
if c.eglWin == nil {
|
||||
panic("context is not active")
|
||||
}
|
||||
if c.srgbFBO != nil {
|
||||
c.srgbFBO.Blit()
|
||||
}
|
||||
if !eglSwapBuffers(c.eglCtx.disp, c.eglSurf) {
|
||||
return fmt.Errorf("eglSwapBuffers failed (%x%x)", eglGetError())
|
||||
}
|
||||
if c.srgbFBO != nil {
|
||||
c.srgbFBO.AfterPresent()
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func newContext(w *window) (*context, error) {
|
||||
eglCtx, err := createContext(_EGLNativeDisplayType(w.display()))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
c := &context{
|
||||
driver: w,
|
||||
eglCtx: eglCtx,
|
||||
}
|
||||
return c, nil
|
||||
}
|
||||
|
||||
func (c *context) Functions() *gl.Functions {
|
||||
return c.c
|
||||
}
|
||||
|
||||
func (c *context) MakeCurrent() error {
|
||||
w, width, height := c.driver.nativeWindow(int(c.eglCtx.visualID))
|
||||
win := _EGLNativeWindowType(w)
|
||||
if c.nwindow == win && width == c.width && height == c.height {
|
||||
return nil
|
||||
}
|
||||
if win == nilEGLNativeWindowType {
|
||||
if c.srgbFBO != nil {
|
||||
c.srgbFBO.Release()
|
||||
c.srgbFBO = nil
|
||||
}
|
||||
}
|
||||
if c.eglSurf != nilEGLSurface {
|
||||
// Make sure any in-flight GL commands are complete.
|
||||
c.c.Finish()
|
||||
eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
|
||||
eglDestroySurface(c.eglCtx.disp, c.eglSurf)
|
||||
c.eglSurf = nilEGLSurface
|
||||
}
|
||||
c.width, c.height = width, height
|
||||
c.nwindow = win
|
||||
if c.nwindow == nilEGLNativeWindowType {
|
||||
if c.eglWin != nil {
|
||||
c.eglWin.destroy()
|
||||
c.eglWin = nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
if c.eglWin == nil {
|
||||
var err error
|
||||
c.eglWin, err = newEGLWindow(win, width, height)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
c.eglWin.resize(width, height)
|
||||
}
|
||||
eglSurf, err := createSurfaceAndMakeCurrent(c.eglCtx, c.eglWin.window())
|
||||
c.eglSurf = eglSurf
|
||||
if err != nil {
|
||||
c.eglWin.destroy()
|
||||
c.eglWin = nil
|
||||
c.nwindow = nilEGLNativeWindowType
|
||||
return err
|
||||
}
|
||||
if c.eglCtx.srgb {
|
||||
return nil
|
||||
}
|
||||
if c.srgbFBO == nil {
|
||||
var err error
|
||||
c.srgbFBO, err = gl.NewSRGBFBO(c.c)
|
||||
if err != nil {
|
||||
c.Release()
|
||||
return err
|
||||
}
|
||||
}
|
||||
if err := c.srgbFBO.Refresh(c.width, c.height); err != nil {
|
||||
c.Release()
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func createContext(disp _EGLNativeDisplayType) (*eglContext, error) {
|
||||
eglDisp := eglGetDisplay(disp)
|
||||
if eglDisp == 0 {
|
||||
return nil, fmt.Errorf("eglGetDisplay(_EGL_DEFAULT_DISPLAY) failed: 0x%x", eglGetError())
|
||||
}
|
||||
_, minor, ret := eglInitialize(eglDisp)
|
||||
if !ret {
|
||||
return nil, fmt.Errorf("eglInitialize failed: 0x%x", eglGetError())
|
||||
}
|
||||
// sRGB framebuffer support on EGL 1.5 or if EGL_KHR_gl_colorspace is supported.
|
||||
exts := eglQueryString(eglDisp, _EGL_EXTENSIONS)
|
||||
srgb := minor >= 5 || strings.Contains(exts, "EGL_KHR_gl_colorspace")
|
||||
attribs := []_EGLint{
|
||||
_EGL_RENDERABLE_TYPE, _EGL_OPENGL_ES2_BIT,
|
||||
_EGL_SURFACE_TYPE, _EGL_WINDOW_BIT,
|
||||
_EGL_BLUE_SIZE, 8,
|
||||
_EGL_GREEN_SIZE, 8,
|
||||
_EGL_RED_SIZE, 8,
|
||||
_EGL_CONFIG_CAVEAT, _EGL_NONE,
|
||||
}
|
||||
if srgb {
|
||||
if runtime.GOOS == "linux" {
|
||||
// Some Mesa drivers crash if an sRGB framebuffer is requested without alpha.
|
||||
// https://bugs.freedesktop.org/show_bug.cgi?id=107782.
|
||||
attribs = append(attribs, _EGL_ALPHA_SIZE, 1)
|
||||
}
|
||||
// Only request a depth buffer if we're going to render directly to the framebuffer.
|
||||
attribs = append(attribs, _EGL_DEPTH_SIZE, 16)
|
||||
}
|
||||
attribs = append(attribs, _EGL_NONE)
|
||||
eglCfg, ret := eglChooseConfig(eglDisp, attribs)
|
||||
if !ret {
|
||||
return nil, fmt.Errorf("eglChooseConfig failed: 0x%x", eglGetError())
|
||||
}
|
||||
if eglCfg == nilEGLConfig {
|
||||
return nil, errors.New("eglChooseConfig returned 0 configs")
|
||||
}
|
||||
var eglCtx _EGLContext
|
||||
ctxAttribs := []_EGLint{
|
||||
_EGL_CONTEXT_CLIENT_VERSION, 3,
|
||||
_EGL_NONE,
|
||||
}
|
||||
eglCtx = eglCreateContext(eglDisp, eglCfg, nilEGLContext, ctxAttribs)
|
||||
if eglCtx == nilEGLContext {
|
||||
return nil, fmt.Errorf("eglCreateContext failed: 0x%x", eglGetError())
|
||||
}
|
||||
visID, ret := eglGetConfigAttrib(eglDisp, eglCfg, _EGL_NATIVE_VISUAL_ID)
|
||||
if !ret {
|
||||
return nil, errors.New("newContext: eglGetConfigAttrib for _EGL_NATIVE_VISUAL_ID failed")
|
||||
}
|
||||
return &eglContext{
|
||||
disp: eglDisp,
|
||||
config: _EGLConfig(eglCfg),
|
||||
ctx: _EGLContext(eglCtx),
|
||||
visualID: int(visID),
|
||||
srgb: srgb,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func createSurfaceAndMakeCurrent(eglCtx *eglContext, win _EGLNativeWindowType) (_EGLSurface, error) {
|
||||
var surfAttribs []_EGLint
|
||||
if eglCtx.srgb {
|
||||
surfAttribs = append(surfAttribs, _EGL_GL_COLORSPACE_KHR, _EGL_GL_COLORSPACE_SRGB_KHR)
|
||||
}
|
||||
surfAttribs = append(surfAttribs, _EGL_NONE)
|
||||
eglSurf := eglCreateWindowSurface(eglCtx.disp, eglCtx.config, win, surfAttribs)
|
||||
if eglSurf == nilEGLSurface {
|
||||
return nilEGLSurface, fmt.Errorf("newContext: eglCreateWindowSurface failed 0x%x", eglGetError())
|
||||
}
|
||||
if !eglMakeCurrent(eglCtx.disp, eglSurf, eglSurf, eglCtx.ctx) {
|
||||
eglDestroySurface(eglCtx.disp, eglSurf)
|
||||
return nilEGLSurface, fmt.Errorf("eglMakeCurrent error 0x%x", eglGetError())
|
||||
}
|
||||
// eglSwapInterval 1 leads to erratic frame rates and unnecessary blocking.
|
||||
// We rely on platform specific frame rate limiting instead, except on Windows
|
||||
// where eglSwapInterval is all there is.
|
||||
if runtime.GOOS != "windows" {
|
||||
eglSwapInterval(eglCtx.disp, 0)
|
||||
} else {
|
||||
eglSwapInterval(eglCtx.disp, 1)
|
||||
}
|
||||
return eglSurf, nil
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package app
|
||||
|
||||
/*
|
||||
#include <EGL/egl.h>
|
||||
*/
|
||||
import "C"
|
||||
|
||||
type (
|
||||
_EGLNativeDisplayType = C.EGLNativeDisplayType
|
||||
_EGLNativeWindowType = C.EGLNativeWindowType
|
||||
)
|
||||
|
||||
func eglGetDisplay(disp _EGLNativeDisplayType) _EGLDisplay {
|
||||
return C.eglGetDisplay(disp)
|
||||
}
|
||||
|
||||
func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win _EGLNativeWindowType, attribs []_EGLint) _EGLSurface {
|
||||
eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0])
|
||||
return eglSurf
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package app
|
||||
|
||||
/*
|
||||
#cgo LDFLAGS: -lEGL
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES3/gl3.h>
|
||||
*/
|
||||
import "C"
|
||||
|
||||
type (
|
||||
_EGLint = C.EGLint
|
||||
_EGLDisplay = C.EGLDisplay
|
||||
_EGLConfig = C.EGLConfig
|
||||
_EGLContext = C.EGLContext
|
||||
_EGLSurface = C.EGLSurface
|
||||
)
|
||||
|
||||
var (
|
||||
nilEGLSurface _EGLSurface
|
||||
nilEGLContext _EGLContext
|
||||
nilEGLConfig _EGLConfig
|
||||
nilEGLNativeWindowType _EGLNativeWindowType
|
||||
)
|
||||
|
||||
func eglChooseConfig(disp _EGLDisplay, attribs []_EGLint) (_EGLConfig, bool) {
|
||||
var cfg C.EGLConfig
|
||||
var ncfg C.EGLint
|
||||
if C.eglChooseConfig(disp, &attribs[0], &cfg, 1, &ncfg) != C.EGL_TRUE {
|
||||
return nil, false
|
||||
}
|
||||
return _EGLConfig(cfg), true
|
||||
}
|
||||
|
||||
func eglCreateContext(disp _EGLDisplay, cfg _EGLConfig, shareCtx _EGLContext, attribs []_EGLint) _EGLContext {
|
||||
ctx := C.eglCreateContext(disp, cfg, shareCtx, &attribs[0])
|
||||
return _EGLContext(ctx)
|
||||
}
|
||||
|
||||
func eglDestroySurface(disp _EGLDisplay, surf _EGLSurface) bool {
|
||||
return C.eglDestroySurface(disp, surf) == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglDestroyContext(disp _EGLDisplay, ctx _EGLContext) bool {
|
||||
return C.eglDestroyContext(disp, ctx) == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglGetConfigAttrib(disp _EGLDisplay, cfg _EGLConfig, attr _EGLint) (_EGLint, bool) {
|
||||
var val _EGLint
|
||||
ret := C.eglGetConfigAttrib(disp, cfg, attr, &val)
|
||||
return val, ret == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglGetError() _EGLint {
|
||||
return C.eglGetError()
|
||||
}
|
||||
|
||||
func eglInitialize(disp _EGLDisplay) (_EGLint, _EGLint, bool) {
|
||||
var maj, min _EGLint
|
||||
ret := C.eglInitialize(disp, &maj, &min)
|
||||
return maj, min, ret == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglMakeCurrent(disp _EGLDisplay, draw, read _EGLSurface, ctx _EGLContext) bool {
|
||||
return C.eglMakeCurrent(disp, draw, read, ctx) == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglReleaseThread() bool {
|
||||
return C.eglReleaseThread() == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglSwapBuffers(disp _EGLDisplay, surf _EGLSurface) bool {
|
||||
return C.eglSwapBuffers(disp, surf) == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglSwapInterval(disp _EGLDisplay, interval _EGLint) bool {
|
||||
return C.eglSwapInterval(disp, interval) == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglTerminate(disp _EGLDisplay) bool {
|
||||
return C.eglTerminate(disp) == C.EGL_TRUE
|
||||
}
|
||||
|
||||
func eglQueryString(disp _EGLDisplay, name _EGLint) string {
|
||||
return C.GoString(C.eglQueryString(disp, name))
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build linux,!android
|
||||
|
||||
package app
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
/*
|
||||
#cgo LDFLAGS: -lwayland-egl
|
||||
|
||||
#include <wayland-client.h>
|
||||
#include <wayland-egl.h>
|
||||
#include <EGL/egl.h>
|
||||
*/
|
||||
import "C"
|
||||
|
||||
type (
|
||||
_EGLNativeDisplayType = C.EGLNativeDisplayType
|
||||
_EGLNativeWindowType = C.EGLNativeWindowType
|
||||
)
|
||||
|
||||
type eglWindow struct {
|
||||
w *C.struct_wl_egl_window
|
||||
}
|
||||
|
||||
func newEGLWindow(w _EGLNativeWindowType, width, height int) (*eglWindow, error) {
|
||||
surf := (*C.struct_wl_surface)(unsafe.Pointer(w))
|
||||
win := C.wl_egl_window_create(surf, C.int(width), C.int(height))
|
||||
if win == nil {
|
||||
return nil, errors.New("wl_egl_create_window failed")
|
||||
}
|
||||
return &eglWindow{win}, nil
|
||||
}
|
||||
|
||||
func (w *eglWindow) window() _EGLNativeWindowType {
|
||||
return w.w
|
||||
}
|
||||
|
||||
func (w *eglWindow) resize(width, height int) {
|
||||
C.wl_egl_window_resize(w.w, C.int(width), C.int(height), 0, 0)
|
||||
}
|
||||
|
||||
func (w *eglWindow) destroy() {
|
||||
C.wl_egl_window_destroy(w.w)
|
||||
}
|
||||
|
||||
func eglGetDisplay(disp _EGLNativeDisplayType) _EGLDisplay {
|
||||
return C.eglGetDisplay(disp)
|
||||
}
|
||||
|
||||
func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win _EGLNativeWindowType, attribs []_EGLint) _EGLSurface {
|
||||
eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0])
|
||||
return eglSurf
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build android windows
|
||||
|
||||
package app
|
||||
|
||||
type eglWindow struct {
|
||||
w _EGLNativeWindowType
|
||||
}
|
||||
|
||||
func newEGLWindow(w _EGLNativeWindowType, width, height int) (*eglWindow, error) {
|
||||
return &eglWindow{w}, nil
|
||||
}
|
||||
|
||||
func (w *eglWindow) window() _EGLNativeWindowType {
|
||||
return w.w
|
||||
}
|
||||
|
||||
func (w *eglWindow) resize(width, height int) {}
|
||||
func (w *eglWindow) destroy() {}
|
||||
@@ -0,0 +1,175 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package app
|
||||
|
||||
import (
|
||||
"os"
|
||||
"reflect"
|
||||
"unsafe"
|
||||
|
||||
syscall "golang.org/x/sys/windows"
|
||||
|
||||
"gioui.org/ui/app/internal/gl"
|
||||
)
|
||||
|
||||
type (
|
||||
_EGLint int32
|
||||
_EGLDisplay uintptr
|
||||
_EGLConfig uintptr
|
||||
_EGLContext uintptr
|
||||
_EGLSurface uintptr
|
||||
_EGLNativeDisplayType uintptr
|
||||
_EGLNativeWindowType uintptr
|
||||
)
|
||||
|
||||
var (
|
||||
libEGL = syscall.NewLazyDLL("libEGL.dll")
|
||||
_eglChooseConfig = libEGL.NewProc("eglChooseConfig")
|
||||
_eglCreateContext = libEGL.NewProc("eglCreateContext")
|
||||
_eglCreateWindowSurface = libEGL.NewProc("eglCreateWindowSurface")
|
||||
_eglDestroyContext = libEGL.NewProc("eglDestroyContext")
|
||||
_eglDestroySurface = libEGL.NewProc("eglDestroySurface")
|
||||
_eglGetConfigAttrib = libEGL.NewProc("eglGetConfigAttrib")
|
||||
_eglGetDisplay = libEGL.NewProc("eglGetDisplay")
|
||||
_eglGetError = libEGL.NewProc("eglGetError")
|
||||
_eglInitialize = libEGL.NewProc("eglInitialize")
|
||||
_eglMakeCurrent = libEGL.NewProc("eglMakeCurrent")
|
||||
_eglReleaseThread = libEGL.NewProc("eglReleaseThread")
|
||||
_eglSwapInterval = libEGL.NewProc("eglSwapInterval")
|
||||
_eglSwapBuffers = libEGL.NewProc("eglSwapBuffers")
|
||||
_eglTerminate = libEGL.NewProc("eglTerminate")
|
||||
_eglQueryString = libEGL.NewProc("eglQueryString")
|
||||
)
|
||||
|
||||
const (
|
||||
nilEGLSurface _EGLSurface = 0
|
||||
nilEGLContext _EGLContext = 0
|
||||
nilEGLConfig _EGLConfig = 0
|
||||
nilEGLNativeWindowType _EGLNativeWindowType = 0
|
||||
)
|
||||
|
||||
func init() {
|
||||
mustLoadDLL(libEGL, "libEGL.dll")
|
||||
mustLoadDLL(gl.LibGLESv2, "libGLESv2.dll")
|
||||
// d3dcompiler_47.dll is needed internally for shader compilation to function.
|
||||
mustLoadDLL(syscall.NewLazyDLL("d3dcompiler_47.dll"), "d3dcompiler_47.dll")
|
||||
}
|
||||
|
||||
func mustLoadDLL(dll *syscall.LazyDLL, name string) {
|
||||
loadErr := dll.Load()
|
||||
if loadErr == nil {
|
||||
return
|
||||
}
|
||||
user32 := syscall.NewLazySystemDLL("user32.dll")
|
||||
messageBox := user32.NewProc("MessageBoxW")
|
||||
if err := messageBox.Find(); err != nil {
|
||||
panic(loadErr)
|
||||
}
|
||||
pmsg := syscall.StringToUTF16Ptr("Failed to load " + name)
|
||||
ptitle := syscall.StringToUTF16Ptr("Error")
|
||||
const MB_ICONERROR = 0x00000010
|
||||
const MB_SYSTEMMODAL = 0x00001000
|
||||
messageBox.Call(0 /* HWND */, uintptr(unsafe.Pointer(pmsg)), uintptr(unsafe.Pointer(ptitle)), MB_ICONERROR|MB_SYSTEMMODAL)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
func eglChooseConfig(disp _EGLDisplay, attribs []_EGLint) (_EGLConfig, bool) {
|
||||
var cfg _EGLConfig
|
||||
var ncfg _EGLint
|
||||
r, _, _ := _eglChooseConfig.Call(uintptr(disp), uintptr(unsafe.Pointer(&attribs[0])), uintptr(unsafe.Pointer(&cfg)), 1, uintptr(unsafe.Pointer(&ncfg)))
|
||||
return cfg, r != 0 && ncfg > 0
|
||||
}
|
||||
|
||||
func eglCreateContext(disp _EGLDisplay, cfg _EGLConfig, shareCtx _EGLContext, attribs []_EGLint) _EGLContext {
|
||||
c, _, _ := _eglCreateContext.Call(uintptr(disp), uintptr(cfg), uintptr(shareCtx), uintptr(unsafe.Pointer(&attribs[0])))
|
||||
return _EGLContext(c)
|
||||
}
|
||||
|
||||
func eglCreateWindowSurface(disp _EGLDisplay, cfg _EGLConfig, win _EGLNativeWindowType, attribs []_EGLint) _EGLSurface {
|
||||
s, _, _ := _eglCreateWindowSurface.Call(uintptr(disp), uintptr(cfg), uintptr(win), uintptr(unsafe.Pointer(&attribs[0])))
|
||||
return _EGLSurface(s)
|
||||
}
|
||||
|
||||
func eglDestroySurface(disp _EGLDisplay, surf _EGLSurface) bool {
|
||||
r, _, _ := _eglDestroySurface.Call(uintptr(disp), uintptr(surf))
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func eglDestroyContext(disp _EGLDisplay, ctx _EGLContext) bool {
|
||||
r, _, _ := _eglDestroyContext.Call(uintptr(disp), uintptr(ctx))
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func eglGetConfigAttrib(disp _EGLDisplay, cfg _EGLConfig, attr _EGLint) (_EGLint, bool) {
|
||||
var val uintptr
|
||||
r, _, _ := _eglGetConfigAttrib.Call(uintptr(disp), uintptr(cfg), uintptr(attr), uintptr(unsafe.Pointer(&val)))
|
||||
return _EGLint(val), r != 0
|
||||
}
|
||||
|
||||
func eglGetDisplay(disp _EGLNativeDisplayType) _EGLDisplay {
|
||||
d, _, _ := _eglGetDisplay.Call(uintptr(disp))
|
||||
return _EGLDisplay(d)
|
||||
}
|
||||
|
||||
func eglGetError() _EGLint {
|
||||
e, _, _ := _eglGetError.Call()
|
||||
return _EGLint(e)
|
||||
}
|
||||
|
||||
func eglInitialize(disp _EGLDisplay) (_EGLint, _EGLint, bool) {
|
||||
var maj, min uintptr
|
||||
r, _, _ := _eglInitialize.Call(uintptr(disp), uintptr(unsafe.Pointer(&maj)), uintptr(unsafe.Pointer(&min)))
|
||||
return _EGLint(maj), _EGLint(min), r != 0
|
||||
}
|
||||
|
||||
func eglMakeCurrent(disp _EGLDisplay, draw, read _EGLSurface, ctx _EGLContext) bool {
|
||||
r, _, _ := _eglMakeCurrent.Call(uintptr(disp), uintptr(draw), uintptr(read), uintptr(ctx))
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func eglReleaseThread() bool {
|
||||
r, _, _ := _eglReleaseThread.Call()
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func eglSwapInterval(disp _EGLDisplay, interval _EGLint) bool {
|
||||
r, _, _ := _eglSwapInterval.Call(uintptr(disp), uintptr(interval))
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func eglSwapBuffers(disp _EGLDisplay, surf _EGLSurface) bool {
|
||||
r, _, _ := _eglSwapBuffers.Call(uintptr(disp), uintptr(surf))
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func eglTerminate(disp _EGLDisplay) bool {
|
||||
r, _, _ := _eglTerminate.Call(uintptr(disp))
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func eglQueryString(disp _EGLDisplay, name _EGLint) string {
|
||||
r, _, _ := _eglQueryString.Call(uintptr(disp), uintptr(name))
|
||||
return goString(r)
|
||||
}
|
||||
|
||||
func goString(s uintptr) string {
|
||||
if s == 0 {
|
||||
return ""
|
||||
}
|
||||
sh := reflect.SliceHeader{
|
||||
Data: s,
|
||||
Len: 1 << 30,
|
||||
Cap: 1 << 30,
|
||||
}
|
||||
sl := *(*[]byte)(unsafe.Pointer(&sh))
|
||||
var v string
|
||||
for i, c := range sl {
|
||||
if c == 0 {
|
||||
if i > 0 {
|
||||
v = string(sl[:i-1])
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
return v
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
@import UIKit;
|
||||
|
||||
@interface GioAppDelegate : UIResponder <UIApplicationDelegate>
|
||||
@property (strong, nonatomic) UIWindow *window;
|
||||
@end
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
//+build darwin,ios
|
||||
|
||||
package app
|
||||
|
||||
/*
|
||||
#cgo CFLAGS: -fmodules -fobjc-arc -x objective-c
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#include <OpenGLES/ES2/glext.h>
|
||||
#include "gl_ios.h"
|
||||
*/
|
||||
import "C"
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
"gioui.org/ui/app/internal/gl"
|
||||
)
|
||||
|
||||
type context struct {
|
||||
owner *window
|
||||
c *gl.Functions
|
||||
ctx C.CFTypeRef
|
||||
layer C.CFTypeRef
|
||||
init bool
|
||||
frameBuffer gl.Framebuffer
|
||||
colorBuffer, depthBuffer gl.Renderbuffer
|
||||
}
|
||||
|
||||
func init() {
|
||||
layerFactory = func() uintptr {
|
||||
return uintptr(C.gio_createGLLayer())
|
||||
}
|
||||
}
|
||||
|
||||
func newContext(w *window) (*context, error) {
|
||||
ctx := C.gio_createContext()
|
||||
if ctx == 0 {
|
||||
return nil, fmt.Errorf("failed to create EAGLContext")
|
||||
}
|
||||
c := &context{
|
||||
ctx: ctx,
|
||||
owner: w,
|
||||
layer: C.CFTypeRef(w.contextLayer()),
|
||||
}
|
||||
return c, nil
|
||||
}
|
||||
|
||||
func (c *context) Functions() *gl.Functions {
|
||||
return c.c
|
||||
}
|
||||
|
||||
func (c *context) Release() {
|
||||
if c.ctx == 0 {
|
||||
return
|
||||
}
|
||||
C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(gl.RENDERBUFFER))
|
||||
c.c.DeleteFramebuffer(c.frameBuffer)
|
||||
c.c.DeleteRenderbuffer(c.colorBuffer)
|
||||
c.c.DeleteRenderbuffer(c.depthBuffer)
|
||||
C.gio_makeCurrent(0)
|
||||
C.CFRelease(c.ctx)
|
||||
c.ctx = 0
|
||||
}
|
||||
|
||||
func (c *context) Present() error {
|
||||
if c.layer == 0 {
|
||||
panic("context is not active")
|
||||
}
|
||||
// Discard depth buffer as recommended in
|
||||
// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
|
||||
c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
|
||||
c.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT)
|
||||
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
|
||||
if C.gio_presentRenderbuffer(c.ctx, C.GLenum(gl.RENDERBUFFER)) == 0 {
|
||||
return errors.New("presentRenderBuffer failed")
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *context) MakeCurrent() error {
|
||||
if C.gio_makeCurrent(c.ctx) == 0 {
|
||||
C.CFRelease(c.ctx)
|
||||
c.ctx = 0
|
||||
return errors.New("[EAGLContext setCurrentContext] failed")
|
||||
}
|
||||
if !c.init {
|
||||
c.init = true
|
||||
c.frameBuffer = c.c.CreateFramebuffer()
|
||||
c.colorBuffer = c.c.CreateRenderbuffer()
|
||||
c.depthBuffer = c.c.CreateRenderbuffer()
|
||||
}
|
||||
if !c.owner.isVisible() {
|
||||
// Make sure any in-flight GL commands are complete.
|
||||
c.c.Finish()
|
||||
return nil
|
||||
}
|
||||
currentRB := gl.Renderbuffer(c.c.GetInteger(gl.RENDERBUFFER_BINDING))
|
||||
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
|
||||
if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(gl.RENDERBUFFER)) == 0 {
|
||||
return errors.New("renderbufferStorage failed")
|
||||
}
|
||||
w := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)
|
||||
h := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)
|
||||
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.depthBuffer)
|
||||
c.c.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h)
|
||||
c.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
|
||||
c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
|
||||
c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, c.colorBuffer)
|
||||
c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, c.depthBuffer)
|
||||
if st := c.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
|
||||
return fmt.Errorf("framebuffer incomplete, status: %#x\n", st)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) int gio_renderbufferStorage(CFTypeRef ctx, CFTypeRef layer, GLenum buffer);
|
||||
__attribute__ ((visibility ("hidden"))) int gio_presentRenderbuffer(CFTypeRef ctx, GLenum buffer);
|
||||
__attribute__ ((visibility ("hidden"))) int gio_makeCurrent(CFTypeRef ctx);
|
||||
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createContext(void);
|
||||
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLLayer();
|
||||
@@ -0,0 +1,44 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
//+build darwin,ios
|
||||
|
||||
@import UIKit;
|
||||
@import OpenGLES;
|
||||
|
||||
#include "gl_ios.h"
|
||||
|
||||
int gio_renderbufferStorage(CFTypeRef ctxRef, CFTypeRef layerRef, GLenum buffer) {
|
||||
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
|
||||
CAEAGLLayer *layer = (__bridge CAEAGLLayer *)layerRef;
|
||||
return (int)[ctx renderbufferStorage:buffer fromDrawable:layer];
|
||||
}
|
||||
|
||||
int gio_presentRenderbuffer(CFTypeRef ctxRef, GLenum buffer) {
|
||||
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
|
||||
return (int)[ctx presentRenderbuffer:buffer];
|
||||
}
|
||||
|
||||
int gio_makeCurrent(CFTypeRef ctxRef) {
|
||||
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
|
||||
return (int)[EAGLContext setCurrentContext:ctx];
|
||||
}
|
||||
|
||||
CFTypeRef gio_createContext(void) {
|
||||
EAGLContext *ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||
if (ctx == nil) {
|
||||
return nil;
|
||||
}
|
||||
return CFBridgingRetain(ctx);
|
||||
}
|
||||
|
||||
CFTypeRef gio_createGLLayer() {
|
||||
CAEAGLLayer *layer = [[CAEAGLLayer layer] init];
|
||||
if (layer == nil) {
|
||||
return nil;
|
||||
}
|
||||
layer.drawableProperties = @{kEAGLDrawablePropertyColorFormat: kEAGLColorFormatSRGBA8};
|
||||
//layer.presentsWithTransaction = YES;
|
||||
layer.opaque = YES;
|
||||
layer.anchorPoint = CGPointMake(0, 0);
|
||||
return CFBridgingRetain(layer);
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin,!ios
|
||||
|
||||
package app
|
||||
|
||||
import (
|
||||
"gioui.org/ui/app/internal/gl"
|
||||
)
|
||||
|
||||
/*
|
||||
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -fmodules -fobjc-arc -x objective-c
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include <CoreGraphics/CoreGraphics.h>
|
||||
#include <AppKit/AppKit.h>
|
||||
#include <OpenGL/gl3.h>
|
||||
#include "gl_macos.h"
|
||||
*/
|
||||
import "C"
|
||||
|
||||
type context struct {
|
||||
c *gl.Functions
|
||||
ctx C.CFTypeRef
|
||||
}
|
||||
|
||||
func init() {
|
||||
viewFactory = func() uintptr {
|
||||
return uintptr(C.gio_createGLView())
|
||||
}
|
||||
}
|
||||
|
||||
func newContext(w *window) (*context, error) {
|
||||
ctx := C.gio_contextForView(w.contextView())
|
||||
c := &context{
|
||||
ctx: ctx,
|
||||
}
|
||||
return c, nil
|
||||
}
|
||||
|
||||
func (c *context) Functions() *gl.Functions {
|
||||
return c.c
|
||||
}
|
||||
|
||||
func (c *context) Release() {
|
||||
C.gio_clearCurrentContext()
|
||||
C.CFRelease(c.ctx)
|
||||
c.ctx = 0
|
||||
}
|
||||
|
||||
func (c *context) Present() error {
|
||||
C.glFlush()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *context) MakeCurrent() error {
|
||||
C.gio_makeCurrentContext(c.ctx)
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView();
|
||||
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext();
|
||||
@@ -0,0 +1,148 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
//+build darwin,!ios
|
||||
|
||||
@import AppKit;
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#include <OpenGL/gl3.h>
|
||||
#include "os_macos.h"
|
||||
#include "gl_macos.h"
|
||||
#include "_cgo_export.h"
|
||||
|
||||
static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
|
||||
NSPoint p = [view convertPoint:[event locationInWindow] fromView:nil];
|
||||
CGFloat scale = view.layer.contentsScale;
|
||||
if (!event.hasPreciseScrollingDeltas) {
|
||||
// dx and dy are in rows and columns.
|
||||
dx *= 10;
|
||||
dy *= 10;
|
||||
}
|
||||
gio_onMouse((__bridge CFTypeRef)view, typ, p.x*scale, p.y*scale, dx*scale, dy*scale, [event timestamp]);
|
||||
}
|
||||
|
||||
static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *inNow, const CVTimeStamp *inOutputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
|
||||
CFTypeRef view = (CFTypeRef *)displayLinkContext;
|
||||
gio_onFrameCallback(view);
|
||||
return COREVIDEO_TRUE;
|
||||
}
|
||||
|
||||
@interface GioView : NSOpenGLView
|
||||
@end
|
||||
|
||||
@implementation GioView {
|
||||
CVDisplayLinkRef displayLink;
|
||||
}
|
||||
- (instancetype)initWithFrame:(NSRect)frameRect
|
||||
pixelFormat:(NSOpenGLPixelFormat *)format {
|
||||
self = [super initWithFrame:frameRect pixelFormat:format];
|
||||
if (self) {
|
||||
CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
|
||||
CVDisplayLinkSetOutputCallback(displayLink, displayLinkCallback, (__bridge void*)self);
|
||||
}
|
||||
return self;
|
||||
}
|
||||
- (void)dealloc {
|
||||
CVDisplayLinkRelease(displayLink);
|
||||
}
|
||||
- (void)setAnimating:(BOOL)anim {
|
||||
if (anim) {
|
||||
CVDisplayLinkStart(displayLink);
|
||||
} else {
|
||||
CVDisplayLinkStop(displayLink);
|
||||
}
|
||||
}
|
||||
- (void)updateDisplay:(CGDirectDisplayID)dispID {
|
||||
CVDisplayLinkSetCurrentCGDisplay(displayLink, dispID);
|
||||
}
|
||||
- (void)prepareOpenGL {
|
||||
// Bind a default VBA to emulate OpenGL ES 2.
|
||||
GLuint defVBA;
|
||||
glGenVertexArrays(1, &defVBA);
|
||||
glBindVertexArray(defVBA);
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
- (BOOL)isFlipped {
|
||||
return YES;
|
||||
}
|
||||
- (void)drawRect:(NSRect)r {
|
||||
gio_onDraw((__bridge CFTypeRef)self);
|
||||
}
|
||||
- (void)mouseDown:(NSEvent *)event {
|
||||
handleMouse(self, event, GIO_MOUSE_DOWN, 0, 0);
|
||||
}
|
||||
- (void)mouseUp:(NSEvent *)event {
|
||||
handleMouse(self, event, GIO_MOUSE_UP, 0, 0);
|
||||
}
|
||||
- (void)mouseMoved:(NSEvent *)event {
|
||||
handleMouse(self, event, GIO_MOUSE_MOVE, 0, 0);
|
||||
}
|
||||
- (void)mouseDragged:(NSEvent *)event {
|
||||
handleMouse(self, event, GIO_MOUSE_MOVE, 0, 0);
|
||||
}
|
||||
- (void)scrollWheel:(NSEvent *)event {
|
||||
CGFloat dx = -event.scrollingDeltaX;
|
||||
CGFloat dy = -event.scrollingDeltaY;
|
||||
handleMouse(self, event, GIO_MOUSE_MOVE, dx, dy);
|
||||
}
|
||||
- (void)keyDown:(NSEvent *)event {
|
||||
NSString *keys = [event charactersIgnoringModifiers];
|
||||
gio_onKeys((__bridge CFTypeRef)self, (char *)[keys UTF8String], [event timestamp], [event modifierFlags]);
|
||||
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
|
||||
}
|
||||
- (void)insertText:(id)string {
|
||||
const char *utf8 = [string UTF8String];
|
||||
gio_onText((__bridge CFTypeRef)self, (char *)utf8);
|
||||
}
|
||||
@end
|
||||
|
||||
CFTypeRef gio_createGLView() {
|
||||
@autoreleasepool {
|
||||
NSOpenGLPixelFormatAttribute attr[] = {
|
||||
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
|
||||
NSOpenGLPFAColorSize, 24,
|
||||
NSOpenGLPFADepthSize, 16,
|
||||
NSOpenGLPFAAccelerated,
|
||||
// Opt-in to automatic GPU switching. CGL-only property.
|
||||
kCGLPFASupportsAutomaticGraphicsSwitching,
|
||||
NSOpenGLPFAAllowOfflineRenderers,
|
||||
0
|
||||
};
|
||||
id pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
|
||||
|
||||
NSRect frame = NSMakeRect(0, 0, 0, 0);
|
||||
GioView* view = [[GioView alloc] initWithFrame:frame pixelFormat:pixFormat];
|
||||
|
||||
[view setWantsBestResolutionOpenGLSurface:YES];
|
||||
[view setWantsLayer:YES]; // The default in Mojave.
|
||||
|
||||
return CFBridgingRetain(view);
|
||||
}
|
||||
}
|
||||
|
||||
void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID) {
|
||||
GioView *view = (__bridge GioView *)viewRef;
|
||||
[view updateDisplay:dispID];
|
||||
}
|
||||
|
||||
void gio_setAnimating(CFTypeRef viewRef, BOOL anim) {
|
||||
GioView *view = (__bridge GioView *)viewRef;
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[view setAnimating:anim];
|
||||
});
|
||||
}
|
||||
|
||||
CFTypeRef gio_contextForView(CFTypeRef viewRef) {
|
||||
NSOpenGLView *view = (__bridge NSOpenGLView *)viewRef;
|
||||
return (__bridge CFTypeRef)view.openGLContext;
|
||||
}
|
||||
|
||||
void gio_clearCurrentContext(void) {
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
|
||||
void gio_makeCurrentContext(CFTypeRef ctxRef) {
|
||||
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
|
||||
return [ctx makeCurrentContext];
|
||||
}
|
||||
@@ -0,0 +1,473 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin linux
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
/*
|
||||
#cgo linux LDFLAGS: -lGLESv2 -ldl
|
||||
#cgo darwin,!ios LDFLAGS: -framework OpenGL
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
#include <OpenGLES/ES3/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#else
|
||||
#define __USE_GNU
|
||||
#include <dlfcn.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#endif
|
||||
|
||||
static void (*_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
||||
|
||||
static void (*_glBeginQuery)(GLenum target, GLuint id);
|
||||
static void (*_glDeleteQueries)(GLsizei n, const GLuint *ids);
|
||||
static void (*_glEndQuery)(GLenum target);
|
||||
static void (*_glGenQueries)(GLsizei n, GLuint *ids);
|
||||
static void (*_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
|
||||
|
||||
// The pointer-free version of glVertexAttribPointer, to avoid the Cgo pointer checks.
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) {
|
||||
glVertexAttribPointer(index, size, type, normalized, stride, (const GLvoid *)offset);
|
||||
}
|
||||
|
||||
// The pointer-free version of glDrawElements, to avoid the Cgo pointer checks.
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glDrawElements(GLenum mode, GLsizei count, GLenum type, const uintptr_t offset) {
|
||||
glDrawElements(mode, count, type, (const GLvoid *)offset);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glInvalidateFramebuffer(GLenum target, GLenum attachment) {
|
||||
// Framebuffer invalidation is just a hint and can safely be ignored.
|
||||
if (_glInvalidateFramebuffer != NULL) {
|
||||
_glInvalidateFramebuffer(target, 1, &attachment);
|
||||
}
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glBeginQuery(GLenum target, GLenum attachment) {
|
||||
_glBeginQuery(target, attachment);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glDeleteQueries(GLsizei n, const GLuint *ids) {
|
||||
_glDeleteQueries(n, ids);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glEndQuery(GLenum target) {
|
||||
_glEndQuery(target);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glGenQueries(GLsizei n, GLuint *ids) {
|
||||
_glGenQueries(n, ids);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {
|
||||
_glGetQueryObjectuiv(id, pname, params);
|
||||
}
|
||||
|
||||
__attribute__((constructor)) static void gio_loadGLFunctions() {
|
||||
#ifdef __APPLE__
|
||||
#if TARGET_OS_IPHONE
|
||||
_glInvalidateFramebuffer = glInvalidateFramebuffer;
|
||||
_glBeginQuery = glBeginQuery;
|
||||
_glDeleteQueries = glDeleteQueries;
|
||||
_glEndQuery = glEndQuery;
|
||||
_glGenQueries = glGenQueries;
|
||||
_glGetQueryObjectuiv = glGetQueryObjectuiv;
|
||||
#endif
|
||||
#else
|
||||
// Load libGLESv3 if available.
|
||||
dlopen("libGLESv3.so", RTLD_NOW | RTLD_GLOBAL);
|
||||
_glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glInvalidateFramebuffer");
|
||||
// Fall back to EXT_invalidate_framebuffer if available.
|
||||
if (_glInvalidateFramebuffer == NULL) {
|
||||
_glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glDiscardFramebufferEXT");
|
||||
}
|
||||
|
||||
_glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQuery");
|
||||
if (_glBeginQuery == NULL)
|
||||
_glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQueryEXT");
|
||||
_glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueries");
|
||||
if (_glDeleteQueries == NULL)
|
||||
_glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueriesEXT");
|
||||
_glEndQuery = dlsym(RTLD_DEFAULT, "glEndQuery");
|
||||
if (_glEndQuery == NULL)
|
||||
_glEndQuery = dlsym(RTLD_DEFAULT, "glEndQueryEXT");
|
||||
_glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueries");
|
||||
if (_glGenQueries == NULL)
|
||||
_glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueriesEXT");
|
||||
_glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuiv");
|
||||
if (_glGetQueryObjectuiv == NULL)
|
||||
_glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuivEXT");
|
||||
#endif
|
||||
}
|
||||
*/
|
||||
import "C"
|
||||
|
||||
type Functions struct{}
|
||||
|
||||
func (f *Functions) ActiveTexture(texture Enum) {
|
||||
C.glActiveTexture(C.GLenum(texture))
|
||||
}
|
||||
|
||||
func (f *Functions) AttachShader(p Program, s Shader) {
|
||||
C.glAttachShader(C.GLuint(p), C.GLuint(s))
|
||||
}
|
||||
|
||||
func (f *Functions) BeginQuery(target Enum, query Query) {
|
||||
C.gio_glBeginQuery(C.GLenum(target), C.GLenum(query))
|
||||
}
|
||||
|
||||
func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
|
||||
cname := C.CString(name)
|
||||
defer C.free(unsafe.Pointer(cname))
|
||||
C.glBindAttribLocation(C.GLuint(p), C.GLuint(a), cname)
|
||||
}
|
||||
|
||||
func (f *Functions) BindBuffer(target Enum, b Buffer) {
|
||||
C.glBindBuffer(C.GLenum(target), C.GLuint(b))
|
||||
}
|
||||
|
||||
func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
|
||||
C.glBindFramebuffer(C.GLenum(target), C.GLuint(fb))
|
||||
}
|
||||
|
||||
func (f *Functions) BindRenderbuffer(target Enum, fb Renderbuffer) {
|
||||
C.glBindRenderbuffer(C.GLenum(target), C.GLuint(fb))
|
||||
}
|
||||
|
||||
func (f *Functions) BindTexture(target Enum, t Texture) {
|
||||
C.glBindTexture(C.GLenum(target), C.GLuint(t))
|
||||
}
|
||||
|
||||
func (f *Functions) BlendEquation(mode Enum) {
|
||||
C.glBlendEquation(C.GLenum(mode))
|
||||
}
|
||||
|
||||
func (f *Functions) BlendFunc(sfactor, dfactor Enum) {
|
||||
C.glBlendFunc(C.GLenum(sfactor), C.GLenum(dfactor))
|
||||
}
|
||||
|
||||
func (f *Functions) BufferData(target Enum, src []byte, usage Enum) {
|
||||
var p unsafe.Pointer
|
||||
if len(src) > 0 {
|
||||
p = unsafe.Pointer(&src[0])
|
||||
}
|
||||
C.glBufferData(C.GLenum(target), C.GLsizeiptr(len(src)), p, C.GLenum(usage))
|
||||
}
|
||||
|
||||
func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
|
||||
return Enum(C.glCheckFramebufferStatus(C.GLenum(target)))
|
||||
}
|
||||
|
||||
func (f *Functions) Clear(mask Enum) {
|
||||
C.glClear(C.GLbitfield(mask))
|
||||
}
|
||||
|
||||
func (f *Functions) ClearColor(red float32, green float32, blue float32, alpha float32) {
|
||||
C.glClearColor(C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
|
||||
}
|
||||
|
||||
func (f *Functions) ClearDepthf(d float32) {
|
||||
C.glClearDepthf(C.GLfloat(d))
|
||||
}
|
||||
|
||||
func (f *Functions) CompileShader(s Shader) {
|
||||
C.glCompileShader(C.GLuint(s))
|
||||
}
|
||||
|
||||
func (f *Functions) CreateBuffer() Buffer {
|
||||
var handle C.GLuint
|
||||
C.glGenBuffers(1, &handle)
|
||||
return Buffer(handle)
|
||||
}
|
||||
|
||||
func (f *Functions) CreateFramebuffer() Framebuffer {
|
||||
var handle C.GLuint
|
||||
C.glGenFramebuffers(1, &handle)
|
||||
return Framebuffer(handle)
|
||||
}
|
||||
|
||||
func (f *Functions) CreateProgram() Program {
|
||||
return Program(C.glCreateProgram())
|
||||
}
|
||||
|
||||
func (f *Functions) CreateQuery() Query {
|
||||
var handle C.GLuint
|
||||
C.gio_glGenQueries(1, &handle)
|
||||
return Query(handle)
|
||||
}
|
||||
|
||||
func (f *Functions) CreateRenderbuffer() Renderbuffer {
|
||||
var handle C.GLuint
|
||||
C.glGenRenderbuffers(1, &handle)
|
||||
return Renderbuffer(handle)
|
||||
}
|
||||
|
||||
func (f *Functions) CreateShader(ty Enum) Shader {
|
||||
return Shader(C.glCreateShader(C.GLenum(ty)))
|
||||
}
|
||||
|
||||
func (f *Functions) CreateTexture() Texture {
|
||||
var handle C.GLuint
|
||||
C.glGenTextures(1, &handle)
|
||||
return Texture(handle)
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteBuffer(v Buffer) {
|
||||
handle := C.GLuint(v)
|
||||
C.glDeleteBuffers(1, &handle)
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteFramebuffer(v Framebuffer) {
|
||||
handle := C.GLuint(v)
|
||||
C.glDeleteFramebuffers(1, &handle)
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteProgram(p Program) {
|
||||
C.glDeleteProgram(C.GLuint(p))
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteQuery(query Query) {
|
||||
handle := C.GLuint(query)
|
||||
C.gio_glDeleteQueries(1, &handle)
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
|
||||
handle := C.GLuint(v)
|
||||
C.glDeleteRenderbuffers(1, &handle)
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteShader(s Shader) {
|
||||
C.glDeleteShader(C.GLuint(s))
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteTexture(v Texture) {
|
||||
handle := C.GLuint(v)
|
||||
C.glDeleteTextures(1, &handle)
|
||||
}
|
||||
|
||||
func (f *Functions) DepthFunc(v Enum) {
|
||||
C.glDepthFunc(C.GLenum(v))
|
||||
}
|
||||
|
||||
func (f *Functions) DepthMask(mask bool) {
|
||||
m := C.GLboolean(C.GL_FALSE)
|
||||
if mask {
|
||||
m = C.GLboolean(C.GL_TRUE)
|
||||
}
|
||||
C.glDepthMask(m)
|
||||
}
|
||||
|
||||
func (f *Functions) DisableVertexAttribArray(a Attrib) {
|
||||
C.glDisableVertexAttribArray(C.GLuint(a))
|
||||
}
|
||||
|
||||
func (f *Functions) Disable(cap Enum) {
|
||||
C.glDisable(C.GLenum(cap))
|
||||
}
|
||||
|
||||
func (f *Functions) DrawArrays(mode Enum, first int, count int) {
|
||||
C.glDrawArrays(C.GLenum(mode), C.GLint(first), C.GLsizei(count))
|
||||
}
|
||||
|
||||
func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
|
||||
C.gio_glDrawElements(C.GLenum(mode), C.GLsizei(count), C.GLenum(ty), C.uintptr_t(offset))
|
||||
}
|
||||
|
||||
func (f *Functions) Enable(cap Enum) {
|
||||
C.glEnable(C.GLenum(cap))
|
||||
}
|
||||
|
||||
func (f *Functions) EndQuery(target Enum) {
|
||||
C.gio_glEndQuery(C.GLenum(target))
|
||||
}
|
||||
|
||||
func (f *Functions) EnableVertexAttribArray(a Attrib) {
|
||||
C.glEnableVertexAttribArray(C.GLuint(a))
|
||||
}
|
||||
|
||||
func (f *Functions) Finish() {
|
||||
C.glFinish()
|
||||
}
|
||||
|
||||
func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
|
||||
C.glFramebufferRenderbuffer(C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
|
||||
}
|
||||
|
||||
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
|
||||
C.glFramebufferTexture2D(C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t), C.GLint(level))
|
||||
}
|
||||
|
||||
func (f *Functions) GetError() Enum {
|
||||
return Enum(C.glGetError())
|
||||
}
|
||||
|
||||
func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
|
||||
// Hope this is enough room.
|
||||
var buf [100]C.GLint
|
||||
C.glGetRenderbufferParameteriv(C.GLenum(target), C.GLenum(pname), &buf[0])
|
||||
return int(buf[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
|
||||
// Hope this is enough room.
|
||||
var buf [100]C.GLint
|
||||
C.glGetFramebufferAttachmentParameteriv(C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), &buf[0])
|
||||
return int(buf[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetInteger(pname Enum) int {
|
||||
// Hope this is enough room.
|
||||
var buf [100]C.GLint
|
||||
C.glGetIntegerv(C.GLenum(pname), &buf[0])
|
||||
return int(buf[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetProgrami(p Program, pname Enum) int {
|
||||
// Hope this is enough room.
|
||||
var buf [100]C.GLint
|
||||
C.glGetProgramiv(C.GLuint(p), C.GLenum(pname), &buf[0])
|
||||
return int(buf[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetProgramInfoLog(p Program) string {
|
||||
var plen C.GLsizei
|
||||
C.glGetProgramInfoLog(C.GLuint(p), 0, &plen, nil)
|
||||
if plen == 0 {
|
||||
return ""
|
||||
}
|
||||
// Make room for the string and the null terminator.
|
||||
buf := make([]byte, plen+1)
|
||||
C.glGetProgramInfoLog(C.GLuint(p), C.GLsizei(len(buf)), &plen, (*C.GLchar)(unsafe.Pointer(&buf[0])))
|
||||
return string(buf[:len(buf)-1])
|
||||
}
|
||||
|
||||
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
|
||||
// Hope this is enough room.
|
||||
var buf [100]C.GLuint
|
||||
C.gio_glGetQueryObjectuiv(C.GLuint(query), C.GLenum(pname), &buf[0])
|
||||
return uint(buf[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
|
||||
// Hope this is enough room.
|
||||
var buf [100]C.GLint
|
||||
C.glGetShaderiv(C.GLuint(s), C.GLenum(pname), &buf[0])
|
||||
return int(buf[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetShaderInfoLog(s Shader) string {
|
||||
var plen C.GLsizei
|
||||
C.glGetShaderInfoLog(C.GLuint(s), 0, &plen, nil)
|
||||
if plen == 0 {
|
||||
return ""
|
||||
}
|
||||
// Make room for the string and the null terminator.
|
||||
buf := make([]byte, plen+1)
|
||||
C.glGetShaderInfoLog(C.GLuint(s), C.GLsizei(len(buf)), &plen, (*C.GLchar)(unsafe.Pointer(&buf[0])))
|
||||
return string(buf[:len(buf)-1])
|
||||
}
|
||||
|
||||
func (f *Functions) GetString(pname Enum) string {
|
||||
str := C.glGetString(C.GLenum(pname))
|
||||
return C.GoString((*C.char)(unsafe.Pointer(str)))
|
||||
}
|
||||
|
||||
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
|
||||
cname := C.CString(name)
|
||||
defer C.free(unsafe.Pointer(cname))
|
||||
return Uniform(C.glGetUniformLocation(C.GLuint(p), cname))
|
||||
}
|
||||
|
||||
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
|
||||
C.gio_glInvalidateFramebuffer(C.GLenum(target), C.GLenum(attachment))
|
||||
}
|
||||
|
||||
func (f *Functions) LinkProgram(p Program) {
|
||||
C.glLinkProgram(C.GLuint(p))
|
||||
}
|
||||
|
||||
func (f *Functions) PixelStorei(pname Enum, param int32) {
|
||||
C.glPixelStorei(C.GLenum(pname), C.GLint(param))
|
||||
}
|
||||
|
||||
func (f *Functions) Scissor(x, y, width, height int32) {
|
||||
C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
|
||||
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
|
||||
C.glRenderbufferStorage(C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
|
||||
func (f *Functions) ShaderSource(s Shader, src string) {
|
||||
csrc := C.CString(src)
|
||||
defer C.free(unsafe.Pointer(csrc))
|
||||
strlen := C.GLint(len(src))
|
||||
C.glShaderSource(C.GLuint(s), 1, &csrc, &strlen)
|
||||
}
|
||||
|
||||
func (f *Functions) TexImage2D(target Enum, level int, internalFormat int, width int, height int, format Enum, ty Enum, data []byte) {
|
||||
var p unsafe.Pointer
|
||||
if len(data) > 0 {
|
||||
p = unsafe.Pointer(&data[0])
|
||||
}
|
||||
C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(ty), p)
|
||||
}
|
||||
|
||||
func (f *Functions) TexSubImage2D(target Enum, level int, x int, y int, width int, height int, format Enum, ty Enum, data []byte) {
|
||||
var p unsafe.Pointer
|
||||
if len(data) > 0 {
|
||||
p = unsafe.Pointer(&data[0])
|
||||
}
|
||||
C.glTexSubImage2D(C.GLenum(target), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
|
||||
}
|
||||
|
||||
func (f *Functions) TexParameteri(target, pname Enum, param int) {
|
||||
C.glTexParameteri(C.GLenum(target), C.GLenum(pname), C.GLint(param))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform1f(dst Uniform, v float32) {
|
||||
C.glUniform1f(C.GLint(dst), C.GLfloat(v))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform1i(dst Uniform, v int) {
|
||||
C.glUniform1i(C.GLint(dst), C.GLint(v))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform2f(dst Uniform, v0 float32, v1 float32) {
|
||||
C.glUniform2f(C.GLint(dst), C.GLfloat(v0), C.GLfloat(v1))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform3f(dst Uniform, v0 float32, v1 float32, v2 float32) {
|
||||
C.glUniform3f(C.GLint(dst), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform4f(dst Uniform, v0 float32, v1 float32, v2 float32, v3 float32) {
|
||||
C.glUniform4f(C.GLint(dst), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
|
||||
}
|
||||
|
||||
func (f *Functions) UseProgram(p Program) {
|
||||
C.glUseProgram(C.GLuint(p))
|
||||
}
|
||||
|
||||
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride int, offset int) {
|
||||
var n C.GLboolean = C.GL_FALSE
|
||||
if normalized {
|
||||
n = C.GL_TRUE
|
||||
}
|
||||
C.gio_glVertexAttribPointer(C.GLuint(dst), C.GLint(size), C.GLenum(ty), n, C.GLsizei(stride), C.uintptr_t(offset))
|
||||
}
|
||||
|
||||
func (f *Functions) Viewport(x int, y int, width int, height int) {
|
||||
C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
@@ -0,0 +1,166 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
type (
|
||||
Attrib uint
|
||||
Buffer uint
|
||||
Enum uint
|
||||
Framebuffer uint
|
||||
Program uint
|
||||
Renderbuffer uint
|
||||
Shader uint
|
||||
Texture uint
|
||||
Uniform int
|
||||
Query uint
|
||||
)
|
||||
|
||||
type Context interface {
|
||||
Functions() *Functions
|
||||
Present() error
|
||||
MakeCurrent() error
|
||||
Release()
|
||||
}
|
||||
|
||||
const (
|
||||
ARRAY_BUFFER = 0x8892
|
||||
BLEND = 0xbe2
|
||||
CLAMP_TO_EDGE = 0x812f
|
||||
COLOR_ATTACHMENT0 = 0x8ce0
|
||||
COLOR_BUFFER_BIT = 0x4000
|
||||
COMPILE_STATUS = 0x8b81
|
||||
DEPTH_BUFFER_BIT = 0x100
|
||||
DEPTH_ATTACHMENT = 0x8d00
|
||||
DEPTH_COMPONENT16 = 0x81a5
|
||||
DEPTH_TEST = 0xb71
|
||||
DST_COLOR = 0x306
|
||||
ELEMENT_ARRAY_BUFFER = 0x8893
|
||||
EXTENSIONS = 0x1f03
|
||||
FLOAT = 0x1406
|
||||
FRAGMENT_SHADER = 0x8b30
|
||||
FRAMEBUFFER = 0x8d40
|
||||
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
||||
FRAMEBUFFER_BINDING = 0x8ca6
|
||||
FRAMEBUFFER_COMPLETE = 0x8cd5
|
||||
HALF_FLOAT = 0x140b
|
||||
GREATER = 0x204
|
||||
LINEAR = 0x2601
|
||||
LINK_STATUS = 0x8b82
|
||||
LUMINANCE = 0x1909
|
||||
MAX_TEXTURE_SIZE = 0xd33
|
||||
NEAREST = 0x2600
|
||||
ONE = 0x1
|
||||
ONE_MINUS_SRC_ALPHA = 0x303
|
||||
QUERY_RESULT = 0x8866
|
||||
QUERY_RESULT_AVAILABLE = 0x8867
|
||||
R16F = 0x822d
|
||||
R8 = 0x8229
|
||||
READ_FRAMEBUFFER = 0x8ca8
|
||||
RED = 0x1903
|
||||
RENDERBUFFER = 0x8d41
|
||||
RENDERBUFFER_BINDING = 0x8ca7
|
||||
RENDERBUFFER_HEIGHT = 0x8d43
|
||||
RENDERBUFFER_WIDTH = 0x8d42
|
||||
RGB = 0x1907
|
||||
RGBA = 0x1908
|
||||
RGBA8 = 0x8058
|
||||
SHORT = 0x1402
|
||||
SRGB = 0x8c40
|
||||
SRGB_ALPHA_EXT = 0x8c42
|
||||
SRGB8 = 0x8c41
|
||||
SRGB8_ALPHA8 = 0x8c43
|
||||
STATIC_DRAW = 0x88e4
|
||||
TEXTURE_2D = 0xde1
|
||||
TEXTURE_MAG_FILTER = 0x2800
|
||||
TEXTURE_MIN_FILTER = 0x2801
|
||||
TEXTURE_WRAP_S = 0x2802
|
||||
TEXTURE_WRAP_T = 0x2803
|
||||
TEXTURE0 = 0x84c0
|
||||
TEXTURE1 = 0x84c1
|
||||
TRIANGLE_STRIP = 0x5
|
||||
TRIANGLES = 0x4
|
||||
UNPACK_ALIGNMENT = 0xcf5
|
||||
UNSIGNED_BYTE = 0x1401
|
||||
UNSIGNED_SHORT = 0x1403
|
||||
VERSION = 0x1f02
|
||||
VERTEX_SHADER = 0x8b31
|
||||
ZERO = 0x0
|
||||
|
||||
// EXT_disjoint_timer_query
|
||||
TIME_ELAPSED_EXT = 0x88BF
|
||||
GPU_DISJOINT_EXT = 0x8FBB
|
||||
)
|
||||
|
||||
// Enforce Functions interface.
|
||||
var _ interface {
|
||||
ActiveTexture(texture Enum)
|
||||
AttachShader(p Program, s Shader)
|
||||
BeginQuery(target Enum, query Query)
|
||||
BindAttribLocation(p Program, a Attrib, name string)
|
||||
BindBuffer(target Enum, b Buffer)
|
||||
BindFramebuffer(target Enum, fb Framebuffer)
|
||||
BindRenderbuffer(target Enum, rb Renderbuffer)
|
||||
BindTexture(target Enum, t Texture)
|
||||
BlendEquation(mode Enum)
|
||||
BlendFunc(sfactor, dfactor Enum)
|
||||
BufferData(target Enum, src []byte, usage Enum)
|
||||
CheckFramebufferStatus(target Enum) Enum
|
||||
Clear(mask Enum)
|
||||
ClearColor(red, green, blue, alpha float32)
|
||||
ClearDepthf(d float32)
|
||||
CompileShader(s Shader)
|
||||
CreateBuffer() Buffer
|
||||
CreateFramebuffer() Framebuffer
|
||||
CreateProgram() Program
|
||||
CreateQuery() Query
|
||||
CreateRenderbuffer() Renderbuffer
|
||||
CreateShader(ty Enum) Shader
|
||||
CreateTexture() Texture
|
||||
DeleteBuffer(v Buffer)
|
||||
DeleteFramebuffer(v Framebuffer)
|
||||
DeleteProgram(p Program)
|
||||
DeleteQuery(query Query)
|
||||
DeleteRenderbuffer(v Renderbuffer)
|
||||
DeleteShader(s Shader)
|
||||
DeleteTexture(v Texture)
|
||||
DepthFunc(f Enum)
|
||||
DepthMask(mask bool)
|
||||
DisableVertexAttribArray(a Attrib)
|
||||
Disable(cap Enum)
|
||||
DrawArrays(mode Enum, first, count int)
|
||||
DrawElements(mode Enum, count int, ty Enum, offset int)
|
||||
Enable(cap Enum)
|
||||
EnableVertexAttribArray(a Attrib)
|
||||
EndQuery(target Enum)
|
||||
Finish()
|
||||
FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer)
|
||||
FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int)
|
||||
GetError() Enum
|
||||
GetRenderbufferParameteri(target, pname Enum) int
|
||||
GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int
|
||||
GetInteger(pname Enum) int
|
||||
GetProgrami(p Program, pname Enum) int
|
||||
GetProgramInfoLog(p Program) string
|
||||
GetQueryObjectuiv(query Query, pname Enum) uint
|
||||
GetShaderi(s Shader, pname Enum) int
|
||||
GetShaderInfoLog(s Shader) string
|
||||
GetString(pname Enum) string
|
||||
GetUniformLocation(p Program, name string) Uniform
|
||||
InvalidateFramebuffer(target, attachment Enum)
|
||||
LinkProgram(p Program)
|
||||
PixelStorei(pname Enum, param int32)
|
||||
RenderbufferStorage(target, internalformat Enum, width, height int)
|
||||
Scissor(x, y, width, height int32)
|
||||
ShaderSource(s Shader, src string)
|
||||
TexImage2D(target Enum, level int, internalFormat int, width, height int, format, ty Enum, data []byte)
|
||||
TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte)
|
||||
TexParameteri(target, pname Enum, param int)
|
||||
Uniform1f(dst Uniform, v float32)
|
||||
Uniform1i(dst Uniform, v int)
|
||||
Uniform2f(dst Uniform, v0, v1 float32)
|
||||
Uniform3f(dst Uniform, v0, v1, v2 float32)
|
||||
Uniform4f(dst Uniform, v0, v1, v2, v3 float32)
|
||||
UseProgram(p Program)
|
||||
VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)
|
||||
Viewport(x, y, width, height int)
|
||||
} = (*Functions)(nil)
|
||||
@@ -0,0 +1,397 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"math"
|
||||
"reflect"
|
||||
"syscall"
|
||||
"unsafe"
|
||||
|
||||
"golang.org/x/sys/windows"
|
||||
)
|
||||
|
||||
var (
|
||||
LibGLESv2 = windows.NewLazyDLL("libGLESv2.dll")
|
||||
_glActiveTexture = LibGLESv2.NewProc("glActiveTexture")
|
||||
_glAttachShader = LibGLESv2.NewProc("glAttachShader")
|
||||
_glBeginQuery = LibGLESv2.NewProc("glBeginQuery")
|
||||
_glBindAttribLocation = LibGLESv2.NewProc("glBindAttribLocation")
|
||||
_glBindBuffer = LibGLESv2.NewProc("glBindBuffer")
|
||||
_glBindFramebuffer = LibGLESv2.NewProc("glBindFramebuffer")
|
||||
_glBindRenderbuffer = LibGLESv2.NewProc("glBindRenderbuffer")
|
||||
_glBindTexture = LibGLESv2.NewProc("glBindTexture")
|
||||
_glBlendEquation = LibGLESv2.NewProc("glBlendEquation")
|
||||
_glBlendFunc = LibGLESv2.NewProc("glBlendFunc")
|
||||
_glBufferData = LibGLESv2.NewProc("glBufferData")
|
||||
_glCheckFramebufferStatus = LibGLESv2.NewProc("glCheckFramebufferStatus")
|
||||
_glClear = LibGLESv2.NewProc("glClear")
|
||||
_glClearColor = LibGLESv2.NewProc("glClearColor")
|
||||
_glClearDepthf = LibGLESv2.NewProc("glClearDepthf")
|
||||
_glDeleteQueries = LibGLESv2.NewProc("glDeleteQueries")
|
||||
_glCompileShader = LibGLESv2.NewProc("glCompileShader")
|
||||
_glGenBuffers = LibGLESv2.NewProc("glGenBuffers")
|
||||
_glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers")
|
||||
_glCreateProgram = LibGLESv2.NewProc("glCreateProgram")
|
||||
_glGenRenderbuffers = LibGLESv2.NewProc("glGenRenderbuffers")
|
||||
_glCreateShader = LibGLESv2.NewProc("glCreateShader")
|
||||
_glGenTextures = LibGLESv2.NewProc("glGenTextures")
|
||||
_glDeleteBuffers = LibGLESv2.NewProc("glDeleteBuffers")
|
||||
_glDeleteFramebuffers = LibGLESv2.NewProc("glDeleteFramebuffers")
|
||||
_glDeleteProgram = LibGLESv2.NewProc("glDeleteProgram")
|
||||
_glDeleteShader = LibGLESv2.NewProc("glDeleteShader")
|
||||
_glDeleteRenderbuffers = LibGLESv2.NewProc("glDeleteRenderbuffers")
|
||||
_glDeleteTextures = LibGLESv2.NewProc("glDeleteTextures")
|
||||
_glDepthFunc = LibGLESv2.NewProc("glDepthFunc")
|
||||
_glDepthMask = LibGLESv2.NewProc("glDepthMask")
|
||||
_glDisableVertexAttribArray = LibGLESv2.NewProc("glDisableVertexAttribArray")
|
||||
_glDisable = LibGLESv2.NewProc("glDisable")
|
||||
_glDrawArrays = LibGLESv2.NewProc("glDrawArrays")
|
||||
_glDrawElements = LibGLESv2.NewProc("glDrawElements")
|
||||
_glEnable = LibGLESv2.NewProc("glEnable")
|
||||
_glEnableVertexAttribArray = LibGLESv2.NewProc("glEnableVertexAttribArray")
|
||||
_glEndQuery = LibGLESv2.NewProc("glEndQuery")
|
||||
_glFinish = LibGLESv2.NewProc("glFinish")
|
||||
_glFramebufferRenderbuffer = LibGLESv2.NewProc("glFramebufferRenderbuffer")
|
||||
_glFramebufferTexture2D = LibGLESv2.NewProc("glFramebufferTexture2D")
|
||||
_glGenQueries = LibGLESv2.NewProc("glGenQueries")
|
||||
_glGetError = LibGLESv2.NewProc("glGetError")
|
||||
_glGetRenderbufferParameteri = LibGLESv2.NewProc("glGetRenderbufferParameteri")
|
||||
_glGetFramebufferAttachmentParameteri = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteri")
|
||||
_glGetIntegerv = LibGLESv2.NewProc("glGetIntegerv")
|
||||
_glGetProgramiv = LibGLESv2.NewProc("glGetProgramiv")
|
||||
_glGetProgramInfoLog = LibGLESv2.NewProc("glGetProgramInfoLog")
|
||||
_glGetQueryObjectuiv = LibGLESv2.NewProc("glGetQueryObjectuiv")
|
||||
_glGetShaderiv = LibGLESv2.NewProc("glGetShaderiv")
|
||||
_glGetShaderInfoLog = LibGLESv2.NewProc("glGetShaderInfoLog")
|
||||
_glGetString = LibGLESv2.NewProc("glGetString")
|
||||
_glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation")
|
||||
_glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer")
|
||||
_glLinkProgram = LibGLESv2.NewProc("glLinkProgram")
|
||||
_glPixelStorei = LibGLESv2.NewProc("glPixelStorei")
|
||||
_glRenderbufferStorage = LibGLESv2.NewProc("glRenderbufferStorage")
|
||||
_glScissor = LibGLESv2.NewProc("glScissor")
|
||||
_glShaderSource = LibGLESv2.NewProc("glShaderSource")
|
||||
_glTexImage2D = LibGLESv2.NewProc("glTexImage2D")
|
||||
_glTexSubImage2D = LibGLESv2.NewProc("glTexSubImage2D")
|
||||
_glTexParameteri = LibGLESv2.NewProc("glTexParameteri")
|
||||
_glUniform1f = LibGLESv2.NewProc("glUniform1f")
|
||||
_glUniform1i = LibGLESv2.NewProc("glUniform1i")
|
||||
_glUniform2f = LibGLESv2.NewProc("glUniform2f")
|
||||
_glUniform3f = LibGLESv2.NewProc("glUniform3f")
|
||||
_glUniform4f = LibGLESv2.NewProc("glUniform4f")
|
||||
_glUseProgram = LibGLESv2.NewProc("glUseProgram")
|
||||
_glVertexAttribPointer = LibGLESv2.NewProc("glVertexAttribPointer")
|
||||
_glViewport = LibGLESv2.NewProc("glViewport")
|
||||
)
|
||||
|
||||
type Functions struct{}
|
||||
|
||||
func (c *Functions) ActiveTexture(t Enum) {
|
||||
syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0)
|
||||
}
|
||||
func (c *Functions) AttachShader(p Program, s Shader) {
|
||||
syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p), uintptr(s), 0)
|
||||
}
|
||||
func (f *Functions) BeginQuery(target Enum, query Query) {
|
||||
syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query), 0)
|
||||
}
|
||||
func (c *Functions) BindAttribLocation(p Program, a Attrib, name string) {
|
||||
cname := cString(name)
|
||||
syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p), uintptr(a), uintptr(unsafe.Pointer(&cname[0])))
|
||||
}
|
||||
func (c *Functions) BindBuffer(target Enum, b Buffer) {
|
||||
syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b), 0)
|
||||
}
|
||||
func (c *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
|
||||
syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb), 0)
|
||||
}
|
||||
func (c *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
|
||||
syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb), 0)
|
||||
}
|
||||
func (c *Functions) BindTexture(target Enum, t Texture) {
|
||||
syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t), 0)
|
||||
}
|
||||
func (c *Functions) BlendEquation(mode Enum) {
|
||||
syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0)
|
||||
}
|
||||
func (c *Functions) BlendFunc(sfactor, dfactor Enum) {
|
||||
syscall.Syscall(_glBlendFunc.Addr(), 2, uintptr(sfactor), uintptr(dfactor), 0)
|
||||
}
|
||||
func (c *Functions) BufferData(target Enum, src []byte, usage Enum) {
|
||||
if n := len(src); n == 0 {
|
||||
syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), 0, 0, uintptr(usage), 0, 0)
|
||||
} else {
|
||||
syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(n), uintptr(unsafe.Pointer(&src[0])), uintptr(usage), 0, 0)
|
||||
}
|
||||
}
|
||||
func (c *Functions) CheckFramebufferStatus(target Enum) Enum {
|
||||
s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0)
|
||||
return Enum(s)
|
||||
}
|
||||
func (c *Functions) Clear(mask Enum) {
|
||||
syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0)
|
||||
}
|
||||
func (c *Functions) ClearColor(red, green, blue, alpha float32) {
|
||||
syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
|
||||
}
|
||||
func (c *Functions) ClearDepthf(d float32) {
|
||||
syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0)
|
||||
}
|
||||
func (c *Functions) CompileShader(s Shader) {
|
||||
syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s), 0, 0)
|
||||
}
|
||||
func (c *Functions) CreateBuffer() Buffer {
|
||||
var buf uintptr
|
||||
syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0)
|
||||
return Buffer(buf)
|
||||
}
|
||||
func (c *Functions) CreateFramebuffer() Framebuffer {
|
||||
var fb uintptr
|
||||
syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0)
|
||||
return Framebuffer(fb)
|
||||
}
|
||||
func (c *Functions) CreateProgram() Program {
|
||||
p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0)
|
||||
return Program(p)
|
||||
}
|
||||
func (f *Functions) CreateQuery() Query {
|
||||
var q uintptr
|
||||
syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0)
|
||||
return Query(q)
|
||||
}
|
||||
func (c *Functions) CreateRenderbuffer() Renderbuffer {
|
||||
var rb uintptr
|
||||
syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0)
|
||||
return Renderbuffer(rb)
|
||||
}
|
||||
func (c *Functions) CreateShader(ty Enum) Shader {
|
||||
s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0)
|
||||
return Shader(s)
|
||||
}
|
||||
func (c *Functions) CreateTexture() Texture {
|
||||
var t uintptr
|
||||
syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
|
||||
return Texture(t)
|
||||
}
|
||||
func (c *Functions) DeleteBuffer(v Buffer) {
|
||||
syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteFramebuffer(v Framebuffer) {
|
||||
syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteProgram(p Program) {
|
||||
syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p), 0, 0)
|
||||
}
|
||||
func (f *Functions) DeleteQuery(query Query) {
|
||||
syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteShader(s Shader) {
|
||||
syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s), 0, 0)
|
||||
}
|
||||
func (c *Functions) DeleteRenderbuffer(v Renderbuffer) {
|
||||
syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteTexture(v Texture) {
|
||||
syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
|
||||
}
|
||||
func (c *Functions) DepthFunc(f Enum) {
|
||||
syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0)
|
||||
}
|
||||
func (c *Functions) DepthMask(mask bool) {
|
||||
var m uintptr
|
||||
if mask {
|
||||
m = 1
|
||||
}
|
||||
syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0)
|
||||
}
|
||||
func (c *Functions) DisableVertexAttribArray(a Attrib) {
|
||||
syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
|
||||
}
|
||||
func (c *Functions) Disable(cap Enum) {
|
||||
syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0)
|
||||
}
|
||||
func (c *Functions) DrawArrays(mode Enum, first, count int) {
|
||||
syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count))
|
||||
}
|
||||
func (c *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
|
||||
syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0)
|
||||
}
|
||||
func (c *Functions) Enable(cap Enum) {
|
||||
syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0)
|
||||
}
|
||||
func (c *Functions) EnableVertexAttribArray(a Attrib) {
|
||||
syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
|
||||
}
|
||||
func (f *Functions) EndQuery(target Enum) {
|
||||
syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0)
|
||||
}
|
||||
func (c *Functions) Finish() {
|
||||
syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0)
|
||||
}
|
||||
func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
|
||||
syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0)
|
||||
}
|
||||
func (c *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
|
||||
syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t), uintptr(level), 0)
|
||||
}
|
||||
func (c *Functions) GetError() Enum {
|
||||
e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0)
|
||||
return Enum(e)
|
||||
}
|
||||
func (c *Functions) GetRenderbufferParameteri(target, pname Enum) int {
|
||||
p, _, _ := syscall.Syscall(_glGetRenderbufferParameteri.Addr(), 2, uintptr(target), uintptr(pname), 0)
|
||||
return int(p)
|
||||
}
|
||||
func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
|
||||
p, _, _ := syscall.Syscall(_glGetFramebufferAttachmentParameteri.Addr(), 3, uintptr(target), uintptr(attachment), uintptr(pname))
|
||||
return int(p)
|
||||
}
|
||||
func (c *Functions) GetInteger(pname Enum) int {
|
||||
// Hopefully enough room.
|
||||
var params [100]int32
|
||||
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(¶ms[0])), 0)
|
||||
return int(params[0])
|
||||
}
|
||||
func (c *Functions) GetProgrami(p Program, pname Enum) int {
|
||||
// Hopefully enough space.
|
||||
var params [100]int32
|
||||
syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p), uintptr(pname), uintptr(unsafe.Pointer(¶ms[0])))
|
||||
return int(params[0])
|
||||
}
|
||||
func (c *Functions) GetProgramInfoLog(p Program) string {
|
||||
var n uintptr
|
||||
syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p), 0, uintptr(unsafe.Pointer(&n)), 0, 0, 0)
|
||||
if n == 0 {
|
||||
return ""
|
||||
}
|
||||
// Make space for the null terminator.
|
||||
buf := make([]byte, n+1)
|
||||
syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p), uintptr(len(buf)), uintptr(unsafe.Pointer(&n)), uintptr(unsafe.Pointer(&buf[0])), 0, 0)
|
||||
return string(buf[:len(buf)-1])
|
||||
}
|
||||
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
|
||||
// Hope this is enough room.
|
||||
var buf [100]int32
|
||||
syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query), uintptr(pname), uintptr(unsafe.Pointer(&buf[0])))
|
||||
return uint(buf[0])
|
||||
}
|
||||
func (c *Functions) GetShaderi(s Shader, pname Enum) int {
|
||||
// Hopefully enough room.
|
||||
var params [100]int32
|
||||
syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s), uintptr(pname), uintptr(unsafe.Pointer(¶ms[0])))
|
||||
return int(params[0])
|
||||
}
|
||||
func (c *Functions) GetShaderInfoLog(s Shader) string {
|
||||
var n uintptr
|
||||
syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s), 0, uintptr(unsafe.Pointer(&n)), 0, 0, 0)
|
||||
if n == 0 {
|
||||
return ""
|
||||
}
|
||||
// Make space for the null terminator.
|
||||
buf := make([]byte, n+1)
|
||||
syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s), uintptr(len(buf)), uintptr(unsafe.Pointer(&n)), uintptr(unsafe.Pointer(&buf[0])), 0, 0)
|
||||
return string(buf[:len(buf)-1])
|
||||
}
|
||||
func (c *Functions) GetString(pname Enum) string {
|
||||
s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0)
|
||||
return goString(s)
|
||||
}
|
||||
func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
|
||||
cname := cString(name)
|
||||
u, _, _ := syscall.Syscall(_glGetUniformLocation.Addr(), 2, uintptr(p), uintptr(unsafe.Pointer(&cname[0])), 0)
|
||||
return Uniform(u)
|
||||
}
|
||||
func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
|
||||
addr := _glInvalidateFramebuffer.Addr()
|
||||
if addr == 0 {
|
||||
// InvalidateFramebuffer is just a hint. Skip it if not supported.
|
||||
return
|
||||
}
|
||||
syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment)))
|
||||
}
|
||||
func (c *Functions) LinkProgram(p Program) {
|
||||
syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p), 0, 0)
|
||||
}
|
||||
func (c *Functions) PixelStorei(pname Enum, param int32) {
|
||||
syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0)
|
||||
}
|
||||
func (c *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
|
||||
syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
func (c *Functions) Scissor(x, y, width, height int32) {
|
||||
syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
func (c *Functions) ShaderSource(s Shader, src string) {
|
||||
var n uintptr = uintptr(len(src))
|
||||
syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s), 1, uintptr(unsafe.Pointer(&src)), uintptr(unsafe.Pointer(&n)), 0, 0)
|
||||
}
|
||||
func (c *Functions) TexImage2D(target Enum, level int, internalFormat int, width, height int, format, ty Enum, data []byte) {
|
||||
if len(data) == 0 {
|
||||
syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0)
|
||||
} else {
|
||||
syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(&data[0])))
|
||||
}
|
||||
}
|
||||
func (c *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
|
||||
syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(&data[0])))
|
||||
}
|
||||
func (c *Functions) TexParameteri(target, pname Enum, param int) {
|
||||
syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param))
|
||||
}
|
||||
func (c *Functions) Uniform1f(dst Uniform, v float32) {
|
||||
syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst), uintptr(math.Float32bits(v)), 0)
|
||||
}
|
||||
func (c *Functions) Uniform1i(dst Uniform, v int) {
|
||||
syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst), uintptr(v), 0)
|
||||
}
|
||||
func (c *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
|
||||
syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
|
||||
}
|
||||
func (c *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
|
||||
syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
|
||||
}
|
||||
func (c *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
|
||||
syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
|
||||
}
|
||||
func (c *Functions) UseProgram(p Program) {
|
||||
syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p), 0, 0)
|
||||
}
|
||||
func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
|
||||
var norm uintptr
|
||||
if normalized {
|
||||
norm = 1
|
||||
}
|
||||
syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset))
|
||||
}
|
||||
func (c *Functions) Viewport(x, y, width, height int) {
|
||||
syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
|
||||
func cString(s string) []byte {
|
||||
b := make([]byte, len(s)+1)
|
||||
copy(b, s)
|
||||
return b
|
||||
}
|
||||
|
||||
func goString(s uintptr) string {
|
||||
if s == 0 {
|
||||
return ""
|
||||
}
|
||||
sh := reflect.SliceHeader{
|
||||
Data: s,
|
||||
Len: 1 << 30,
|
||||
Cap: 1 << 30,
|
||||
}
|
||||
sl := *(*[]byte)(unsafe.Pointer(&sh))
|
||||
var v string
|
||||
for i, c := range sl {
|
||||
if c == 0 {
|
||||
if i > 0 {
|
||||
v = string(sl[:i-1])
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
return v
|
||||
}
|
||||
@@ -0,0 +1,160 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// SRGBFBO implements an intermediate sRGB FBO
|
||||
// for gamma-correct rendering on platforms without
|
||||
// sRGB enabled native framebuffers.
|
||||
type SRGBFBO struct {
|
||||
c *Functions
|
||||
width, height int
|
||||
frameBuffer Framebuffer
|
||||
depthBuffer Renderbuffer
|
||||
colorTex Texture
|
||||
quad Buffer
|
||||
prog Program
|
||||
es3 bool
|
||||
}
|
||||
|
||||
func NewSRGBFBO(f *Functions) (*SRGBFBO, error) {
|
||||
var es3 bool
|
||||
glVer := f.GetString(VERSION)
|
||||
ver, err := ParseGLVersion(glVer)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("failed to parse OpenGL ES version (%s): %v", glVer, err)
|
||||
}
|
||||
if ver[0] >= 3 {
|
||||
es3 = true
|
||||
} else {
|
||||
exts := f.GetString(EXTENSIONS)
|
||||
if !strings.Contains(exts, "EXT_sRGB") {
|
||||
return nil, fmt.Errorf("no support for OpenGL ES 3 nor EXT_sRGB")
|
||||
}
|
||||
}
|
||||
prog, err := CreateProgram(f, blitVSrc, blitFSrc, []string{"pos", "uv"})
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
f.UseProgram(prog)
|
||||
f.Uniform1i(GetUniformLocation(f, prog, "tex"), 0)
|
||||
s := &SRGBFBO{
|
||||
c: f,
|
||||
es3: es3,
|
||||
prog: prog,
|
||||
frameBuffer: f.CreateFramebuffer(),
|
||||
colorTex: f.CreateTexture(),
|
||||
depthBuffer: f.CreateRenderbuffer(),
|
||||
}
|
||||
s.quad = f.CreateBuffer()
|
||||
f.BindBuffer(ARRAY_BUFFER, s.quad)
|
||||
f.BufferData(ARRAY_BUFFER,
|
||||
BytesView([]float32{
|
||||
-1, +1, 0, 1,
|
||||
+1, +1, 1, 1,
|
||||
-1, -1, 0, 0,
|
||||
+1, -1, 1, 0,
|
||||
}),
|
||||
STATIC_DRAW)
|
||||
f.BindTexture(TEXTURE_2D, s.colorTex)
|
||||
f.TexParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE)
|
||||
f.TexParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE)
|
||||
f.TexParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, NEAREST)
|
||||
f.TexParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, NEAREST)
|
||||
return s, nil
|
||||
}
|
||||
|
||||
func (s *SRGBFBO) Blit() {
|
||||
s.c.BindFramebuffer(FRAMEBUFFER, 0)
|
||||
s.c.ClearColor(1, 0, 1, 1)
|
||||
s.c.Clear(COLOR_BUFFER_BIT)
|
||||
s.c.UseProgram(s.prog)
|
||||
s.c.BindTexture(TEXTURE_2D, s.colorTex)
|
||||
s.c.BindBuffer(ARRAY_BUFFER, s.quad)
|
||||
s.c.VertexAttribPointer(0 /* pos */, 2, FLOAT, false, 4*4, 0)
|
||||
s.c.VertexAttribPointer(1 /* uv */, 2, FLOAT, false, 4*4, 4*2)
|
||||
s.c.EnableVertexAttribArray(0)
|
||||
s.c.EnableVertexAttribArray(1)
|
||||
s.c.DrawArrays(TRIANGLE_STRIP, 0, 4)
|
||||
s.c.BindTexture(TEXTURE_2D, 0)
|
||||
s.c.DisableVertexAttribArray(0)
|
||||
s.c.DisableVertexAttribArray(1)
|
||||
s.c.InvalidateFramebuffer(FRAMEBUFFER, COLOR_ATTACHMENT0)
|
||||
s.c.InvalidateFramebuffer(FRAMEBUFFER, DEPTH_ATTACHMENT)
|
||||
// The Android emulator requires framebuffer 0 bound at eglSwapBuffer time.
|
||||
// Bind the default sRGB framebuffer in afterPresent.
|
||||
}
|
||||
|
||||
func (s *SRGBFBO) AfterPresent() {
|
||||
s.c.BindFramebuffer(FRAMEBUFFER, s.frameBuffer)
|
||||
}
|
||||
|
||||
func (s *SRGBFBO) Refresh(w, h int) error {
|
||||
s.width, s.height = w, h
|
||||
if w == 0 || h == 0 {
|
||||
return nil
|
||||
}
|
||||
s.c.BindTexture(TEXTURE_2D, s.colorTex)
|
||||
if s.es3 {
|
||||
s.c.TexImage2D(TEXTURE_2D, 0, SRGB8_ALPHA8, w, h, RGBA, UNSIGNED_BYTE, nil)
|
||||
} else /* EXT_sRGB */ {
|
||||
s.c.TexImage2D(TEXTURE_2D, 0, SRGB_ALPHA_EXT, w, h, SRGB_ALPHA_EXT, UNSIGNED_BYTE, nil)
|
||||
}
|
||||
currentRB := Renderbuffer(s.c.GetInteger(RENDERBUFFER_BINDING))
|
||||
s.c.BindRenderbuffer(RENDERBUFFER, s.depthBuffer)
|
||||
s.c.RenderbufferStorage(RENDERBUFFER, DEPTH_COMPONENT16, w, h)
|
||||
s.c.BindRenderbuffer(RENDERBUFFER, currentRB)
|
||||
s.c.BindFramebuffer(FRAMEBUFFER, s.frameBuffer)
|
||||
s.c.FramebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, s.colorTex, 0)
|
||||
s.c.FramebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, s.depthBuffer)
|
||||
if st := s.c.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
|
||||
return fmt.Errorf("sRGB framebuffer incomplete (%dx%d), status: %#x error: %x", s.width, s.height, st, s.c.GetError())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *SRGBFBO) Release() {
|
||||
s.c.DeleteFramebuffer(s.frameBuffer)
|
||||
s.c.DeleteTexture(s.colorTex)
|
||||
s.c.DeleteRenderbuffer(s.depthBuffer)
|
||||
}
|
||||
|
||||
const (
|
||||
blitVSrc = `
|
||||
#version 100
|
||||
|
||||
precision highp float;
|
||||
|
||||
attribute vec2 pos;
|
||||
attribute vec2 uv;
|
||||
|
||||
varying vec2 vUV;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(pos, 0, 1);
|
||||
vUV = uv;
|
||||
}
|
||||
`
|
||||
blitFSrc = `
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
uniform sampler2D tex;
|
||||
varying vec2 vUV;
|
||||
|
||||
void main() {
|
||||
vec4 col = texture2D(tex, vUV);
|
||||
vec3 rgb = col.rgb;
|
||||
vec3 exp = vec3(1.055)*pow(rgb, vec3(0.41666)) - vec3(0.055);
|
||||
vec3 lin = rgb * vec3(12.92);
|
||||
bvec3 cut = lessThan(rgb, vec3(0.0031308));
|
||||
rgb = vec3(cut.r ? lin.r : exp.r, cut.g ? lin.g : exp.g, cut.b ? lin.b : exp.b);
|
||||
gl_FragColor = vec4(rgb, col.a);
|
||||
}
|
||||
`
|
||||
)
|
||||
@@ -0,0 +1,85 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"reflect"
|
||||
"strings"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
func CreateProgram(ctx *Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
|
||||
vs, err := createShader(ctx, VERTEX_SHADER, vsSrc)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
defer ctx.DeleteShader(vs)
|
||||
fs, err := createShader(ctx, FRAGMENT_SHADER, fsSrc)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
defer ctx.DeleteShader(fs)
|
||||
prog := ctx.CreateProgram()
|
||||
if prog == 0 {
|
||||
return 0, errors.New("glCreateProgram failed")
|
||||
}
|
||||
ctx.AttachShader(prog, vs)
|
||||
ctx.AttachShader(prog, fs)
|
||||
for i, a := range attribs {
|
||||
ctx.BindAttribLocation(prog, Attrib(i), a)
|
||||
}
|
||||
ctx.LinkProgram(prog)
|
||||
if ctx.GetProgrami(prog, LINK_STATUS) == 0 {
|
||||
log := ctx.GetProgramInfoLog(prog)
|
||||
ctx.DeleteProgram(prog)
|
||||
return 0, fmt.Errorf("program link failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return prog, nil
|
||||
}
|
||||
|
||||
func GetUniformLocation(ctx *Functions, prog Program, name string) Uniform {
|
||||
loc := ctx.GetUniformLocation(prog, name)
|
||||
if loc == -1 {
|
||||
panic(fmt.Errorf("uniform %s not found", name))
|
||||
}
|
||||
return loc
|
||||
}
|
||||
|
||||
func createShader(ctx *Functions, typ Enum, src string) (Shader, error) {
|
||||
sh := ctx.CreateShader(typ)
|
||||
if sh == 0 {
|
||||
return 0, errors.New("glCreateShader failed")
|
||||
}
|
||||
ctx.ShaderSource(sh, src)
|
||||
ctx.CompileShader(sh)
|
||||
if ctx.GetShaderi(sh, COMPILE_STATUS) == 0 {
|
||||
log := ctx.GetShaderInfoLog(sh)
|
||||
ctx.DeleteShader(sh)
|
||||
return 0, fmt.Errorf("shader compilation failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return sh, nil
|
||||
}
|
||||
|
||||
// BytesView returns a byte slice view of a slice.
|
||||
func BytesView(s interface{}) []byte {
|
||||
v := reflect.ValueOf(s)
|
||||
first := v.Index(0)
|
||||
sz := int(first.Type().Size())
|
||||
return *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
|
||||
Data: uintptr(unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(first.UnsafeAddr())))),
|
||||
Len: v.Len() * sz,
|
||||
Cap: v.Cap() * sz,
|
||||
}))
|
||||
}
|
||||
|
||||
func ParseGLVersion(glVer string) ([2]int, error) {
|
||||
var ver [2]int
|
||||
if _, err := fmt.Sscanf(glVer, "OpenGL ES %d.%d", &ver[0], &ver[1]); err != nil {
|
||||
if _, err := fmt.Sscanf(glVer, "%d.%d", &ver[0], &ver[1]); err != nil {
|
||||
return [2]int{}, fmt.Errorf("failed to parse OpenGL ES version (%s): %v", glVer, err)
|
||||
}
|
||||
}
|
||||
return ver, nil
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gpu
|
||||
|
||||
import (
|
||||
"image"
|
||||
)
|
||||
|
||||
// genAreaLUT generates the lookup table conpatible with the stencilFSrc
|
||||
// fragment shaders. The table contains the area of a pixel square above
|
||||
// a line. The square has area 1 and is centered in (0, 0).
|
||||
// The y-axis intersection of the line in [-8;+8] is specified by the
|
||||
// first coordinate.
|
||||
// The slope of the line [0;16] is specified by the second coordinate.
|
||||
func genAreaLUT(width, height int) *image.Gray {
|
||||
lut := image.NewGray(image.Rectangle{Max: image.Point{X: width, Y: height}})
|
||||
for v := 0; v < height; v++ {
|
||||
a := float32(v) * 16 / float32(height)
|
||||
for u := 0; u < width; u++ {
|
||||
var area float32
|
||||
switch u {
|
||||
case 0:
|
||||
area = 1.0
|
||||
case width - 1:
|
||||
area = 0.0
|
||||
default:
|
||||
b := (float32(u) - float32(width)/2) / 16
|
||||
// f(x) = ax+b.
|
||||
area = computeLineArea(a, b)
|
||||
}
|
||||
lut.Pix[v*height+u] = uint8(area*255 + 0.5)
|
||||
}
|
||||
}
|
||||
return lut
|
||||
}
|
||||
|
||||
func computeLineArea(a, b float32) float32 {
|
||||
// Compute intersections with the square edges.
|
||||
// Right and left.
|
||||
ry := a*+0.5 + b
|
||||
ly := a*-0.5 + b
|
||||
// Top and bottom.
|
||||
tx := (+0.5 - b) / a
|
||||
bx := (-0.5 - b) / a
|
||||
// The line will intersect zero or two edges.
|
||||
if ry <= -0.5 {
|
||||
// Line is below the square.
|
||||
return 1.0
|
||||
}
|
||||
if ly >= 0.5 {
|
||||
// Line is above the square.
|
||||
return 0.0
|
||||
}
|
||||
// The slope is positive, so there are only 4 possible
|
||||
// pairs of edges: (bottom, right), (left, right),
|
||||
// (bottom, top), (left, top).
|
||||
if ry <= 0.5 {
|
||||
// Intersection with right edge.
|
||||
if ly <= -0.5 {
|
||||
// (bottom, right).
|
||||
return 1.0 - (0.5-bx)*(ry-(-0.5))/2
|
||||
} else {
|
||||
// (left, right).
|
||||
return 1.0*(0.5-ry) + 1.0*(ry-ly)/2
|
||||
}
|
||||
} else {
|
||||
// Intersection with top edge.
|
||||
if ly <= -0.5 {
|
||||
// (bottom, top).
|
||||
return (bx-(-0.5))*1.0 + (tx-bx)*1.0/2
|
||||
} else {
|
||||
// (left, top).
|
||||
return (tx - (-0.5)) * (0.5 - ly) / 2
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,85 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gpu
|
||||
|
||||
import (
|
||||
"image"
|
||||
)
|
||||
|
||||
// packer packs a set of many smaller rectangles into
|
||||
// much fewer larger atlases.
|
||||
type packer struct {
|
||||
maxDim int
|
||||
spaces []image.Rectangle
|
||||
|
||||
sizes []image.Point
|
||||
pos image.Point
|
||||
}
|
||||
|
||||
type placement struct {
|
||||
Idx int
|
||||
Pos image.Point
|
||||
}
|
||||
|
||||
// add adds the given rectangle to the atlases and
|
||||
// return the allocated position.
|
||||
func (p *packer) add(s image.Point) (placement, bool) {
|
||||
if place, ok := p.tryAdd(s); ok {
|
||||
return place, true
|
||||
}
|
||||
p.newPage()
|
||||
return p.tryAdd(s)
|
||||
}
|
||||
|
||||
func (p *packer) clear() {
|
||||
p.sizes = p.sizes[:0]
|
||||
p.spaces = p.spaces[:0]
|
||||
}
|
||||
|
||||
func (p *packer) newPage() {
|
||||
p.pos = image.Point{}
|
||||
p.sizes = append(p.sizes, image.Point{})
|
||||
p.spaces = p.spaces[:0]
|
||||
p.spaces = append(p.spaces, image.Rectangle{
|
||||
Max: image.Point{X: p.maxDim, Y: p.maxDim},
|
||||
})
|
||||
}
|
||||
|
||||
func (p *packer) tryAdd(s image.Point) (placement, bool) {
|
||||
// Go backwards to prioritize smaller spaces first.
|
||||
for i := len(p.spaces) - 1; i >= 0; i-- {
|
||||
space := p.spaces[i]
|
||||
rightSpace := space.Dx() - s.X
|
||||
bottomSpace := space.Dy() - s.Y
|
||||
if rightSpace >= 0 && bottomSpace >= 0 {
|
||||
// Remove space.
|
||||
p.spaces[i] = p.spaces[len(p.spaces)-1]
|
||||
p.spaces = p.spaces[:len(p.spaces)-1]
|
||||
// Put s in the top left corner and add the (at most)
|
||||
// two smaller spaces.
|
||||
pos := space.Min
|
||||
if bottomSpace > 0 {
|
||||
p.spaces = append(p.spaces, image.Rectangle{
|
||||
Min: image.Point{X: pos.X, Y: pos.Y + s.Y},
|
||||
Max: image.Point{X: space.Max.X, Y: space.Max.Y},
|
||||
})
|
||||
}
|
||||
if rightSpace > 0 {
|
||||
p.spaces = append(p.spaces, image.Rectangle{
|
||||
Min: image.Point{X: pos.X + s.X, Y: pos.Y},
|
||||
Max: image.Point{X: space.Max.X, Y: pos.Y + s.Y},
|
||||
})
|
||||
}
|
||||
idx := len(p.sizes) - 1
|
||||
size := &p.sizes[idx]
|
||||
if x := pos.X + s.X; x > size.X {
|
||||
size.X = x
|
||||
}
|
||||
if y := pos.Y + s.Y; y > size.Y {
|
||||
size.Y = y
|
||||
}
|
||||
return placement{Idx: idx, Pos: pos}, true
|
||||
}
|
||||
}
|
||||
return placement{}, false
|
||||
}
|
||||
@@ -0,0 +1,596 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gpu
|
||||
|
||||
// GPU accelerated path drawing using the algorithms from
|
||||
// Pathfinder (https://github.com/pcwalton/pathfinder).
|
||||
|
||||
import (
|
||||
"image"
|
||||
"unsafe"
|
||||
|
||||
"gioui.org/ui/app/internal/gl"
|
||||
"gioui.org/ui/f32"
|
||||
"gioui.org/ui/internal/path"
|
||||
)
|
||||
|
||||
type pather struct {
|
||||
ctx *gl.Functions
|
||||
|
||||
viewport image.Point
|
||||
|
||||
stenciler *stenciler
|
||||
coverer *coverer
|
||||
}
|
||||
|
||||
type coverer struct {
|
||||
ctx *gl.Functions
|
||||
prog [2]gl.Program
|
||||
vars [2]struct {
|
||||
z gl.Uniform
|
||||
uScale, uOffset gl.Uniform
|
||||
uUVScale, uUVOffset gl.Uniform
|
||||
uCoverUVScale, uCoverUVOffset gl.Uniform
|
||||
uColor gl.Uniform
|
||||
}
|
||||
}
|
||||
|
||||
type stenciler struct {
|
||||
ctx *gl.Functions
|
||||
defFBO gl.Framebuffer
|
||||
indexBufQuads int
|
||||
prog gl.Program
|
||||
iprog gl.Program
|
||||
fbos fboSet
|
||||
intersections fboSet
|
||||
uScale, uOffset gl.Uniform
|
||||
uPathOffset gl.Uniform
|
||||
uIntersectUVOffset gl.Uniform
|
||||
uIntersectUVScale gl.Uniform
|
||||
indexBuf gl.Buffer
|
||||
areaLUT gl.Texture
|
||||
}
|
||||
|
||||
type fboSet struct {
|
||||
fbos []stencilFBO
|
||||
}
|
||||
|
||||
type stencilFBO struct {
|
||||
size image.Point
|
||||
fbo gl.Framebuffer
|
||||
tex gl.Texture
|
||||
}
|
||||
|
||||
type pathData struct {
|
||||
ncurves int
|
||||
data gl.Buffer
|
||||
}
|
||||
|
||||
var (
|
||||
pathAttribs = []string{"corner", "maxy", "from", "ctrl", "to"}
|
||||
attribPathCorner gl.Attrib = 0
|
||||
attribPathMaxY gl.Attrib = 1
|
||||
attribPathFrom gl.Attrib = 2
|
||||
attribPathCtrl gl.Attrib = 3
|
||||
attribPathTo gl.Attrib = 4
|
||||
|
||||
intersectAttribs = []string{"pos", "uv"}
|
||||
)
|
||||
|
||||
func newPather(ctx *gl.Functions) *pather {
|
||||
return &pather{
|
||||
ctx: ctx,
|
||||
stenciler: newStenciler(ctx),
|
||||
coverer: newCoverer(ctx),
|
||||
}
|
||||
}
|
||||
|
||||
func newCoverer(ctx *gl.Functions) *coverer {
|
||||
prog, err := createColorPrograms(ctx, coverVSrc, coverFSrc)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
c := &coverer{
|
||||
ctx: ctx,
|
||||
prog: prog,
|
||||
}
|
||||
for i, prog := range prog {
|
||||
ctx.UseProgram(prog)
|
||||
switch materialType(i) {
|
||||
case materialTexture:
|
||||
uTex := gl.GetUniformLocation(ctx, prog, "tex")
|
||||
ctx.Uniform1i(uTex, 0)
|
||||
c.vars[i].uUVScale = gl.GetUniformLocation(ctx, prog, "uvScale")
|
||||
c.vars[i].uUVOffset = gl.GetUniformLocation(ctx, prog, "uvOffset")
|
||||
case materialColor:
|
||||
c.vars[i].uColor = gl.GetUniformLocation(ctx, prog, "color")
|
||||
}
|
||||
uCover := gl.GetUniformLocation(ctx, prog, "cover")
|
||||
ctx.Uniform1i(uCover, 1)
|
||||
c.vars[i].z = gl.GetUniformLocation(ctx, prog, "z")
|
||||
c.vars[i].uScale = gl.GetUniformLocation(ctx, prog, "scale")
|
||||
c.vars[i].uOffset = gl.GetUniformLocation(ctx, prog, "offset")
|
||||
c.vars[i].uCoverUVScale = gl.GetUniformLocation(ctx, prog, "uvCoverScale")
|
||||
c.vars[i].uCoverUVOffset = gl.GetUniformLocation(ctx, prog, "uvCoverOffset")
|
||||
}
|
||||
return c
|
||||
}
|
||||
|
||||
func newStenciler(ctx *gl.Functions) *stenciler {
|
||||
defFBO := gl.Framebuffer(ctx.GetInteger(gl.FRAMEBUFFER_BINDING))
|
||||
prog, err := gl.CreateProgram(ctx, stencilVSrc, stencilFSrc, pathAttribs)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
uAreaLUT := gl.GetUniformLocation(ctx, prog, "areaLUT")
|
||||
ctx.UseProgram(prog)
|
||||
ctx.Uniform1i(uAreaLUT, 0)
|
||||
areaLUT, err := loadLUT(ctx, genAreaLUT(256, 256))
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
iprog, err := gl.CreateProgram(ctx, intersectVSrc, intersectFSrc, intersectAttribs)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
coverLoc := gl.GetUniformLocation(ctx, iprog, "cover")
|
||||
ctx.UseProgram(iprog)
|
||||
ctx.Uniform1i(coverLoc, 0)
|
||||
return &stenciler{
|
||||
ctx: ctx,
|
||||
defFBO: defFBO,
|
||||
prog: prog,
|
||||
iprog: iprog,
|
||||
areaLUT: areaLUT,
|
||||
uScale: gl.GetUniformLocation(ctx, prog, "scale"),
|
||||
uOffset: gl.GetUniformLocation(ctx, prog, "offset"),
|
||||
uPathOffset: gl.GetUniformLocation(ctx, prog, "pathOffset"),
|
||||
uIntersectUVScale: gl.GetUniformLocation(ctx, iprog, "uvScale"),
|
||||
uIntersectUVOffset: gl.GetUniformLocation(ctx, iprog, "uvOffset"),
|
||||
indexBuf: ctx.CreateBuffer(),
|
||||
}
|
||||
}
|
||||
|
||||
func (s *fboSet) resize(ctx *gl.Functions, sizes []image.Point, internalFormat int, format, ty gl.Enum) {
|
||||
// Add fbos.
|
||||
for i := len(s.fbos); i < len(sizes); i++ {
|
||||
tex := ctx.CreateTexture()
|
||||
ctx.BindTexture(gl.TEXTURE_2D, tex)
|
||||
ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
||||
ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
||||
ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||
ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||
fbo := ctx.CreateFramebuffer()
|
||||
s.fbos = append(s.fbos, stencilFBO{
|
||||
fbo: fbo,
|
||||
tex: tex,
|
||||
})
|
||||
}
|
||||
// Resize fbos.
|
||||
for i, sz := range sizes {
|
||||
f := &s.fbos[i]
|
||||
// Resizing or recreating FBOs can introduce rendering stalls.
|
||||
// Avoid if the space waste is not too high.
|
||||
resize := sz.X > f.size.X || sz.Y > f.size.Y
|
||||
waste := float32(sz.X*sz.Y) / float32(f.size.X*f.size.Y)
|
||||
resize = resize || waste > 1.2
|
||||
if resize {
|
||||
f.size = sz
|
||||
ctx.BindTexture(gl.TEXTURE_2D, f.tex)
|
||||
ctx.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, sz.X, sz.Y, format, ty, nil)
|
||||
ctx.BindFramebuffer(gl.FRAMEBUFFER, f.fbo)
|
||||
ctx.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f.tex, 0)
|
||||
}
|
||||
}
|
||||
// Delete extra fbos.
|
||||
s.delete(ctx, len(sizes))
|
||||
}
|
||||
|
||||
func (s *fboSet) invalidate(ctx *gl.Functions) {
|
||||
for _, f := range s.fbos {
|
||||
ctx.BindFramebuffer(gl.FRAMEBUFFER, f.fbo)
|
||||
ctx.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *fboSet) delete(ctx *gl.Functions, idx int) {
|
||||
for i := idx; i < len(s.fbos); i++ {
|
||||
f := s.fbos[i]
|
||||
ctx.DeleteFramebuffer(f.fbo)
|
||||
ctx.DeleteTexture(f.tex)
|
||||
}
|
||||
s.fbos = s.fbos[:idx]
|
||||
}
|
||||
|
||||
func (s *stenciler) release() {
|
||||
s.fbos.delete(s.ctx, 0)
|
||||
s.ctx.DeleteTexture(s.areaLUT)
|
||||
s.ctx.DeleteProgram(s.prog)
|
||||
s.ctx.DeleteBuffer(s.indexBuf)
|
||||
}
|
||||
|
||||
func (p *pather) release() {
|
||||
p.stenciler.release()
|
||||
p.coverer.release()
|
||||
}
|
||||
|
||||
func (c *coverer) release() {
|
||||
for _, p := range c.prog {
|
||||
c.ctx.DeleteProgram(p)
|
||||
}
|
||||
}
|
||||
|
||||
func buildPath(ctx *gl.Functions, p *path.Path) *pathData {
|
||||
buf := ctx.CreateBuffer()
|
||||
ctx.BindBuffer(gl.ARRAY_BUFFER, buf)
|
||||
ctx.BufferData(gl.ARRAY_BUFFER, gl.BytesView(p.Vertices), gl.STATIC_DRAW)
|
||||
return &pathData{
|
||||
ncurves: len(p.Vertices),
|
||||
data: buf,
|
||||
}
|
||||
}
|
||||
|
||||
func (p *pathData) release(ctx *gl.Functions) {
|
||||
ctx.DeleteBuffer(p.data)
|
||||
}
|
||||
|
||||
func (p *pather) begin(sizes []image.Point) {
|
||||
p.stenciler.begin(sizes)
|
||||
}
|
||||
|
||||
func (p *pather) end() {
|
||||
p.stenciler.end()
|
||||
}
|
||||
|
||||
func (p *pather) stencilPath(bounds image.Rectangle, offset f32.Point, uv image.Point, data *pathData) {
|
||||
p.stenciler.stencilPath(bounds, offset, uv, data)
|
||||
}
|
||||
|
||||
func (s *stenciler) beginIntersect(sizes []image.Point) {
|
||||
s.ctx.ActiveTexture(gl.TEXTURE1)
|
||||
s.ctx.BindTexture(gl.TEXTURE_2D, 0)
|
||||
s.ctx.ActiveTexture(gl.TEXTURE0)
|
||||
s.ctx.BlendFunc(gl.DST_COLOR, gl.ZERO)
|
||||
// 8 bit coverage is enough, but OpenGL ES only supports single channel
|
||||
// floating point formats. Replace with GL_RGB+GL_UNSIGNED_BYTE if
|
||||
// no floating point support is available.
|
||||
s.intersections.resize(s.ctx, sizes, gl.R16F, gl.RED, gl.HALF_FLOAT)
|
||||
s.ctx.ClearColor(1.0, 0.0, 0.0, 0.0)
|
||||
s.ctx.UseProgram(s.iprog)
|
||||
}
|
||||
|
||||
func (s *stenciler) endIntersect() {
|
||||
s.ctx.BindFramebuffer(gl.FRAMEBUFFER, s.defFBO)
|
||||
}
|
||||
|
||||
func (s *stenciler) invalidateFBO() {
|
||||
s.intersections.invalidate(s.ctx)
|
||||
s.fbos.invalidate(s.ctx)
|
||||
s.ctx.BindFramebuffer(gl.FRAMEBUFFER, s.defFBO)
|
||||
}
|
||||
|
||||
func (s *stenciler) cover(idx int) stencilFBO {
|
||||
return s.fbos.fbos[idx]
|
||||
}
|
||||
|
||||
func (s *stenciler) begin(sizes []image.Point) {
|
||||
s.ctx.ActiveTexture(gl.TEXTURE1)
|
||||
s.ctx.BindTexture(gl.TEXTURE_2D, 0)
|
||||
s.ctx.ActiveTexture(gl.TEXTURE0)
|
||||
s.ctx.BlendFunc(gl.ONE, gl.ONE)
|
||||
s.fbos.resize(s.ctx, sizes, gl.R16F, gl.RED, gl.HALF_FLOAT)
|
||||
s.ctx.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
s.ctx.BindTexture(gl.TEXTURE_2D, s.areaLUT)
|
||||
s.ctx.UseProgram(s.prog)
|
||||
s.ctx.EnableVertexAttribArray(attribPathCorner)
|
||||
s.ctx.EnableVertexAttribArray(attribPathMaxY)
|
||||
s.ctx.EnableVertexAttribArray(attribPathFrom)
|
||||
s.ctx.EnableVertexAttribArray(attribPathCtrl)
|
||||
s.ctx.EnableVertexAttribArray(attribPathTo)
|
||||
s.ctx.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, s.indexBuf)
|
||||
}
|
||||
|
||||
func (s *stenciler) stencilPath(bounds image.Rectangle, offset f32.Point, uv image.Point, data *pathData) {
|
||||
s.ctx.BindBuffer(gl.ARRAY_BUFFER, data.data)
|
||||
s.ctx.Viewport(uv.X, uv.Y, bounds.Dx(), bounds.Dy())
|
||||
// Transform UI coordinates to OpenGL coordinates.
|
||||
texSize := f32.Point{X: float32(bounds.Dx()), Y: float32(bounds.Dy())}
|
||||
scale := f32.Point{X: 2 / texSize.X, Y: 2 / texSize.Y}
|
||||
orig := f32.Point{X: -1 - float32(bounds.Min.X)*2/texSize.X, Y: -1 - float32(bounds.Min.Y)*2/texSize.Y}
|
||||
s.ctx.Uniform2f(s.uScale, scale.X, scale.Y)
|
||||
s.ctx.Uniform2f(s.uOffset, orig.X, orig.Y)
|
||||
s.ctx.Uniform2f(s.uPathOffset, offset.X, offset.Y)
|
||||
// Draw in batches that fit in uint16 indices.
|
||||
start := 0
|
||||
nquads := data.ncurves / 4
|
||||
for start < nquads {
|
||||
batch := nquads - start
|
||||
if max := int(^uint16(0)) / 6; batch > max {
|
||||
batch = max
|
||||
}
|
||||
// Enlarge VBO if necessary.
|
||||
if batch > s.indexBufQuads {
|
||||
indices := make([]uint16, batch*6)
|
||||
for i := 0; i < batch; i++ {
|
||||
i := uint16(i)
|
||||
indices[i*6+0] = i*4 + 0
|
||||
indices[i*6+1] = i*4 + 1
|
||||
indices[i*6+2] = i*4 + 2
|
||||
indices[i*6+3] = i*4 + 2
|
||||
indices[i*6+4] = i*4 + 1
|
||||
indices[i*6+5] = i*4 + 3
|
||||
}
|
||||
s.ctx.BufferData(gl.ELEMENT_ARRAY_BUFFER, gl.BytesView(indices), gl.STATIC_DRAW)
|
||||
s.indexBufQuads = batch
|
||||
}
|
||||
off := path.VertStride * start * 4
|
||||
s.ctx.VertexAttribPointer(attribPathCorner, 2, gl.SHORT, false, path.VertStride, off+int(unsafe.Offsetof((*(*path.Vertex)(nil)).CornerX)))
|
||||
s.ctx.VertexAttribPointer(attribPathMaxY, 1, gl.FLOAT, false, path.VertStride, off+int(unsafe.Offsetof((*(*path.Vertex)(nil)).MaxY)))
|
||||
s.ctx.VertexAttribPointer(attribPathFrom, 2, gl.FLOAT, false, path.VertStride, off+int(unsafe.Offsetof((*(*path.Vertex)(nil)).FromX)))
|
||||
s.ctx.VertexAttribPointer(attribPathCtrl, 2, gl.FLOAT, false, path.VertStride, off+int(unsafe.Offsetof((*(*path.Vertex)(nil)).CtrlX)))
|
||||
s.ctx.VertexAttribPointer(attribPathTo, 2, gl.FLOAT, false, path.VertStride, off+int(unsafe.Offsetof((*(*path.Vertex)(nil)).ToX)))
|
||||
s.ctx.DrawElements(gl.TRIANGLES, batch*6, gl.UNSIGNED_SHORT, 0)
|
||||
start += batch
|
||||
}
|
||||
}
|
||||
|
||||
func (s *stenciler) end() {
|
||||
s.ctx.DisableVertexAttribArray(attribPathCorner)
|
||||
s.ctx.DisableVertexAttribArray(attribPathMaxY)
|
||||
s.ctx.DisableVertexAttribArray(attribPathFrom)
|
||||
s.ctx.DisableVertexAttribArray(attribPathCtrl)
|
||||
s.ctx.DisableVertexAttribArray(attribPathTo)
|
||||
s.ctx.BindFramebuffer(gl.FRAMEBUFFER, s.defFBO)
|
||||
}
|
||||
|
||||
func (p *pather) cover(z float32, mat materialType, col [4]float32, scale, off, uvScale, uvOff, coverScale, coverOff f32.Point) {
|
||||
p.coverer.cover(z, mat, col, scale, off, uvScale, uvOff, coverScale, coverOff)
|
||||
}
|
||||
|
||||
func (c *coverer) cover(z float32, mat materialType, col [4]float32, scale, off, uvScale, uvOff, coverScale, coverOff f32.Point) {
|
||||
c.ctx.UseProgram(c.prog[mat])
|
||||
switch mat {
|
||||
case materialColor:
|
||||
c.ctx.Uniform4f(c.vars[mat].uColor, col[0], col[1], col[2], col[3])
|
||||
case materialTexture:
|
||||
c.ctx.Uniform2f(c.vars[mat].uUVScale, uvScale.X, uvScale.Y)
|
||||
c.ctx.Uniform2f(c.vars[mat].uUVOffset, uvOff.X, uvOff.Y)
|
||||
}
|
||||
c.ctx.Uniform1f(c.vars[mat].z, z)
|
||||
c.ctx.Uniform2f(c.vars[mat].uScale, scale.X, scale.Y)
|
||||
c.ctx.Uniform2f(c.vars[mat].uOffset, off.X, off.Y)
|
||||
c.ctx.Uniform2f(c.vars[mat].uCoverUVScale, coverScale.X, coverScale.Y)
|
||||
c.ctx.Uniform2f(c.vars[mat].uCoverUVOffset, coverOff.X, coverOff.Y)
|
||||
c.ctx.DrawArrays(gl.TRIANGLE_STRIP, 0, 4)
|
||||
}
|
||||
|
||||
func loadLUT(ctx *gl.Functions, lut *image.Gray) (gl.Texture, error) {
|
||||
tex := ctx.CreateTexture()
|
||||
ctx.BindTexture(gl.TEXTURE_2D, tex)
|
||||
ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
||||
ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
||||
ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
ctx.PixelStorei(gl.UNPACK_ALIGNMENT, 1)
|
||||
if lut.Stride != lut.Bounds().Dx() {
|
||||
panic("unsupported LUT stride")
|
||||
}
|
||||
ver, _ := gl.ParseGLVersion(ctx.GetString(gl.VERSION))
|
||||
intf, f := gl.R8, gl.RED
|
||||
if ver[0] < 3 {
|
||||
// R8, RED not supported on OpenGL ES 2.0.
|
||||
intf, f = gl.LUMINANCE, gl.LUMINANCE
|
||||
}
|
||||
ctx.TexImage2D(gl.TEXTURE_2D, 0, intf, lut.Bounds().Dx(), lut.Bounds().Dy(), gl.Enum(f), gl.UNSIGNED_BYTE, lut.Pix)
|
||||
ctx.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
|
||||
return tex, nil
|
||||
}
|
||||
|
||||
const stencilVSrc = `
|
||||
#version 100
|
||||
|
||||
precision highp float;
|
||||
|
||||
uniform vec2 scale;
|
||||
uniform vec2 offset;
|
||||
uniform vec2 pathOffset;
|
||||
|
||||
attribute vec2 corner;
|
||||
attribute float maxy;
|
||||
attribute vec2 from;
|
||||
attribute vec2 ctrl;
|
||||
attribute vec2 to;
|
||||
|
||||
varying vec2 vFrom;
|
||||
varying vec2 vCtrl;
|
||||
varying vec2 vTo;
|
||||
|
||||
void main() {
|
||||
// Add a one pixel overlap so curve quads cover their
|
||||
// entire curves. Could use conservative rasterization
|
||||
// if available.
|
||||
vec2 from = from + pathOffset;
|
||||
vec2 ctrl = ctrl + pathOffset;
|
||||
vec2 to = to + pathOffset;
|
||||
float maxy = maxy + pathOffset.y;
|
||||
vec2 pos;
|
||||
if (corner.x > 0.0) {
|
||||
// East.
|
||||
pos.x = max(max(from.x, ctrl.x), to.x)+1.0;
|
||||
} else {
|
||||
// West.
|
||||
pos.x = min(min(from.x, ctrl.x), to.x)-1.0;
|
||||
}
|
||||
if (corner.y > 0.0) {
|
||||
// North.
|
||||
pos.y = maxy + 1.0;
|
||||
} else {
|
||||
// South.
|
||||
pos.y = min(min(from.y, ctrl.y), to.y) - 1.0;
|
||||
}
|
||||
vFrom = from-pos;
|
||||
vCtrl = ctrl-pos;
|
||||
vTo = to-pos;
|
||||
pos *= scale;
|
||||
pos += offset;
|
||||
gl_Position = vec4(pos, 1, 1);
|
||||
}
|
||||
`
|
||||
|
||||
const stencilFSrc = `
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
varying vec2 vFrom;
|
||||
varying vec2 vCtrl;
|
||||
varying vec2 vTo;
|
||||
|
||||
uniform sampler2D areaLUT;
|
||||
|
||||
void main() {
|
||||
float dx = vTo.x - vFrom.x;
|
||||
// Sort from and to in increasing order so the root below
|
||||
// is always the positive square root, if any.
|
||||
// We need the direction of the curve below, so this can't be
|
||||
// done from the vertex shader.
|
||||
bool increasing = vTo.x >= vFrom.x;
|
||||
vec2 left = increasing ? vFrom : vTo;
|
||||
vec2 right = increasing ? vTo : vFrom;
|
||||
|
||||
// The signed horizontal extent of the fragment.
|
||||
vec2 extent = clamp(vec2(vFrom.x, vTo.x), -0.5, 0.5);
|
||||
// Find the t where the curve crosses the middle of the
|
||||
// extent, x₀.
|
||||
// Given the bezier curve with x coordinates P₀, P₁, P₂
|
||||
// where P₀ is at the origin, its x coordinate in t
|
||||
// is given by:
|
||||
//
|
||||
// x(t) = 2(1-t)tP₁ + t²P₂
|
||||
//
|
||||
// Rearranging:
|
||||
//
|
||||
// x(t) = (P₂ - 2P₁)t² + 2P₁t
|
||||
//
|
||||
// Setting x(t) = x₀ and using Muller's quadratic formula ("Citardauq")
|
||||
// for robustnesss,
|
||||
//
|
||||
// t = 2x₀/(2P₁±√(4P₁²+4(P₂-2P₁)x₀))
|
||||
//
|
||||
// which simplifies to
|
||||
//
|
||||
// t = x₀/(P₁±√(P₁²+(P₂-2P₁)x₀))
|
||||
//
|
||||
// Setting v = P₂-P₁,
|
||||
//
|
||||
// t = x₀/(P₁±√(P₁²+(v-P₁)x₀))
|
||||
//
|
||||
// t lie in [0; 1]; P₂ ≥ P₁ and P₁ ≥ 0 since we split curves where
|
||||
// the control point lies before the start point or after the end point.
|
||||
// It can then be shown that only the positive square root is valid.
|
||||
float midx = mix(extent.x, extent.y, 0.5);
|
||||
float x0 = midx - left.x;
|
||||
vec2 p1 = vCtrl - left;
|
||||
vec2 v = right - vCtrl;
|
||||
float t = x0/(p1.x+sqrt(p1.x*p1.x+(v.x-p1.x)*x0));
|
||||
// Find y(t) on the curve.
|
||||
float y = mix(mix(left.y, vCtrl.y, t), mix(vCtrl.y, right.y, t), t);
|
||||
// And the slope.
|
||||
vec2 d_half = mix(p1, v, t);
|
||||
float dy = d_half.y/d_half.x;
|
||||
// Together, y and dy form a line approximation. The areaLUT table
|
||||
// maps the line to a pixel coverage.
|
||||
float width = extent.y - extent.x;
|
||||
// The first axis maps y in [-8;+8] to [0;1].
|
||||
float areau = y/16.0 + 0.5;
|
||||
// The second axis maps slopes in [0;16] to [0;1]. The area is symmetric
|
||||
// around dy = 0. Scale slope with extent width.
|
||||
float areav = abs(dy*width)/16.0;
|
||||
// Look up coverage from y and slope and scale to extent.
|
||||
gl_FragColor.r = texture2D(areaLUT, vec2(areau, areav)).r*width;
|
||||
}
|
||||
`
|
||||
|
||||
const coverVSrc = `
|
||||
#version 100
|
||||
|
||||
precision highp float;
|
||||
|
||||
uniform float z;
|
||||
uniform vec2 scale;
|
||||
uniform vec2 offset;
|
||||
uniform vec2 uvScale;
|
||||
uniform vec2 uvOffset;
|
||||
uniform vec2 uvCoverScale;
|
||||
uniform vec2 uvCoverOffset;
|
||||
|
||||
attribute vec2 pos;
|
||||
|
||||
varying vec2 vCoverUV;
|
||||
|
||||
attribute vec2 uv;
|
||||
varying vec2 vUV;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(pos*scale + offset, z, 1);
|
||||
vUV = uv*uvScale + uvOffset;
|
||||
vCoverUV = uv*uvCoverScale+uvCoverOffset;
|
||||
}
|
||||
`
|
||||
|
||||
const coverFSrc = `
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Use high precision to be pixel accurate for
|
||||
// large cover atlases.
|
||||
varying highp vec2 vCoverUV;
|
||||
uniform sampler2D cover;
|
||||
varying vec2 vUV;
|
||||
|
||||
HEADER
|
||||
|
||||
void main() {
|
||||
gl_FragColor = GET_COLOR;
|
||||
float cover = abs(texture2D(cover, vCoverUV).r);
|
||||
gl_FragColor *= cover;
|
||||
}
|
||||
`
|
||||
|
||||
const intersectVSrc = `
|
||||
#version 100
|
||||
|
||||
precision highp float;
|
||||
|
||||
attribute vec2 pos;
|
||||
attribute vec2 uv;
|
||||
|
||||
uniform vec2 uvScale;
|
||||
uniform vec2 uvOffset;
|
||||
|
||||
varying vec2 vUV;
|
||||
|
||||
void main() {
|
||||
vec2 p = pos;
|
||||
p.y = -p.y;
|
||||
gl_Position = vec4(p, 0, 1);
|
||||
vUV = uv*uvScale + uvOffset;
|
||||
}
|
||||
`
|
||||
|
||||
const intersectFSrc = `
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Use high precision to be pixel accurate for
|
||||
// large cover atlases.
|
||||
varying highp vec2 vUV;
|
||||
uniform sampler2D cover;
|
||||
|
||||
void main() {
|
||||
float cover = abs(texture2D(cover, vUV).r);
|
||||
gl_FragColor.r = cover;
|
||||
}
|
||||
`
|
||||
@@ -0,0 +1,93 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gpu
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"gioui.org/ui/app/internal/gl"
|
||||
)
|
||||
|
||||
type timers struct {
|
||||
ctx *gl.Functions
|
||||
timers []*timer
|
||||
}
|
||||
|
||||
type timer struct {
|
||||
Elapsed time.Duration
|
||||
ctx *gl.Functions
|
||||
obj gl.Query
|
||||
state timerState
|
||||
}
|
||||
|
||||
type timerState uint8
|
||||
|
||||
const (
|
||||
timerIdle timerState = iota
|
||||
timerRunning
|
||||
timerWaiting
|
||||
)
|
||||
|
||||
func newTimers(ctx *gl.Functions, exts string) *timers {
|
||||
return &timers{
|
||||
ctx: ctx,
|
||||
}
|
||||
}
|
||||
|
||||
func (t *timers) newTimer() *timer {
|
||||
if t == nil {
|
||||
return nil
|
||||
}
|
||||
tt := &timer{
|
||||
ctx: t.ctx,
|
||||
obj: t.ctx.CreateQuery(),
|
||||
}
|
||||
t.timers = append(t.timers, tt)
|
||||
return tt
|
||||
}
|
||||
|
||||
func (t *timer) begin() {
|
||||
if t == nil || t.state != timerIdle {
|
||||
return
|
||||
}
|
||||
t.ctx.BeginQuery(gl.TIME_ELAPSED_EXT, t.obj)
|
||||
t.state = timerRunning
|
||||
}
|
||||
|
||||
func (t *timer) end() {
|
||||
if t == nil || t.state != timerRunning {
|
||||
return
|
||||
}
|
||||
t.ctx.EndQuery(gl.TIME_ELAPSED_EXT)
|
||||
t.state = timerWaiting
|
||||
}
|
||||
|
||||
func (t *timers) ready() bool {
|
||||
if t == nil {
|
||||
return false
|
||||
}
|
||||
for _, tt := range t.timers {
|
||||
if tt.state != timerWaiting {
|
||||
return false
|
||||
}
|
||||
if t.ctx.GetQueryObjectuiv(tt.obj, gl.QUERY_RESULT_AVAILABLE) == 0 {
|
||||
return false
|
||||
}
|
||||
}
|
||||
for _, tt := range t.timers {
|
||||
tt.state = timerIdle
|
||||
nanos := t.ctx.GetQueryObjectuiv(tt.obj, gl.QUERY_RESULT)
|
||||
tt.Elapsed = time.Duration(nanos)
|
||||
}
|
||||
return t.ctx.GetInteger(gl.GPU_DISJOINT_EXT) == 0
|
||||
}
|
||||
|
||||
func (t *timers) release() {
|
||||
if t == nil {
|
||||
return
|
||||
}
|
||||
for _, tt := range t.timers {
|
||||
t.ctx.DeleteQuery(tt.obj)
|
||||
}
|
||||
t.timers = nil
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package app
|
||||
|
||||
/*
|
||||
#cgo LDFLAGS: -llog
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <android/log.h>
|
||||
*/
|
||||
import "C"
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"log"
|
||||
"os"
|
||||
"runtime"
|
||||
"syscall"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
func init() {
|
||||
// Android's logcat already include timstamps.
|
||||
log.SetFlags(log.Flags() &^ log.LstdFlags)
|
||||
logFd(C.ANDROID_LOG_INFO, os.Stdout.Fd())
|
||||
logFd(C.ANDROID_LOG_ERROR, os.Stderr.Fd())
|
||||
}
|
||||
|
||||
func logFd(prio C.int, fd uintptr) {
|
||||
r, w, err := os.Pipe()
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
if err := syscall.Dup3(int(w.Fd()), int(fd), 0); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
go func() {
|
||||
tag := C.CString("gio")
|
||||
defer C.free(unsafe.Pointer(tag))
|
||||
// 1024 is the truncation limit from android/log.h, plus a \n.
|
||||
lineBuf := bufio.NewReaderSize(r, 1024)
|
||||
// The buffer to pass to C, including the terminating '\0'.
|
||||
buf := make([]byte, lineBuf.Size()+1)
|
||||
cbuf := (*C.char)(unsafe.Pointer(&buf[0]))
|
||||
for {
|
||||
line, _, err := lineBuf.ReadLine()
|
||||
if err != nil {
|
||||
break
|
||||
}
|
||||
copy(buf, line)
|
||||
buf[len(line)] = 0
|
||||
C.__android_log_write(prio, tag, cbuf)
|
||||
}
|
||||
// The garbage collector doesn't know that w's fd was dup'ed.
|
||||
// Avoid finalizing w, and thereby avoid its finalizer closing its fd.
|
||||
runtime.KeepAlive(w)
|
||||
}()
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
#include <jni.h>
|
||||
#include "os_android.h"
|
||||
#include "_cgo_export.h"
|
||||
|
||||
JNIEXPORT jint JNI_OnLoad(JavaVM *vm, void *reserver) {
|
||||
JNIEnv *env;
|
||||
if ((*vm)->GetEnv(vm, (void**)&env, JNI_VERSION_1_6) != JNI_OK) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
setJVM(vm);
|
||||
|
||||
jclass viewClass = (*env)->FindClass(env, "org/gioui/GioView");
|
||||
if (viewClass == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
static const JNINativeMethod methods[] = {
|
||||
{
|
||||
.name = "onCreateView",
|
||||
.signature = "(Lorg/gioui/GioView;)J",
|
||||
.fnPtr = onCreateView
|
||||
},
|
||||
{
|
||||
.name = "onDestroyView",
|
||||
.signature = "(J)V",
|
||||
.fnPtr = onDestroyView
|
||||
},
|
||||
{
|
||||
.name = "onStartView",
|
||||
.signature = "(J)V",
|
||||
.fnPtr = onStartView
|
||||
},
|
||||
{
|
||||
.name = "onStopView",
|
||||
.signature = "(J)V",
|
||||
.fnPtr = onStopView
|
||||
},
|
||||
{
|
||||
.name = "onSurfaceDestroyed",
|
||||
.signature = "(J)V",
|
||||
.fnPtr = onSurfaceDestroyed
|
||||
},
|
||||
{
|
||||
.name = "onSurfaceChanged",
|
||||
.signature = "(JLandroid/view/Surface;)V",
|
||||
.fnPtr = onSurfaceChanged
|
||||
},
|
||||
{
|
||||
.name = "onConfigurationChanged",
|
||||
.signature = "(J)V",
|
||||
.fnPtr = onConfigurationChanged
|
||||
},
|
||||
{
|
||||
.name = "onLowMemory",
|
||||
.signature = "()V",
|
||||
.fnPtr = onLowMemory
|
||||
},
|
||||
{
|
||||
.name = "onTouchEvent",
|
||||
.signature = "(JIIIFFJ)V",
|
||||
.fnPtr = onTouchEvent
|
||||
},
|
||||
{
|
||||
.name = "onKeyEvent",
|
||||
.signature = "(JIIJ)V",
|
||||
.fnPtr = onKeyEvent
|
||||
},
|
||||
{
|
||||
.name = "onFrameCallback",
|
||||
.signature = "(JJ)V",
|
||||
.fnPtr = onFrameCallback
|
||||
}
|
||||
};
|
||||
if ((*env)->RegisterNatives(env, viewClass, methods, sizeof(methods)/sizeof(methods[0])) != 0) {
|
||||
return -1;
|
||||
}
|
||||
return JNI_VERSION_1_6;
|
||||
}
|
||||
|
||||
jint gio_jni_GetEnv(JavaVM *vm, JNIEnv **env, jint version) {
|
||||
return (*vm)->GetEnv(vm, (void **)env, version);
|
||||
}
|
||||
|
||||
jint gio_jni_AttachCurrentThread(JavaVM *vm, JNIEnv **p_env, void *thr_args) {
|
||||
return (*vm)->AttachCurrentThread(vm, p_env, thr_args);
|
||||
}
|
||||
|
||||
jint gio_jni_DetachCurrentThread(JavaVM *vm) {
|
||||
return (*vm)->DetachCurrentThread(vm);
|
||||
}
|
||||
|
||||
jobject gio_jni_NewGlobalRef(JNIEnv *env, jobject obj) {
|
||||
return (*env)->NewGlobalRef(env, obj);
|
||||
}
|
||||
|
||||
void gio_jni_DeleteGlobalRef(JNIEnv *env, jobject obj) {
|
||||
(*env)->DeleteGlobalRef(env, obj);
|
||||
}
|
||||
|
||||
jclass gio_jni_GetObjectClass(JNIEnv *env, jobject obj) {
|
||||
return (*env)->GetObjectClass(env, obj);
|
||||
}
|
||||
|
||||
jmethodID gio_jni_GetMethodID(JNIEnv *env, jclass clazz, const char *name, const char *sig) {
|
||||
return (*env)->GetMethodID(env, clazz, name, sig);
|
||||
}
|
||||
|
||||
jmethodID gio_jni_GetStaticMethodID(JNIEnv *env, jclass clazz, const char *name, const char *sig) {
|
||||
return (*env)->GetStaticMethodID(env, clazz, name, sig);
|
||||
}
|
||||
|
||||
jint gio_jni_CallStaticIntMethodII(JNIEnv *env, jclass clazz, jmethodID methodID, jint a1, jint a2) {
|
||||
return (*env)->CallStaticIntMethod(env, clazz, methodID, a1, a2);
|
||||
}
|
||||
|
||||
jfloat gio_jni_CallFloatMethod(JNIEnv *env, jobject obj, jmethodID methodID) {
|
||||
return (*env)->CallFloatMethod(env, obj, methodID);
|
||||
}
|
||||
|
||||
jint gio_jni_CallIntMethod(JNIEnv *env, jobject obj, jmethodID methodID) {
|
||||
return (*env)->CallIntMethod(env, obj, methodID);
|
||||
}
|
||||
|
||||
void gio_jni_CallVoidMethod(JNIEnv *env, jobject obj, jmethodID methodID) {
|
||||
(*env)->CallVoidMethod(env, obj, methodID);
|
||||
}
|
||||
|
||||
void gio_jni_CallVoidMethod_J(JNIEnv *env, jobject obj, jmethodID methodID, jlong a1) {
|
||||
(*env)->CallVoidMethod(env, obj, methodID, a1);
|
||||
}
|
||||
@@ -0,0 +1,384 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package app
|
||||
|
||||
/*
|
||||
#cgo LDFLAGS: -landroid
|
||||
|
||||
#include <android/native_window_jni.h>
|
||||
#include <android/configuration.h>
|
||||
#include <android/keycodes.h>
|
||||
#include <android/input.h>
|
||||
#include <stdlib.h>
|
||||
#include "os_android.h"
|
||||
*/
|
||||
import "C"
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"image"
|
||||
"runtime"
|
||||
"runtime/debug"
|
||||
"sync"
|
||||
"time"
|
||||
"unsafe"
|
||||
|
||||
"gioui.org/ui/f32"
|
||||
"gioui.org/ui/key"
|
||||
"gioui.org/ui/pointer"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
type window struct {
|
||||
*Window
|
||||
|
||||
view C.jobject
|
||||
|
||||
dpi int
|
||||
fontScale float32
|
||||
|
||||
stage Stage
|
||||
started bool
|
||||
|
||||
mu sync.Mutex
|
||||
win *C.ANativeWindow
|
||||
animating bool
|
||||
|
||||
mgetDensity C.jmethodID
|
||||
mgetFontScale C.jmethodID
|
||||
mshowTextInput C.jmethodID
|
||||
mhideTextInput C.jmethodID
|
||||
mpostFrameCallback C.jmethodID
|
||||
mpostFrameCallbackOnMainThread C.jmethodID
|
||||
}
|
||||
|
||||
var theJVM *C.JavaVM
|
||||
|
||||
var views = make(map[C.jlong]*window)
|
||||
|
||||
func jniGetMethodID(env *C.JNIEnv, class C.jclass, method, sig string) C.jmethodID {
|
||||
m := C.CString(method)
|
||||
defer C.free(unsafe.Pointer(m))
|
||||
s := C.CString(sig)
|
||||
defer C.free(unsafe.Pointer(s))
|
||||
return C.gio_jni_GetMethodID(env, class, m, s)
|
||||
}
|
||||
|
||||
func jniGetStaticMethodID(env *C.JNIEnv, class C.jclass, method, sig string) C.jmethodID {
|
||||
m := C.CString(method)
|
||||
defer C.free(unsafe.Pointer(m))
|
||||
s := C.CString(sig)
|
||||
defer C.free(unsafe.Pointer(s))
|
||||
return C.gio_jni_GetStaticMethodID(env, class, m, s)
|
||||
}
|
||||
|
||||
//export setJVM
|
||||
func setJVM(vm *C.JavaVM) {
|
||||
theJVM = vm
|
||||
}
|
||||
|
||||
//export onCreateView
|
||||
func onCreateView(env *C.JNIEnv, class C.jclass, view C.jobject) C.jlong {
|
||||
view = C.gio_jni_NewGlobalRef(env, view)
|
||||
w := &window{
|
||||
view: view,
|
||||
mgetDensity: jniGetMethodID(env, class, "getDensity", "()I"),
|
||||
mgetFontScale: jniGetMethodID(env, class, "getFontScale", "()F"),
|
||||
mshowTextInput: jniGetMethodID(env, class, "showTextInput", "()V"),
|
||||
mhideTextInput: jniGetMethodID(env, class, "hideTextInput", "()V"),
|
||||
mpostFrameCallback: jniGetMethodID(env, class, "postFrameCallback", "()V"),
|
||||
mpostFrameCallbackOnMainThread: jniGetMethodID(env, class, "postFrameCallbackOnMainThread", "()V"),
|
||||
}
|
||||
ow := newWindow(w)
|
||||
w.Window = ow
|
||||
handle := C.jlong(view)
|
||||
views[handle] = w
|
||||
w.loadConfig(env, class)
|
||||
windows <- ow
|
||||
w.setStage(StageInvisible)
|
||||
return handle
|
||||
}
|
||||
|
||||
//export onDestroyView
|
||||
func onDestroyView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
|
||||
w := views[handle]
|
||||
delete(views, handle)
|
||||
w.setStage(StageDead)
|
||||
C.gio_jni_DeleteGlobalRef(env, w.view)
|
||||
w.view = 0
|
||||
}
|
||||
|
||||
//export onStopView
|
||||
func onStopView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
|
||||
w := views[handle]
|
||||
w.started = false
|
||||
w.setStage(StageInvisible)
|
||||
}
|
||||
|
||||
//export onStartView
|
||||
func onStartView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
|
||||
w := views[handle]
|
||||
w.started = true
|
||||
if w.aNativeWindow() != nil {
|
||||
w.setVisible()
|
||||
}
|
||||
}
|
||||
|
||||
//export onSurfaceDestroyed
|
||||
func onSurfaceDestroyed(env *C.JNIEnv, class C.jclass, handle C.jlong) {
|
||||
w := views[handle]
|
||||
w.mu.Lock()
|
||||
w.win = nil
|
||||
w.mu.Unlock()
|
||||
w.setStage(StageInvisible)
|
||||
}
|
||||
|
||||
//export onSurfaceChanged
|
||||
func onSurfaceChanged(env *C.JNIEnv, class C.jclass, handle C.jlong, surf C.jobject) {
|
||||
w := views[handle]
|
||||
w.mu.Lock()
|
||||
w.win = C.ANativeWindow_fromSurface(env, surf)
|
||||
w.mu.Unlock()
|
||||
if w.started {
|
||||
w.setVisible()
|
||||
}
|
||||
}
|
||||
|
||||
//export onLowMemory
|
||||
func onLowMemory() {
|
||||
runtime.GC()
|
||||
debug.FreeOSMemory()
|
||||
}
|
||||
|
||||
//export onConfigurationChanged
|
||||
func onConfigurationChanged(env *C.JNIEnv, class C.jclass, view C.jlong) {
|
||||
w := views[view]
|
||||
w.loadConfig(env, class)
|
||||
if w.stage >= StageVisible {
|
||||
w.draw(true)
|
||||
}
|
||||
}
|
||||
|
||||
//export onFrameCallback
|
||||
func onFrameCallback(env *C.JNIEnv, class C.jclass, view C.jlong, nanos C.jlong) {
|
||||
w, exist := views[view]
|
||||
if !exist {
|
||||
return
|
||||
}
|
||||
if w.stage < StageVisible {
|
||||
return
|
||||
}
|
||||
w.mu.Lock()
|
||||
anim := w.animating
|
||||
w.mu.Unlock()
|
||||
if anim {
|
||||
runInJVM(func(env *C.JNIEnv) {
|
||||
C.gio_jni_CallVoidMethod(env, w.view, w.mpostFrameCallback)
|
||||
})
|
||||
w.draw(false)
|
||||
}
|
||||
}
|
||||
|
||||
func (w *window) setVisible() {
|
||||
win := w.aNativeWindow()
|
||||
width, height := C.ANativeWindow_getWidth(win), C.ANativeWindow_getHeight(win)
|
||||
if width == 0 || height == 0 {
|
||||
return
|
||||
}
|
||||
w.setStage(StageVisible)
|
||||
w.draw(true)
|
||||
}
|
||||
|
||||
func (w *window) setStage(stage Stage) {
|
||||
if stage == w.stage {
|
||||
return
|
||||
}
|
||||
w.stage = stage
|
||||
w.event(ChangeStage{stage})
|
||||
}
|
||||
|
||||
func (w *window) display() unsafe.Pointer {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (w *window) nativeWindow(visID int) (unsafe.Pointer, int, int) {
|
||||
win := w.aNativeWindow()
|
||||
var width, height int
|
||||
if win != nil {
|
||||
if C.ANativeWindow_setBuffersGeometry(win, 0, 0, C.int32_t(visID)) != 0 {
|
||||
panic(errors.New("ANativeWindow_setBuffersGeometry failed"))
|
||||
}
|
||||
w, h := C.ANativeWindow_getWidth(win), C.ANativeWindow_getHeight(win)
|
||||
width, height = int(w), int(h)
|
||||
}
|
||||
return unsafe.Pointer(win), width, height
|
||||
}
|
||||
|
||||
func (w *window) aNativeWindow() *C.ANativeWindow {
|
||||
w.mu.Lock()
|
||||
defer w.mu.Unlock()
|
||||
return w.win
|
||||
}
|
||||
|
||||
func (w *window) loadConfig(env *C.JNIEnv, class C.jclass) {
|
||||
dpi := int(C.gio_jni_CallIntMethod(env, w.view, w.mgetDensity))
|
||||
w.fontScale = float32(C.gio_jni_CallFloatMethod(env, w.view, w.mgetFontScale))
|
||||
switch dpi {
|
||||
case C.ACONFIGURATION_DENSITY_NONE,
|
||||
C.ACONFIGURATION_DENSITY_DEFAULT,
|
||||
C.ACONFIGURATION_DENSITY_ANY:
|
||||
// Assume standard density.
|
||||
w.dpi = C.ACONFIGURATION_DENSITY_MEDIUM
|
||||
default:
|
||||
w.dpi = int(dpi)
|
||||
}
|
||||
}
|
||||
|
||||
func (w *window) setAnimating(anim bool) {
|
||||
w.mu.Lock()
|
||||
w.animating = anim
|
||||
w.mu.Unlock()
|
||||
if anim {
|
||||
runInJVM(func(env *C.JNIEnv) {
|
||||
C.gio_jni_CallVoidMethod(env, w.view, w.mpostFrameCallbackOnMainThread)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func (w *window) draw(sync bool) {
|
||||
win := w.aNativeWindow()
|
||||
width, height := C.ANativeWindow_getWidth(win), C.ANativeWindow_getHeight(win)
|
||||
if width == 0 || height == 0 {
|
||||
return
|
||||
}
|
||||
ppdp := float32(w.dpi) * inchPrDp
|
||||
w.event(Draw{
|
||||
Size: image.Point{
|
||||
X: int(width),
|
||||
Y: int(height),
|
||||
},
|
||||
Config: &ui.Config{
|
||||
PxPerDp: ppdp,
|
||||
PxPerSp: w.fontScale * ppdp,
|
||||
Now: time.Now(),
|
||||
},
|
||||
sync: sync,
|
||||
})
|
||||
}
|
||||
|
||||
type keyMapper func(devId, keyCode C.int32_t) rune
|
||||
|
||||
func runInJVM(f func(env *C.JNIEnv)) {
|
||||
runtime.LockOSThread()
|
||||
defer runtime.UnlockOSThread()
|
||||
var env *C.JNIEnv
|
||||
var detach bool
|
||||
if res := C.gio_jni_GetEnv(theJVM, &env, C.JNI_VERSION_1_6); res != C.JNI_OK {
|
||||
if res != C.JNI_EDETACHED {
|
||||
panic(fmt.Errorf("JNI GetEnv failed with error %d", res))
|
||||
}
|
||||
if C.gio_jni_AttachCurrentThread(theJVM, &env, nil) != C.JNI_OK {
|
||||
panic(errors.New("runInJVM: AttachCurrentThread failed"))
|
||||
}
|
||||
detach = true
|
||||
}
|
||||
|
||||
if detach {
|
||||
defer func() {
|
||||
C.gio_jni_DetachCurrentThread(theJVM)
|
||||
}()
|
||||
}
|
||||
f(env)
|
||||
}
|
||||
|
||||
func convertKeyCode(code C.jint) (rune, bool) {
|
||||
var n rune
|
||||
switch code {
|
||||
case C.AKEYCODE_DPAD_UP:
|
||||
n = key.NameUpArrow
|
||||
case C.AKEYCODE_DPAD_DOWN:
|
||||
n = key.NameDownArrow
|
||||
case C.AKEYCODE_DPAD_LEFT:
|
||||
n = key.NameLeftArrow
|
||||
case C.AKEYCODE_DPAD_RIGHT:
|
||||
n = key.NameRightArrow
|
||||
case C.AKEYCODE_FORWARD_DEL:
|
||||
n = key.NameDeleteForward
|
||||
case C.AKEYCODE_DEL:
|
||||
n = key.NameDeleteBackward
|
||||
default:
|
||||
return 0, false
|
||||
}
|
||||
return n, true
|
||||
}
|
||||
|
||||
//export onKeyEvent
|
||||
func onKeyEvent(env *C.JNIEnv, class C.jclass, handle C.jlong, keyCode, r C.jint, t C.jlong) {
|
||||
w := views[handle]
|
||||
if n, ok := convertKeyCode(keyCode); ok {
|
||||
w.event(key.Chord{Name: n})
|
||||
}
|
||||
if r != 0 {
|
||||
w.event(key.Edit{Text: string(rune(r))})
|
||||
}
|
||||
}
|
||||
|
||||
//export onTouchEvent
|
||||
func onTouchEvent(env *C.JNIEnv, class C.jclass, handle C.jlong, action, pointerID, tool C.jint, x, y C.jfloat, t C.jlong) {
|
||||
w := views[handle]
|
||||
var typ pointer.Type
|
||||
switch action {
|
||||
case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
typ = pointer.Press
|
||||
case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
typ = pointer.Release
|
||||
case C.AMOTION_EVENT_ACTION_CANCEL:
|
||||
typ = pointer.Cancel
|
||||
case C.AMOTION_EVENT_ACTION_MOVE:
|
||||
typ = pointer.Move
|
||||
default:
|
||||
return
|
||||
}
|
||||
var src pointer.Source
|
||||
switch tool {
|
||||
case C.AMOTION_EVENT_TOOL_TYPE_FINGER:
|
||||
src = pointer.Touch
|
||||
case C.AMOTION_EVENT_TOOL_TYPE_MOUSE:
|
||||
src = pointer.Mouse
|
||||
default:
|
||||
return
|
||||
}
|
||||
w.event(pointer.Event{
|
||||
Type: typ,
|
||||
Source: src,
|
||||
PointerID: pointer.ID(pointerID),
|
||||
Time: time.Duration(t) * time.Millisecond,
|
||||
Position: f32.Point{X: float32(x), Y: float32(y)},
|
||||
})
|
||||
}
|
||||
|
||||
func (w *window) setTextInput(s key.TextInputState) {
|
||||
if w.view == 0 {
|
||||
return
|
||||
}
|
||||
switch s {
|
||||
case key.TextInputOpen:
|
||||
runInJVM(func(env *C.JNIEnv) {
|
||||
C.gio_jni_CallVoidMethod(env, w.view, w.mshowTextInput)
|
||||
})
|
||||
case key.TextInputClosed:
|
||||
runInJVM(func(env *C.JNIEnv) {
|
||||
C.gio_jni_CallVoidMethod(env, w.view, w.mhideTextInput)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func Main() {
|
||||
// Android runs in c-shared mode where is never reached.
|
||||
panic("unreachable")
|
||||
}
|
||||
|
||||
func createWindow(opts WindowOptions) error {
|
||||
return errors.New("createWindow not supported")
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) jint gio_jni_GetEnv(JavaVM *vm, JNIEnv **env, jint version);
|
||||
__attribute__ ((visibility ("hidden"))) jint gio_jni_AttachCurrentThread(JavaVM *vm, JNIEnv **p_env, void *thr_args);
|
||||
__attribute__ ((visibility ("hidden"))) jint gio_jni_DetachCurrentThread(JavaVM *vm);
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) jobject gio_jni_NewGlobalRef(JNIEnv *env, jobject obj);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_jni_DeleteGlobalRef(JNIEnv *env, jobject obj);
|
||||
__attribute__ ((visibility ("hidden"))) jclass gio_jni_GetObjectClass(JNIEnv *env, jobject obj);
|
||||
__attribute__ ((visibility ("hidden"))) jmethodID gio_jni_GetStaticMethodID(JNIEnv *env, jclass clazz, const char *name, const char *sig);
|
||||
__attribute__ ((visibility ("hidden"))) jmethodID gio_jni_GetMethodID(JNIEnv *env, jclass clazz, const char *name, const char *sig);
|
||||
__attribute__ ((visibility ("hidden"))) jint gio_jni_CallStaticIntMethodII(JNIEnv *env, jclass clazz, jmethodID methodID, jint a1, jint a2);
|
||||
__attribute__ ((visibility ("hidden"))) jfloat gio_jni_CallFloatMethod(JNIEnv *env, jobject obj, jmethodID methodID);
|
||||
__attribute__ ((visibility ("hidden"))) jint gio_jni_CallIntMethod(JNIEnv *env, jobject obj, jmethodID methodID);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_jni_CallVoidMethod(JNIEnv *env, jobject obj, jmethodID methodID);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_jni_CallVoidMethod_J(JNIEnv *env, jobject obj, jmethodID methodID, jlong a1);
|
||||
@@ -0,0 +1,243 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin,ios
|
||||
|
||||
package app
|
||||
|
||||
/*
|
||||
#cgo CFLAGS: -fmodules -fobjc-arc -x objective-c
|
||||
|
||||
#include <CoreGraphics/CoreGraphics.h>
|
||||
#include <UIKit/UIKit.h>
|
||||
#include <stdint.h>
|
||||
#include "os_ios.h"
|
||||
|
||||
*/
|
||||
import "C"
|
||||
|
||||
import (
|
||||
"image"
|
||||
"runtime"
|
||||
"runtime/debug"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
|
||||
"gioui.org/ui/f32"
|
||||
"gioui.org/ui/key"
|
||||
"gioui.org/ui/pointer"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
type window struct {
|
||||
view C.CFTypeRef
|
||||
w *Window
|
||||
|
||||
layer C.CFTypeRef
|
||||
visible atomic.Value
|
||||
|
||||
pointerMap []C.CFTypeRef
|
||||
}
|
||||
|
||||
var layerFactory func() uintptr
|
||||
|
||||
var views = make(map[C.CFTypeRef]*window)
|
||||
|
||||
func init() {
|
||||
// Darwin requires UI operations happen on the main thread only.
|
||||
runtime.LockOSThread()
|
||||
}
|
||||
|
||||
//export onCreate
|
||||
func onCreate(view C.CFTypeRef) {
|
||||
w := &window{
|
||||
view: view,
|
||||
}
|
||||
ow := newWindow(w)
|
||||
w.w = ow
|
||||
w.visible.Store(false)
|
||||
w.layer = C.CFTypeRef(layerFactory())
|
||||
C.gio_addLayerToView(view, w.layer)
|
||||
views[view] = w
|
||||
windows <- ow
|
||||
w.w.event(ChangeStage{StageInvisible})
|
||||
}
|
||||
|
||||
//export onDraw
|
||||
func onDraw(view C.CFTypeRef, dpi, sdpi, width, height C.CGFloat, sync C.int) {
|
||||
if width == 0 || height == 0 {
|
||||
return
|
||||
}
|
||||
w := views[view]
|
||||
wasVisible := w.isVisible()
|
||||
w.visible.Store(true)
|
||||
C.gio_updateView(view, w.layer)
|
||||
if !wasVisible {
|
||||
w.w.event(ChangeStage{StageVisible})
|
||||
}
|
||||
isSync := false
|
||||
if sync != 0 {
|
||||
isSync = true
|
||||
}
|
||||
w.w.event(Draw{
|
||||
Size: image.Point{
|
||||
X: int(width + .5),
|
||||
Y: int(height + .5),
|
||||
},
|
||||
Config: &ui.Config{
|
||||
PxPerDp: float32(dpi) * inchPrDp,
|
||||
PxPerSp: float32(sdpi) * inchPrDp,
|
||||
Now: time.Now(),
|
||||
},
|
||||
sync: isSync,
|
||||
})
|
||||
}
|
||||
|
||||
//export onStop
|
||||
func onStop(view C.CFTypeRef) {
|
||||
w := views[view]
|
||||
w.visible.Store(false)
|
||||
w.w.event(ChangeStage{StageInvisible})
|
||||
}
|
||||
|
||||
//export onDestroy
|
||||
func onDestroy(view C.CFTypeRef) {
|
||||
w := views[view]
|
||||
delete(views, view)
|
||||
w.w.event(ChangeStage{StageDead})
|
||||
C.gio_removeLayer(w.layer)
|
||||
C.CFRelease(w.layer)
|
||||
w.layer = 0
|
||||
w.view = 0
|
||||
}
|
||||
|
||||
//export onLowMemory
|
||||
func onLowMemory() {
|
||||
runtime.GC()
|
||||
debug.FreeOSMemory()
|
||||
}
|
||||
|
||||
//export onUpArrow
|
||||
func onUpArrow(view C.CFTypeRef) {
|
||||
views[view].onKeyCommand(key.NameUpArrow)
|
||||
}
|
||||
|
||||
//export onDownArrow
|
||||
func onDownArrow(view C.CFTypeRef) {
|
||||
views[view].onKeyCommand(key.NameDownArrow)
|
||||
}
|
||||
|
||||
//export onLeftArrow
|
||||
func onLeftArrow(view C.CFTypeRef) {
|
||||
views[view].onKeyCommand(key.NameLeftArrow)
|
||||
}
|
||||
|
||||
//export onRightArrow
|
||||
func onRightArrow(view C.CFTypeRef) {
|
||||
views[view].onKeyCommand(key.NameRightArrow)
|
||||
}
|
||||
|
||||
//export onDeleteBackward
|
||||
func onDeleteBackward(view C.CFTypeRef) {
|
||||
views[view].onKeyCommand(key.NameDeleteBackward)
|
||||
}
|
||||
|
||||
//export onText
|
||||
func onText(view C.CFTypeRef, str *C.char) {
|
||||
w := views[view]
|
||||
w.w.event(key.Edit{
|
||||
Text: C.GoString(str),
|
||||
})
|
||||
}
|
||||
|
||||
//export onTouch
|
||||
func onTouch(last C.int, view, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
|
||||
var typ pointer.Type
|
||||
switch phase {
|
||||
case C.UITouchPhaseBegan:
|
||||
typ = pointer.Press
|
||||
case C.UITouchPhaseMoved:
|
||||
typ = pointer.Move
|
||||
case C.UITouchPhaseEnded:
|
||||
typ = pointer.Release
|
||||
case C.UITouchPhaseCancelled:
|
||||
typ = pointer.Cancel
|
||||
default:
|
||||
return
|
||||
}
|
||||
w := views[view]
|
||||
t := time.Duration(float64(ti) * float64(time.Second))
|
||||
p := f32.Point{X: float32(x), Y: float32(y)}
|
||||
w.w.event(pointer.Event{
|
||||
Type: typ,
|
||||
Source: pointer.Touch,
|
||||
PointerID: w.lookupTouch(last != 0, touchRef),
|
||||
Position: p,
|
||||
Time: t,
|
||||
})
|
||||
}
|
||||
|
||||
func (w *window) setAnimating(anim bool) {
|
||||
if w.view == 0 {
|
||||
return
|
||||
}
|
||||
var animi C.int
|
||||
if anim {
|
||||
animi = 1
|
||||
}
|
||||
C.gio_setAnimating(w.view, animi)
|
||||
}
|
||||
|
||||
func (w *window) onKeyCommand(name rune) {
|
||||
w.w.event(key.Chord{
|
||||
Name: name,
|
||||
})
|
||||
}
|
||||
|
||||
// lookupTouch maps an UITouch pointer value to an index. If
|
||||
// last is set, the map is cleared.
|
||||
func (w *window) lookupTouch(last bool, touch C.CFTypeRef) pointer.ID {
|
||||
id := -1
|
||||
for i, ref := range w.pointerMap {
|
||||
if ref == touch {
|
||||
id = i
|
||||
break
|
||||
}
|
||||
}
|
||||
if id == -1 {
|
||||
id = len(w.pointerMap)
|
||||
w.pointerMap = append(w.pointerMap, touch)
|
||||
}
|
||||
if last {
|
||||
w.pointerMap = w.pointerMap[:0]
|
||||
}
|
||||
return pointer.ID(id)
|
||||
}
|
||||
|
||||
func (w *window) contextLayer() uintptr {
|
||||
return uintptr(w.layer)
|
||||
}
|
||||
|
||||
func (w *window) isVisible() bool {
|
||||
return w.visible.Load().(bool)
|
||||
}
|
||||
|
||||
func (w *window) setTextInput(s key.TextInputState) {
|
||||
if w.view == 0 {
|
||||
return
|
||||
}
|
||||
switch s {
|
||||
case key.TextInputOpen:
|
||||
C.gio_showTextInput(w.view)
|
||||
case key.TextInputClosed:
|
||||
C.gio_hideTextInput(w.view)
|
||||
}
|
||||
}
|
||||
|
||||
func createWindow(opts WindowOptions) error {
|
||||
panic("unsupported")
|
||||
}
|
||||
|
||||
func Main() {
|
||||
// iOS runs in c-archive mode, so this is never reached.
|
||||
panic("unreachable")
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_showTextInput(CFTypeRef viewRef);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_hideTextInput(CFTypeRef viewRef);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_addLayerToView(CFTypeRef viewRef, CFTypeRef layerRef);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_updateView(CFTypeRef viewRef, CFTypeRef layerRef);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_removeLayer(CFTypeRef layerRef);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, int anim);
|
||||
+253
@@ -0,0 +1,253 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin,ios
|
||||
|
||||
@import UIKit;
|
||||
|
||||
#include <stdint.h>
|
||||
#include "_cgo_export.h"
|
||||
#include "os_ios.h"
|
||||
#include "framework_ios.h"
|
||||
|
||||
@interface GioViewController : UIViewController
|
||||
@property UIScreen *screen;
|
||||
@end
|
||||
|
||||
@interface GioView: UIView <UIKeyInput>
|
||||
- (void)setAnimating:(BOOL)anim;
|
||||
@end
|
||||
|
||||
static void redraw(CFTypeRef viewRef, BOOL sync) {
|
||||
UIView *v = (__bridge UIView *)viewRef;
|
||||
CGFloat scale = v.layer.contentsScale;
|
||||
// Use 163 as the standard ppi on iOS.
|
||||
CGFloat dpi = 163*scale;
|
||||
CGFloat sdpi = dpi;
|
||||
if (@available(iOS 11.0, tvOS 11.0, *)) {
|
||||
UIFontMetrics *metrics = [UIFontMetrics defaultMetrics];
|
||||
sdpi = [metrics scaledValueForValue:sdpi];
|
||||
}
|
||||
onDraw(viewRef, dpi, sdpi, v.bounds.size.width*scale, v.bounds.size.height*scale, sync);
|
||||
}
|
||||
|
||||
@implementation GioAppDelegate
|
||||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
|
||||
GioViewController *controller = [[GioViewController alloc] initWithNibName:nil bundle:nil];
|
||||
controller.screen = self.window.screen;
|
||||
self.window.rootViewController = controller;
|
||||
[self.window makeKeyAndVisible];
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
}
|
||||
|
||||
- (void)applicationDidEnterBackground:(UIApplication *)application {
|
||||
if (self.window.rootViewController.view != nil) {
|
||||
onStop((__bridge CFTypeRef)self.window.rootViewController.view);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
||||
GioViewController *c = (GioViewController*)self.window.rootViewController;
|
||||
if (c.view != nil) {
|
||||
CFTypeRef viewRef = (__bridge CFTypeRef)c.view;
|
||||
redraw(viewRef, YES);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||
}
|
||||
|
||||
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
||||
onLowMemory();
|
||||
}
|
||||
@end
|
||||
|
||||
@implementation GioViewController
|
||||
- (void)loadView {
|
||||
CGRect zeroFrame = CGRectMake(0, 0, 0, 0);
|
||||
self.view = [[GioView alloc] initWithFrame:zeroFrame];
|
||||
#ifndef TARGET_OS_TV
|
||||
self.view.multipleTouchEnabled = YES;
|
||||
#endif
|
||||
self.view.contentScaleFactor = self.screen.nativeScale;
|
||||
onCreate((__bridge CFTypeRef)self.view);
|
||||
}
|
||||
|
||||
- (void)viewWillAppear:(BOOL)animated {
|
||||
[super viewWillAppear:animated];
|
||||
CFTypeRef viewRef = (__bridge CFTypeRef)self.view;
|
||||
redraw(viewRef, YES);
|
||||
}
|
||||
|
||||
- (void)viewDidDisappear:(BOOL)animated {
|
||||
[super viewDidDisappear:animated];
|
||||
CFTypeRef viewRef = (__bridge CFTypeRef)self.view;
|
||||
onDestroy(viewRef);
|
||||
}
|
||||
|
||||
- (void)viewDidLayoutSubviews {
|
||||
redraw((__bridge CFTypeRef)self.view, YES);
|
||||
}
|
||||
@end
|
||||
|
||||
static void handleTouches(int last, UIView *view, NSSet<UITouch *> *touches, UIEvent *event) {
|
||||
CGFloat scale = view.contentScaleFactor;
|
||||
NSUInteger i = 0;
|
||||
NSUInteger n = [touches count];
|
||||
CFTypeRef viewRef = (__bridge CFTypeRef)view;
|
||||
for (UITouch *touch in touches) {
|
||||
CFTypeRef touchRef = (__bridge CFTypeRef)touch;
|
||||
i++;
|
||||
NSArray<UITouch *> *coalescedTouches = [event coalescedTouchesForTouch:touch];
|
||||
NSUInteger j = 0;
|
||||
NSUInteger m = [coalescedTouches count];
|
||||
for (UITouch *coalescedTouch in [event coalescedTouchesForTouch:touch]) {
|
||||
CGPoint loc = [coalescedTouch locationInView:view];
|
||||
j++;
|
||||
int lastTouch = last && i == n && j == m;
|
||||
onTouch(lastTouch, viewRef, touchRef, touch.phase, loc.x*scale, loc.y*scale, [coalescedTouch timestamp]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@implementation GioView
|
||||
CADisplayLink *displayLink;
|
||||
NSArray<UIKeyCommand *> *_keyCommands;
|
||||
|
||||
- (void)onFrameCallback:(CADisplayLink *)link {
|
||||
redraw((__bridge CFTypeRef)self, NO);
|
||||
}
|
||||
|
||||
- (instancetype)initWithFrame:(CGRect)frame {
|
||||
self = [super initWithFrame:frame];
|
||||
if (self) {
|
||||
__weak id weakSelf = self;
|
||||
displayLink = [CADisplayLink displayLinkWithTarget:weakSelf selector:@selector(onFrameCallback:)];
|
||||
displayLink.paused = YES;
|
||||
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
|
||||
[displayLink addToRunLoop:runLoop forMode:[runLoop currentMode]];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[displayLink invalidate];
|
||||
}
|
||||
|
||||
- (void)setAnimating:(BOOL)anim {
|
||||
displayLink.paused = !anim;
|
||||
}
|
||||
|
||||
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||
handleTouches(0, self, touches, event);
|
||||
}
|
||||
|
||||
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||
handleTouches(0, self, touches, event);
|
||||
}
|
||||
|
||||
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||
handleTouches(1, self, touches, event);
|
||||
}
|
||||
|
||||
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||
handleTouches(1, self, touches, event);
|
||||
}
|
||||
|
||||
- (void)insertText:(NSString *)text {
|
||||
onText((__bridge CFTypeRef)self, (char *)text.UTF8String);
|
||||
}
|
||||
|
||||
- (BOOL)canBecomeFirstResponder {
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (BOOL)hasText {
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)deleteBackward {
|
||||
onDeleteBackward((__bridge CFTypeRef)self);
|
||||
}
|
||||
|
||||
- (void)onUpArrow {
|
||||
onUpArrow((__bridge CFTypeRef)self);
|
||||
}
|
||||
|
||||
- (void)onDownArrow {
|
||||
onDownArrow((__bridge CFTypeRef)self);
|
||||
}
|
||||
|
||||
- (void)onLeftArrow {
|
||||
onLeftArrow((__bridge CFTypeRef)self);
|
||||
}
|
||||
|
||||
- (void)onRightArrow {
|
||||
onRightArrow((__bridge CFTypeRef)self);
|
||||
}
|
||||
|
||||
- (NSArray<UIKeyCommand *> *)keyCommands {
|
||||
if (_keyCommands == nil) {
|
||||
_keyCommands = @[
|
||||
[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow
|
||||
modifierFlags:0
|
||||
action:@selector(onUpArrow)],
|
||||
[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow
|
||||
modifierFlags:0
|
||||
action:@selector(onDownArrow)],
|
||||
[UIKeyCommand keyCommandWithInput:UIKeyInputLeftArrow
|
||||
modifierFlags:0
|
||||
action:@selector(onLeftArrow)],
|
||||
[UIKeyCommand keyCommandWithInput:UIKeyInputRightArrow
|
||||
modifierFlags:0
|
||||
action:@selector(onRightArrow)]
|
||||
];
|
||||
}
|
||||
return _keyCommands;
|
||||
}
|
||||
@end
|
||||
|
||||
void gio_setAnimating(CFTypeRef viewRef, int anim) {
|
||||
GioView *view = (__bridge GioView *)viewRef;
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[view setAnimating:(anim ? YES : NO)];
|
||||
});
|
||||
}
|
||||
|
||||
void gio_showTextInput(CFTypeRef viewRef) {
|
||||
UIView *view = (__bridge UIView *)viewRef;
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[view becomeFirstResponder];
|
||||
});
|
||||
}
|
||||
|
||||
void gio_hideTextInput(CFTypeRef viewRef) {
|
||||
UIView *view = (__bridge UIView *)viewRef;
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[view resignFirstResponder];
|
||||
});
|
||||
}
|
||||
|
||||
void gio_addLayerToView(CFTypeRef viewRef, CFTypeRef layerRef) {
|
||||
UIView *view = (__bridge UIView *)viewRef;
|
||||
CALayer *layer = (__bridge CALayer *)layerRef;
|
||||
[view.layer addSublayer:layer];
|
||||
}
|
||||
|
||||
void gio_updateView(CFTypeRef viewRef, CFTypeRef layerRef) {
|
||||
UIView *view = (__bridge UIView *)viewRef;
|
||||
CAEAGLLayer *layer = (__bridge CAEAGLLayer *)layerRef;
|
||||
layer.contentsScale = view.contentScaleFactor;
|
||||
layer.bounds = view.bounds;
|
||||
}
|
||||
|
||||
void gio_removeLayer(CFTypeRef layerRef) {
|
||||
CALayer *layer = (__bridge CALayer *)layerRef;
|
||||
[layer removeFromSuperlayer];
|
||||
}
|
||||
@@ -0,0 +1,254 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin,!ios
|
||||
|
||||
package app
|
||||
|
||||
/*
|
||||
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -fmodules -fobjc-arc -x objective-c
|
||||
|
||||
#include <AppKit/AppKit.h>
|
||||
#include "os_macos.h"
|
||||
*/
|
||||
import "C"
|
||||
import (
|
||||
"errors"
|
||||
"image"
|
||||
"runtime"
|
||||
"sync"
|
||||
"time"
|
||||
"unsafe"
|
||||
|
||||
"gioui.org/ui/f32"
|
||||
"gioui.org/ui/key"
|
||||
"gioui.org/ui/pointer"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
func init() {
|
||||
// Darwin requires that UI operations happen on the main thread only.
|
||||
runtime.LockOSThread()
|
||||
}
|
||||
|
||||
type window struct {
|
||||
view C.CFTypeRef
|
||||
w *Window
|
||||
stage Stage
|
||||
}
|
||||
|
||||
// Only support one main window for now.
|
||||
var singleWindow struct {
|
||||
mu sync.Mutex
|
||||
hasOpts bool
|
||||
opts WindowOptions
|
||||
}
|
||||
|
||||
var viewFactory func() uintptr
|
||||
|
||||
var views = make(map[C.CFTypeRef]*window)
|
||||
|
||||
func (w *window) contextView() C.CFTypeRef {
|
||||
return w.view
|
||||
}
|
||||
|
||||
func (w *window) setTextInput(s key.TextInputState) {}
|
||||
|
||||
func (w *window) setAnimating(anim bool) {
|
||||
var animb C.BOOL
|
||||
if anim {
|
||||
animb = 1
|
||||
}
|
||||
C.gio_setAnimating(w.view, animb)
|
||||
}
|
||||
|
||||
func (w *window) setStage(stage Stage) {
|
||||
if stage == w.stage {
|
||||
return
|
||||
}
|
||||
w.stage = stage
|
||||
w.w.event(ChangeStage{stage})
|
||||
}
|
||||
|
||||
//export gio_onFrameCallback
|
||||
func gio_onFrameCallback(view C.CFTypeRef) {
|
||||
w := views[view]
|
||||
w.draw(false)
|
||||
}
|
||||
|
||||
//export gio_onKeys
|
||||
func gio_onKeys(view C.CFTypeRef, cstr *C.char, ti C.double, mods C.NSUInteger) {
|
||||
str := C.GoString(cstr)
|
||||
var kmods key.Modifiers
|
||||
if mods&C.NSEventModifierFlagCommand != 0 {
|
||||
kmods |= key.ModCommand
|
||||
}
|
||||
w := views[view]
|
||||
for _, k := range str {
|
||||
if n, ok := convertKey(k); ok {
|
||||
w.w.event(key.Chord{Name: n, Modifiers: kmods})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//export gio_onText
|
||||
func gio_onText(view C.CFTypeRef, cstr *C.char) {
|
||||
str := C.GoString(cstr)
|
||||
w := views[view]
|
||||
w.w.event(key.Edit{Text: str})
|
||||
}
|
||||
|
||||
//export gio_onMouse
|
||||
func gio_onMouse(view C.CFTypeRef, cdir C.int, x, y, dx, dy C.CGFloat, ti C.double) {
|
||||
var typ pointer.Type
|
||||
switch cdir {
|
||||
case C.GIO_MOUSE_MOVE:
|
||||
typ = pointer.Move
|
||||
case C.GIO_MOUSE_UP:
|
||||
typ = pointer.Release
|
||||
case C.GIO_MOUSE_DOWN:
|
||||
typ = pointer.Press
|
||||
default:
|
||||
panic("invalid direction")
|
||||
}
|
||||
t := time.Duration(float64(ti)*float64(time.Second) + .5)
|
||||
w := views[view]
|
||||
w.w.event(pointer.Event{
|
||||
Type: typ,
|
||||
Source: pointer.Mouse,
|
||||
Time: t,
|
||||
Position: f32.Point{X: float32(x), Y: float32(y)},
|
||||
Scroll: f32.Point{X: float32(dx), Y: float32(dy)},
|
||||
})
|
||||
}
|
||||
|
||||
//export gio_onDraw
|
||||
func gio_onDraw(view C.CFTypeRef) {
|
||||
w := views[view]
|
||||
w.draw(true)
|
||||
}
|
||||
|
||||
func (w *window) draw(sync bool) {
|
||||
width, height := int(C.gio_viewWidth(w.view)+.5), int(C.gio_viewHeight(w.view)+.5)
|
||||
if width == 0 || height == 0 {
|
||||
return
|
||||
}
|
||||
cfg := getConfig()
|
||||
cfg.Now = time.Now()
|
||||
w.setStage(StageVisible)
|
||||
w.w.event(Draw{
|
||||
Size: image.Point{
|
||||
X: width,
|
||||
Y: height,
|
||||
},
|
||||
Config: *cfg,
|
||||
sync: sync,
|
||||
})
|
||||
}
|
||||
|
||||
func getConfig() ui.Config {
|
||||
ppdp := float32(C.gio_getPixelsPerDP())
|
||||
ppdp *= monitorScale
|
||||
if ppdp < minDensity {
|
||||
ppdp = minDensity
|
||||
}
|
||||
return ui.Config{
|
||||
PxPerDp: ppdp,
|
||||
PxPerSp: ppdp,
|
||||
}
|
||||
}
|
||||
|
||||
//export gio_onTerminate
|
||||
func gio_onTerminate(view C.CFTypeRef) {
|
||||
w := views[view]
|
||||
delete(views, view)
|
||||
w.setStage(StageDead)
|
||||
close(windows)
|
||||
}
|
||||
|
||||
//export gio_onHide
|
||||
func gio_onHide(view C.CFTypeRef) {
|
||||
w := views[view]
|
||||
w.setStage(StageInvisible)
|
||||
}
|
||||
|
||||
//export gio_onShow
|
||||
func gio_onShow(view C.CFTypeRef) {
|
||||
w := views[view]
|
||||
w.setStage(StageVisible)
|
||||
}
|
||||
|
||||
//export gio_onCreate
|
||||
func gio_onCreate(view C.CFTypeRef) {
|
||||
w := &window{
|
||||
view: view,
|
||||
}
|
||||
ow := newWindow(w)
|
||||
w.w = ow
|
||||
views[view] = w
|
||||
windows <- ow
|
||||
}
|
||||
|
||||
func createWindow(opts WindowOptions) error {
|
||||
singleWindow.mu.Lock()
|
||||
defer singleWindow.mu.Unlock()
|
||||
if singleWindow.hasOpts {
|
||||
panic("only one window supported")
|
||||
}
|
||||
singleWindow.opts = opts
|
||||
singleWindow.hasOpts = true
|
||||
return nil
|
||||
}
|
||||
|
||||
func Main() {
|
||||
view := C.CFTypeRef(viewFactory())
|
||||
if view == 0 {
|
||||
// TODO: return this error from CreateWindow.
|
||||
panic(errors.New("CreateWindow: failed to create view"))
|
||||
}
|
||||
cfg := getConfig()
|
||||
opts := singleWindow.opts
|
||||
w := cfg.Pixels(opts.Width)
|
||||
h := cfg.Pixels(opts.Height)
|
||||
title := C.CString(opts.Title)
|
||||
defer C.free(unsafe.Pointer(title))
|
||||
C.gio_main(view, title, C.CGFloat(w), C.CGFloat(h))
|
||||
}
|
||||
|
||||
func convertKey(k rune) (rune, bool) {
|
||||
if '0' <= k && k <= '9' || 'A' <= k && k <= 'Z' {
|
||||
return k, true
|
||||
}
|
||||
if 'a' <= k && k <= 'z' {
|
||||
return k - 0x20, true
|
||||
}
|
||||
var n rune
|
||||
switch k {
|
||||
case 0x1b:
|
||||
n = key.NameEscape
|
||||
case C.NSLeftArrowFunctionKey:
|
||||
n = key.NameLeftArrow
|
||||
case C.NSRightArrowFunctionKey:
|
||||
n = key.NameRightArrow
|
||||
case C.NSUpArrowFunctionKey:
|
||||
n = key.NameUpArrow
|
||||
case C.NSDownArrowFunctionKey:
|
||||
n = key.NameDownArrow
|
||||
case 0xd:
|
||||
n = key.NameReturn
|
||||
case C.NSHomeFunctionKey:
|
||||
n = key.NameHome
|
||||
case C.NSEndFunctionKey:
|
||||
n = key.NameEnd
|
||||
case 0x7f:
|
||||
n = key.NameDeleteBackward
|
||||
case C.NSDeleteFunctionKey:
|
||||
n = key.NameDeleteForward
|
||||
case C.NSPageUpFunctionKey:
|
||||
n = key.NamePageUp
|
||||
case C.NSPageDownFunctionKey:
|
||||
n = key.NamePageDown
|
||||
default:
|
||||
return 0, false
|
||||
}
|
||||
return n, true
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
#ifndef _OS_MACOS_H
|
||||
#define _OS_MACOS_H
|
||||
|
||||
#define GIO_MOUSE_MOVE 1
|
||||
#define GIO_MOUSE_UP 2
|
||||
#define GIO_MOUSE_DOWN 3
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_main(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height);
|
||||
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef);
|
||||
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID);
|
||||
__attribute__ ((visibility ("hidden"))) CGFloat gio_getPixelsPerDP();
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,120 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin,!ios
|
||||
|
||||
@import AppKit;
|
||||
|
||||
#include "os_macos.h"
|
||||
#include "_cgo_export.h"
|
||||
|
||||
@interface GioDelegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
|
||||
@property (strong,nonatomic) NSWindow *window;
|
||||
@end
|
||||
|
||||
@implementation GioDelegate
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
|
||||
[[NSRunningApplication currentApplication] activateWithOptions:(NSApplicationActivateAllWindows | NSApplicationActivateIgnoringOtherApps)];
|
||||
[self.window makeKeyAndOrderFront:self];
|
||||
gio_onShow((__bridge CFTypeRef)self.window.contentView);
|
||||
}
|
||||
- (void)applicationDidHide:(NSNotification *)aNotification {
|
||||
gio_onHide((__bridge CFTypeRef)self.window.contentView);
|
||||
}
|
||||
- (void)applicationWillUnhide:(NSNotification *)notification {
|
||||
gio_onShow((__bridge CFTypeRef)self.window.contentView);
|
||||
}
|
||||
- (void)windowWillMiniaturize:(NSNotification *)notification {
|
||||
gio_onHide((__bridge CFTypeRef)self.window.contentView);
|
||||
}
|
||||
- (void)windowDidDeminiaturize:(NSNotification *)notification {
|
||||
gio_onShow((__bridge CFTypeRef)self.window.contentView);
|
||||
}
|
||||
- (void)windowDidChangeScreen:(NSNotification *)notification {
|
||||
CGDirectDisplayID dispID = [[[self.window screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
|
||||
gio_updateDisplayLink((__bridge CFTypeRef)self.window.contentView, dispID);
|
||||
}
|
||||
- (void)windowWillClose:(NSNotification *)notification {
|
||||
gio_onTerminate((__bridge CFTypeRef)self.window.contentView);
|
||||
self.window.delegate = nil;
|
||||
[NSApp terminate:nil];
|
||||
}
|
||||
@end
|
||||
|
||||
CGFloat gio_viewHeight(CFTypeRef viewRef) {
|
||||
NSView *view = (__bridge NSView *)viewRef;
|
||||
NSRect bounds = [view convertRectToBacking:[view bounds]];
|
||||
return bounds.size.height;
|
||||
}
|
||||
|
||||
CGFloat gio_viewWidth(CFTypeRef viewRef) {
|
||||
NSView *view = (__bridge NSView *)viewRef;
|
||||
NSRect bounds = [view convertRectToBacking:[view bounds]];
|
||||
return bounds.size.width;
|
||||
}
|
||||
|
||||
// Points pr. dp.
|
||||
static CGFloat getPointsPerDP(NSScreen *screen) {
|
||||
NSDictionary *description = [screen deviceDescription];
|
||||
NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
|
||||
CGSize displayPhysicalSize = CGDisplayScreenSize([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
|
||||
return (25.4/160)*displayPixelSize.width / displayPhysicalSize.width;
|
||||
}
|
||||
|
||||
// Pixels pr dp.
|
||||
CGFloat gio_getPixelsPerDP() {
|
||||
NSScreen *screen = [NSScreen mainScreen];
|
||||
return [screen backingScaleFactor] * getPointsPerDP(screen);
|
||||
}
|
||||
|
||||
void gio_main(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height) {
|
||||
@autoreleasepool {
|
||||
NSView *view = (NSView *)CFBridgingRelease(viewRef);
|
||||
[NSApplication sharedApplication];
|
||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||
|
||||
NSMenuItem *mainMenu = [NSMenuItem new];
|
||||
|
||||
NSMenu *menu = [NSMenu new];
|
||||
NSMenuItem *hideMenuItem = [[NSMenuItem alloc] initWithTitle:@"Hide"
|
||||
action:@selector(hide:)
|
||||
keyEquivalent:@"h"];
|
||||
[menu addItem:hideMenuItem];
|
||||
NSMenuItem *quitMenuItem = [[NSMenuItem alloc] initWithTitle:@"Quit"
|
||||
action:@selector(terminate:)
|
||||
keyEquivalent:@"q"];
|
||||
[menu addItem:quitMenuItem];
|
||||
[mainMenu setSubmenu:menu];
|
||||
NSMenu *menuBar = [NSMenu new];
|
||||
[menuBar addItem:mainMenu];
|
||||
[NSApp setMainMenu:menuBar];
|
||||
|
||||
// Width and height are in pixels; convert to points
|
||||
CGFloat scale = [[NSScreen mainScreen] backingScaleFactor];
|
||||
width /= scale;
|
||||
height /= scale;
|
||||
|
||||
NSRect rect = NSMakeRect(0, 0, width, height);
|
||||
NSWindowStyleMask styleMask = NSWindowStyleMaskTitled |
|
||||
NSWindowStyleMaskResizable |
|
||||
NSWindowStyleMaskMiniaturizable |
|
||||
NSWindowStyleMaskClosable;
|
||||
NSWindow* window = [[NSWindow alloc] initWithContentRect:rect
|
||||
styleMask:styleMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
window.title = [NSString stringWithUTF8String: title];
|
||||
[window cascadeTopLeftFromPoint:NSMakePoint(20,20)];
|
||||
[window setAcceptsMouseMovedEvents:YES];
|
||||
|
||||
[window setContentView:view];
|
||||
[window makeFirstResponder:view];
|
||||
|
||||
GioDelegate *del = [[GioDelegate alloc] init];
|
||||
del.window = window;
|
||||
[window setDelegate:del];
|
||||
[NSApp setDelegate:del];
|
||||
gio_onCreate((__bridge CFTypeRef)view);
|
||||
|
||||
[NSApp run];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build linux,!android
|
||||
|
||||
#include <wayland-client.h>
|
||||
#include "wayland_xdg_shell.h"
|
||||
#include "wayland_text_input.h"
|
||||
#include "os_wayland.h"
|
||||
#include "_cgo_export.h"
|
||||
|
||||
static const struct wl_registry_listener registry_listener = {
|
||||
// Cast away const parameter.
|
||||
.global = (void (*)(void *, struct wl_registry *, uint32_t, const char *, uint32_t))gio_onRegistryGlobal,
|
||||
.global_remove = gio_onRegistryGlobalRemove
|
||||
};
|
||||
|
||||
void gio_wl_registry_add_listener(struct wl_registry *reg) {
|
||||
wl_registry_add_listener(reg, ®istry_listener, NULL);
|
||||
}
|
||||
|
||||
static struct wl_surface_listener surface_listener = {.enter = gio_onSurfaceEnter, .leave = gio_onSurfaceLeave};
|
||||
|
||||
void gio_wl_surface_add_listener(struct wl_surface *surface) {
|
||||
wl_surface_add_listener(surface, &surface_listener, NULL);
|
||||
}
|
||||
|
||||
static const struct xdg_surface_listener xdg_surface_listener = {
|
||||
.configure = gio_onXdgSurfaceConfigure,
|
||||
};
|
||||
|
||||
void gio_xdg_surface_add_listener(struct xdg_surface *surface) {
|
||||
xdg_surface_add_listener(surface, &xdg_surface_listener, NULL);
|
||||
}
|
||||
|
||||
static const struct xdg_toplevel_listener xdg_toplevel_listener = {
|
||||
.configure = gio_onToplevelConfigure,
|
||||
.close = gio_onToplevelClose,
|
||||
};
|
||||
|
||||
void gio_xdg_toplevel_add_listener(struct xdg_toplevel *toplevel) {
|
||||
xdg_toplevel_add_listener(toplevel, &xdg_toplevel_listener, NULL);
|
||||
}
|
||||
|
||||
static void xdg_wm_base_handle_ping(void *data, struct xdg_wm_base *wm, uint32_t serial) {
|
||||
xdg_wm_base_pong(wm, serial);
|
||||
}
|
||||
static const struct xdg_wm_base_listener xdg_wm_base_listener = {
|
||||
.ping = xdg_wm_base_handle_ping,
|
||||
};
|
||||
|
||||
void gio_xdg_wm_base_add_listener(struct xdg_wm_base *wm) {
|
||||
xdg_wm_base_add_listener(wm, &xdg_wm_base_listener, NULL);
|
||||
}
|
||||
|
||||
static const struct wl_callback_listener wl_callback_listener = {
|
||||
.done = gio_onFrameDone,
|
||||
};
|
||||
|
||||
void gio_wl_callback_add_listener(struct wl_callback *callback, void *data) {
|
||||
wl_callback_add_listener(callback, &wl_callback_listener, data);
|
||||
}
|
||||
|
||||
static const struct wl_output_listener wl_output_listener = {
|
||||
// Cast away const parameter.
|
||||
.geometry = (void (*)(void *, struct wl_output *, int32_t, int32_t, int32_t, int32_t, int32_t, const char *, const char *, int32_t))gio_onOutputGeometry,
|
||||
.mode = gio_onOutputMode,
|
||||
.done = gio_onOutputDone,
|
||||
.scale = gio_onOutputScale,
|
||||
};
|
||||
|
||||
void gio_wl_output_add_listener(struct wl_output *output) {
|
||||
wl_output_add_listener(output, &wl_output_listener, NULL);
|
||||
}
|
||||
|
||||
static const struct wl_seat_listener wl_seat_listener = {
|
||||
.capabilities = gio_onSeatCapabilities,
|
||||
// Cast away const parameter.
|
||||
.name = (void (*)(void *, struct wl_seat *, const char *))gio_onSeatName,
|
||||
};
|
||||
|
||||
void gio_wl_seat_add_listener(struct wl_seat *seat) {
|
||||
wl_seat_add_listener(seat, &wl_seat_listener, NULL);
|
||||
}
|
||||
|
||||
static const struct wl_pointer_listener wl_pointer_listener = {
|
||||
.enter = gio_onPointerEnter,
|
||||
.leave = gio_onPointerLeave,
|
||||
.motion = gio_onPointerMotion,
|
||||
.button = gio_onPointerButton,
|
||||
.axis = gio_onPointerAxis,
|
||||
.frame = gio_onPointerFrame,
|
||||
.axis_source = gio_onPointerAxisSource,
|
||||
.axis_stop = gio_onPointerAxisStop,
|
||||
.axis_discrete = gio_onPointerAxisDiscrete,
|
||||
};
|
||||
|
||||
void gio_wl_pointer_add_listener(struct wl_pointer *pointer) {
|
||||
wl_pointer_add_listener(pointer, &wl_pointer_listener, NULL);
|
||||
}
|
||||
|
||||
static const struct wl_touch_listener wl_touch_listener = {
|
||||
.down = gio_onTouchDown,
|
||||
.up = gio_onTouchUp,
|
||||
.motion = gio_onTouchMotion,
|
||||
.frame = gio_onTouchFrame,
|
||||
.cancel = gio_onTouchCancel,
|
||||
.shape = gio_onTouchShape,
|
||||
.orientation = gio_onTouchOrientation
|
||||
};
|
||||
|
||||
void gio_wl_touch_add_listener(struct wl_touch *touch) {
|
||||
wl_touch_add_listener(touch, &wl_touch_listener, NULL);
|
||||
}
|
||||
|
||||
static const struct wl_keyboard_listener wl_keyboard_listener = {
|
||||
.keymap = gio_onKeyboardKeymap,
|
||||
.enter = gio_onKeyboardEnter,
|
||||
.leave = gio_onKeyboardLeave,
|
||||
.key = gio_onKeyboardKey,
|
||||
.modifiers = gio_onKeyboardModifiers,
|
||||
.repeat_info = gio_onKeyboardRepeatInfo
|
||||
};
|
||||
|
||||
void gio_wl_keyboard_add_listener(struct wl_keyboard *keyboard) {
|
||||
wl_keyboard_add_listener(keyboard, &wl_keyboard_listener, NULL);
|
||||
}
|
||||
|
||||
static const struct zwp_text_input_v3_listener zwp_text_input_v3_listener = {
|
||||
.enter = gio_onTextInputEnter,
|
||||
.leave = gio_onTextInputLeave,
|
||||
// Cast away const parameter.
|
||||
.preedit_string = (void (*)(void *, struct zwp_text_input_v3 *, const char *, int32_t, int32_t))gio_onTextInputPreeditString,
|
||||
.commit_string = (void (*)(void *, struct zwp_text_input_v3 *, const char *))gio_onTextInputCommitString,
|
||||
.delete_surrounding_text = gio_onTextInputDeleteSurroundingText,
|
||||
.done = gio_onTextInputDone
|
||||
};
|
||||
|
||||
void gio_zwp_text_input_v3_add_listener(struct zwp_text_input_v3 *im) {
|
||||
zwp_text_input_v3_add_listener(im, &zwp_text_input_v3_listener, NULL);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_wl_registry_add_listener(struct wl_registry *reg);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_wl_surface_add_listener(struct wl_surface *surface);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_xdg_surface_add_listener(struct xdg_surface *surface);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_xdg_toplevel_add_listener(struct xdg_toplevel *toplevel);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_xdg_wm_base_add_listener(struct xdg_wm_base *wm);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_wl_callback_add_listener(struct wl_callback *callback, void *data);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_wl_output_add_listener(struct wl_output *output);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_wl_seat_add_listener(struct wl_seat *seat);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_wl_pointer_add_listener(struct wl_pointer *pointer);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_wl_touch_add_listener(struct wl_touch *touch);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_wl_keyboard_add_listener(struct wl_keyboard *keyboard);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_zwp_text_input_v3_add_listener(struct zwp_text_input_v3 *im);
|
||||
@@ -0,0 +1,718 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package app
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"runtime"
|
||||
"sync"
|
||||
"time"
|
||||
"unicode"
|
||||
"unsafe"
|
||||
|
||||
syscall "golang.org/x/sys/windows"
|
||||
|
||||
"gioui.org/ui/f32"
|
||||
"gioui.org/ui/key"
|
||||
"gioui.org/ui/pointer"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
var winMap = make(map[syscall.Handle]*window)
|
||||
|
||||
type rect struct {
|
||||
left, top, right, bottom int32
|
||||
}
|
||||
|
||||
type wndClassEx struct {
|
||||
cbSize uint32
|
||||
style uint32
|
||||
lpfnWndProc uintptr
|
||||
cnClsExtra int32
|
||||
cbWndExtra int32
|
||||
hInstance syscall.Handle
|
||||
hIcon syscall.Handle
|
||||
hCursor syscall.Handle
|
||||
hbrBackground syscall.Handle
|
||||
lpszMenuName *uint16
|
||||
lpszClassName *uint16
|
||||
hIconSm syscall.Handle
|
||||
}
|
||||
|
||||
type msg struct {
|
||||
hwnd syscall.Handle
|
||||
message uint32
|
||||
wParam uintptr
|
||||
lParam uintptr
|
||||
time uint32
|
||||
pt point
|
||||
lPrivate uint32
|
||||
}
|
||||
|
||||
type point struct {
|
||||
x, y int32
|
||||
}
|
||||
|
||||
type window struct {
|
||||
hwnd syscall.Handle
|
||||
hdc syscall.Handle
|
||||
w *Window
|
||||
width int
|
||||
height int
|
||||
stage Stage
|
||||
|
||||
mu sync.Mutex
|
||||
animating bool
|
||||
}
|
||||
|
||||
const (
|
||||
_CS_HREDRAW = 0x0002
|
||||
_CS_VREDRAW = 0x0001
|
||||
_CS_OWNDC = 0x0020
|
||||
|
||||
_CW_USEDEFAULT = -2147483648
|
||||
|
||||
_IDC_ARROW = 32512
|
||||
|
||||
_INFINITE = 0xFFFFFFFF
|
||||
|
||||
_LOGPIXELSX = 88
|
||||
|
||||
_SIZE_MAXIMIZED = 2
|
||||
_SIZE_MINIMIZED = 1
|
||||
_SIZE_RESTORED = 0
|
||||
|
||||
_SW_SHOWDEFAULT = 10
|
||||
|
||||
_USER_TIMER_MINIMUM = 0x0000000A
|
||||
|
||||
_VK_CONTROL = 0x11
|
||||
|
||||
_VK_BACK = 0x08
|
||||
_VK_DELETE = 0x2e
|
||||
_VK_DOWN = 0x28
|
||||
_VK_END = 0x23
|
||||
_VK_ESCAPE = 0x1b
|
||||
_VK_HOME = 0x24
|
||||
_VK_LEFT = 0x25
|
||||
_VK_NEXT = 0x22
|
||||
_VK_PRIOR = 0x21
|
||||
_VK_RIGHT = 0x27
|
||||
_VK_RETURN = 0x0d
|
||||
_VK_UP = 0x26
|
||||
|
||||
_UNICODE_NOCHAR = 65535
|
||||
|
||||
_WM_CANCELMODE = 0x001F
|
||||
_WM_CHAR = 0x0102
|
||||
_WM_CREATE = 0x0001
|
||||
_WM_DESTROY = 0x0002
|
||||
_WM_KEYDOWN = 0x0100
|
||||
_WM_KEYUP = 0x0101
|
||||
_WM_LBUTTONDOWN = 0x0201
|
||||
_WM_LBUTTONUP = 0x0202
|
||||
_WM_MOUSEMOVE = 0x0200
|
||||
_WM_MOUSEWHEEL = 0x020A
|
||||
_WM_PAINT = 0x000F
|
||||
_WM_QUIT = 0x0012
|
||||
_WM_SHOWWINDOW = 0x0018
|
||||
_WM_SIZE = 0x0005
|
||||
_WM_SYSKEYDOWN = 0x0104
|
||||
_WM_TIMER = 0x0113
|
||||
_WM_UNICHAR = 0x0109
|
||||
_WM_USER = 0x0400
|
||||
|
||||
_WS_CLIPCHILDREN = 0x00010000
|
||||
_WS_CLIPSIBLINGS = 0x04000000
|
||||
_WS_VISIBLE = 0x10000000
|
||||
_WS_OVERLAPPED = 0x00000000
|
||||
_WS_OVERLAPPEDWINDOW = _WS_OVERLAPPED | _WS_CAPTION | _WS_SYSMENU | _WS_THICKFRAME |
|
||||
_WS_MINIMIZEBOX | _WS_MAXIMIZEBOX
|
||||
_WS_CAPTION = 0x00C00000
|
||||
_WS_SYSMENU = 0x00080000
|
||||
_WS_THICKFRAME = 0x00040000
|
||||
_WS_MINIMIZEBOX = 0x00020000
|
||||
_WS_MAXIMIZEBOX = 0x00010000
|
||||
|
||||
_WS_EX_APPWINDOW = 0x00040000
|
||||
_WS_EX_WINDOWEDGE = 0x00000100
|
||||
|
||||
_QS_ALLINPUT = 0x04FF
|
||||
|
||||
_MWMO_WAITALL = 0x0001
|
||||
_MWMO_INPUTAVAILABLE = 0x0004
|
||||
|
||||
_WAIT_OBJECT_0 = 0
|
||||
|
||||
_PM_REMOVE = 0x0001
|
||||
)
|
||||
|
||||
const _WM_REDRAW = _WM_USER + 0
|
||||
|
||||
var onceMu sync.Mutex
|
||||
var mainDone = make(chan struct{})
|
||||
|
||||
func Main() {
|
||||
<-mainDone
|
||||
}
|
||||
|
||||
func createWindow(opts WindowOptions) error {
|
||||
onceMu.Lock()
|
||||
defer onceMu.Unlock()
|
||||
if len(winMap) > 0 {
|
||||
panic("multiple windows are not supported")
|
||||
}
|
||||
cerr := make(chan error, 1)
|
||||
go func() {
|
||||
// Call win32 API from a single OS thread.
|
||||
runtime.LockOSThread()
|
||||
w, err := createNativeWindow(opts)
|
||||
if err != nil {
|
||||
cerr <- err
|
||||
return
|
||||
}
|
||||
defer w.destroy()
|
||||
cerr <- nil
|
||||
windows <- w.w
|
||||
showWindow(w.hwnd, _SW_SHOWDEFAULT)
|
||||
setForegroundWindow(w.hwnd)
|
||||
setFocus(w.hwnd)
|
||||
if err := w.loop(); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
close(windows)
|
||||
close(mainDone)
|
||||
}()
|
||||
return <-cerr
|
||||
}
|
||||
|
||||
func createNativeWindow(opts WindowOptions) (*window, error) {
|
||||
setProcessDPIAware()
|
||||
screenDC, err := getDC(0)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
cfg := configForDC(screenDC)
|
||||
releaseDC(screenDC)
|
||||
hInst, err := getModuleHandle()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
curs, err := loadCursor(_IDC_ARROW)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
wcls := wndClassEx{
|
||||
cbSize: uint32(unsafe.Sizeof(wndClassEx{})),
|
||||
style: _CS_HREDRAW | _CS_VREDRAW | _CS_OWNDC,
|
||||
lpfnWndProc: syscall.NewCallback(windowProc),
|
||||
hInstance: hInst,
|
||||
hCursor: curs,
|
||||
lpszClassName: syscall.StringToUTF16Ptr("GioWindow"),
|
||||
}
|
||||
cls, err := registerClassEx(&wcls)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer unregisterClass(cls, hInst)
|
||||
wr := rect{
|
||||
right: int32(cfg.Pixels(opts.Width) + .5),
|
||||
bottom: int32(cfg.Pixels(opts.Height) + .5),
|
||||
}
|
||||
dwStyle := uint32(_WS_OVERLAPPEDWINDOW)
|
||||
dwExStyle := uint32(_WS_EX_APPWINDOW | _WS_EX_WINDOWEDGE)
|
||||
adjustWindowRectEx(&wr, dwStyle, 0, dwExStyle)
|
||||
hwnd, err := createWindowEx(dwExStyle,
|
||||
cls,
|
||||
opts.Title,
|
||||
dwStyle|_WS_CLIPSIBLINGS|_WS_CLIPCHILDREN,
|
||||
_CW_USEDEFAULT, _CW_USEDEFAULT,
|
||||
wr.right-wr.left,
|
||||
wr.bottom-wr.top,
|
||||
0,
|
||||
0,
|
||||
hInst,
|
||||
0)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
w := &window{
|
||||
hwnd: hwnd,
|
||||
stage: StageInvisible,
|
||||
}
|
||||
winMap[hwnd] = w
|
||||
w.hdc, err = getDC(hwnd)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
w.w = newWindow(w)
|
||||
return w, nil
|
||||
}
|
||||
|
||||
func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr {
|
||||
w := winMap[hwnd]
|
||||
switch msg {
|
||||
case _WM_UNICHAR:
|
||||
if wParam == _UNICODE_NOCHAR {
|
||||
// Tell the system that we accept WM_UNICHAR messages.
|
||||
return 1
|
||||
}
|
||||
fallthrough
|
||||
case _WM_CHAR:
|
||||
if r := rune(wParam); unicode.IsPrint(r) {
|
||||
w.w.event(key.Edit{Text: string(r)})
|
||||
}
|
||||
// The message is processed.
|
||||
return 1
|
||||
case _WM_KEYDOWN, _WM_SYSKEYDOWN:
|
||||
if n, ok := convertKeyCode(wParam); ok {
|
||||
cmd := key.Chord{Name: n}
|
||||
if getKeyState(_VK_CONTROL)&0x1000 != 0 {
|
||||
cmd.Modifiers |= key.ModCommand
|
||||
}
|
||||
w.w.event(cmd)
|
||||
}
|
||||
case _WM_LBUTTONDOWN:
|
||||
setCapture(w.hwnd)
|
||||
x, y := coordsFromlParam(lParam)
|
||||
p := f32.Point{X: float32(x), Y: float32(y)}
|
||||
w.w.event(pointer.Event{
|
||||
Type: pointer.Press,
|
||||
Source: pointer.Mouse,
|
||||
Position: p,
|
||||
Time: getMessageTime(),
|
||||
})
|
||||
case _WM_CANCELMODE:
|
||||
w.w.event(pointer.Event{
|
||||
Type: pointer.Cancel,
|
||||
})
|
||||
case _WM_LBUTTONUP:
|
||||
releaseCapture()
|
||||
x, y := coordsFromlParam(lParam)
|
||||
p := f32.Point{X: float32(x), Y: float32(y)}
|
||||
w.w.event(pointer.Event{
|
||||
Type: pointer.Release,
|
||||
Source: pointer.Mouse,
|
||||
Position: p,
|
||||
Time: getMessageTime(),
|
||||
})
|
||||
case _WM_MOUSEMOVE:
|
||||
x, y := coordsFromlParam(lParam)
|
||||
p := f32.Point{X: float32(x), Y: float32(y)}
|
||||
w.w.event(pointer.Event{
|
||||
Type: pointer.Move,
|
||||
Source: pointer.Mouse,
|
||||
Position: p,
|
||||
Time: getMessageTime(),
|
||||
})
|
||||
case _WM_MOUSEWHEEL:
|
||||
w.scrollEvent(wParam, lParam)
|
||||
case _WM_DESTROY:
|
||||
delete(winMap, hwnd)
|
||||
w.setStage(StageDead)
|
||||
case _WM_REDRAW:
|
||||
w.mu.Lock()
|
||||
anim := w.animating
|
||||
w.mu.Unlock()
|
||||
if anim {
|
||||
w.draw(false)
|
||||
w.postRedraw()
|
||||
}
|
||||
case _WM_PAINT:
|
||||
w.draw(true)
|
||||
case _WM_SIZE:
|
||||
switch wParam {
|
||||
case _SIZE_MINIMIZED:
|
||||
w.setStage(StageInvisible)
|
||||
case _SIZE_MAXIMIZED, _SIZE_RESTORED:
|
||||
w.setStage(StageVisible)
|
||||
w.draw(true)
|
||||
}
|
||||
}
|
||||
return defWindowProc(hwnd, msg, wParam, lParam)
|
||||
}
|
||||
|
||||
func coordsFromlParam(lParam uintptr) (int, int) {
|
||||
x := int(int16(lParam & 0xffff))
|
||||
y := int(int16((lParam >> 16) & 0xffff))
|
||||
return x, y
|
||||
}
|
||||
|
||||
func (w *window) scrollEvent(wParam, lParam uintptr) {
|
||||
x, y := coordsFromlParam(lParam)
|
||||
// The WM_MOUSEWHEEL coordinates are in screen coordinates, in contrast
|
||||
// to other mouse events.
|
||||
np := point{x: int32(x), y: int32(y)}
|
||||
screenToClient(w.hwnd, &np)
|
||||
p := f32.Point{X: float32(np.x), Y: float32(np.y)}
|
||||
dist := float32(int16(wParam >> 16))
|
||||
w.w.event(pointer.Event{
|
||||
Type: pointer.Move,
|
||||
Source: pointer.Mouse,
|
||||
Position: p,
|
||||
Scroll: f32.Point{Y: -dist},
|
||||
Time: getMessageTime(),
|
||||
})
|
||||
}
|
||||
|
||||
// Adapted from https://blogs.msdn.microsoft.com/oldnewthing/20060126-00/?p=32513/
|
||||
func (w *window) loop() error {
|
||||
loop:
|
||||
for w.stage > StageDead {
|
||||
var msg msg
|
||||
// Since posted messages are always returned before system messages,
|
||||
// but we want our WM_REDRAW to always come last, just like WM_PAINT.
|
||||
// So peek for system messages first, and fall back to processing
|
||||
// all messages.
|
||||
if !peekMessage(&msg, w.hwnd, 0, _WM_REDRAW-1, _PM_REMOVE) {
|
||||
getMessage(&msg, w.hwnd, 0, 0)
|
||||
}
|
||||
// Clear queue of all other redraws.
|
||||
if msg.message == _WM_REDRAW {
|
||||
for peekMessage(&msg, w.hwnd, _WM_REDRAW, _WM_REDRAW, _PM_REMOVE) {
|
||||
}
|
||||
}
|
||||
if msg.message == _WM_QUIT {
|
||||
postQuitMessage(msg.wParam)
|
||||
break loop
|
||||
}
|
||||
translateMessage(&msg)
|
||||
dispatchMessage(&msg)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (w *window) setAnimating(anim bool) {
|
||||
w.mu.Lock()
|
||||
w.animating = anim
|
||||
w.mu.Unlock()
|
||||
if anim {
|
||||
w.postRedraw()
|
||||
}
|
||||
}
|
||||
|
||||
func (w *window) postRedraw() {
|
||||
if err := postMessage(w.hwnd, _WM_REDRAW, 0, 0); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
func (w *window) setStage(s Stage) {
|
||||
w.stage = s
|
||||
w.w.event(ChangeStage{s})
|
||||
}
|
||||
|
||||
func (w *window) draw(sync bool) {
|
||||
var r rect
|
||||
getClientRect(w.hwnd, &r)
|
||||
w.width = int(r.right - r.left)
|
||||
w.height = int(r.bottom - r.top)
|
||||
cfg := configForDC(w.hdc)
|
||||
cfg.Now = time.Now()
|
||||
w.w.event(Draw{
|
||||
Size: image.Point{
|
||||
X: w.width,
|
||||
Y: w.height,
|
||||
},
|
||||
Config: cfg,
|
||||
sync: sync,
|
||||
})
|
||||
}
|
||||
|
||||
func (w *window) destroy() {
|
||||
if w.hdc != 0 {
|
||||
releaseDC(w.hdc)
|
||||
w.hdc = 0
|
||||
}
|
||||
if w.hwnd != 0 {
|
||||
destroyWindow(w.hwnd)
|
||||
w.hwnd = 0
|
||||
}
|
||||
}
|
||||
|
||||
func (w *window) setTextInput(s key.TextInputState) {}
|
||||
|
||||
func (w *window) display() uintptr {
|
||||
return uintptr(w.hdc)
|
||||
}
|
||||
|
||||
func (w *window) nativeWindow(visID int) (uintptr, int, int) {
|
||||
return uintptr(w.hwnd), w.width, w.height
|
||||
}
|
||||
|
||||
func convertKeyCode(code uintptr) (rune, bool) {
|
||||
if '0' <= code && code <= '9' || 'A' <= code && code <= 'Z' {
|
||||
return rune(code), true
|
||||
}
|
||||
var r rune
|
||||
switch code {
|
||||
case _VK_ESCAPE:
|
||||
r = key.NameEscape
|
||||
case _VK_LEFT:
|
||||
r = key.NameLeftArrow
|
||||
case _VK_RIGHT:
|
||||
r = key.NameRightArrow
|
||||
case _VK_RETURN:
|
||||
r = key.NameReturn
|
||||
case _VK_UP:
|
||||
r = key.NameUpArrow
|
||||
case _VK_DOWN:
|
||||
r = key.NameDownArrow
|
||||
case _VK_HOME:
|
||||
r = key.NameHome
|
||||
case _VK_END:
|
||||
r = key.NameEnd
|
||||
case _VK_BACK:
|
||||
r = key.NameDeleteBackward
|
||||
case _VK_DELETE:
|
||||
r = key.NameDeleteForward
|
||||
case _VK_PRIOR:
|
||||
r = key.NamePageUp
|
||||
case _VK_NEXT:
|
||||
r = key.NamePageDown
|
||||
default:
|
||||
return 0, false
|
||||
}
|
||||
return r, true
|
||||
}
|
||||
|
||||
func configForDC(hdc syscall.Handle) *ui.Config {
|
||||
dpi := getDeviceCaps(hdc, _LOGPIXELSX)
|
||||
ppdp := float32(dpi) * inchPrDp * monitorScale
|
||||
// Force a minimum density to keep text legible and to handle bogus output geometry.
|
||||
if ppdp < minDensity {
|
||||
ppdp = minDensity
|
||||
}
|
||||
return &ui.Config{
|
||||
PxPerDp: ppdp,
|
||||
PxPerSp: ppdp,
|
||||
}
|
||||
}
|
||||
|
||||
var (
|
||||
kernel32 = syscall.NewLazySystemDLL("kernel32.dll")
|
||||
_GetModuleHandleW = kernel32.NewProc("GetModuleHandleW")
|
||||
|
||||
user32 = syscall.NewLazySystemDLL("user32.dll")
|
||||
_AdjustWindowRectEx = user32.NewProc("AdjustWindowRectEx")
|
||||
_CallMsgFilter = user32.NewProc("CallMsgFilterW")
|
||||
_CreateWindowEx = user32.NewProc("CreateWindowExW")
|
||||
_DefWindowProc = user32.NewProc("DefWindowProcW")
|
||||
_DestroyWindow = user32.NewProc("DestroyWindow")
|
||||
_DispatchMessage = user32.NewProc("DispatchMessageW")
|
||||
_GetClientRect = user32.NewProc("GetClientRect")
|
||||
_GetDC = user32.NewProc("GetDC")
|
||||
_GetKeyState = user32.NewProc("GetKeyState")
|
||||
_GetMessage = user32.NewProc("GetMessageW")
|
||||
_GetMessageTime = user32.NewProc("GetMessageTime")
|
||||
_KillTimer = user32.NewProc("KillTimer")
|
||||
_LoadCursor = user32.NewProc("LoadCursorW")
|
||||
_MsgWaitForMultipleObjectsEx = user32.NewProc("MsgWaitForMultipleObjectsEx")
|
||||
_PeekMessage = user32.NewProc("PeekMessageW")
|
||||
_PostMessage = user32.NewProc("PostMessageW")
|
||||
_PostQuitMessage = user32.NewProc("PostQuitMessage")
|
||||
_ReleaseCapture = user32.NewProc("ReleaseCapture")
|
||||
_RegisterClassExW = user32.NewProc("RegisterClassExW")
|
||||
_ReleaseDC = user32.NewProc("ReleaseDC")
|
||||
_ScreenToClient = user32.NewProc("ScreenToClient")
|
||||
_ShowWindow = user32.NewProc("ShowWindow")
|
||||
_SetCapture = user32.NewProc("SetCapture")
|
||||
_SetForegroundWindow = user32.NewProc("SetForegroundWindow")
|
||||
_SetFocus = user32.NewProc("SetFocus")
|
||||
_SetProcessDPIAware = user32.NewProc("SetProcessDPIAware")
|
||||
_SetTimer = user32.NewProc("SetTimer")
|
||||
_TranslateMessage = user32.NewProc("TranslateMessage")
|
||||
_UnregisterClass = user32.NewProc("UnregisterClassW")
|
||||
_UpdateWindow = user32.NewProc("UpdateWindow")
|
||||
|
||||
gdi32 = syscall.NewLazySystemDLL("gdi32")
|
||||
_GetDeviceCaps = gdi32.NewProc("GetDeviceCaps")
|
||||
)
|
||||
|
||||
func getModuleHandle() (syscall.Handle, error) {
|
||||
h, _, err := _GetModuleHandleW.Call(uintptr(0))
|
||||
if h == 0 {
|
||||
return 0, fmt.Errorf("GetModuleHandleW failed: %v", err)
|
||||
}
|
||||
return syscall.Handle(h), nil
|
||||
}
|
||||
|
||||
func adjustWindowRectEx(r *rect, dwStyle uint32, bMenu int, dwExStyle uint32) {
|
||||
_AdjustWindowRectEx.Call(uintptr(unsafe.Pointer(r)), uintptr(dwStyle), uintptr(bMenu), uintptr(dwExStyle))
|
||||
}
|
||||
|
||||
func callMsgFilter(m *msg, nCode uintptr) bool {
|
||||
r, _, _ := _CallMsgFilter.Call(uintptr(unsafe.Pointer(m)), nCode)
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func createWindowEx(dwExStyle uint32, lpClassName uint16, lpWindowName string, dwStyle uint32, x, y, w, h int32, hWndParent, hMenu, hInstance syscall.Handle, lpParam uintptr) (syscall.Handle, error) {
|
||||
hwnd, _, err := _CreateWindowEx.Call(
|
||||
uintptr(dwExStyle),
|
||||
uintptr(lpClassName),
|
||||
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(lpWindowName))),
|
||||
uintptr(dwStyle),
|
||||
uintptr(x), uintptr(y),
|
||||
uintptr(w), uintptr(h),
|
||||
uintptr(hWndParent),
|
||||
uintptr(hMenu),
|
||||
uintptr(hInstance),
|
||||
uintptr(lpParam))
|
||||
if hwnd == 0 {
|
||||
return 0, fmt.Errorf("CreateWindowEx failed: %v", err)
|
||||
}
|
||||
return syscall.Handle(hwnd), nil
|
||||
}
|
||||
|
||||
func defWindowProc(hwnd syscall.Handle, msg uint32, wparam, lparam uintptr) uintptr {
|
||||
r, _, _ := _DefWindowProc.Call(uintptr(hwnd), uintptr(msg), wparam, lparam)
|
||||
return r
|
||||
}
|
||||
|
||||
func destroyWindow(hwnd syscall.Handle) {
|
||||
_DestroyWindow.Call(uintptr(hwnd))
|
||||
}
|
||||
|
||||
func dispatchMessage(m *msg) {
|
||||
_DispatchMessage.Call(uintptr(unsafe.Pointer(m)))
|
||||
}
|
||||
|
||||
func getClientRect(hwnd syscall.Handle, r *rect) {
|
||||
_GetClientRect.Call(uintptr(hwnd), uintptr(unsafe.Pointer(r)))
|
||||
}
|
||||
|
||||
func getDC(hwnd syscall.Handle) (syscall.Handle, error) {
|
||||
hdc, _, err := _GetDC.Call(uintptr(hwnd))
|
||||
if hdc == 0 {
|
||||
return 0, fmt.Errorf("GetDC failed: %v", err)
|
||||
}
|
||||
return syscall.Handle(hdc), nil
|
||||
}
|
||||
|
||||
func getDeviceCaps(hdc syscall.Handle, index int32) int {
|
||||
c, _, _ := _GetDeviceCaps.Call(uintptr(hdc), uintptr(index))
|
||||
return int(c)
|
||||
}
|
||||
|
||||
func getKeyState(nVirtKey int32) int16 {
|
||||
c, _, _ := _GetKeyState.Call(uintptr(nVirtKey))
|
||||
return int16(c)
|
||||
}
|
||||
|
||||
func getMessage(m *msg, hwnd syscall.Handle, wMsgFilterMin, wMsgFilterMax uint32) int32 {
|
||||
r, _, _ := _GetMessage.Call(uintptr(unsafe.Pointer(m)),
|
||||
uintptr(hwnd),
|
||||
uintptr(wMsgFilterMin),
|
||||
uintptr(wMsgFilterMax))
|
||||
return int32(r)
|
||||
}
|
||||
|
||||
func getMessageTime() time.Duration {
|
||||
r, _, _ := _GetMessageTime.Call()
|
||||
return time.Duration(r) * time.Millisecond
|
||||
}
|
||||
|
||||
func killTimer(hwnd syscall.Handle, nIDEvent uintptr) error {
|
||||
r, _, err := _SetTimer.Call(uintptr(hwnd), uintptr(nIDEvent), 0, 0)
|
||||
if r == 0 {
|
||||
return fmt.Errorf("KillTimer failed: %v", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func loadCursor(curID uint16) (syscall.Handle, error) {
|
||||
h, _, err := _LoadCursor.Call(0, uintptr(curID))
|
||||
if h == 0 {
|
||||
return 0, fmt.Errorf("LoadCursorW failed: %v", err)
|
||||
}
|
||||
return syscall.Handle(h), nil
|
||||
}
|
||||
|
||||
func msgWaitForMultipleObjectsEx(nCount uint32, pHandles uintptr, millis, mask, flags uint32) (uint32, error) {
|
||||
r, _, err := _MsgWaitForMultipleObjectsEx.Call(uintptr(nCount), pHandles, uintptr(millis), uintptr(mask), uintptr(flags))
|
||||
res := uint32(r)
|
||||
if res == 0xFFFFFFFF {
|
||||
return 0, fmt.Errorf("MsgWaitForMultipleObjectsEx failed: %v", err)
|
||||
}
|
||||
return res, nil
|
||||
}
|
||||
|
||||
func peekMessage(m *msg, hwnd syscall.Handle, wMsgFilterMin, wMsgFilterMax, wRemoveMsg uint32) bool {
|
||||
r, _, _ := _PeekMessage.Call(uintptr(unsafe.Pointer(m)), uintptr(hwnd), uintptr(wMsgFilterMin), uintptr(wMsgFilterMax), uintptr(wRemoveMsg))
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func postQuitMessage(exitCode uintptr) {
|
||||
_PostQuitMessage.Call(exitCode)
|
||||
}
|
||||
|
||||
func postMessage(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) error {
|
||||
r, _, err := _PostMessage.Call(uintptr(hwnd), uintptr(msg), wParam, lParam)
|
||||
if r == 0 {
|
||||
return fmt.Errorf("PostMessage failed: %v", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func releaseCapture() bool {
|
||||
r, _, _ := _ReleaseCapture.Call()
|
||||
return r != 0
|
||||
}
|
||||
|
||||
func registerClassEx(cls *wndClassEx) (uint16, error) {
|
||||
a, _, err := _RegisterClassExW.Call(uintptr(unsafe.Pointer(cls)))
|
||||
if a == 0 {
|
||||
return 0, fmt.Errorf("RegisterClassExW failed: %v", err)
|
||||
}
|
||||
return uint16(a), nil
|
||||
}
|
||||
|
||||
func releaseDC(hdc syscall.Handle) {
|
||||
_ReleaseDC.Call(uintptr(hdc))
|
||||
}
|
||||
|
||||
func setForegroundWindow(hwnd syscall.Handle) {
|
||||
_SetForegroundWindow.Call(uintptr(hwnd))
|
||||
}
|
||||
|
||||
func setFocus(hwnd syscall.Handle) {
|
||||
_SetFocus.Call(uintptr(hwnd))
|
||||
}
|
||||
|
||||
func setProcessDPIAware() {
|
||||
_SetProcessDPIAware.Call()
|
||||
}
|
||||
|
||||
func setCapture(hwnd syscall.Handle) syscall.Handle {
|
||||
r, _, _ := _SetCapture.Call(uintptr(unsafe.Pointer(hwnd)))
|
||||
return syscall.Handle(r)
|
||||
}
|
||||
|
||||
func setTimer(hwnd syscall.Handle, nIDEvent uintptr, uElapse uint32, timerProc uintptr) error {
|
||||
r, _, err := _SetTimer.Call(uintptr(hwnd), uintptr(nIDEvent), uintptr(uElapse), timerProc)
|
||||
if r == 0 {
|
||||
return fmt.Errorf("SetTimer failed: %v", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func screenToClient(hwnd syscall.Handle, p *point) {
|
||||
_ScreenToClient.Call(uintptr(hwnd), uintptr(unsafe.Pointer(p)))
|
||||
}
|
||||
|
||||
func showWindow(hwnd syscall.Handle, nCmdShow int32) {
|
||||
_ShowWindow.Call(uintptr(hwnd), uintptr(nCmdShow))
|
||||
}
|
||||
|
||||
func translateMessage(m *msg) {
|
||||
_TranslateMessage.Call(uintptr(unsafe.Pointer(m)))
|
||||
}
|
||||
|
||||
func unregisterClass(cls uint16, hInst syscall.Handle) {
|
||||
_UnregisterClass.Call(uintptr(cls), uintptr(hInst))
|
||||
}
|
||||
|
||||
func updateWindow(hwnd syscall.Handle) {
|
||||
_UpdateWindow.Call(uintptr(hwnd))
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
// +build linux,!android
|
||||
|
||||
/* Generated by wayland-scanner 1.16.0 */
|
||||
|
||||
/*
|
||||
* Copyright © 2012, 2013 Intel Corporation
|
||||
* Copyright © 2015, 2016 Jan Arne Petersen
|
||||
* Copyright © 2017, 2018 Red Hat, Inc.
|
||||
* Copyright © 2018 Purism SPC
|
||||
*
|
||||
* Permission to use, copy, modify, distribute, and sell this
|
||||
* software and its documentation for any purpose is hereby granted
|
||||
* without fee, provided that the above copyright notice appear in
|
||||
* all copies and that both that copyright notice and this permission
|
||||
* notice appear in supporting documentation, and that the name of
|
||||
* the copyright holders not be used in advertising or publicity
|
||||
* pertaining to distribution of the software without specific,
|
||||
* written prior permission. The copyright holders make no
|
||||
* representations about the suitability of this software for any
|
||||
* purpose. It is provided "as is" without express or implied
|
||||
* warranty.
|
||||
*
|
||||
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
|
||||
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
||||
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
|
||||
* THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include "wayland-util.h"
|
||||
|
||||
#ifndef __has_attribute
|
||||
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
|
||||
#endif
|
||||
|
||||
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
|
||||
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
|
||||
#else
|
||||
#define WL_PRIVATE
|
||||
#endif
|
||||
|
||||
extern const struct wl_interface wl_seat_interface;
|
||||
extern const struct wl_interface wl_surface_interface;
|
||||
extern const struct wl_interface zwp_text_input_v3_interface;
|
||||
|
||||
static const struct wl_interface *types[] = {
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
&wl_surface_interface,
|
||||
&wl_surface_interface,
|
||||
&zwp_text_input_v3_interface,
|
||||
&wl_seat_interface,
|
||||
};
|
||||
|
||||
static const struct wl_message zwp_text_input_v3_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "enable", "", types + 0 },
|
||||
{ "disable", "", types + 0 },
|
||||
{ "set_surrounding_text", "sii", types + 0 },
|
||||
{ "set_text_change_cause", "u", types + 0 },
|
||||
{ "set_content_type", "uu", types + 0 },
|
||||
{ "set_cursor_rectangle", "iiii", types + 0 },
|
||||
{ "commit", "", types + 0 },
|
||||
};
|
||||
|
||||
static const struct wl_message zwp_text_input_v3_events[] = {
|
||||
{ "enter", "o", types + 4 },
|
||||
{ "leave", "o", types + 5 },
|
||||
{ "preedit_string", "?sii", types + 0 },
|
||||
{ "commit_string", "?s", types + 0 },
|
||||
{ "delete_surrounding_text", "uu", types + 0 },
|
||||
{ "done", "u", types + 0 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface zwp_text_input_v3_interface = {
|
||||
"zwp_text_input_v3", 1,
|
||||
8, zwp_text_input_v3_requests,
|
||||
6, zwp_text_input_v3_events,
|
||||
};
|
||||
|
||||
static const struct wl_message zwp_text_input_manager_v3_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "get_text_input", "no", types + 6 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface zwp_text_input_manager_v3_interface = {
|
||||
"zwp_text_input_manager_v3", 1,
|
||||
2, zwp_text_input_manager_v3_requests,
|
||||
0, NULL,
|
||||
};
|
||||
|
||||
@@ -0,0 +1,819 @@
|
||||
/* Generated by wayland-scanner 1.16.0 */
|
||||
|
||||
#ifndef TEXT_INPUT_UNSTABLE_V3_CLIENT_PROTOCOL_H
|
||||
#define TEXT_INPUT_UNSTABLE_V3_CLIENT_PROTOCOL_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include "wayland-client.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @page page_text_input_unstable_v3 The text_input_unstable_v3 protocol
|
||||
* Protocol for composing text
|
||||
*
|
||||
* @section page_desc_text_input_unstable_v3 Description
|
||||
*
|
||||
* This protocol allows compositors to act as input methods and to send text
|
||||
* to applications. A text input object is used to manage state of what are
|
||||
* typically text entry fields in the application.
|
||||
*
|
||||
* This document adheres to the RFC 2119 when using words like "must",
|
||||
* "should", "may", etc.
|
||||
*
|
||||
* Warning! The protocol described in this file is experimental and
|
||||
* backward incompatible changes may be made. Backward compatible changes
|
||||
* may be added together with the corresponding interface version bump.
|
||||
* Backward incompatible changes are done by bumping the version number in
|
||||
* the protocol and interface names and resetting the interface version.
|
||||
* Once the protocol is to be declared stable, the 'z' prefix and the
|
||||
* version number in the protocol and interface names are removed and the
|
||||
* interface version number is reset.
|
||||
*
|
||||
* @section page_ifaces_text_input_unstable_v3 Interfaces
|
||||
* - @subpage page_iface_zwp_text_input_v3 - text input
|
||||
* - @subpage page_iface_zwp_text_input_manager_v3 - text input manager
|
||||
* @section page_copyright_text_input_unstable_v3 Copyright
|
||||
* <pre>
|
||||
*
|
||||
* Copyright © 2012, 2013 Intel Corporation
|
||||
* Copyright © 2015, 2016 Jan Arne Petersen
|
||||
* Copyright © 2017, 2018 Red Hat, Inc.
|
||||
* Copyright © 2018 Purism SPC
|
||||
*
|
||||
* Permission to use, copy, modify, distribute, and sell this
|
||||
* software and its documentation for any purpose is hereby granted
|
||||
* without fee, provided that the above copyright notice appear in
|
||||
* all copies and that both that copyright notice and this permission
|
||||
* notice appear in supporting documentation, and that the name of
|
||||
* the copyright holders not be used in advertising or publicity
|
||||
* pertaining to distribution of the software without specific,
|
||||
* written prior permission. The copyright holders make no
|
||||
* representations about the suitability of this software for any
|
||||
* purpose. It is provided "as is" without express or implied
|
||||
* warranty.
|
||||
*
|
||||
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
|
||||
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
||||
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
|
||||
* THIS SOFTWARE.
|
||||
* </pre>
|
||||
*/
|
||||
struct wl_seat;
|
||||
struct wl_surface;
|
||||
struct zwp_text_input_manager_v3;
|
||||
struct zwp_text_input_v3;
|
||||
|
||||
/**
|
||||
* @page page_iface_zwp_text_input_v3 zwp_text_input_v3
|
||||
* @section page_iface_zwp_text_input_v3_desc Description
|
||||
*
|
||||
* The zwp_text_input_v3 interface represents text input and input methods
|
||||
* associated with a seat. It provides enter/leave events to follow the
|
||||
* text input focus for a seat.
|
||||
*
|
||||
* Requests are used to enable/disable the text-input object and set
|
||||
* state information like surrounding and selected text or the content type.
|
||||
* The information about the entered text is sent to the text-input object
|
||||
* via the preedit_string and commit_string events.
|
||||
*
|
||||
* Text is valid UTF-8 encoded, indices and lengths are in bytes. Indices
|
||||
* must not point to middle bytes inside a code point: they must either
|
||||
* point to the first byte of a code point or to the end of the buffer.
|
||||
* Lengths must be measured between two valid indices.
|
||||
*
|
||||
* Focus moving throughout surfaces will result in the emission of
|
||||
* zwp_text_input_v3.enter and zwp_text_input_v3.leave events. The focused
|
||||
* surface must commit zwp_text_input_v3.enable and
|
||||
* zwp_text_input_v3.disable requests as the keyboard focus moves across
|
||||
* editable and non-editable elements of the UI. Those two requests are not
|
||||
* expected to be paired with each other, the compositor must be able to
|
||||
* handle consecutive series of the same request.
|
||||
*
|
||||
* State is sent by the state requests (set_surrounding_text,
|
||||
* set_content_type and set_cursor_rectangle) and a commit request. After an
|
||||
* enter event or disable request all state information is invalidated and
|
||||
* needs to be resent by the client.
|
||||
* @section page_iface_zwp_text_input_v3_api API
|
||||
* See @ref iface_zwp_text_input_v3.
|
||||
*/
|
||||
/**
|
||||
* @defgroup iface_zwp_text_input_v3 The zwp_text_input_v3 interface
|
||||
*
|
||||
* The zwp_text_input_v3 interface represents text input and input methods
|
||||
* associated with a seat. It provides enter/leave events to follow the
|
||||
* text input focus for a seat.
|
||||
*
|
||||
* Requests are used to enable/disable the text-input object and set
|
||||
* state information like surrounding and selected text or the content type.
|
||||
* The information about the entered text is sent to the text-input object
|
||||
* via the preedit_string and commit_string events.
|
||||
*
|
||||
* Text is valid UTF-8 encoded, indices and lengths are in bytes. Indices
|
||||
* must not point to middle bytes inside a code point: they must either
|
||||
* point to the first byte of a code point or to the end of the buffer.
|
||||
* Lengths must be measured between two valid indices.
|
||||
*
|
||||
* Focus moving throughout surfaces will result in the emission of
|
||||
* zwp_text_input_v3.enter and zwp_text_input_v3.leave events. The focused
|
||||
* surface must commit zwp_text_input_v3.enable and
|
||||
* zwp_text_input_v3.disable requests as the keyboard focus moves across
|
||||
* editable and non-editable elements of the UI. Those two requests are not
|
||||
* expected to be paired with each other, the compositor must be able to
|
||||
* handle consecutive series of the same request.
|
||||
*
|
||||
* State is sent by the state requests (set_surrounding_text,
|
||||
* set_content_type and set_cursor_rectangle) and a commit request. After an
|
||||
* enter event or disable request all state information is invalidated and
|
||||
* needs to be resent by the client.
|
||||
*/
|
||||
extern const struct wl_interface zwp_text_input_v3_interface;
|
||||
/**
|
||||
* @page page_iface_zwp_text_input_manager_v3 zwp_text_input_manager_v3
|
||||
* @section page_iface_zwp_text_input_manager_v3_desc Description
|
||||
*
|
||||
* A factory for text-input objects. This object is a global singleton.
|
||||
* @section page_iface_zwp_text_input_manager_v3_api API
|
||||
* See @ref iface_zwp_text_input_manager_v3.
|
||||
*/
|
||||
/**
|
||||
* @defgroup iface_zwp_text_input_manager_v3 The zwp_text_input_manager_v3 interface
|
||||
*
|
||||
* A factory for text-input objects. This object is a global singleton.
|
||||
*/
|
||||
extern const struct wl_interface zwp_text_input_manager_v3_interface;
|
||||
|
||||
#ifndef ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM
|
||||
#define ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
* text change reason
|
||||
*
|
||||
* Reason for the change of surrounding text or cursor posision.
|
||||
*/
|
||||
enum zwp_text_input_v3_change_cause {
|
||||
/**
|
||||
* input method caused the change
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_INPUT_METHOD = 0,
|
||||
/**
|
||||
* something else than the input method caused the change
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_OTHER = 1,
|
||||
};
|
||||
#endif /* ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM */
|
||||
|
||||
#ifndef ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM
|
||||
#define ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
* content hint
|
||||
*
|
||||
* Content hint is a bitmask to allow to modify the behavior of the text
|
||||
* input.
|
||||
*/
|
||||
enum zwp_text_input_v3_content_hint {
|
||||
/**
|
||||
* no special behavior
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE = 0x0,
|
||||
/**
|
||||
* suggest word completions
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_COMPLETION = 0x1,
|
||||
/**
|
||||
* suggest word corrections
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_SPELLCHECK = 0x2,
|
||||
/**
|
||||
* switch to uppercase letters at the start of a sentence
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_AUTO_CAPITALIZATION = 0x4,
|
||||
/**
|
||||
* prefer lowercase letters
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_LOWERCASE = 0x8,
|
||||
/**
|
||||
* prefer uppercase letters
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_UPPERCASE = 0x10,
|
||||
/**
|
||||
* prefer casing for titles and headings (can be language dependent)
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_TITLECASE = 0x20,
|
||||
/**
|
||||
* characters should be hidden
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_HIDDEN_TEXT = 0x40,
|
||||
/**
|
||||
* typed text should not be stored
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_SENSITIVE_DATA = 0x80,
|
||||
/**
|
||||
* just Latin characters should be entered
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_LATIN = 0x100,
|
||||
/**
|
||||
* the text input is multiline
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_MULTILINE = 0x200,
|
||||
};
|
||||
#endif /* ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM */
|
||||
|
||||
#ifndef ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM
|
||||
#define ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
* content purpose
|
||||
*
|
||||
* The content purpose allows to specify the primary purpose of a text
|
||||
* input.
|
||||
*
|
||||
* This allows an input method to show special purpose input panels with
|
||||
* extra characters or to disallow some characters.
|
||||
*/
|
||||
enum zwp_text_input_v3_content_purpose {
|
||||
/**
|
||||
* default input, allowing all characters
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL = 0,
|
||||
/**
|
||||
* allow only alphabetic characters
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ALPHA = 1,
|
||||
/**
|
||||
* allow only digits
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DIGITS = 2,
|
||||
/**
|
||||
* input a number (including decimal separator and sign)
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NUMBER = 3,
|
||||
/**
|
||||
* input a phone number
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PHONE = 4,
|
||||
/**
|
||||
* input an URL
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_URL = 5,
|
||||
/**
|
||||
* input an email address
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_EMAIL = 6,
|
||||
/**
|
||||
* input a name of a person
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NAME = 7,
|
||||
/**
|
||||
* input a password (combine with sensitive_data hint)
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PASSWORD = 8,
|
||||
/**
|
||||
* input is a numeric password (combine with sensitive_data hint)
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PIN = 9,
|
||||
/**
|
||||
* input a date
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DATE = 10,
|
||||
/**
|
||||
* input a time
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_TIME = 11,
|
||||
/**
|
||||
* input a date and time
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DATETIME = 12,
|
||||
/**
|
||||
* input for a terminal
|
||||
*/
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_TERMINAL = 13,
|
||||
};
|
||||
#endif /* ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM */
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
* @struct zwp_text_input_v3_listener
|
||||
*/
|
||||
struct zwp_text_input_v3_listener {
|
||||
/**
|
||||
* enter event
|
||||
*
|
||||
* Notification that this seat's text-input focus is on a certain
|
||||
* surface.
|
||||
*
|
||||
* When the seat has the keyboard capability the text-input focus
|
||||
* follows the keyboard focus. This event sets the current surface
|
||||
* for the text-input object.
|
||||
*/
|
||||
void (*enter)(void *data,
|
||||
struct zwp_text_input_v3 *zwp_text_input_v3,
|
||||
struct wl_surface *surface);
|
||||
/**
|
||||
* leave event
|
||||
*
|
||||
* Notification that this seat's text-input focus is no longer on
|
||||
* a certain surface. The client should reset any preedit string
|
||||
* previously set.
|
||||
*
|
||||
* The leave notification clears the current surface. It is sent
|
||||
* before the enter notification for the new focus.
|
||||
*
|
||||
* When the seat has the keyboard capability the text-input focus
|
||||
* follows the keyboard focus.
|
||||
*/
|
||||
void (*leave)(void *data,
|
||||
struct zwp_text_input_v3 *zwp_text_input_v3,
|
||||
struct wl_surface *surface);
|
||||
/**
|
||||
* pre-edit
|
||||
*
|
||||
* Notify when a new composing text (pre-edit) should be set at
|
||||
* the current cursor position. Any previously set composing text
|
||||
* must be removed. Any previously existing selected text must be
|
||||
* removed.
|
||||
*
|
||||
* The argument text contains the pre-edit string buffer.
|
||||
*
|
||||
* The parameters cursor_begin and cursor_end are counted in bytes
|
||||
* relative to the beginning of the submitted text buffer. Cursor
|
||||
* should be hidden when both are equal to -1.
|
||||
*
|
||||
* They could be represented by the client as a line if both values
|
||||
* are the same, or as a text highlight otherwise.
|
||||
*
|
||||
* Values set with this event are double-buffered. They must be
|
||||
* applied and reset to initial on the next zwp_text_input_v3.done
|
||||
* event.
|
||||
*
|
||||
* The initial value of text is an empty string, and cursor_begin,
|
||||
* cursor_end and cursor_hidden are all 0.
|
||||
*/
|
||||
void (*preedit_string)(void *data,
|
||||
struct zwp_text_input_v3 *zwp_text_input_v3,
|
||||
const char *text,
|
||||
int32_t cursor_begin,
|
||||
int32_t cursor_end);
|
||||
/**
|
||||
* text commit
|
||||
*
|
||||
* Notify when text should be inserted into the editor widget.
|
||||
* The text to commit could be either just a single character after
|
||||
* a key press or the result of some composing (pre-edit).
|
||||
*
|
||||
* Values set with this event are double-buffered. They must be
|
||||
* applied and reset to initial on the next zwp_text_input_v3.done
|
||||
* event.
|
||||
*
|
||||
* The initial value of text is an empty string.
|
||||
*/
|
||||
void (*commit_string)(void *data,
|
||||
struct zwp_text_input_v3 *zwp_text_input_v3,
|
||||
const char *text);
|
||||
/**
|
||||
* delete surrounding text
|
||||
*
|
||||
* Notify when the text around the current cursor position should
|
||||
* be deleted.
|
||||
*
|
||||
* Before_length and after_length are the number of bytes before
|
||||
* and after the current cursor index (excluding the selection) to
|
||||
* delete.
|
||||
*
|
||||
* If a preedit text is present, in effect before_length is counted
|
||||
* from the beginning of it, and after_length from its end (see
|
||||
* done event sequence).
|
||||
*
|
||||
* Values set with this event are double-buffered. They must be
|
||||
* applied and reset to initial on the next zwp_text_input_v3.done
|
||||
* event.
|
||||
*
|
||||
* The initial values of both before_length and after_length are 0.
|
||||
* @param before_length length of text before current cursor position
|
||||
* @param after_length length of text after current cursor position
|
||||
*/
|
||||
void (*delete_surrounding_text)(void *data,
|
||||
struct zwp_text_input_v3 *zwp_text_input_v3,
|
||||
uint32_t before_length,
|
||||
uint32_t after_length);
|
||||
/**
|
||||
* apply changes
|
||||
*
|
||||
* Instruct the application to apply changes to state requested
|
||||
* by the preedit_string, commit_string and delete_surrounding_text
|
||||
* events. The state relating to these events is double-buffered,
|
||||
* and each one modifies the pending state. This event replaces the
|
||||
* current state with the pending state.
|
||||
*
|
||||
* The application must proceed by evaluating the changes in the
|
||||
* following order:
|
||||
*
|
||||
* 1. Replace existing preedit string with the cursor. 2. Delete
|
||||
* requested surrounding text. 3. Insert commit string with the
|
||||
* cursor at its end. 4. Calculate surrounding text to send. 5.
|
||||
* Insert new preedit text in cursor position. 6. Place cursor
|
||||
* inside preedit text.
|
||||
*
|
||||
* The serial number reflects the last state of the
|
||||
* zwp_text_input_v3 object known to the compositor. The value of
|
||||
* the serial argument must be equal to the number of commit
|
||||
* requests already issued on that object. When the client receives
|
||||
* a done event with a serial different than the number of past
|
||||
* commit requests, it must proceed as normal, except it should not
|
||||
* change the current state of the zwp_text_input_v3 object.
|
||||
*/
|
||||
void (*done)(void *data,
|
||||
struct zwp_text_input_v3 *zwp_text_input_v3,
|
||||
uint32_t serial);
|
||||
};
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
static inline int
|
||||
zwp_text_input_v3_add_listener(struct zwp_text_input_v3 *zwp_text_input_v3,
|
||||
const struct zwp_text_input_v3_listener *listener, void *data)
|
||||
{
|
||||
return wl_proxy_add_listener((struct wl_proxy *) zwp_text_input_v3,
|
||||
(void (**)(void)) listener, data);
|
||||
}
|
||||
|
||||
#define ZWP_TEXT_INPUT_V3_DESTROY 0
|
||||
#define ZWP_TEXT_INPUT_V3_ENABLE 1
|
||||
#define ZWP_TEXT_INPUT_V3_DISABLE 2
|
||||
#define ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT 3
|
||||
#define ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE 4
|
||||
#define ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE 5
|
||||
#define ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE 6
|
||||
#define ZWP_TEXT_INPUT_V3_COMMIT 7
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_ENTER_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_LEAVE_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_PREEDIT_STRING_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_COMMIT_STRING_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_DELETE_SURROUNDING_TEXT_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_DONE_SINCE_VERSION 1
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_DESTROY_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_ENABLE_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_DISABLE_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_V3_COMMIT_SINCE_VERSION 1
|
||||
|
||||
/** @ingroup iface_zwp_text_input_v3 */
|
||||
static inline void
|
||||
zwp_text_input_v3_set_user_data(struct zwp_text_input_v3 *zwp_text_input_v3, void *user_data)
|
||||
{
|
||||
wl_proxy_set_user_data((struct wl_proxy *) zwp_text_input_v3, user_data);
|
||||
}
|
||||
|
||||
/** @ingroup iface_zwp_text_input_v3 */
|
||||
static inline void *
|
||||
zwp_text_input_v3_get_user_data(struct zwp_text_input_v3 *zwp_text_input_v3)
|
||||
{
|
||||
return wl_proxy_get_user_data((struct wl_proxy *) zwp_text_input_v3);
|
||||
}
|
||||
|
||||
static inline uint32_t
|
||||
zwp_text_input_v3_get_version(struct zwp_text_input_v3 *zwp_text_input_v3)
|
||||
{
|
||||
return wl_proxy_get_version((struct wl_proxy *) zwp_text_input_v3);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*
|
||||
* Destroy the wp_text_input object. Also disables all surfaces enabled
|
||||
* through this wp_text_input object.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_v3_destroy(struct zwp_text_input_v3 *zwp_text_input_v3)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
|
||||
ZWP_TEXT_INPUT_V3_DESTROY);
|
||||
|
||||
wl_proxy_destroy((struct wl_proxy *) zwp_text_input_v3);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*
|
||||
* Requests text input on the surface previously obtained from the enter
|
||||
* event.
|
||||
*
|
||||
* This request must be issued every time the active text input changes
|
||||
* to a new one, including within the current surface. Use
|
||||
* zwp_text_input_v3.disable when there is no longer any input focus on
|
||||
* the current surface.
|
||||
*
|
||||
* This request resets all state associated with previous enable, disable,
|
||||
* set_surrounding_text, set_text_change_cause, set_content_type, and
|
||||
* set_cursor_rectangle requests, as well as the state associated with
|
||||
* preedit_string, commit_string, and delete_surrounding_text events.
|
||||
*
|
||||
* The set_surrounding_text, set_content_type and set_cursor_rectangle
|
||||
* requests must follow if the text input supports the necessary
|
||||
* functionality.
|
||||
*
|
||||
* State set with this request is double-buffered. It will get applied on
|
||||
* the next zwp_text_input_v3.commit request, and stay valid until the
|
||||
* next committed enable or disable request.
|
||||
*
|
||||
* The changes must be applied by the compositor after issuing a
|
||||
* zwp_text_input_v3.commit request.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_v3_enable(struct zwp_text_input_v3 *zwp_text_input_v3)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
|
||||
ZWP_TEXT_INPUT_V3_ENABLE);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*
|
||||
* Explicitly disable text input on the current surface (typically when
|
||||
* there is no focus on any text entry inside the surface).
|
||||
*
|
||||
* State set with this request is double-buffered. It will get applied on
|
||||
* the next zwp_text_input_v3.commit request.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_v3_disable(struct zwp_text_input_v3 *zwp_text_input_v3)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
|
||||
ZWP_TEXT_INPUT_V3_DISABLE);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*
|
||||
* Sets the surrounding plain text around the input, excluding the preedit
|
||||
* text.
|
||||
*
|
||||
* The client should notify the compositor of any changes in any of the
|
||||
* values carried with this request, including changes caused by handling
|
||||
* incoming text-input events as well as changes caused by other
|
||||
* mechanisms like keyboard typing.
|
||||
*
|
||||
* If the client is unaware of the text around the cursor, it should not
|
||||
* issue this request, to signify lack of support to the compositor.
|
||||
*
|
||||
* Text is UTF-8 encoded, and should include the cursor position, the
|
||||
* complete selection and additional characters before and after them.
|
||||
* There is a maximum length of wayland messages, so text can not be
|
||||
* longer than 4000 bytes.
|
||||
*
|
||||
* Cursor is the byte offset of the cursor within text buffer.
|
||||
*
|
||||
* Anchor is the byte offset of the selection anchor within text buffer.
|
||||
* If there is no selected text, anchor is the same as cursor.
|
||||
*
|
||||
* If any preedit text is present, it is replaced with a cursor for the
|
||||
* purpose of this event.
|
||||
*
|
||||
* Values set with this request are double-buffered. They will get applied
|
||||
* on the next zwp_text_input_v3.commit request, and stay valid until the
|
||||
* next committed enable or disable request.
|
||||
*
|
||||
* The initial state for affected fields is empty, meaning that the text
|
||||
* input does not support sending surrounding text. If the empty values
|
||||
* get applied, subsequent attempts to change them may have no effect.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_v3_set_surrounding_text(struct zwp_text_input_v3 *zwp_text_input_v3, const char *text, int32_t cursor, int32_t anchor)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
|
||||
ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT, text, cursor, anchor);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*
|
||||
* Tells the compositor why the text surrounding the cursor changed.
|
||||
*
|
||||
* Whenever the client detects an external change in text, cursor, or
|
||||
* anchor posision, it must issue this request to the compositor. This
|
||||
* request is intended to give the input method a chance to update the
|
||||
* preedit text in an appropriate way, e.g. by removing it when the user
|
||||
* starts typing with a keyboard.
|
||||
*
|
||||
* cause describes the source of the change.
|
||||
*
|
||||
* The value set with this request is double-buffered. It must be applied
|
||||
* and reset to initial at the next zwp_text_input_v3.commit request.
|
||||
*
|
||||
* The initial value of cause is input_method.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_v3_set_text_change_cause(struct zwp_text_input_v3 *zwp_text_input_v3, uint32_t cause)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
|
||||
ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE, cause);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*
|
||||
* Sets the content purpose and content hint. While the purpose is the
|
||||
* basic purpose of an input field, the hint flags allow to modify some of
|
||||
* the behavior.
|
||||
*
|
||||
* Values set with this request are double-buffered. They will get applied
|
||||
* on the next zwp_text_input_v3.commit request.
|
||||
* Subsequent attempts to update them may have no effect. The values
|
||||
* remain valid until the next committed enable or disable request.
|
||||
*
|
||||
* The initial value for hint is none, and the initial value for purpose
|
||||
* is normal.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_v3_set_content_type(struct zwp_text_input_v3 *zwp_text_input_v3, uint32_t hint, uint32_t purpose)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
|
||||
ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE, hint, purpose);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*
|
||||
* Marks an area around the cursor as a x, y, width, height rectangle in
|
||||
* surface local coordinates.
|
||||
*
|
||||
* Allows the compositor to put a window with word suggestions near the
|
||||
* cursor, without obstructing the text being input.
|
||||
*
|
||||
* If the client is unaware of the position of edited text, it should not
|
||||
* issue this request, to signify lack of support to the compositor.
|
||||
*
|
||||
* Values set with this request are double-buffered. They will get applied
|
||||
* on the next zwp_text_input_v3.commit request, and stay valid until the
|
||||
* next committed enable or disable request.
|
||||
*
|
||||
* The initial values describing a cursor rectangle are empty. That means
|
||||
* the text input does not support describing the cursor area. If the
|
||||
* empty values get applied, subsequent attempts to change them may have
|
||||
* no effect.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_v3_set_cursor_rectangle(struct zwp_text_input_v3 *zwp_text_input_v3, int32_t x, int32_t y, int32_t width, int32_t height)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
|
||||
ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE, x, y, width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_v3
|
||||
*
|
||||
* Atomically applies state changes recently sent to the compositor.
|
||||
*
|
||||
* The commit request establishes and updates the state of the client, and
|
||||
* must be issued after any changes to apply them.
|
||||
*
|
||||
* Text input state (enabled status, content purpose, content hint,
|
||||
* surrounding text and change cause, cursor rectangle) is conceptually
|
||||
* double-buffered within the context of a text input, i.e. between a
|
||||
* committed enable request and the following committed enable or disable
|
||||
* request.
|
||||
*
|
||||
* Protocol requests modify the pending state, as opposed to the current
|
||||
* state in use by the input method. A commit request atomically applies
|
||||
* all pending state, replacing the current state. After commit, the new
|
||||
* pending state is as documented for each related request.
|
||||
*
|
||||
* Requests are applied in the order of arrival.
|
||||
*
|
||||
* Neither current nor pending state are modified unless noted otherwise.
|
||||
*
|
||||
* The compositor must count the number of commit requests coming from
|
||||
* each zwp_text_input_v3 object and use the count as the serial in done
|
||||
* events.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_v3_commit(struct zwp_text_input_v3 *zwp_text_input_v3)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
|
||||
ZWP_TEXT_INPUT_V3_COMMIT);
|
||||
}
|
||||
|
||||
#define ZWP_TEXT_INPUT_MANAGER_V3_DESTROY 0
|
||||
#define ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT 1
|
||||
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_manager_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_MANAGER_V3_DESTROY_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_manager_v3
|
||||
*/
|
||||
#define ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT_SINCE_VERSION 1
|
||||
|
||||
/** @ingroup iface_zwp_text_input_manager_v3 */
|
||||
static inline void
|
||||
zwp_text_input_manager_v3_set_user_data(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3, void *user_data)
|
||||
{
|
||||
wl_proxy_set_user_data((struct wl_proxy *) zwp_text_input_manager_v3, user_data);
|
||||
}
|
||||
|
||||
/** @ingroup iface_zwp_text_input_manager_v3 */
|
||||
static inline void *
|
||||
zwp_text_input_manager_v3_get_user_data(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
|
||||
{
|
||||
return wl_proxy_get_user_data((struct wl_proxy *) zwp_text_input_manager_v3);
|
||||
}
|
||||
|
||||
static inline uint32_t
|
||||
zwp_text_input_manager_v3_get_version(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
|
||||
{
|
||||
return wl_proxy_get_version((struct wl_proxy *) zwp_text_input_manager_v3);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_manager_v3
|
||||
*
|
||||
* Destroy the wp_text_input_manager object.
|
||||
*/
|
||||
static inline void
|
||||
zwp_text_input_manager_v3_destroy(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_manager_v3,
|
||||
ZWP_TEXT_INPUT_MANAGER_V3_DESTROY);
|
||||
|
||||
wl_proxy_destroy((struct wl_proxy *) zwp_text_input_manager_v3);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zwp_text_input_manager_v3
|
||||
*
|
||||
* Creates a new text-input object for a given seat.
|
||||
*/
|
||||
static inline struct zwp_text_input_v3 *
|
||||
zwp_text_input_manager_v3_get_text_input(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3, struct wl_seat *seat)
|
||||
{
|
||||
struct wl_proxy *id;
|
||||
|
||||
id = wl_proxy_marshal_constructor((struct wl_proxy *) zwp_text_input_manager_v3,
|
||||
ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT, &zwp_text_input_v3_interface, NULL, seat);
|
||||
|
||||
return (struct zwp_text_input_v3 *) id;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,77 @@
|
||||
// +build linux,!android
|
||||
|
||||
/* Generated by wayland-scanner 1.16.0 */
|
||||
|
||||
/*
|
||||
* Copyright © 2018 Simon Ser
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include "wayland-util.h"
|
||||
|
||||
#ifndef __has_attribute
|
||||
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
|
||||
#endif
|
||||
|
||||
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
|
||||
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
|
||||
#else
|
||||
#define WL_PRIVATE
|
||||
#endif
|
||||
|
||||
extern const struct wl_interface xdg_toplevel_interface;
|
||||
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
|
||||
|
||||
static const struct wl_interface *types[] = {
|
||||
NULL,
|
||||
&zxdg_toplevel_decoration_v1_interface,
|
||||
&xdg_toplevel_interface,
|
||||
};
|
||||
|
||||
static const struct wl_message zxdg_decoration_manager_v1_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "get_toplevel_decoration", "no", types + 1 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface zxdg_decoration_manager_v1_interface = {
|
||||
"zxdg_decoration_manager_v1", 1,
|
||||
2, zxdg_decoration_manager_v1_requests,
|
||||
0, NULL,
|
||||
};
|
||||
|
||||
static const struct wl_message zxdg_toplevel_decoration_v1_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "set_mode", "u", types + 0 },
|
||||
{ "unset_mode", "", types + 0 },
|
||||
};
|
||||
|
||||
static const struct wl_message zxdg_toplevel_decoration_v1_events[] = {
|
||||
{ "configure", "u", types + 0 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface zxdg_toplevel_decoration_v1_interface = {
|
||||
"zxdg_toplevel_decoration_v1", 1,
|
||||
3, zxdg_toplevel_decoration_v1_requests,
|
||||
1, zxdg_toplevel_decoration_v1_events,
|
||||
};
|
||||
|
||||
@@ -0,0 +1,376 @@
|
||||
/* Generated by wayland-scanner 1.16.0 */
|
||||
|
||||
#ifndef XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
|
||||
#define XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include "wayland-client.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @page page_xdg_decoration_unstable_v1 The xdg_decoration_unstable_v1 protocol
|
||||
* @section page_ifaces_xdg_decoration_unstable_v1 Interfaces
|
||||
* - @subpage page_iface_zxdg_decoration_manager_v1 - window decoration manager
|
||||
* - @subpage page_iface_zxdg_toplevel_decoration_v1 - decoration object for a toplevel surface
|
||||
* @section page_copyright_xdg_decoration_unstable_v1 Copyright
|
||||
* <pre>
|
||||
*
|
||||
* Copyright © 2018 Simon Ser
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
* </pre>
|
||||
*/
|
||||
struct xdg_toplevel;
|
||||
struct zxdg_decoration_manager_v1;
|
||||
struct zxdg_toplevel_decoration_v1;
|
||||
|
||||
/**
|
||||
* @page page_iface_zxdg_decoration_manager_v1 zxdg_decoration_manager_v1
|
||||
* @section page_iface_zxdg_decoration_manager_v1_desc Description
|
||||
*
|
||||
* This interface allows a compositor to announce support for server-side
|
||||
* decorations.
|
||||
*
|
||||
* A window decoration is a set of window controls as deemed appropriate by
|
||||
* the party managing them, such as user interface components used to move,
|
||||
* resize and change a window's state.
|
||||
*
|
||||
* A client can use this protocol to request being decorated by a supporting
|
||||
* compositor.
|
||||
*
|
||||
* If compositor and client do not negotiate the use of a server-side
|
||||
* decoration using this protocol, clients continue to self-decorate as they
|
||||
* see fit.
|
||||
*
|
||||
* Warning! The protocol described in this file is experimental and
|
||||
* backward incompatible changes may be made. Backward compatible changes
|
||||
* may be added together with the corresponding interface version bump.
|
||||
* Backward incompatible changes are done by bumping the version number in
|
||||
* the protocol and interface names and resetting the interface version.
|
||||
* Once the protocol is to be declared stable, the 'z' prefix and the
|
||||
* version number in the protocol and interface names are removed and the
|
||||
* interface version number is reset.
|
||||
* @section page_iface_zxdg_decoration_manager_v1_api API
|
||||
* See @ref iface_zxdg_decoration_manager_v1.
|
||||
*/
|
||||
/**
|
||||
* @defgroup iface_zxdg_decoration_manager_v1 The zxdg_decoration_manager_v1 interface
|
||||
*
|
||||
* This interface allows a compositor to announce support for server-side
|
||||
* decorations.
|
||||
*
|
||||
* A window decoration is a set of window controls as deemed appropriate by
|
||||
* the party managing them, such as user interface components used to move,
|
||||
* resize and change a window's state.
|
||||
*
|
||||
* A client can use this protocol to request being decorated by a supporting
|
||||
* compositor.
|
||||
*
|
||||
* If compositor and client do not negotiate the use of a server-side
|
||||
* decoration using this protocol, clients continue to self-decorate as they
|
||||
* see fit.
|
||||
*
|
||||
* Warning! The protocol described in this file is experimental and
|
||||
* backward incompatible changes may be made. Backward compatible changes
|
||||
* may be added together with the corresponding interface version bump.
|
||||
* Backward incompatible changes are done by bumping the version number in
|
||||
* the protocol and interface names and resetting the interface version.
|
||||
* Once the protocol is to be declared stable, the 'z' prefix and the
|
||||
* version number in the protocol and interface names are removed and the
|
||||
* interface version number is reset.
|
||||
*/
|
||||
extern const struct wl_interface zxdg_decoration_manager_v1_interface;
|
||||
/**
|
||||
* @page page_iface_zxdg_toplevel_decoration_v1 zxdg_toplevel_decoration_v1
|
||||
* @section page_iface_zxdg_toplevel_decoration_v1_desc Description
|
||||
*
|
||||
* The decoration object allows the compositor to toggle server-side window
|
||||
* decorations for a toplevel surface. The client can request to switch to
|
||||
* another mode.
|
||||
*
|
||||
* The xdg_toplevel_decoration object must be destroyed before its
|
||||
* xdg_toplevel.
|
||||
* @section page_iface_zxdg_toplevel_decoration_v1_api API
|
||||
* See @ref iface_zxdg_toplevel_decoration_v1.
|
||||
*/
|
||||
/**
|
||||
* @defgroup iface_zxdg_toplevel_decoration_v1 The zxdg_toplevel_decoration_v1 interface
|
||||
*
|
||||
* The decoration object allows the compositor to toggle server-side window
|
||||
* decorations for a toplevel surface. The client can request to switch to
|
||||
* another mode.
|
||||
*
|
||||
* The xdg_toplevel_decoration object must be destroyed before its
|
||||
* xdg_toplevel.
|
||||
*/
|
||||
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
|
||||
|
||||
#define ZXDG_DECORATION_MANAGER_V1_DESTROY 0
|
||||
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION 1
|
||||
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_decoration_manager_v1
|
||||
*/
|
||||
#define ZXDG_DECORATION_MANAGER_V1_DESTROY_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zxdg_decoration_manager_v1
|
||||
*/
|
||||
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION_SINCE_VERSION 1
|
||||
|
||||
/** @ingroup iface_zxdg_decoration_manager_v1 */
|
||||
static inline void
|
||||
zxdg_decoration_manager_v1_set_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, void *user_data)
|
||||
{
|
||||
wl_proxy_set_user_data((struct wl_proxy *) zxdg_decoration_manager_v1, user_data);
|
||||
}
|
||||
|
||||
/** @ingroup iface_zxdg_decoration_manager_v1 */
|
||||
static inline void *
|
||||
zxdg_decoration_manager_v1_get_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
|
||||
{
|
||||
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_decoration_manager_v1);
|
||||
}
|
||||
|
||||
static inline uint32_t
|
||||
zxdg_decoration_manager_v1_get_version(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
|
||||
{
|
||||
return wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_decoration_manager_v1
|
||||
*
|
||||
* Destroy the decoration manager. This doesn't destroy objects created
|
||||
* with the manager.
|
||||
*/
|
||||
static inline void
|
||||
zxdg_decoration_manager_v1_destroy(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zxdg_decoration_manager_v1,
|
||||
ZXDG_DECORATION_MANAGER_V1_DESTROY);
|
||||
|
||||
wl_proxy_destroy((struct wl_proxy *) zxdg_decoration_manager_v1);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_decoration_manager_v1
|
||||
*
|
||||
* Create a new decoration object associated with the given toplevel.
|
||||
*
|
||||
* Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
|
||||
* buffer attached or committed is a client error, and any attempts by a
|
||||
* client to attach or manipulate a buffer prior to the first
|
||||
* xdg_toplevel_decoration.configure event must also be treated as
|
||||
* errors.
|
||||
*/
|
||||
static inline struct zxdg_toplevel_decoration_v1 *
|
||||
zxdg_decoration_manager_v1_get_toplevel_decoration(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, struct xdg_toplevel *toplevel)
|
||||
{
|
||||
struct wl_proxy *id;
|
||||
|
||||
id = wl_proxy_marshal_constructor((struct wl_proxy *) zxdg_decoration_manager_v1,
|
||||
ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION, &zxdg_toplevel_decoration_v1_interface, NULL, toplevel);
|
||||
|
||||
return (struct zxdg_toplevel_decoration_v1 *) id;
|
||||
}
|
||||
|
||||
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
|
||||
enum zxdg_toplevel_decoration_v1_error {
|
||||
/**
|
||||
* xdg_toplevel has a buffer attached before configure
|
||||
*/
|
||||
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_UNCONFIGURED_BUFFER = 0,
|
||||
/**
|
||||
* xdg_toplevel already has a decoration object
|
||||
*/
|
||||
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ALREADY_CONSTRUCTED = 1,
|
||||
/**
|
||||
* xdg_toplevel destroyed before the decoration object
|
||||
*/
|
||||
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ORPHANED = 2,
|
||||
};
|
||||
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM */
|
||||
|
||||
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
* window decoration modes
|
||||
*
|
||||
* These values describe window decoration modes.
|
||||
*/
|
||||
enum zxdg_toplevel_decoration_v1_mode {
|
||||
/**
|
||||
* no server-side window decoration
|
||||
*/
|
||||
ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE = 1,
|
||||
/**
|
||||
* server-side window decoration
|
||||
*/
|
||||
ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE = 2,
|
||||
};
|
||||
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM */
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
* @struct zxdg_toplevel_decoration_v1_listener
|
||||
*/
|
||||
struct zxdg_toplevel_decoration_v1_listener {
|
||||
/**
|
||||
* suggest a surface change
|
||||
*
|
||||
* The configure event asks the client to change its decoration
|
||||
* mode. The configured state should not be applied immediately.
|
||||
* Clients must send an ack_configure in response to this event.
|
||||
* See xdg_surface.configure and xdg_surface.ack_configure for
|
||||
* details.
|
||||
*
|
||||
* A configure event can be sent at any time. The specified mode
|
||||
* must be obeyed by the client.
|
||||
* @param mode the decoration mode
|
||||
*/
|
||||
void (*configure)(void *data,
|
||||
struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
|
||||
uint32_t mode);
|
||||
};
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
*/
|
||||
static inline int
|
||||
zxdg_toplevel_decoration_v1_add_listener(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
|
||||
const struct zxdg_toplevel_decoration_v1_listener *listener, void *data)
|
||||
{
|
||||
return wl_proxy_add_listener((struct wl_proxy *) zxdg_toplevel_decoration_v1,
|
||||
(void (**)(void)) listener, data);
|
||||
}
|
||||
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY 0
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE 1
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE 2
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
*/
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_CONFIGURE_SINCE_VERSION 1
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
*/
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
*/
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE_SINCE_VERSION 1
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
*/
|
||||
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE_SINCE_VERSION 1
|
||||
|
||||
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
|
||||
static inline void
|
||||
zxdg_toplevel_decoration_v1_set_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, void *user_data)
|
||||
{
|
||||
wl_proxy_set_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1, user_data);
|
||||
}
|
||||
|
||||
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
|
||||
static inline void *
|
||||
zxdg_toplevel_decoration_v1_get_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
|
||||
{
|
||||
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1);
|
||||
}
|
||||
|
||||
static inline uint32_t
|
||||
zxdg_toplevel_decoration_v1_get_version(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
|
||||
{
|
||||
return wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
*
|
||||
* Switch back to a mode without any server-side decorations at the next
|
||||
* commit.
|
||||
*/
|
||||
static inline void
|
||||
zxdg_toplevel_decoration_v1_destroy(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
|
||||
ZXDG_TOPLEVEL_DECORATION_V1_DESTROY);
|
||||
|
||||
wl_proxy_destroy((struct wl_proxy *) zxdg_toplevel_decoration_v1);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
*
|
||||
* Set the toplevel surface decoration mode. This informs the compositor
|
||||
* that the client prefers the provided decoration mode.
|
||||
*
|
||||
* After requesting a decoration mode, the compositor will respond by
|
||||
* emitting a xdg_surface.configure event. The client should then update
|
||||
* its content, drawing it without decorations if the received mode is
|
||||
* server-side decorations. The client must also acknowledge the configure
|
||||
* when committing the new content (see xdg_surface.ack_configure).
|
||||
*
|
||||
* The compositor can decide not to use the client's mode and enforce a
|
||||
* different mode instead.
|
||||
*
|
||||
* Clients whose decoration mode depend on the xdg_toplevel state may send
|
||||
* a set_mode request in response to a xdg_surface.configure event and wait
|
||||
* for the next xdg_surface.configure event to prevent unwanted state.
|
||||
* Such clients are responsible for preventing configure loops and must
|
||||
* make sure not to send multiple successive set_mode requests with the
|
||||
* same decoration mode.
|
||||
*/
|
||||
static inline void
|
||||
zxdg_toplevel_decoration_v1_set_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, uint32_t mode)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
|
||||
ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE, mode);
|
||||
}
|
||||
|
||||
/**
|
||||
* @ingroup iface_zxdg_toplevel_decoration_v1
|
||||
*
|
||||
* Unset the toplevel surface decoration mode. This informs the compositor
|
||||
* that the client doesn't prefer a particular decoration mode.
|
||||
*
|
||||
* This request has the same semantics as set_mode.
|
||||
*/
|
||||
static inline void
|
||||
zxdg_toplevel_decoration_v1_unset_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
|
||||
{
|
||||
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
|
||||
ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,176 @@
|
||||
// +build linux,!android
|
||||
|
||||
/* Generated by wayland-scanner 1.16.0 */
|
||||
|
||||
/*
|
||||
* Copyright © 2008-2013 Kristian Høgsberg
|
||||
* Copyright © 2013 Rafael Antognolli
|
||||
* Copyright © 2013 Jasper St. Pierre
|
||||
* Copyright © 2010-2013 Intel Corporation
|
||||
* Copyright © 2015-2017 Samsung Electronics Co., Ltd
|
||||
* Copyright © 2015-2017 Red Hat Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include "wayland-util.h"
|
||||
|
||||
#ifndef __has_attribute
|
||||
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
|
||||
#endif
|
||||
|
||||
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
|
||||
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
|
||||
#else
|
||||
#define WL_PRIVATE
|
||||
#endif
|
||||
|
||||
extern const struct wl_interface wl_output_interface;
|
||||
extern const struct wl_interface wl_seat_interface;
|
||||
extern const struct wl_interface wl_surface_interface;
|
||||
extern const struct wl_interface xdg_popup_interface;
|
||||
extern const struct wl_interface xdg_positioner_interface;
|
||||
extern const struct wl_interface xdg_surface_interface;
|
||||
extern const struct wl_interface xdg_toplevel_interface;
|
||||
|
||||
static const struct wl_interface *types[] = {
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
&xdg_positioner_interface,
|
||||
&xdg_surface_interface,
|
||||
&wl_surface_interface,
|
||||
&xdg_toplevel_interface,
|
||||
&xdg_popup_interface,
|
||||
&xdg_surface_interface,
|
||||
&xdg_positioner_interface,
|
||||
&xdg_toplevel_interface,
|
||||
&wl_seat_interface,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
&wl_seat_interface,
|
||||
NULL,
|
||||
&wl_seat_interface,
|
||||
NULL,
|
||||
NULL,
|
||||
&wl_output_interface,
|
||||
&wl_seat_interface,
|
||||
NULL,
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_wm_base_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "create_positioner", "n", types + 4 },
|
||||
{ "get_xdg_surface", "no", types + 5 },
|
||||
{ "pong", "u", types + 0 },
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_wm_base_events[] = {
|
||||
{ "ping", "u", types + 0 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface xdg_wm_base_interface = {
|
||||
"xdg_wm_base", 2,
|
||||
4, xdg_wm_base_requests,
|
||||
1, xdg_wm_base_events,
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_positioner_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "set_size", "ii", types + 0 },
|
||||
{ "set_anchor_rect", "iiii", types + 0 },
|
||||
{ "set_anchor", "u", types + 0 },
|
||||
{ "set_gravity", "u", types + 0 },
|
||||
{ "set_constraint_adjustment", "u", types + 0 },
|
||||
{ "set_offset", "ii", types + 0 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface xdg_positioner_interface = {
|
||||
"xdg_positioner", 2,
|
||||
7, xdg_positioner_requests,
|
||||
0, NULL,
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_surface_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "get_toplevel", "n", types + 7 },
|
||||
{ "get_popup", "n?oo", types + 8 },
|
||||
{ "set_window_geometry", "iiii", types + 0 },
|
||||
{ "ack_configure", "u", types + 0 },
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_surface_events[] = {
|
||||
{ "configure", "u", types + 0 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface xdg_surface_interface = {
|
||||
"xdg_surface", 2,
|
||||
5, xdg_surface_requests,
|
||||
1, xdg_surface_events,
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_toplevel_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "set_parent", "?o", types + 11 },
|
||||
{ "set_title", "s", types + 0 },
|
||||
{ "set_app_id", "s", types + 0 },
|
||||
{ "show_window_menu", "ouii", types + 12 },
|
||||
{ "move", "ou", types + 16 },
|
||||
{ "resize", "ouu", types + 18 },
|
||||
{ "set_max_size", "ii", types + 0 },
|
||||
{ "set_min_size", "ii", types + 0 },
|
||||
{ "set_maximized", "", types + 0 },
|
||||
{ "unset_maximized", "", types + 0 },
|
||||
{ "set_fullscreen", "?o", types + 21 },
|
||||
{ "unset_fullscreen", "", types + 0 },
|
||||
{ "set_minimized", "", types + 0 },
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_toplevel_events[] = {
|
||||
{ "configure", "iia", types + 0 },
|
||||
{ "close", "", types + 0 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface xdg_toplevel_interface = {
|
||||
"xdg_toplevel", 2,
|
||||
14, xdg_toplevel_requests,
|
||||
2, xdg_toplevel_events,
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_popup_requests[] = {
|
||||
{ "destroy", "", types + 0 },
|
||||
{ "grab", "ou", types + 22 },
|
||||
};
|
||||
|
||||
static const struct wl_message xdg_popup_events[] = {
|
||||
{ "configure", "iiii", types + 0 },
|
||||
{ "popup_done", "", types + 0 },
|
||||
};
|
||||
|
||||
WL_PRIVATE const struct wl_interface xdg_popup_interface = {
|
||||
"xdg_popup", 2,
|
||||
2, xdg_popup_requests,
|
||||
2, xdg_popup_events,
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,293 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package app
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"image"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"gioui.org/ui/app/internal/gpu"
|
||||
"gioui.org/ui/key"
|
||||
"gioui.org/ui/pointer"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
type WindowOptions struct {
|
||||
Width ui.Value
|
||||
Height ui.Value
|
||||
Title string
|
||||
}
|
||||
|
||||
type Window struct {
|
||||
Profiling bool
|
||||
|
||||
driver *window
|
||||
lastFrame time.Time
|
||||
gpu *gpu.GPU
|
||||
timings string
|
||||
inputState key.TextInputState
|
||||
err error
|
||||
|
||||
events chan Event
|
||||
acks chan struct{}
|
||||
|
||||
mu sync.Mutex
|
||||
stage Stage
|
||||
size image.Point
|
||||
skipAcks int
|
||||
syncGPU bool
|
||||
animating bool
|
||||
hasNextFrame bool
|
||||
nextFrame time.Time
|
||||
delayedDraw *time.Timer
|
||||
}
|
||||
|
||||
// driver is the interface for the platform implementation
|
||||
// of a Window.
|
||||
var _ interface {
|
||||
// setAnimating sets the animation flag. When the window is animating,
|
||||
// Draw events are delivered as fast as the display can handle them.
|
||||
setAnimating(anim bool)
|
||||
// setTextInput updates the virtual keyboard state.
|
||||
setTextInput(s key.TextInputState)
|
||||
} = (*window)(nil)
|
||||
|
||||
func newWindow(nw *window) *Window {
|
||||
w := &Window{
|
||||
driver: nw,
|
||||
// Make room for a backlog of input events.
|
||||
events: make(chan Event, 30),
|
||||
acks: make(chan struct{}),
|
||||
stage: StageInvisible,
|
||||
}
|
||||
return w
|
||||
}
|
||||
|
||||
func (w *Window) Events() <-chan Event {
|
||||
return w.events
|
||||
}
|
||||
|
||||
func (w *Window) Ack() {
|
||||
w.mu.Lock()
|
||||
st := w.stage
|
||||
needAck := w.skipAcks == 0
|
||||
if !needAck {
|
||||
w.skipAcks--
|
||||
}
|
||||
sync := w.syncGPU
|
||||
w.syncGPU = false
|
||||
w.mu.Unlock()
|
||||
if w.gpu != nil {
|
||||
switch {
|
||||
case st < StageVisible:
|
||||
w.gpu.Release()
|
||||
w.gpu = nil
|
||||
case sync:
|
||||
w.gpu.Refresh()
|
||||
}
|
||||
}
|
||||
if needAck {
|
||||
w.acks <- struct{}{}
|
||||
}
|
||||
}
|
||||
|
||||
func (w *Window) Timings() string {
|
||||
return w.timings
|
||||
}
|
||||
|
||||
func (w *Window) SetTextInput(s key.TextInputState) {
|
||||
if !w.IsAlive() {
|
||||
return
|
||||
}
|
||||
if s != w.inputState && (s == key.TextInputClosed || s == key.TextInputOpen) {
|
||||
w.driver.setTextInput(s)
|
||||
}
|
||||
if s == key.TextInputFocus {
|
||||
w.Redraw()
|
||||
}
|
||||
w.inputState = s
|
||||
}
|
||||
|
||||
func (w *Window) Err() error {
|
||||
return w.err
|
||||
}
|
||||
|
||||
func (w *Window) Draw(root ui.Op) {
|
||||
if !w.IsAlive() {
|
||||
return
|
||||
}
|
||||
w.mu.Lock()
|
||||
stage := w.stage
|
||||
sync := w.syncGPU
|
||||
size := w.size
|
||||
w.hasNextFrame = false
|
||||
w.syncGPU = false
|
||||
w.mu.Unlock()
|
||||
if stage < StageVisible {
|
||||
return
|
||||
}
|
||||
if w.gpu != nil {
|
||||
if sync {
|
||||
w.gpu.Refresh()
|
||||
}
|
||||
if err := w.gpu.Flush(); err != nil {
|
||||
w.gpu.Release()
|
||||
w.gpu = nil
|
||||
}
|
||||
}
|
||||
if w.gpu == nil {
|
||||
ctx, err := newContext(w.driver)
|
||||
if err != nil {
|
||||
w.err = err
|
||||
return
|
||||
}
|
||||
w.gpu, err = gpu.NewGPU(ctx)
|
||||
if err != nil {
|
||||
w.err = err
|
||||
return
|
||||
}
|
||||
}
|
||||
now := time.Now()
|
||||
frameDur := now.Sub(w.lastFrame)
|
||||
frameDur = frameDur.Truncate(100 * time.Microsecond)
|
||||
w.lastFrame = now
|
||||
if w.Profiling {
|
||||
w.timings = fmt.Sprintf("t:%7s %s", frameDur, w.gpu.Timings())
|
||||
w.setNextFrame(time.Time{})
|
||||
}
|
||||
if t, ok := collectRedraws(root); ok {
|
||||
w.setNextFrame(t)
|
||||
}
|
||||
w.updateAnimation()
|
||||
w.gpu.Draw(w.Profiling, size, root)
|
||||
}
|
||||
|
||||
func (w *Window) Redraw() {
|
||||
if !w.IsAlive() {
|
||||
return
|
||||
}
|
||||
w.setNextFrame(time.Time{})
|
||||
w.updateAnimation()
|
||||
}
|
||||
|
||||
func (w *Window) updateAnimation() {
|
||||
w.mu.Lock()
|
||||
defer w.mu.Unlock()
|
||||
animate := false
|
||||
if w.stage >= StageVisible && w.hasNextFrame {
|
||||
if dt := time.Until(w.nextFrame); dt <= 0 {
|
||||
animate = true
|
||||
} else {
|
||||
w.delayedDraw = time.AfterFunc(dt, w.Redraw)
|
||||
}
|
||||
}
|
||||
if animate != w.animating {
|
||||
w.animating = animate
|
||||
w.driver.setAnimating(animate)
|
||||
}
|
||||
}
|
||||
|
||||
func (w *Window) setNextFrame(at time.Time) {
|
||||
w.mu.Lock()
|
||||
defer w.mu.Unlock()
|
||||
if !w.hasNextFrame || at.Before(w.nextFrame) {
|
||||
if w.delayedDraw != nil {
|
||||
w.delayedDraw.Stop()
|
||||
w.delayedDraw = nil
|
||||
}
|
||||
w.hasNextFrame = true
|
||||
w.nextFrame = at
|
||||
}
|
||||
}
|
||||
|
||||
func (w *Window) Size() image.Point {
|
||||
w.mu.Lock()
|
||||
defer w.mu.Unlock()
|
||||
return w.size
|
||||
}
|
||||
|
||||
func (w *Window) Stage() Stage {
|
||||
w.mu.Lock()
|
||||
defer w.mu.Unlock()
|
||||
return w.stage
|
||||
}
|
||||
|
||||
func (w *Window) IsAlive() bool {
|
||||
return w.Stage() != StageDead && w.err == nil
|
||||
}
|
||||
|
||||
func (w *Window) contextDriver() interface{} {
|
||||
return w.driver
|
||||
}
|
||||
|
||||
func (w *Window) event(e Event) {
|
||||
w.mu.Lock()
|
||||
needAck := false
|
||||
needRedraw := false
|
||||
switch e := e.(type) {
|
||||
case pointer.Event:
|
||||
needRedraw = true
|
||||
case key.Event:
|
||||
needRedraw = true
|
||||
case ChangeStage:
|
||||
needAck = true
|
||||
w.stage = e.Stage
|
||||
w.syncGPU = true
|
||||
case Draw:
|
||||
if e.Size == (image.Point{}) {
|
||||
panic(errors.New("internal error: zero-sized Draw"))
|
||||
}
|
||||
if w.stage < StageVisible {
|
||||
// No drawing if not visible.
|
||||
break
|
||||
}
|
||||
needAck = true
|
||||
w.syncGPU = e.sync
|
||||
w.size = e.Size
|
||||
}
|
||||
if !needAck {
|
||||
w.skipAcks++
|
||||
}
|
||||
stage := w.stage
|
||||
w.mu.Unlock()
|
||||
if needRedraw {
|
||||
w.setNextFrame(time.Time{})
|
||||
}
|
||||
w.updateAnimation()
|
||||
w.events <- e
|
||||
if needAck {
|
||||
<-w.acks
|
||||
}
|
||||
if stage == StageDead {
|
||||
close(w.events)
|
||||
}
|
||||
}
|
||||
|
||||
func collectRedraws(op ui.Op) (time.Time, bool) {
|
||||
type childOp interface {
|
||||
ChildOp() ui.Op
|
||||
}
|
||||
switch op := op.(type) {
|
||||
case ui.Ops:
|
||||
var earliest time.Time
|
||||
var valid bool
|
||||
for _, op := range op {
|
||||
if t, ok := collectRedraws(op); ok {
|
||||
if !valid || t.Before(earliest) {
|
||||
valid = true
|
||||
earliest = t
|
||||
}
|
||||
}
|
||||
}
|
||||
return earliest, valid
|
||||
case ui.OpRedraw:
|
||||
return op.At, true
|
||||
case childOp:
|
||||
return collectRedraws(op.ChildOp())
|
||||
default:
|
||||
return time.Time{}, false
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user