app,internal/window: extract native window code to separate package

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-10-14 16:00:26 +02:00
parent 36d1cd90f2
commit 10c1b2cb8d
41 changed files with 312 additions and 253 deletions
+58
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@@ -0,0 +1,58 @@
// SPDX-License-Identifier: Unlicense OR MIT
package org.gioui;
import android.app.Activity;
import android.content.res.Configuration;
import android.os.Build;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
public class GioActivity extends Activity {
private GioView view;
@Override public void onCreate(Bundle state) {
super.onCreate(state);
Window w = getWindow();
this.view = new GioView(this);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
this.view.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_LAYOUT_STABLE);
}
this.view.setLayoutParams(new WindowManager.LayoutParams(WindowManager.LayoutParams.MATCH_PARENT, WindowManager.LayoutParams.MATCH_PARENT));
setContentView(view);
}
@Override public void onDestroy() {
view.destroy();
super.onDestroy();
}
@Override public void onStart() {
super.onStart();
view.start();
}
@Override public void onStop() {
view.stop();
super.onStop();
}
@Override public void onConfigurationChanged(Configuration c) {
super.onConfigurationChanged(c);
view.configurationChanged();
}
@Override public void onLowMemory() {
super.onLowMemory();
view.lowMemory();
}
@Override public void onBackPressed() {
if (!view.backPressed())
super.onBackPressed();
}
}
+238
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// SPDX-License-Identifier: Unlicense OR MIT
package org.gioui;
import android.content.Context;
import android.graphics.Rect;
import android.os.Build;
import android.os.Handler;
import android.util.AttributeSet;
import android.text.Editable;
import android.view.Choreographer;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowInsets;
import android.view.Surface;
import android.view.SurfaceView;
import android.view.SurfaceHolder;
import android.view.inputmethod.BaseInputConnection;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.view.inputmethod.EditorInfo;
import java.io.UnsupportedEncodingException;
public class GioView extends SurfaceView implements Choreographer.FrameCallback {
private final static Object initLock = new Object();
private static boolean jniLoaded;
private final SurfaceHolder.Callback callbacks;
private final InputMethodManager imm;
private final Handler handler;
private long nhandle;
private static synchronized void initialize(Context appCtx) {
synchronized (initLock) {
if (jniLoaded) {
return;
}
String dataDir = appCtx.getFilesDir().getAbsolutePath();
byte[] dataDirUTF8;
try {
dataDirUTF8 = dataDir.getBytes("UTF-8");
} catch (UnsupportedEncodingException e) {
throw new RuntimeException(e);
}
System.loadLibrary("gio");
runGoMain(dataDirUTF8);
jniLoaded = true;
}
}
public GioView(Context context) {
this(context, null);
}
public GioView(Context context, AttributeSet attrs) {
super(context, attrs);
// Late initialization of the Go runtime to wait for a valid context.
initialize(context.getApplicationContext());
nhandle = onCreateView(this);
handler = new Handler();
imm = (InputMethodManager)context.getSystemService(Context.INPUT_METHOD_SERVICE);
setFocusable(true);
setFocusableInTouchMode(true);
setOnFocusChangeListener(new View.OnFocusChangeListener() {
@Override public void onFocusChange(View v, boolean focus) {
GioView.this.onFocusChange(nhandle, focus);
}
});
callbacks = new SurfaceHolder.Callback() {
@Override public void surfaceCreated(SurfaceHolder holder) {
// Ignore; surfaceChanged is guaranteed to be called immediately after this.
}
@Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
onSurfaceChanged(nhandle, getHolder().getSurface());
}
@Override public void surfaceDestroyed(SurfaceHolder holder) {
onSurfaceDestroyed(nhandle);
}
};
getHolder().addCallback(callbacks);
}
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
onKeyEvent(nhandle, keyCode, event.getUnicodeChar(), event.getEventTime());
return false;
}
@Override public boolean onTouchEvent(MotionEvent event) {
// Ask for unbuffered events. Flutter and Chrome does it
// so I assume its good for us as well.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
requestUnbufferedDispatch(event);
}
for (int j = 0; j < event.getHistorySize(); j++) {
long time = event.getHistoricalEventTime(j);
for (int i = 0; i < event.getPointerCount(); i++) {
onTouchEvent(
nhandle,
event.ACTION_MOVE,
event.getPointerId(i),
event.getToolType(i),
event.getHistoricalX(i, j),
event.getHistoricalY(i, j),
time);
}
}
int act = event.getActionMasked();
int idx = event.getActionIndex();
for (int i = 0; i < event.getPointerCount(); i++) {
int pact = event.ACTION_MOVE;
if (i == idx) {
pact = act;
}
onTouchEvent(
nhandle,
act,
event.getPointerId(i),
event.getToolType(i),
event.getX(i),
event.getY(i),
event.getEventTime());
}
return true;
}
@Override public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
return new InputConnection(this);
}
void showTextInput() {
post(new Runnable() {
@Override public void run() {
GioView.this.requestFocus();
imm.showSoftInput(GioView.this, 0);
}
});
}
void hideTextInput() {
post(new Runnable() {
@Override public void run() {
imm.hideSoftInputFromWindow(getWindowToken(), 0);
}
});
}
void postFrameCallbackOnMainThread() {
handler.post(new Runnable() {
@Override public void run() {
postFrameCallback();
}
});
}
@Override protected boolean fitSystemWindows(Rect insets) {
onWindowInsets(nhandle, insets.top, insets.right, insets.bottom, insets.left);
return true;
}
void postFrameCallback() {
Choreographer.getInstance().removeFrameCallback(this);
Choreographer.getInstance().postFrameCallback(this);
}
@Override public void doFrame(long nanos) {
onFrameCallback(nhandle, nanos);
}
int getDensity() {
return getResources().getDisplayMetrics().densityDpi;
}
float getFontScale() {
return getResources().getConfiguration().fontScale;
}
void start() {
onStartView(nhandle);
}
void stop() {
onStopView(nhandle);
}
void destroy() {
getHolder().removeCallback(callbacks);
onDestroyView(nhandle);
nhandle = 0;
}
void configurationChanged() {
onConfigurationChanged(nhandle);
}
void lowMemory() {
onLowMemory();
}
boolean backPressed() {
return onBack(nhandle);
}
static private native long onCreateView(GioView view);
static private native void onDestroyView(long handle);
static private native void onStartView(long handle);
static private native void onStopView(long handle);
static private native void onSurfaceDestroyed(long handle);
static private native void onSurfaceChanged(long handle, Surface surface);
static private native void onConfigurationChanged(long handle);
static private native void onWindowInsets(long handle, int top, int right, int bottom, int left);
static private native void onLowMemory();
static private native void onTouchEvent(long handle, int action, int pointerID, int tool, float x, float y, long time);
static private native void onKeyEvent(long handle, int code, int character, long time);
static private native void onFrameCallback(long handle, long nanos);
static private native boolean onBack(long handle);
static private native void onFocusChange(long handle, boolean focus);
static private native void runGoMain(byte[] dataDir);
private static class InputConnection extends BaseInputConnection {
private final Editable editable;
InputConnection(View view) {
// Passing false enables "dummy mode", where the BaseInputConnection
// attempts to convert IME operations to key events.
super(view, false);
editable = Editable.Factory.getInstance().newEditable("");
}
@Override public Editable getEditable() {
return editable;
}
}
}
+274
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// SPDX-License-Identifier: Unlicense OR MIT
// +build linux windows
package window
import (
"errors"
"fmt"
"runtime"
"strings"
"gioui.org/app/internal/gl"
)
type context struct {
c *gl.Functions
driver eglDriver
eglCtx *eglContext
eglWin _EGLNativeWindowType
eglSurf _EGLSurface
width, height int
// For sRGB emulation.
srgbFBO *gl.SRGBFBO
}
type eglDriver interface {
eglDisplay() _EGLNativeDisplayType
eglWindow(visID int) (_EGLNativeWindowType, int, int, error)
eglDestroy()
}
type eglContext struct {
disp _EGLDisplay
config _EGLConfig
ctx _EGLContext
visualID int
srgb bool
}
var (
nilEGLSurface _EGLSurface
nilEGLContext _EGLContext
nilEGLConfig _EGLConfig
nilEGLNativeWindowType _EGLNativeWindowType
)
const (
_EGL_ALPHA_SIZE = 0x3021
_EGL_BLUE_SIZE = 0x3022
_EGL_CONFIG_CAVEAT = 0x3027
_EGL_CONTEXT_CLIENT_VERSION = 0x3098
_EGL_DEPTH_SIZE = 0x3025
_EGL_GL_COLORSPACE_KHR = 0x309d
_EGL_GL_COLORSPACE_SRGB_KHR = 0x3089
_EGL_GREEN_SIZE = 0x3023
_EGL_EXTENSIONS = 0x3055
_EGL_NATIVE_VISUAL_ID = 0x302e
_EGL_NONE = 0x3038
_EGL_OPENGL_ES2_BIT = 0x4
_EGL_RED_SIZE = 0x3024
_EGL_RENDERABLE_TYPE = 0x3040
_EGL_SURFACE_TYPE = 0x3033
_EGL_WINDOW_BIT = 0x4
)
func (c *context) Release() {
if c.srgbFBO != nil {
c.srgbFBO.Release()
c.srgbFBO = nil
}
if c.eglSurf != nilEGLSurface {
eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
eglDestroySurface(c.eglCtx.disp, c.eglSurf)
c.eglSurf = nilEGLSurface
}
c.eglWin = nilEGLNativeWindowType
if c.eglCtx != nil {
eglDestroyContext(c.eglCtx.disp, c.eglCtx.ctx)
eglTerminate(c.eglCtx.disp)
eglReleaseThread()
c.eglCtx = nil
}
if c.driver != nil {
c.driver.eglDestroy()
c.driver = nil
}
}
func (c *context) Present() error {
if c.eglWin == nilEGLNativeWindowType {
panic("context is not active")
}
if c.srgbFBO != nil {
c.srgbFBO.Blit()
}
if !eglSwapBuffers(c.eglCtx.disp, c.eglSurf) {
return fmt.Errorf("eglSwapBuffers failed (%x)", eglGetError())
}
if c.srgbFBO != nil {
c.srgbFBO.AfterPresent()
}
return nil
}
func newContext(d eglDriver) (*context, error) {
eglCtx, err := createContext(d.eglDisplay())
if err != nil {
return nil, err
}
c := &context{
driver: d,
eglCtx: eglCtx,
c: new(gl.Functions),
}
return c, nil
}
func (c *context) Functions() *gl.Functions {
return c.c
}
func (c *context) Lock() {}
func (c *context) Unlock() {}
func (c *context) MakeCurrent() error {
win, width, height, err := c.driver.eglWindow(int(c.eglCtx.visualID))
if err != nil {
return err
}
if c.eglWin == win && width == c.width && height == c.height {
return nil
}
if win == nilEGLNativeWindowType {
if c.srgbFBO != nil {
c.srgbFBO.Release()
c.srgbFBO = nil
}
}
if c.eglSurf != nilEGLSurface {
// Make sure any in-flight GL commands are complete.
c.c.Finish()
eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
eglDestroySurface(c.eglCtx.disp, c.eglSurf)
c.eglSurf = nilEGLSurface
}
c.width, c.height = width, height
c.eglWin = win
if c.eglWin == nilEGLNativeWindowType {
return nil
}
eglSurf, err := createSurfaceAndMakeCurrent(c.eglCtx, win)
c.eglSurf = eglSurf
if err != nil {
c.eglWin = nilEGLNativeWindowType
return err
}
if c.eglCtx.srgb {
return nil
}
if c.srgbFBO == nil {
var err error
c.srgbFBO, err = gl.NewSRGBFBO(c.c)
if err != nil {
c.Release()
return err
}
}
if err := c.srgbFBO.Refresh(c.width, c.height); err != nil {
c.Release()
return err
}
return nil
}
func hasExtension(exts []string, ext string) bool {
for _, e := range exts {
if ext == e {
return true
}
}
return false
}
func createContext(disp _EGLNativeDisplayType) (*eglContext, error) {
eglDisp := eglGetDisplay(disp)
if eglDisp == 0 {
return nil, fmt.Errorf("eglGetDisplay(_EGL_DEFAULT_DISPLAY) failed: 0x%x", eglGetError())
}
major, minor, ret := eglInitialize(eglDisp)
if !ret {
return nil, fmt.Errorf("eglInitialize failed: 0x%x", eglGetError())
}
// sRGB framebuffer support on EGL 1.5 or if EGL_KHR_gl_colorspace is supported.
exts := strings.Split(eglQueryString(eglDisp, _EGL_EXTENSIONS), " ")
srgb := major > 1 || minor >= 5 || hasExtension(exts, "EGL_KHR_gl_colorspace")
attribs := []_EGLint{
_EGL_RENDERABLE_TYPE, _EGL_OPENGL_ES2_BIT,
_EGL_SURFACE_TYPE, _EGL_WINDOW_BIT,
_EGL_BLUE_SIZE, 8,
_EGL_GREEN_SIZE, 8,
_EGL_RED_SIZE, 8,
_EGL_CONFIG_CAVEAT, _EGL_NONE,
}
if srgb {
if runtime.GOOS == "linux" {
// Some Mesa drivers crash if an sRGB framebuffer is requested without alpha.
// https://bugs.freedesktop.org/show_bug.cgi?id=107782.
attribs = append(attribs, _EGL_ALPHA_SIZE, 1)
}
// Only request a depth buffer if we're going to render directly to the framebuffer.
attribs = append(attribs, _EGL_DEPTH_SIZE, 16)
}
attribs = append(attribs, _EGL_NONE)
eglCfg, ret := eglChooseConfig(eglDisp, attribs)
if !ret {
return nil, fmt.Errorf("eglChooseConfig failed: 0x%x", eglGetError())
}
if eglCfg == nilEGLConfig {
return nil, errors.New("eglChooseConfig returned 0 configs")
}
var eglCtx _EGLContext
ctxAttribs := []_EGLint{
_EGL_CONTEXT_CLIENT_VERSION, 3,
_EGL_NONE,
}
eglCtx = eglCreateContext(eglDisp, eglCfg, nilEGLContext, ctxAttribs)
if eglCtx == nilEGLContext {
return nil, fmt.Errorf("eglCreateContext failed: 0x%x", eglGetError())
}
visID, ret := eglGetConfigAttrib(eglDisp, eglCfg, _EGL_NATIVE_VISUAL_ID)
if !ret {
return nil, errors.New("newContext: eglGetConfigAttrib for _EGL_NATIVE_VISUAL_ID failed")
}
return &eglContext{
disp: eglDisp,
config: _EGLConfig(eglCfg),
ctx: _EGLContext(eglCtx),
visualID: int(visID),
srgb: srgb,
}, nil
}
func createSurfaceAndMakeCurrent(eglCtx *eglContext, win _EGLNativeWindowType) (_EGLSurface, error) {
var surfAttribs []_EGLint
if eglCtx.srgb {
surfAttribs = append(surfAttribs, _EGL_GL_COLORSPACE_KHR, _EGL_GL_COLORSPACE_SRGB_KHR)
}
surfAttribs = append(surfAttribs, _EGL_NONE)
eglSurf := eglCreateWindowSurface(eglCtx.disp, eglCtx.config, win, surfAttribs)
if eglSurf == nilEGLSurface && eglCtx.srgb {
// Try again without sRGB
eglCtx.srgb = false
surfAttribs = []_EGLint{_EGL_NONE}
eglSurf = eglCreateWindowSurface(eglCtx.disp, eglCtx.config, win, surfAttribs)
}
if eglSurf == nilEGLSurface {
return nilEGLSurface, fmt.Errorf("newContext: eglCreateWindowSurface failed 0x%x (sRGB=%v)", eglGetError(), eglCtx.srgb)
}
if !eglMakeCurrent(eglCtx.disp, eglSurf, eglSurf, eglCtx.ctx) {
eglDestroySurface(eglCtx.disp, eglSurf)
return nilEGLSurface, fmt.Errorf("eglMakeCurrent error 0x%x", eglGetError())
}
// eglSwapInterval 1 leads to erratic frame rates and unnecessary blocking.
// We rely on platform specific frame rate limiting instead, except on Windows
// where eglSwapInterval is all there is.
if runtime.GOOS != "windows" {
eglSwapInterval(eglCtx.disp, 0)
} else {
eglSwapInterval(eglCtx.disp, 1)
}
return eglSurf, nil
}
+20
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// SPDX-License-Identifier: Unlicense OR MIT
package window
/*
#include <EGL/egl.h>
*/
import "C"
func (w *window) eglDestroy() {
}
func (w *window) eglDisplay() _EGLNativeDisplayType {
return nil
}
func (w *window) eglWindow(visID int) (_EGLNativeWindowType, int, int, error) {
win, width, height := w.nativeWindow(visID)
return _EGLNativeWindowType(win), width, height, nil
}
+101
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// SPDX-License-Identifier: Unlicense OR MIT
package window
/*
#cgo LDFLAGS: -lEGL
#cgo CFLAGS: -DMESA_EGL_NO_X11_HEADERS
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES3/gl3.h>
*/
import "C"
import "gioui.org/app/internal/gl"
type (
_EGLint = C.EGLint
_EGLDisplay = C.EGLDisplay
_EGLConfig = C.EGLConfig
_EGLContext = C.EGLContext
_EGLSurface = C.EGLSurface
_EGLNativeDisplayType = C.EGLNativeDisplayType
_EGLNativeWindowType = C.EGLNativeWindowType
)
func eglChooseConfig(disp _EGLDisplay, attribs []_EGLint) (_EGLConfig, bool) {
var cfg C.EGLConfig
var ncfg C.EGLint
if C.eglChooseConfig(disp, &attribs[0], &cfg, 1, &ncfg) != C.EGL_TRUE {
return nil, false
}
return _EGLConfig(cfg), true
}
func eglCreateContext(disp _EGLDisplay, cfg _EGLConfig, shareCtx _EGLContext, attribs []_EGLint) _EGLContext {
ctx := C.eglCreateContext(disp, cfg, shareCtx, &attribs[0])
return _EGLContext(ctx)
}
func eglDestroySurface(disp _EGLDisplay, surf _EGLSurface) bool {
return C.eglDestroySurface(disp, surf) == C.EGL_TRUE
}
func eglDestroyContext(disp _EGLDisplay, ctx _EGLContext) bool {
return C.eglDestroyContext(disp, ctx) == C.EGL_TRUE
}
func eglGetConfigAttrib(disp _EGLDisplay, cfg _EGLConfig, attr _EGLint) (_EGLint, bool) {
var val _EGLint
ret := C.eglGetConfigAttrib(disp, cfg, attr, &val)
return val, ret == C.EGL_TRUE
}
func eglGetError() _EGLint {
return C.eglGetError()
}
func eglInitialize(disp _EGLDisplay) (_EGLint, _EGLint, bool) {
var maj, min _EGLint
ret := C.eglInitialize(disp, &maj, &min)
return maj, min, ret == C.EGL_TRUE
}
func eglMakeCurrent(disp _EGLDisplay, draw, read _EGLSurface, ctx _EGLContext) bool {
return C.eglMakeCurrent(disp, draw, read, ctx) == C.EGL_TRUE
}
func eglReleaseThread() bool {
return C.eglReleaseThread() == C.EGL_TRUE
}
func eglSwapBuffers(disp _EGLDisplay, surf _EGLSurface) bool {
return C.eglSwapBuffers(disp, surf) == C.EGL_TRUE
}
func eglSwapInterval(disp _EGLDisplay, interval _EGLint) bool {
return C.eglSwapInterval(disp, interval) == C.EGL_TRUE
}
func eglTerminate(disp _EGLDisplay) bool {
return C.eglTerminate(disp) == C.EGL_TRUE
}
func eglQueryString(disp _EGLDisplay, name _EGLint) string {
return C.GoString(C.eglQueryString(disp, name))
}
func eglGetDisplay(disp _EGLNativeDisplayType) _EGLDisplay {
return C.eglGetDisplay(disp)
}
func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win _EGLNativeWindowType, attribs []_EGLint) _EGLSurface {
eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0])
return eglSurf
}
func (w *window) NewContext() (gl.Context, error) {
return newContext(w)
}
+64
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// SPDX-License-Identifier: Unlicense OR MIT
// +build linux,!android
package window
import (
"errors"
"sync"
"unsafe"
)
/*
#cgo LDFLAGS: -lwayland-egl
#include <EGL/egl.h>
#include <wayland-client.h>
#include <wayland-egl.h>
*/
import "C"
var eglWindows struct {
mu sync.Mutex
windows map[*C.struct_wl_surface]*C.struct_wl_egl_window
}
func (w *window) eglDestroy() {
surf, _, _ := w.surface()
if surf == nil {
return
}
eglWindows.mu.Lock()
defer eglWindows.mu.Unlock()
if eglWin, ok := eglWindows.windows[surf]; ok {
C.wl_egl_window_destroy(eglWin)
delete(eglWindows.windows, surf)
}
}
func (w *window) eglDisplay() _EGLNativeDisplayType {
return _EGLNativeDisplayType(w.display())
}
func (w *window) eglWindow(visID int) (_EGLNativeWindowType, int, int, error) {
surf, width, height := w.surface()
if surf == nil {
return nilEGLNativeWindowType, 0, 0, errors.New("wayland: no surface")
}
eglWindows.mu.Lock()
defer eglWindows.mu.Unlock()
eglWin, ok := eglWindows.windows[surf]
if !ok {
if eglWindows.windows == nil {
eglWindows.windows = make(map[*C.struct_wl_surface]*C.struct_wl_egl_window)
}
eglWin = C.wl_egl_window_create(surf, C.int(width), C.int(height))
if eglWin == nil {
return nilEGLNativeWindowType, 0, 0, errors.New("wayland: wl_egl_create_window failed")
}
eglWindows.windows[surf] = eglWin
}
C.wl_egl_window_resize(eglWin, C.int(width), C.int(height), 0, 0)
return _EGLNativeWindowType(uintptr(unsafe.Pointer(eglWin))), width, height, nil
}
+160
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// SPDX-License-Identifier: Unlicense OR MIT
package window
import (
"os"
"unsafe"
syscall "golang.org/x/sys/windows"
"gioui.org/app/internal/gl"
)
type (
_EGLint int32
_EGLDisplay uintptr
_EGLConfig uintptr
_EGLContext uintptr
_EGLSurface uintptr
_EGLNativeDisplayType uintptr
_EGLNativeWindowType uintptr
)
var (
libEGL = syscall.NewLazyDLL("libEGL.dll")
_eglChooseConfig = libEGL.NewProc("eglChooseConfig")
_eglCreateContext = libEGL.NewProc("eglCreateContext")
_eglCreateWindowSurface = libEGL.NewProc("eglCreateWindowSurface")
_eglDestroyContext = libEGL.NewProc("eglDestroyContext")
_eglDestroySurface = libEGL.NewProc("eglDestroySurface")
_eglGetConfigAttrib = libEGL.NewProc("eglGetConfigAttrib")
_eglGetDisplay = libEGL.NewProc("eglGetDisplay")
_eglGetError = libEGL.NewProc("eglGetError")
_eglInitialize = libEGL.NewProc("eglInitialize")
_eglMakeCurrent = libEGL.NewProc("eglMakeCurrent")
_eglReleaseThread = libEGL.NewProc("eglReleaseThread")
_eglSwapInterval = libEGL.NewProc("eglSwapInterval")
_eglSwapBuffers = libEGL.NewProc("eglSwapBuffers")
_eglTerminate = libEGL.NewProc("eglTerminate")
_eglQueryString = libEGL.NewProc("eglQueryString")
)
func init() {
mustLoadDLL(libEGL, "libEGL.dll")
mustLoadDLL(gl.LibGLESv2, "libGLESv2.dll")
// d3dcompiler_47.dll is needed internally for shader compilation to function.
mustLoadDLL(syscall.NewLazyDLL("d3dcompiler_47.dll"), "d3dcompiler_47.dll")
}
func mustLoadDLL(dll *syscall.LazyDLL, name string) {
loadErr := dll.Load()
if loadErr == nil {
return
}
pmsg := syscall.StringToUTF16Ptr("Failed to load " + name)
ptitle := syscall.StringToUTF16Ptr("Error")
syscall.MessageBox(0 /* HWND */, pmsg, ptitle, syscall.MB_ICONERROR|syscall.MB_SYSTEMMODAL)
os.Exit(1)
}
func eglChooseConfig(disp _EGLDisplay, attribs []_EGLint) (_EGLConfig, bool) {
var cfg _EGLConfig
var ncfg _EGLint
a := &attribs[0]
r, _, _ := _eglChooseConfig.Call(uintptr(disp), uintptr(unsafe.Pointer(a)), uintptr(unsafe.Pointer(&cfg)), 1, uintptr(unsafe.Pointer(&ncfg)))
issue34474KeepAlive(a)
return cfg, r != 0
}
func eglCreateContext(disp _EGLDisplay, cfg _EGLConfig, shareCtx _EGLContext, attribs []_EGLint) _EGLContext {
a := &attribs[0]
c, _, _ := _eglCreateContext.Call(uintptr(disp), uintptr(cfg), uintptr(shareCtx), uintptr(unsafe.Pointer(a)))
issue34474KeepAlive(a)
return _EGLContext(c)
}
func eglCreateWindowSurface(disp _EGLDisplay, cfg _EGLConfig, win _EGLNativeWindowType, attribs []_EGLint) _EGLSurface {
a := &attribs[0]
s, _, _ := _eglCreateWindowSurface.Call(uintptr(disp), uintptr(cfg), uintptr(win), uintptr(unsafe.Pointer(a)))
issue34474KeepAlive(a)
return _EGLSurface(s)
}
func eglDestroySurface(disp _EGLDisplay, surf _EGLSurface) bool {
r, _, _ := _eglDestroySurface.Call(uintptr(disp), uintptr(surf))
return r != 0
}
func eglDestroyContext(disp _EGLDisplay, ctx _EGLContext) bool {
r, _, _ := _eglDestroyContext.Call(uintptr(disp), uintptr(ctx))
return r != 0
}
func eglGetConfigAttrib(disp _EGLDisplay, cfg _EGLConfig, attr _EGLint) (_EGLint, bool) {
var val uintptr
r, _, _ := _eglGetConfigAttrib.Call(uintptr(disp), uintptr(cfg), uintptr(attr), uintptr(unsafe.Pointer(&val)))
return _EGLint(val), r != 0
}
func eglGetDisplay(disp _EGLNativeDisplayType) _EGLDisplay {
d, _, _ := _eglGetDisplay.Call(uintptr(disp))
return _EGLDisplay(d)
}
func eglGetError() _EGLint {
e, _, _ := _eglGetError.Call()
return _EGLint(e)
}
func eglInitialize(disp _EGLDisplay) (_EGLint, _EGLint, bool) {
var maj, min uintptr
r, _, _ := _eglInitialize.Call(uintptr(disp), uintptr(unsafe.Pointer(&maj)), uintptr(unsafe.Pointer(&min)))
return _EGLint(maj), _EGLint(min), r != 0
}
func eglMakeCurrent(disp _EGLDisplay, draw, read _EGLSurface, ctx _EGLContext) bool {
r, _, _ := _eglMakeCurrent.Call(uintptr(disp), uintptr(draw), uintptr(read), uintptr(ctx))
return r != 0
}
func eglReleaseThread() bool {
r, _, _ := _eglReleaseThread.Call()
return r != 0
}
func eglSwapInterval(disp _EGLDisplay, interval _EGLint) bool {
r, _, _ := _eglSwapInterval.Call(uintptr(disp), uintptr(interval))
return r != 0
}
func eglSwapBuffers(disp _EGLDisplay, surf _EGLSurface) bool {
r, _, _ := _eglSwapBuffers.Call(uintptr(disp), uintptr(surf))
return r != 0
}
func eglTerminate(disp _EGLDisplay) bool {
r, _, _ := _eglTerminate.Call(uintptr(disp))
return r != 0
}
func eglQueryString(disp _EGLDisplay, name _EGLint) string {
r, _, _ := _eglQueryString.Call(uintptr(disp), uintptr(name))
return gl.GoString(gl.SliceOf(r))
}
func (w *window) eglDestroy() {
}
func (w *window) eglDisplay() _EGLNativeDisplayType {
return _EGLNativeDisplayType(w.HDC())
}
func (w *window) eglWindow(visID int) (_EGLNativeWindowType, int, int, error) {
hwnd, width, height := w.HWND()
return _EGLNativeWindowType(hwnd), width, height, nil
}
func (w *window) NewContext() (gl.Context, error) {
return newContext(w)
}
+8
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@@ -0,0 +1,8 @@
// SPDX-License-Identifier: Unlicense OR MIT
@import UIKit;
@interface GioAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
+128
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@@ -0,0 +1,128 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios
package window
/*
#cgo CFLAGS: -fmodules -fobjc-arc -x objective-c
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#include "gl_ios.h"
*/
import "C"
import (
"errors"
"fmt"
"gioui.org/app/internal/gl"
)
type context struct {
owner *window
c *gl.Functions
ctx C.CFTypeRef
layer C.CFTypeRef
init bool
frameBuffer gl.Framebuffer
colorBuffer, depthBuffer gl.Renderbuffer
}
func init() {
layerFactory = func() uintptr {
return uintptr(C.gio_createGLLayer())
}
}
func newContext(w *window) (*context, error) {
ctx := C.gio_createContext()
if ctx == 0 {
return nil, fmt.Errorf("failed to create EAGLContext")
}
c := &context{
ctx: ctx,
owner: w,
layer: C.CFTypeRef(w.contextLayer()),
c: new(gl.Functions),
}
return c, nil
}
func (c *context) Functions() *gl.Functions {
return c.c
}
func (c *context) Release() {
if c.ctx == 0 {
return
}
C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(gl.RENDERBUFFER))
c.c.DeleteFramebuffer(c.frameBuffer)
c.c.DeleteRenderbuffer(c.colorBuffer)
c.c.DeleteRenderbuffer(c.depthBuffer)
C.gio_makeCurrent(0)
C.CFRelease(c.ctx)
c.ctx = 0
}
func (c *context) Present() error {
if c.layer == 0 {
panic("context is not active")
}
// Discard depth buffer as recommended in
// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
c.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT)
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
if C.gio_presentRenderbuffer(c.ctx, C.GLenum(gl.RENDERBUFFER)) == 0 {
return errors.New("presentRenderBuffer failed")
}
return nil
}
func (c *context) Lock() {}
func (c *context) Unlock() {}
func (c *context) MakeCurrent() error {
if C.gio_makeCurrent(c.ctx) == 0 {
C.CFRelease(c.ctx)
c.ctx = 0
return errors.New("[EAGLContext setCurrentContext] failed")
}
if !c.init {
c.init = true
c.frameBuffer = c.c.CreateFramebuffer()
c.colorBuffer = c.c.CreateRenderbuffer()
c.depthBuffer = c.c.CreateRenderbuffer()
}
if !c.owner.isVisible() {
// Make sure any in-flight GL commands are complete.
c.c.Finish()
return nil
}
currentRB := gl.Renderbuffer{uint(c.c.GetInteger(gl.RENDERBUFFER_BINDING))}
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(gl.RENDERBUFFER)) == 0 {
return errors.New("renderbufferStorage failed")
}
w := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)
h := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.depthBuffer)
c.c.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h)
c.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, c.colorBuffer)
c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, c.depthBuffer)
if st := c.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
return fmt.Errorf("framebuffer incomplete, status: %#x\n", st)
}
return nil
}
func (w *window) NewContext() (gl.Context, error) {
return newContext(w)
}
+7
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@@ -0,0 +1,7 @@
// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) int gio_renderbufferStorage(CFTypeRef ctx, CFTypeRef layer, GLenum buffer);
__attribute__ ((visibility ("hidden"))) int gio_presentRenderbuffer(CFTypeRef ctx, GLenum buffer);
__attribute__ ((visibility ("hidden"))) int gio_makeCurrent(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createContext(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLLayer(void);
+43
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@@ -0,0 +1,43 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios
@import UIKit;
@import OpenGLES;
#include "gl_ios.h"
int gio_renderbufferStorage(CFTypeRef ctxRef, CFTypeRef layerRef, GLenum buffer) {
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
CAEAGLLayer *layer = (__bridge CAEAGLLayer *)layerRef;
return (int)[ctx renderbufferStorage:buffer fromDrawable:layer];
}
int gio_presentRenderbuffer(CFTypeRef ctxRef, GLenum buffer) {
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
return (int)[ctx presentRenderbuffer:buffer];
}
int gio_makeCurrent(CFTypeRef ctxRef) {
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
return (int)[EAGLContext setCurrentContext:ctx];
}
CFTypeRef gio_createContext(void) {
EAGLContext *ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
if (ctx == nil) {
return nil;
}
return CFBridgingRetain(ctx);
}
CFTypeRef gio_createGLLayer(void) {
CAEAGLLayer *layer = [[CAEAGLLayer layer] init];
if (layer == nil) {
return nil;
}
layer.drawableProperties = @{kEAGLDrawablePropertyColorFormat: kEAGLColorFormatSRGBA8};
layer.opaque = YES;
layer.anchorPoint = CGPointMake(0, 0);
return CFBridgingRetain(layer);
}
+95
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// SPDX-License-Identifier: Unlicense OR MIT
package window
import (
"errors"
"syscall/js"
"gioui.org/app/internal/gl"
)
type context struct {
ctx js.Value
cnv js.Value
f *gl.Functions
srgbFBO *gl.SRGBFBO
}
func newContext(w *window) (*context, error) {
args := map[string]interface{}{
// Enable low latency rendering.
// See https://developers.google.com/web/updates/2019/05/desynchronized.
"desynchronized": true,
"preserveDrawingBuffer": true,
}
version := 2
ctx := w.cnv.Call("getContext", "webgl2", args)
if ctx == js.Null() {
version = 1
ctx = w.cnv.Call("getContext", "webgl", args)
}
if ctx == js.Null() {
return nil, errors.New("app: webgl is not supported")
}
f := &gl.Functions{Ctx: ctx}
if err := f.Init(version); err != nil {
return nil, err
}
c := &context{
ctx: ctx,
cnv: w.cnv,
f: f,
}
return c, nil
}
func (c *context) Functions() *gl.Functions {
return c.f
}
func (c *context) Release() {
if c.srgbFBO != nil {
c.srgbFBO.Release()
c.srgbFBO = nil
}
}
func (c *context) Present() error {
if c.srgbFBO != nil {
c.srgbFBO.Blit()
}
if c.srgbFBO != nil {
c.srgbFBO.AfterPresent()
}
if c.ctx.Call("isContextLost").Bool() {
return errors.New("context lost")
}
return nil
}
func (c *context) Lock() {}
func (c *context) Unlock() {}
func (c *context) MakeCurrent() error {
if c.srgbFBO == nil {
var err error
c.srgbFBO, err = gl.NewSRGBFBO(c.f)
if err != nil {
c.Release()
c.srgbFBO = nil
return err
}
}
w, h := c.cnv.Get("width").Int(), c.cnv.Get("height").Int()
if err := c.srgbFBO.Refresh(w, h); err != nil {
c.Release()
return err
}
return nil
}
func (w *window) NewContext() (gl.Context, error) {
return newContext(w)
}
+78
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@@ -0,0 +1,78 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
package window
import (
"gioui.org/app/internal/gl"
)
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -fmodules -fobjc-arc -x objective-c
#include <CoreFoundation/CoreFoundation.h>
#include <CoreGraphics/CoreGraphics.h>
#include <AppKit/AppKit.h>
#include <OpenGL/gl3.h>
#include "gl_macos.h"
*/
import "C"
type context struct {
c *gl.Functions
ctx C.CFTypeRef
view C.CFTypeRef
}
func init() {
viewFactory = func() C.CFTypeRef {
return C.gio_createGLView()
}
}
func newContext(w *window) (*context, error) {
view := w.contextView()
ctx := C.gio_contextForView(view)
c := &context{
ctx: ctx,
c: new(gl.Functions),
view: view,
}
return c, nil
}
func (c *context) Functions() *gl.Functions {
return c.c
}
func (c *context) Release() {
c.Lock()
defer c.Unlock()
C.gio_clearCurrentContext()
}
func (c *context) Present() error {
// Assume the caller already locked the context.
C.glFlush()
return nil
}
func (c *context) Lock() {
C.gio_lockContext(c.ctx)
}
func (c *context) Unlock() {
C.gio_unlockContext(c.ctx)
}
func (c *context) MakeCurrent() error {
c.Lock()
defer c.Unlock()
C.gio_makeCurrentContext(c.ctx)
return nil
}
func (w *window) NewContext() (gl.Context, error) {
return newContext(w)
}
+9
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@@ -0,0 +1,9 @@
// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);
+166
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@@ -0,0 +1,166 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
@import AppKit;
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#include "os_macos.h"
#include "gl_macos.h"
#include "_cgo_export.h"
static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
NSPoint p = [view convertPoint:[event locationInWindow] fromView:nil];
if (!event.hasPreciseScrollingDeltas) {
// dx and dy are in rows and columns.
dx *= 10;
dy *= 10;
}
gio_onMouse((__bridge CFTypeRef)view, typ, p.x, p.y, dx, dy, [event timestamp]);
}
static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *inNow, const CVTimeStamp *inOutputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
CFTypeRef view = (CFTypeRef *)displayLinkContext;
gio_onFrameCallback(view);
return kCVReturnSuccess;
}
@interface GioView : NSOpenGLView
@end
@implementation GioView {
CVDisplayLinkRef displayLink;
}
- (instancetype)initWithFrame:(NSRect)frameRect
pixelFormat:(NSOpenGLPixelFormat *)format {
self = [super initWithFrame:frameRect pixelFormat:format];
if (self) {
CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
CVDisplayLinkSetOutputCallback(displayLink, displayLinkCallback, (__bridge void*)self);
}
return self;
}
- (void)dealloc {
CVDisplayLinkRelease(displayLink);
}
- (void)setAnimating:(BOOL)anim {
if (anim) {
CVDisplayLinkStart(displayLink);
} else {
CVDisplayLinkStop(displayLink);
}
}
- (void)updateDisplay:(CGDirectDisplayID)dispID {
CVDisplayLinkSetCurrentCGDisplay(displayLink, dispID);
}
- (void)prepareOpenGL {
[super prepareOpenGL];
// Bind a default VBA to emulate OpenGL ES 2.
GLuint defVBA;
glGenVertexArrays(1, &defVBA);
glBindVertexArray(defVBA);
glEnable(GL_FRAMEBUFFER_SRGB);
}
- (BOOL)isFlipped {
return YES;
}
- (void)update {
[super update];
[self setNeedsDisplay:YES];
}
- (void)drawRect:(NSRect)r {
gio_onDraw((__bridge CFTypeRef)self);
}
- (void)mouseDown:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_DOWN, 0, 0);
}
- (void)mouseUp:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_UP, 0, 0);
}
- (void)mouseMoved:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_MOVE, 0, 0);
}
- (void)mouseDragged:(NSEvent *)event {
handleMouse(self, event, GIO_MOUSE_MOVE, 0, 0);
}
- (void)scrollWheel:(NSEvent *)event {
CGFloat dx = -event.scrollingDeltaX;
CGFloat dy = -event.scrollingDeltaY;
handleMouse(self, event, GIO_MOUSE_MOVE, dx, dy);
}
- (void)keyDown:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys((__bridge CFTypeRef)self, (char *)[keys UTF8String], [event timestamp], [event modifierFlags]);
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
}
- (void)insertText:(id)string {
const char *utf8 = [string UTF8String];
gio_onText((__bridge CFTypeRef)self, (char *)utf8);
}
- (void)doCommandBySelector:(SEL)sel {
// Don't pass commands up the responder chain.
// They will end up in a beep.
}
@end
CFTypeRef gio_createGLView(void) {
@autoreleasepool {
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFADepthSize, 16,
NSOpenGLPFAAccelerated,
// Opt-in to automatic GPU switching. CGL-only property.
kCGLPFASupportsAutomaticGraphicsSwitching,
NSOpenGLPFAAllowOfflineRenderers,
0
};
id pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
NSRect frame = NSMakeRect(0, 0, 0, 0);
GioView* view = [[GioView alloc] initWithFrame:frame pixelFormat:pixFormat];
[view setWantsBestResolutionOpenGLSurface:YES];
[view setWantsLayer:YES]; // The default in Mojave.
return CFBridgingRetain(view);
}
}
void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID) {
GioView *view = (__bridge GioView *)viewRef;
[view updateDisplay:dispID];
}
void gio_setAnimating(CFTypeRef viewRef, BOOL anim) {
GioView *view = (__bridge GioView *)viewRef;
dispatch_async(dispatch_get_main_queue(), ^{
[view setAnimating:anim];
});
}
CFTypeRef gio_contextForView(CFTypeRef viewRef) {
NSOpenGLView *view = (__bridge NSOpenGLView *)viewRef;
return (__bridge CFTypeRef)view.openGLContext;
}
void gio_clearCurrentContext(void) {
[NSOpenGLContext clearCurrentContext];
}
void gio_makeCurrentContext(CFTypeRef ctxRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
return [ctx makeCurrentContext];
}
void gio_lockContext(CFTypeRef ctxRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLLockContext([ctx CGLContextObj]);
}
void gio_unlockContext(CFTypeRef ctxRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLUnlockContext([ctx CGLContextObj]);
}
+168
View File
@@ -0,0 +1,168 @@
// SPDX-License-Identifier: Unlicense OR MIT
#include <jni.h>
#include <dlfcn.h>
#include <android/log.h>
#include "os_android.h"
#include "_cgo_export.h"
JNIEXPORT jint JNI_OnLoad(JavaVM *vm, void *reserved) {
JNIEnv *env;
if ((*vm)->GetEnv(vm, (void**)&env, JNI_VERSION_1_6) != JNI_OK) {
return -1;
}
setJVM(vm);
jclass viewClass = (*env)->FindClass(env, "org/gioui/GioView");
if (viewClass == NULL) {
return -1;
}
static const JNINativeMethod methods[] = {
{
.name = "runGoMain",
.signature = "([B)V",
.fnPtr = runGoMain
},
{
.name = "onCreateView",
.signature = "(Lorg/gioui/GioView;)J",
.fnPtr = onCreateView
},
{
.name = "onDestroyView",
.signature = "(J)V",
.fnPtr = onDestroyView
},
{
.name = "onStartView",
.signature = "(J)V",
.fnPtr = onStartView
},
{
.name = "onStopView",
.signature = "(J)V",
.fnPtr = onStopView
},
{
.name = "onSurfaceDestroyed",
.signature = "(J)V",
.fnPtr = onSurfaceDestroyed
},
{
.name = "onSurfaceChanged",
.signature = "(JLandroid/view/Surface;)V",
.fnPtr = onSurfaceChanged
},
{
.name = "onConfigurationChanged",
.signature = "(J)V",
.fnPtr = onConfigurationChanged
},
{
.name = "onWindowInsets",
.signature = "(JIIII)V",
.fnPtr = onWindowInsets
},
{
.name = "onLowMemory",
.signature = "()V",
.fnPtr = onLowMemory
},
{
.name = "onTouchEvent",
.signature = "(JIIIFFJ)V",
.fnPtr = onTouchEvent
},
{
.name = "onKeyEvent",
.signature = "(JIIJ)V",
.fnPtr = onKeyEvent
},
{
.name = "onFrameCallback",
.signature = "(JJ)V",
.fnPtr = onFrameCallback
},
{
.name = "onBack",
.signature = "(J)Z",
.fnPtr = onBack
},
{
.name = "onFocusChange",
.signature = "(JZ)V",
.fnPtr = onFocusChange
}
};
if ((*env)->RegisterNatives(env, viewClass, methods, sizeof(methods)/sizeof(methods[0])) != 0) {
return -1;
}
return JNI_VERSION_1_6;
}
jint gio_jni_GetEnv(JavaVM *vm, JNIEnv **env, jint version) {
return (*vm)->GetEnv(vm, (void **)env, version);
}
jint gio_jni_AttachCurrentThread(JavaVM *vm, JNIEnv **p_env, void *thr_args) {
return (*vm)->AttachCurrentThread(vm, p_env, thr_args);
}
jint gio_jni_DetachCurrentThread(JavaVM *vm) {
return (*vm)->DetachCurrentThread(vm);
}
jobject gio_jni_NewGlobalRef(JNIEnv *env, jobject obj) {
return (*env)->NewGlobalRef(env, obj);
}
void gio_jni_DeleteGlobalRef(JNIEnv *env, jobject obj) {
(*env)->DeleteGlobalRef(env, obj);
}
jclass gio_jni_GetObjectClass(JNIEnv *env, jobject obj) {
return (*env)->GetObjectClass(env, obj);
}
jmethodID gio_jni_GetMethodID(JNIEnv *env, jclass clazz, const char *name, const char *sig) {
return (*env)->GetMethodID(env, clazz, name, sig);
}
jmethodID gio_jni_GetStaticMethodID(JNIEnv *env, jclass clazz, const char *name, const char *sig) {
return (*env)->GetStaticMethodID(env, clazz, name, sig);
}
jint gio_jni_CallStaticIntMethodII(JNIEnv *env, jclass clazz, jmethodID methodID, jint a1, jint a2) {
return (*env)->CallStaticIntMethod(env, clazz, methodID, a1, a2);
}
jfloat gio_jni_CallFloatMethod(JNIEnv *env, jobject obj, jmethodID methodID) {
return (*env)->CallFloatMethod(env, obj, methodID);
}
jint gio_jni_CallIntMethod(JNIEnv *env, jobject obj, jmethodID methodID) {
return (*env)->CallIntMethod(env, obj, methodID);
}
void gio_jni_CallVoidMethod(JNIEnv *env, jobject obj, jmethodID methodID) {
(*env)->CallVoidMethod(env, obj, methodID);
}
void gio_jni_CallVoidMethod_J(JNIEnv *env, jobject obj, jmethodID methodID, jlong a1) {
(*env)->CallVoidMethod(env, obj, methodID, a1);
}
jbyte *gio_jni_GetByteArrayElements(JNIEnv *env, jbyteArray arr) {
return (*env)->GetByteArrayElements(env, arr, NULL);
}
void gio_jni_ReleaseByteArrayElements(JNIEnv *env, jbyteArray arr, jbyte *bytes) {
(*env)->ReleaseByteArrayElements(env, arr, bytes, JNI_ABORT);
}
jsize gio_jni_GetArrayLength(JNIEnv *env, jbyteArray arr) {
return (*env)->GetArrayLength(env, arr);
}
+433
View File
@@ -0,0 +1,433 @@
// SPDX-License-Identifier: Unlicense OR MIT
package window
/*
#cgo LDFLAGS: -landroid
#include <android/native_window_jni.h>
#include <android/configuration.h>
#include <android/keycodes.h>
#include <android/input.h>
#include <stdlib.h>
#include "os_android.h"
*/
import "C"
import (
"errors"
"fmt"
"image"
"runtime"
"runtime/debug"
"sync"
"time"
"unsafe"
"gioui.org/f32"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/unit"
)
type window struct {
callbacks Callbacks
view C.jobject
dpi int
fontScale float32
insets system.Insets
stage system.Stage
started bool
mu sync.Mutex
win *C.ANativeWindow
animating bool
mgetDensity C.jmethodID
mgetFontScale C.jmethodID
mshowTextInput C.jmethodID
mhideTextInput C.jmethodID
mpostFrameCallback C.jmethodID
mpostFrameCallbackOnMainThread C.jmethodID
}
var dataDirChan = make(chan string, 1)
var theJVM *C.JavaVM
var views = make(map[C.jlong]*window)
var mainWindow = newWindowRendezvous()
func jniGetMethodID(env *C.JNIEnv, class C.jclass, method, sig string) C.jmethodID {
m := C.CString(method)
defer C.free(unsafe.Pointer(m))
s := C.CString(sig)
defer C.free(unsafe.Pointer(s))
return C.gio_jni_GetMethodID(env, class, m, s)
}
func jniGetStaticMethodID(env *C.JNIEnv, class C.jclass, method, sig string) C.jmethodID {
m := C.CString(method)
defer C.free(unsafe.Pointer(m))
s := C.CString(sig)
defer C.free(unsafe.Pointer(s))
return C.gio_jni_GetStaticMethodID(env, class, m, s)
}
//export runGoMain
func runGoMain(env *C.JNIEnv, class C.jclass, jdataDir C.jbyteArray) {
dirBytes := C.gio_jni_GetByteArrayElements(env, jdataDir)
if dirBytes == nil {
panic("runGoMain: GetByteArrayElements failed")
}
n := C.gio_jni_GetArrayLength(env, jdataDir)
dataDir := C.GoStringN((*C.char)(unsafe.Pointer(dirBytes)), n)
dataDirChan <- dataDir
C.gio_jni_ReleaseByteArrayElements(env, jdataDir, dirBytes)
runMain()
}
func GetDataDir() string {
return <-dataDirChan
}
//export setJVM
func setJVM(vm *C.JavaVM) {
theJVM = vm
}
//export onCreateView
func onCreateView(env *C.JNIEnv, class C.jclass, view C.jobject) C.jlong {
view = C.gio_jni_NewGlobalRef(env, view)
w := &window{
view: view,
mgetDensity: jniGetMethodID(env, class, "getDensity", "()I"),
mgetFontScale: jniGetMethodID(env, class, "getFontScale", "()F"),
mshowTextInput: jniGetMethodID(env, class, "showTextInput", "()V"),
mhideTextInput: jniGetMethodID(env, class, "hideTextInput", "()V"),
mpostFrameCallback: jniGetMethodID(env, class, "postFrameCallback", "()V"),
mpostFrameCallbackOnMainThread: jniGetMethodID(env, class, "postFrameCallbackOnMainThread", "()V"),
}
wopts := <-mainWindow.out
w.callbacks = wopts.window
w.callbacks.SetDriver(w)
handle := C.jlong(view)
views[handle] = w
w.loadConfig(env, class)
w.setStage(system.StagePaused)
return handle
}
//export onDestroyView
func onDestroyView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
w := views[handle]
w.callbacks.SetDriver(nil)
delete(views, handle)
C.gio_jni_DeleteGlobalRef(env, w.view)
w.view = 0
}
//export onStopView
func onStopView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
w := views[handle]
w.started = false
w.setStage(system.StagePaused)
}
//export onStartView
func onStartView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
w := views[handle]
w.started = true
if w.aNativeWindow() != nil {
w.setVisible()
}
}
//export onSurfaceDestroyed
func onSurfaceDestroyed(env *C.JNIEnv, class C.jclass, handle C.jlong) {
w := views[handle]
w.mu.Lock()
w.win = nil
w.mu.Unlock()
w.setStage(system.StagePaused)
}
//export onSurfaceChanged
func onSurfaceChanged(env *C.JNIEnv, class C.jclass, handle C.jlong, surf C.jobject) {
w := views[handle]
w.mu.Lock()
w.win = C.ANativeWindow_fromSurface(env, surf)
w.mu.Unlock()
if w.started {
w.setVisible()
}
}
//export onLowMemory
func onLowMemory() {
runtime.GC()
debug.FreeOSMemory()
}
//export onConfigurationChanged
func onConfigurationChanged(env *C.JNIEnv, class C.jclass, view C.jlong) {
w := views[view]
w.loadConfig(env, class)
if w.stage >= system.StageRunning {
w.draw(true)
}
}
//export onFrameCallback
func onFrameCallback(env *C.JNIEnv, class C.jclass, view C.jlong, nanos C.jlong) {
w, exist := views[view]
if !exist {
return
}
if w.stage < system.StageRunning {
return
}
w.mu.Lock()
anim := w.animating
w.mu.Unlock()
if anim {
runInJVM(func(env *C.JNIEnv) {
C.gio_jni_CallVoidMethod(env, w.view, w.mpostFrameCallback)
})
w.draw(false)
}
}
//export onBack
func onBack(env *C.JNIEnv, class C.jclass, view C.jlong) C.jboolean {
w := views[view]
ev := &system.CommandEvent{Type: system.CommandBack}
w.callbacks.Event(ev)
if ev.Cancel {
return C.JNI_TRUE
}
return C.JNI_FALSE
}
//export onFocusChange
func onFocusChange(env *C.JNIEnv, class C.jclass, view C.jlong, focus C.jboolean) {
w := views[view]
w.callbacks.Event(key.FocusEvent{Focus: focus == C.JNI_TRUE})
}
//export onWindowInsets
func onWindowInsets(env *C.JNIEnv, class C.jclass, view C.jlong, top, right, bottom, left C.jint) {
w := views[view]
w.insets = system.Insets{
Top: unit.Px(float32(top)),
Right: unit.Px(float32(right)),
Bottom: unit.Px(float32(bottom)),
Left: unit.Px(float32(left)),
}
if w.stage >= system.StageRunning {
w.draw(true)
}
}
func (w *window) setVisible() {
win := w.aNativeWindow()
width, height := C.ANativeWindow_getWidth(win), C.ANativeWindow_getHeight(win)
if width == 0 || height == 0 {
return
}
w.setStage(system.StageRunning)
w.draw(true)
}
func (w *window) setStage(stage system.Stage) {
if stage == w.stage {
return
}
w.stage = stage
w.callbacks.Event(system.StageEvent{stage})
}
func (w *window) nativeWindow(visID int) (*C.ANativeWindow, int, int) {
win := w.aNativeWindow()
var width, height int
if win != nil {
if C.ANativeWindow_setBuffersGeometry(win, 0, 0, C.int32_t(visID)) != 0 {
panic(errors.New("ANativeWindow_setBuffersGeometry failed"))
}
w, h := C.ANativeWindow_getWidth(win), C.ANativeWindow_getHeight(win)
width, height = int(w), int(h)
}
return win, width, height
}
func (w *window) aNativeWindow() *C.ANativeWindow {
w.mu.Lock()
defer w.mu.Unlock()
return w.win
}
func (w *window) loadConfig(env *C.JNIEnv, class C.jclass) {
dpi := int(C.gio_jni_CallIntMethod(env, w.view, w.mgetDensity))
w.fontScale = float32(C.gio_jni_CallFloatMethod(env, w.view, w.mgetFontScale))
switch dpi {
case C.ACONFIGURATION_DENSITY_NONE,
C.ACONFIGURATION_DENSITY_DEFAULT,
C.ACONFIGURATION_DENSITY_ANY:
// Assume standard density.
w.dpi = C.ACONFIGURATION_DENSITY_MEDIUM
default:
w.dpi = int(dpi)
}
}
func (w *window) SetAnimating(anim bool) {
w.mu.Lock()
w.animating = anim
w.mu.Unlock()
if anim {
runInJVM(func(env *C.JNIEnv) {
C.gio_jni_CallVoidMethod(env, w.view, w.mpostFrameCallbackOnMainThread)
})
}
}
func (w *window) draw(sync bool) {
win := w.aNativeWindow()
width, height := C.ANativeWindow_getWidth(win), C.ANativeWindow_getHeight(win)
if width == 0 || height == 0 {
return
}
ppdp := float32(w.dpi) * inchPrDp
w.callbacks.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Size: image.Point{
X: int(width),
Y: int(height),
},
Insets: w.insets,
Config: &config{
pxPerDp: ppdp,
pxPerSp: w.fontScale * ppdp,
now: time.Now(),
},
},
Sync: sync,
})
}
type keyMapper func(devId, keyCode C.int32_t) rune
func runInJVM(f func(env *C.JNIEnv)) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
var env *C.JNIEnv
var detach bool
if res := C.gio_jni_GetEnv(theJVM, &env, C.JNI_VERSION_1_6); res != C.JNI_OK {
if res != C.JNI_EDETACHED {
panic(fmt.Errorf("JNI GetEnv failed with error %d", res))
}
if C.gio_jni_AttachCurrentThread(theJVM, &env, nil) != C.JNI_OK {
panic(errors.New("runInJVM: AttachCurrentThread failed"))
}
detach = true
}
if detach {
defer func() {
C.gio_jni_DetachCurrentThread(theJVM)
}()
}
f(env)
}
func convertKeyCode(code C.jint) (rune, bool) {
var n rune
switch code {
case C.AKEYCODE_DPAD_UP:
n = key.NameUpArrow
case C.AKEYCODE_DPAD_DOWN:
n = key.NameDownArrow
case C.AKEYCODE_DPAD_LEFT:
n = key.NameLeftArrow
case C.AKEYCODE_DPAD_RIGHT:
n = key.NameRightArrow
case C.AKEYCODE_FORWARD_DEL:
n = key.NameDeleteForward
case C.AKEYCODE_DEL:
n = key.NameDeleteBackward
default:
return 0, false
}
return n, true
}
//export onKeyEvent
func onKeyEvent(env *C.JNIEnv, class C.jclass, handle C.jlong, keyCode, r C.jint, t C.jlong) {
w := views[handle]
if n, ok := convertKeyCode(keyCode); ok {
w.callbacks.Event(key.Event{Name: n})
}
if r != 0 {
w.callbacks.Event(key.EditEvent{Text: string(rune(r))})
}
}
//export onTouchEvent
func onTouchEvent(env *C.JNIEnv, class C.jclass, handle C.jlong, action, pointerID, tool C.jint, x, y C.jfloat, t C.jlong) {
w := views[handle]
var typ pointer.Type
switch action {
case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
typ = pointer.Press
case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
typ = pointer.Release
case C.AMOTION_EVENT_ACTION_CANCEL:
typ = pointer.Cancel
case C.AMOTION_EVENT_ACTION_MOVE:
typ = pointer.Move
default:
return
}
var src pointer.Source
switch tool {
case C.AMOTION_EVENT_TOOL_TYPE_FINGER:
src = pointer.Touch
case C.AMOTION_EVENT_TOOL_TYPE_MOUSE:
src = pointer.Mouse
default:
return
}
w.callbacks.Event(pointer.Event{
Type: typ,
Source: src,
PointerID: pointer.ID(pointerID),
Time: time.Duration(t) * time.Millisecond,
Position: f32.Point{X: float32(x), Y: float32(y)},
})
}
func (w *window) ShowTextInput(show bool) {
if w.view == 0 {
return
}
runInJVM(func(env *C.JNIEnv) {
if show {
C.gio_jni_CallVoidMethod(env, w.view, w.mshowTextInput)
} else {
C.gio_jni_CallVoidMethod(env, w.view, w.mhideTextInput)
}
})
}
func Main() {
}
func NewWindow(window Callbacks, opts *Options) error {
mainWindow.in <- windowAndOptions{window, opts}
return <-mainWindow.errs
}
+19
View File
@@ -0,0 +1,19 @@
// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) jint gio_jni_GetEnv(JavaVM *vm, JNIEnv **env, jint version);
__attribute__ ((visibility ("hidden"))) jint gio_jni_AttachCurrentThread(JavaVM *vm, JNIEnv **p_env, void *thr_args);
__attribute__ ((visibility ("hidden"))) jint gio_jni_DetachCurrentThread(JavaVM *vm);
__attribute__ ((visibility ("hidden"))) jobject gio_jni_NewGlobalRef(JNIEnv *env, jobject obj);
__attribute__ ((visibility ("hidden"))) void gio_jni_DeleteGlobalRef(JNIEnv *env, jobject obj);
__attribute__ ((visibility ("hidden"))) jclass gio_jni_GetObjectClass(JNIEnv *env, jobject obj);
__attribute__ ((visibility ("hidden"))) jmethodID gio_jni_GetStaticMethodID(JNIEnv *env, jclass clazz, const char *name, const char *sig);
__attribute__ ((visibility ("hidden"))) jmethodID gio_jni_GetMethodID(JNIEnv *env, jclass clazz, const char *name, const char *sig);
__attribute__ ((visibility ("hidden"))) jint gio_jni_CallStaticIntMethodII(JNIEnv *env, jclass clazz, jmethodID methodID, jint a1, jint a2);
__attribute__ ((visibility ("hidden"))) jfloat gio_jni_CallFloatMethod(JNIEnv *env, jobject obj, jmethodID methodID);
__attribute__ ((visibility ("hidden"))) jint gio_jni_CallIntMethod(JNIEnv *env, jobject obj, jmethodID methodID);
__attribute__ ((visibility ("hidden"))) void gio_jni_CallVoidMethod(JNIEnv *env, jobject obj, jmethodID methodID);
__attribute__ ((visibility ("hidden"))) void gio_jni_CallVoidMethod_J(JNIEnv *env, jobject obj, jmethodID methodID, jlong a1);
__attribute__ ((visibility ("hidden"))) jbyte *gio_jni_GetByteArrayElements(JNIEnv *env, jbyteArray arr);
__attribute__ ((visibility ("hidden"))) void gio_jni_ReleaseByteArrayElements(JNIEnv *env, jbyteArray arr, jbyte *bytes);
__attribute__ ((visibility ("hidden"))) jsize gio_jni_GetArrayLength(JNIEnv *env, jbyteArray arr);
+258
View File
@@ -0,0 +1,258 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios
package window
/*
#cgo CFLAGS: -fmodules -fobjc-arc -x objective-c
#include <CoreGraphics/CoreGraphics.h>
#include <UIKit/UIKit.h>
#include <stdint.h>
#include "os_ios.h"
*/
import "C"
import (
"image"
"runtime"
"runtime/debug"
"sync/atomic"
"time"
"gioui.org/f32"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/unit"
)
type window struct {
view C.CFTypeRef
w Callbacks
layer C.CFTypeRef
visible atomic.Value
pointerMap []C.CFTypeRef
}
var mainWindow = newWindowRendezvous()
var layerFactory func() uintptr
var views = make(map[C.CFTypeRef]*window)
func init() {
// Darwin requires UI operations happen on the main thread only.
runtime.LockOSThread()
}
//export onCreate
func onCreate(view C.CFTypeRef) {
w := &window{
view: view,
}
wopts := <-mainWindow.out
w.w = wopts.window
w.w.SetDriver(w)
w.visible.Store(false)
w.layer = C.CFTypeRef(layerFactory())
C.gio_addLayerToView(view, w.layer)
views[view] = w
w.w.Event(system.StageEvent{Stage: system.StagePaused})
}
//export onDraw
func onDraw(view C.CFTypeRef, dpi, sdpi, width, height C.CGFloat, sync C.int, top, right, bottom, left C.CGFloat) {
if width == 0 || height == 0 {
return
}
w := views[view]
wasVisible := w.isVisible()
w.visible.Store(true)
C.gio_updateView(view, w.layer)
if !wasVisible {
w.w.Event(system.StageEvent{Stage: system.StageRunning})
}
isSync := false
if sync != 0 {
isSync = true
}
w.w.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Size: image.Point{
X: int(width + .5),
Y: int(height + .5),
},
Insets: system.Insets{
Top: unit.Px(float32(top)),
Right: unit.Px(float32(right)),
Bottom: unit.Px(float32(bottom)),
Left: unit.Px(float32(left)),
},
Config: &config{
pxPerDp: float32(dpi) * inchPrDp,
pxPerSp: float32(sdpi) * inchPrDp,
now: time.Now(),
},
},
Sync: isSync,
})
}
//export onStop
func onStop(view C.CFTypeRef) {
w := views[view]
w.visible.Store(false)
w.w.Event(system.StageEvent{Stage: system.StagePaused})
}
//export onDestroy
func onDestroy(view C.CFTypeRef) {
w := views[view]
delete(views, view)
w.w.Event(system.DestroyEvent{})
C.gio_removeLayer(w.layer)
C.CFRelease(w.layer)
w.layer = 0
w.view = 0
}
//export onFocus
func onFocus(view C.CFTypeRef, focus int) {
w := views[view]
w.w.Event(key.FocusEvent{Focus: focus != 0})
}
//export onLowMemory
func onLowMemory() {
runtime.GC()
debug.FreeOSMemory()
}
//export onUpArrow
func onUpArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameUpArrow)
}
//export onDownArrow
func onDownArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDownArrow)
}
//export onLeftArrow
func onLeftArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameLeftArrow)
}
//export onRightArrow
func onRightArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameRightArrow)
}
//export onDeleteBackward
func onDeleteBackward(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDeleteBackward)
}
//export onText
func onText(view C.CFTypeRef, str *C.char) {
w := views[view]
w.w.Event(key.EditEvent{
Text: C.GoString(str),
})
}
//export onTouch
func onTouch(last C.int, view, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
var typ pointer.Type
switch phase {
case C.UITouchPhaseBegan:
typ = pointer.Press
case C.UITouchPhaseMoved:
typ = pointer.Move
case C.UITouchPhaseEnded:
typ = pointer.Release
case C.UITouchPhaseCancelled:
typ = pointer.Cancel
default:
return
}
w := views[view]
t := time.Duration(float64(ti) * float64(time.Second))
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Touch,
PointerID: w.lookupTouch(last != 0, touchRef),
Position: p,
Time: t,
})
}
func (w *window) SetAnimating(anim bool) {
if w.view == 0 {
return
}
var animi C.int
if anim {
animi = 1
}
C.gio_setAnimating(w.view, animi)
}
func (w *window) onKeyCommand(name rune) {
w.w.Event(key.Event{
Name: name,
})
}
// lookupTouch maps an UITouch pointer value to an index. If
// last is set, the map is cleared.
func (w *window) lookupTouch(last bool, touch C.CFTypeRef) pointer.ID {
id := -1
for i, ref := range w.pointerMap {
if ref == touch {
id = i
break
}
}
if id == -1 {
id = len(w.pointerMap)
w.pointerMap = append(w.pointerMap, touch)
}
if last {
w.pointerMap = w.pointerMap[:0]
}
return pointer.ID(id)
}
func (w *window) contextLayer() uintptr {
return uintptr(w.layer)
}
func (w *window) isVisible() bool {
return w.visible.Load().(bool)
}
func (w *window) ShowTextInput(show bool) {
if w.view == 0 {
return
}
if show {
C.gio_showTextInput(w.view)
} else {
C.gio_hideTextInput(w.view)
}
}
func NewWindow(win Callbacks, opts *Options) error {
mainWindow.in <- windowAndOptions{win, opts}
return <-mainWindow.errs
}
func Main() {
}
+8
View File
@@ -0,0 +1,8 @@
// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) void gio_showTextInput(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_hideTextInput(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_addLayerToView(CFTypeRef viewRef, CFTypeRef layerRef);
__attribute__ ((visibility ("hidden"))) void gio_updateView(CFTypeRef viewRef, CFTypeRef layerRef);
__attribute__ ((visibility ("hidden"))) void gio_removeLayer(CFTypeRef layerRef);
__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, int anim);
+320
View File
@@ -0,0 +1,320 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios
@import UIKit;
#include <stdint.h>
#include "_cgo_export.h"
#include "os_ios.h"
#include "framework_ios.h"
@interface GioView: UIView <UIKeyInput>
- (void)setAnimating:(BOOL)anim;
@end
@interface GioViewController : UIViewController
@property(weak) UIScreen *screen;
@end
static void redraw(CFTypeRef viewRef, BOOL sync) {
UIView *v = (__bridge UIView *)viewRef;
CGFloat scale = v.layer.contentsScale;
// Use 163 as the standard ppi on iOS.
CGFloat dpi = 163*scale;
CGFloat sdpi = dpi;
UIEdgeInsets insets = v.layoutMargins;
if (@available(iOS 11.0, tvOS 11.0, *)) {
UIFontMetrics *metrics = [UIFontMetrics defaultMetrics];
sdpi = [metrics scaledValueForValue:sdpi];
insets = v.safeAreaInsets;
}
onDraw(viewRef, dpi, sdpi, v.bounds.size.width*scale, v.bounds.size.height*scale, sync,
insets.top*scale, insets.right*scale, insets.bottom*scale, insets.left*scale);
}
@implementation GioAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
gio_runMain();
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
GioViewController *controller = [[GioViewController alloc] initWithNibName:nil bundle:nil];
controller.screen = self.window.screen;
self.window.rootViewController = controller;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
GioViewController *vc = (GioViewController *)self.window.rootViewController;
UIView *drawView = vc.view.subviews[0];
if (drawView != nil) {
onStop((__bridge CFTypeRef)drawView);
}
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
GioViewController *c = (GioViewController*)self.window.rootViewController;
UIView *drawView = c.view.subviews[0];
if (drawView != nil) {
CFTypeRef viewRef = (__bridge CFTypeRef)drawView;
redraw(viewRef, YES);
}
}
@end
@implementation GioViewController
CGFloat _keyboardHeight;
- (void)loadView {
CGRect zeroFrame = CGRectMake(0, 0, 0, 0);
self.view = [[UIView alloc] initWithFrame:zeroFrame];
self.view.layoutMargins = UIEdgeInsetsMake(0, 0, 0, 0);
UIView *drawView = [[GioView alloc] initWithFrame:zeroFrame];
[self.view addSubview: drawView];
#ifndef TARGET_OS_TV
drawView.multipleTouchEnabled = YES;
#endif
drawView.contentScaleFactor = self.screen.nativeScale;
drawView.preservesSuperviewLayoutMargins = YES;
drawView.layoutMargins = UIEdgeInsetsMake(0, 0, 0, 0);
onCreate((__bridge CFTypeRef)drawView);
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillChange:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillChange:)
name:UIKeyboardWillChangeFrameNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
CFTypeRef viewRef = (__bridge CFTypeRef)self.view.subviews[0];
onDestroy(viewRef);
}
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
UIView *view = self.view.subviews[0];
CGRect frame = self.view.bounds;
// Adjust view bounds to make room for the keyboard.
frame.size.height -= _keyboardHeight;
view.frame = frame;
redraw((__bridge CFTypeRef)view, YES);
}
- (void)didReceiveMemoryWarning {
onLowMemory();
[super didReceiveMemoryWarning];
}
- (void)keyboardWillChange:(NSNotification *)note {
NSDictionary *userInfo = note.userInfo;
CGRect f = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
_keyboardHeight = f.size.height;
[self.view setNeedsLayout];
}
- (void)keyboardWillHide:(NSNotification *)note {
_keyboardHeight = 0.0;
[self.view setNeedsLayout];
}
@end
static void handleTouches(int last, UIView *view, NSSet<UITouch *> *touches, UIEvent *event) {
CGFloat scale = view.contentScaleFactor;
NSUInteger i = 0;
NSUInteger n = [touches count];
CFTypeRef viewRef = (__bridge CFTypeRef)view;
for (UITouch *touch in touches) {
CFTypeRef touchRef = (__bridge CFTypeRef)touch;
i++;
NSArray<UITouch *> *coalescedTouches = [event coalescedTouchesForTouch:touch];
NSUInteger j = 0;
NSUInteger m = [coalescedTouches count];
for (UITouch *coalescedTouch in [event coalescedTouchesForTouch:touch]) {
CGPoint loc = [coalescedTouch locationInView:view];
j++;
int lastTouch = last && i == n && j == m;
onTouch(lastTouch, viewRef, touchRef, touch.phase, loc.x*scale, loc.y*scale, [coalescedTouch timestamp]);
}
}
}
@implementation GioView
CADisplayLink *displayLink;
NSArray<UIKeyCommand *> *_keyCommands;
- (void)onFrameCallback:(CADisplayLink *)link {
redraw((__bridge CFTypeRef)self, NO);
}
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
__weak id weakSelf = self;
displayLink = [CADisplayLink displayLinkWithTarget:weakSelf selector:@selector(onFrameCallback:)];
}
return self;
}
- (void)willMoveToWindow:(UIWindow *)newWindow {
if (self.window != nil) {
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIWindowDidBecomeKeyNotification
object:self.window];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIWindowDidResignKeyNotification
object:self.window];
}
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onWindowDidBecomeKey:)
name:UIWindowDidBecomeKeyNotification
object:newWindow];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onWindowDidResignKey:)
name:UIWindowDidResignKeyNotification
object:newWindow];
}
- (void)onWindowDidBecomeKey:(NSNotification *)note {
if (self.isFirstResponder) {
onFocus((__bridge CFTypeRef)self, YES);
}
}
- (void)onWindowDidResignKey:(NSNotification *)note {
if (self.isFirstResponder) {
onFocus((__bridge CFTypeRef)self, NO);
}
}
- (void)dealloc {
[displayLink invalidate];
}
- (void)setAnimating:(BOOL)anim {
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
if (anim) {
[displayLink addToRunLoop:runLoop forMode:[runLoop currentMode]];
} else {
[displayLink removeFromRunLoop:runLoop forMode:[runLoop currentMode]];
}
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
handleTouches(0, self, touches, event);
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
handleTouches(0, self, touches, event);
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
handleTouches(1, self, touches, event);
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
handleTouches(1, self, touches, event);
}
- (void)insertText:(NSString *)text {
onText((__bridge CFTypeRef)self, (char *)text.UTF8String);
}
- (BOOL)canBecomeFirstResponder {
return YES;
}
- (BOOL)hasText {
return YES;
}
- (void)deleteBackward {
onDeleteBackward((__bridge CFTypeRef)self);
}
- (void)onUpArrow {
onUpArrow((__bridge CFTypeRef)self);
}
- (void)onDownArrow {
onDownArrow((__bridge CFTypeRef)self);
}
- (void)onLeftArrow {
onLeftArrow((__bridge CFTypeRef)self);
}
- (void)onRightArrow {
onRightArrow((__bridge CFTypeRef)self);
}
- (NSArray<UIKeyCommand *> *)keyCommands {
if (_keyCommands == nil) {
_keyCommands = @[
[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow
modifierFlags:0
action:@selector(onUpArrow)],
[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow
modifierFlags:0
action:@selector(onDownArrow)],
[UIKeyCommand keyCommandWithInput:UIKeyInputLeftArrow
modifierFlags:0
action:@selector(onLeftArrow)],
[UIKeyCommand keyCommandWithInput:UIKeyInputRightArrow
modifierFlags:0
action:@selector(onRightArrow)]
];
}
return _keyCommands;
}
@end
void gio_setAnimating(CFTypeRef viewRef, int anim) {
GioView *view = (__bridge GioView *)viewRef;
dispatch_async(dispatch_get_main_queue(), ^{
[view setAnimating:(anim ? YES : NO)];
});
}
void gio_showTextInput(CFTypeRef viewRef) {
UIView *view = (__bridge UIView *)viewRef;
dispatch_async(dispatch_get_main_queue(), ^{
[view becomeFirstResponder];
});
}
void gio_hideTextInput(CFTypeRef viewRef) {
UIView *view = (__bridge UIView *)viewRef;
dispatch_async(dispatch_get_main_queue(), ^{
[view resignFirstResponder];
});
}
void gio_addLayerToView(CFTypeRef viewRef, CFTypeRef layerRef) {
UIView *view = (__bridge UIView *)viewRef;
CALayer *layer = (__bridge CALayer *)layerRef;
[view.layer addSublayer:layer];
}
void gio_updateView(CFTypeRef viewRef, CFTypeRef layerRef) {
UIView *view = (__bridge UIView *)viewRef;
CAEAGLLayer *layer = (__bridge CAEAGLLayer *)layerRef;
layer.contentsScale = view.contentScaleFactor;
layer.bounds = view.bounds;
}
void gio_removeLayer(CFTypeRef layerRef) {
CALayer *layer = (__bridge CALayer *)layerRef;
[layer removeFromSuperlayer];
}
+424
View File
@@ -0,0 +1,424 @@
// SPDX-License-Identifier: Unlicense OR MIT
package window
import (
"image"
"sync"
"syscall/js"
"time"
"gioui.org/f32"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
)
type window struct {
window js.Value
cnv js.Value
tarea js.Value
w Callbacks
redraw js.Func
requestAnimationFrame js.Value
cleanfuncs []func()
touches []js.Value
composing bool
mu sync.Mutex
scale float32
animating bool
}
var mainDone = make(chan struct{})
func NewWindow(win Callbacks, opts *Options) error {
doc := js.Global().Get("document")
cont := getContainer(doc)
cnv := createCanvas(doc)
cont.Call("appendChild", cnv)
tarea := createTextArea(doc)
cont.Call("appendChild", tarea)
w := &window{
cnv: cnv,
tarea: tarea,
window: js.Global().Get("window"),
}
w.requestAnimationFrame = w.window.Get("requestAnimationFrame")
w.redraw = w.funcOf(func(this js.Value, args []js.Value) interface{} {
w.animCallback()
return nil
})
w.addEventListeners()
w.w = win
go func() {
w.w.SetDriver(w)
w.focus()
w.w.Event(system.StageEvent{Stage: system.StageRunning})
w.draw(true)
select {}
w.cleanup()
close(mainDone)
}()
return nil
}
func getContainer(doc js.Value) js.Value {
cont := doc.Call("getElementById", "giowindow")
if cont != js.Null() {
return cont
}
cont = doc.Call("createElement", "DIV")
doc.Get("body").Call("appendChild", cont)
return cont
}
func createTextArea(doc js.Value) js.Value {
tarea := doc.Call("createElement", "input")
style := tarea.Get("style")
style.Set("width", "1px")
style.Set("height", "1px")
style.Set("opacity", "0")
style.Set("border", "0")
style.Set("padding", "0")
tarea.Set("autocomplete", "off")
tarea.Set("autocorrect", "off")
tarea.Set("autocapitalize", "off")
tarea.Set("spellcheck", false)
return tarea
}
func createCanvas(doc js.Value) js.Value {
cnv := doc.Call("createElement", "canvas")
style := cnv.Get("style")
style.Set("position", "fixed")
style.Set("width", "100%")
style.Set("height", "100%")
return cnv
}
func (w *window) cleanup() {
// Cleanup in the opposite order of
// construction.
for i := len(w.cleanfuncs) - 1; i >= 0; i-- {
w.cleanfuncs[i]()
}
w.cleanfuncs = nil
}
func (w *window) addEventListeners() {
w.addEventListener(w.window, "resize", func(this js.Value, args []js.Value) interface{} {
w.draw(true)
return nil
})
w.addEventListener(w.cnv, "mousemove", func(this js.Value, args []js.Value) interface{} {
w.pointerEvent(pointer.Move, 0, 0, args[0])
return nil
})
w.addEventListener(w.cnv, "mousedown", func(this js.Value, args []js.Value) interface{} {
w.pointerEvent(pointer.Press, 0, 0, args[0])
return nil
})
w.addEventListener(w.cnv, "mouseup", func(this js.Value, args []js.Value) interface{} {
w.pointerEvent(pointer.Release, 0, 0, args[0])
return nil
})
w.addEventListener(w.cnv, "wheel", func(this js.Value, args []js.Value) interface{} {
e := args[0]
dx, dy := e.Get("deltaX").Float(), e.Get("deltaY").Float()
mode := e.Get("deltaMode").Int()
switch mode {
case 0x01: // DOM_DELTA_LINE
dx *= 10
dy *= 10
case 0x02: // DOM_DELTA_PAGE
dx *= 120
dy *= 120
}
w.pointerEvent(pointer.Move, float32(dx), float32(dy), e)
return nil
})
w.addEventListener(w.cnv, "touchstart", func(this js.Value, args []js.Value) interface{} {
w.touchEvent(pointer.Press, args[0])
return nil
})
w.addEventListener(w.cnv, "touchend", func(this js.Value, args []js.Value) interface{} {
w.touchEvent(pointer.Release, args[0])
return nil
})
w.addEventListener(w.cnv, "touchmove", func(this js.Value, args []js.Value) interface{} {
w.touchEvent(pointer.Move, args[0])
return nil
})
w.addEventListener(w.cnv, "touchcancel", func(this js.Value, args []js.Value) interface{} {
// Cancel all touches even if only one touch was cancelled.
for i := range w.touches {
w.touches[i] = js.Null()
}
w.touches = w.touches[:0]
w.w.Event(pointer.Event{
Type: pointer.Cancel,
Source: pointer.Touch,
})
return nil
})
w.addEventListener(w.tarea, "focus", func(this js.Value, args []js.Value) interface{} {
w.w.Event(key.FocusEvent{Focus: true})
return nil
})
w.addEventListener(w.tarea, "blur", func(this js.Value, args []js.Value) interface{} {
w.w.Event(key.FocusEvent{Focus: false})
return nil
})
w.addEventListener(w.tarea, "keydown", func(this js.Value, args []js.Value) interface{} {
w.keyEvent(args[0])
return nil
})
w.addEventListener(w.tarea, "compositionstart", func(this js.Value, args []js.Value) interface{} {
w.composing = true
return nil
})
w.addEventListener(w.tarea, "compositionend", func(this js.Value, args []js.Value) interface{} {
w.composing = false
w.flushInput()
return nil
})
w.addEventListener(w.tarea, "input", func(this js.Value, args []js.Value) interface{} {
if w.composing {
return nil
}
w.flushInput()
return nil
})
}
func (w *window) flushInput() {
val := w.tarea.Get("value").String()
w.tarea.Set("value", "")
w.w.Event(key.EditEvent{Text: string(val)})
}
func (w *window) blur() {
w.tarea.Call("blur")
}
func (w *window) focus() {
w.tarea.Call("focus")
}
func (w *window) keyEvent(e js.Value) {
k := e.Get("key").String()
if n, ok := translateKey(k); ok {
cmd := key.Event{Name: n}
if e.Call("getModifierState", "Control").Bool() {
cmd.Modifiers |= key.ModCommand
}
if e.Call("getModifierState", "Shift").Bool() {
cmd.Modifiers |= key.ModShift
}
w.w.Event(cmd)
}
}
func (w *window) touchEvent(typ pointer.Type, e js.Value) {
e.Call("preventDefault")
t := time.Duration(e.Get("timeStamp").Int()) * time.Millisecond
changedTouches := e.Get("changedTouches")
n := changedTouches.Length()
rect := w.cnv.Call("getBoundingClientRect")
w.mu.Lock()
scale := w.scale
w.mu.Unlock()
for i := 0; i < n; i++ {
touch := changedTouches.Index(i)
pid := w.touchIDFor(touch)
x, y := touch.Get("clientX").Float(), touch.Get("clientY").Float()
x -= rect.Get("left").Float()
y -= rect.Get("top").Float()
pos := f32.Point{
X: float32(x) * scale,
Y: float32(y) * scale,
}
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Touch,
Position: pos,
PointerID: pid,
Time: t,
})
}
}
func (w *window) touchIDFor(touch js.Value) pointer.ID {
id := touch.Get("identifier")
for i, id2 := range w.touches {
if id2 == id {
return pointer.ID(i)
}
}
pid := pointer.ID(len(w.touches))
w.touches = append(w.touches, id)
return pid
}
func (w *window) pointerEvent(typ pointer.Type, dx, dy float32, e js.Value) {
e.Call("preventDefault")
x, y := e.Get("clientX").Float(), e.Get("clientY").Float()
rect := w.cnv.Call("getBoundingClientRect")
x -= rect.Get("left").Float()
y -= rect.Get("top").Float()
w.mu.Lock()
scale := w.scale
w.mu.Unlock()
pos := f32.Point{
X: float32(x) * scale,
Y: float32(y) * scale,
}
scroll := f32.Point{
X: dx * scale,
Y: dy * scale,
}
t := time.Duration(e.Get("timeStamp").Int()) * time.Millisecond
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Mouse,
Position: pos,
Scroll: scroll,
Time: t,
})
}
func (w *window) addEventListener(this js.Value, event string, f func(this js.Value, args []js.Value) interface{}) {
jsf := w.funcOf(f)
this.Call("addEventListener", event, jsf)
w.cleanfuncs = append(w.cleanfuncs, func() {
this.Call("removeEventListener", event, jsf)
})
}
// funcOf is like js.FuncOf but adds the js.Func to a list of
// functions to be released up.
func (w *window) funcOf(f func(this js.Value, args []js.Value) interface{}) js.Func {
jsf := js.FuncOf(f)
w.cleanfuncs = append(w.cleanfuncs, jsf.Release)
return jsf
}
func (w *window) animCallback() {
w.mu.Lock()
anim := w.animating
if anim {
w.requestAnimationFrame.Invoke(w.redraw)
}
w.mu.Unlock()
if anim {
w.draw(false)
}
}
func (w *window) SetAnimating(anim bool) {
w.mu.Lock()
defer w.mu.Unlock()
if anim && !w.animating {
w.requestAnimationFrame.Invoke(w.redraw)
}
w.animating = anim
}
func (w *window) ShowTextInput(show bool) {
// Run in a goroutine to avoid a deadlock if the
// focus change result in an event.
go func() {
if show {
w.focus()
} else {
w.blur()
}
}()
}
func (w *window) draw(sync bool) {
width, height, scale, cfg := w.config()
if cfg == (config{}) {
return
}
w.mu.Lock()
w.scale = float32(scale)
w.mu.Unlock()
cfg.now = time.Now()
w.w.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Size: image.Point{
X: width,
Y: height,
},
Config: &cfg,
},
Sync: sync,
})
}
func (w *window) config() (int, int, float32, config) {
rect := w.cnv.Call("getBoundingClientRect")
width, height := rect.Get("width").Float(), rect.Get("height").Float()
scale := w.window.Get("devicePixelRatio").Float()
width *= scale
height *= scale
iw, ih := int(width+.5), int(height+.5)
// Adjust internal size of canvas if necessary.
if cw, ch := w.cnv.Get("width").Int(), w.cnv.Get("height").Int(); iw != cw || ih != ch {
w.cnv.Set("width", iw)
w.cnv.Set("height", ih)
}
const ppdp = 96 * inchPrDp * monitorScale
return iw, ih, float32(scale), config{
pxPerDp: ppdp * float32(scale),
pxPerSp: ppdp * float32(scale),
}
}
func Main() {
<-mainDone
}
func translateKey(k string) (rune, bool) {
if len(k) == 1 {
c := k[0]
if '0' <= c && c <= '9' || 'A' <= c && c <= 'Z' {
return rune(c), true
}
if 'a' <= c && c <= 'z' {
return rune(c - 0x20), true
}
}
var n rune
switch k {
case "ArrowUp":
n = key.NameUpArrow
case "ArrowDown":
n = key.NameDownArrow
case "ArrowLeft":
n = key.NameLeftArrow
case "ArrowRight":
n = key.NameRightArrow
case "Escape":
n = key.NameEscape
case "Enter":
n = key.NameReturn
case "Backspace":
n = key.NameDeleteBackward
case "Delete":
n = key.NameDeleteForward
case "Home":
n = key.NameHome
case "End":
n = key.NameEnd
case "PageUp":
n = key.NamePageUp
case "PageDown":
n = key.NamePageDown
default:
return 0, false
}
return n, true
}
+336
View File
@@ -0,0 +1,336 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
package window
import (
"errors"
"image"
"runtime"
"sync"
"time"
"unsafe"
"gioui.org/f32"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
)
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <AppKit/AppKit.h>
#include "os_macos.h"
*/
import "C"
func init() {
// Darwin requires that UI operations happen on the main thread only.
runtime.LockOSThread()
}
type window struct {
view C.CFTypeRef
w Callbacks
stage system.Stage
ppdp float32
scale float32
}
type viewCmd struct {
view C.CFTypeRef
f viewFunc
}
type viewFunc func(views viewMap, view C.CFTypeRef)
type viewMap map[C.CFTypeRef]*window
var (
viewOnce sync.Once
viewCmds = make(chan viewCmd)
viewAcks = make(chan struct{})
)
var mainWindow = newWindowRendezvous()
var viewFactory func() C.CFTypeRef
func viewDo(view C.CFTypeRef, f viewFunc) {
viewOnce.Do(func() {
go runViewCmdLoop()
})
viewCmds <- viewCmd{view, f}
<-viewAcks
}
func runViewCmdLoop() {
views := make(viewMap)
for {
select {
case cmd := <-viewCmds:
cmd.f(views, cmd.view)
viewAcks <- struct{}{}
}
}
}
func (w *window) contextView() C.CFTypeRef {
return w.view
}
func (w *window) ShowTextInput(show bool) {}
func (w *window) SetAnimating(anim bool) {
var animb C.BOOL
if anim {
animb = 1
}
C.gio_setAnimating(w.view, animb)
}
func (w *window) setStage(stage system.Stage) {
if stage == w.stage {
return
}
w.stage = stage
w.w.Event(system.StageEvent{Stage: stage})
}
// Use a top level func for onFrameCallback to avoid
// garbage from viewDo.
func onFrameCmd(views viewMap, view C.CFTypeRef) {
// CVDisplayLink does not run on the main thread,
// so we have to ignore requests to windows being
// deleted.
if w, exists := views[view]; exists {
w.draw(false)
}
}
//export gio_onFrameCallback
func gio_onFrameCallback(view C.CFTypeRef) {
viewDo(view, onFrameCmd)
}
//export gio_onKeys
func gio_onKeys(view C.CFTypeRef, cstr *C.char, ti C.double, mods C.NSUInteger) {
str := C.GoString(cstr)
var kmods key.Modifiers
if mods&C.NSCommandKeyMask != 0 {
kmods |= key.ModCommand
}
if mods&C.NSShiftKeyMask != 0 {
kmods |= key.ModShift
}
viewDo(view, func(views viewMap, view C.CFTypeRef) {
w := views[view]
for _, k := range str {
if n, ok := convertKey(k); ok {
w.w.Event(key.Event{Name: n, Modifiers: kmods})
}
}
})
}
//export gio_onText
func gio_onText(view C.CFTypeRef, cstr *C.char) {
str := C.GoString(cstr)
viewDo(view, func(views viewMap, view C.CFTypeRef) {
w := views[view]
w.w.Event(key.EditEvent{Text: str})
})
}
//export gio_onMouse
func gio_onMouse(view C.CFTypeRef, cdir C.int, x, y, dx, dy C.CGFloat, ti C.double) {
var typ pointer.Type
switch cdir {
case C.GIO_MOUSE_MOVE:
typ = pointer.Move
case C.GIO_MOUSE_UP:
typ = pointer.Release
case C.GIO_MOUSE_DOWN:
typ = pointer.Press
default:
panic("invalid direction")
}
t := time.Duration(float64(ti)*float64(time.Second) + .5)
viewDo(view, func(views viewMap, view C.CFTypeRef) {
w := views[view]
x, y := float32(x)*w.scale, float32(y)*w.scale
dx, dy := float32(dx)*w.scale, float32(dy)*w.scale
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Mouse,
Time: t,
Position: f32.Point{X: x, Y: y},
Scroll: f32.Point{X: dx, Y: dy},
})
})
}
//export gio_onDraw
func gio_onDraw(view C.CFTypeRef) {
viewDo(view, func(views viewMap, view C.CFTypeRef) {
if w, exists := views[view]; exists {
w.draw(true)
}
})
}
//export gio_onFocus
func gio_onFocus(view C.CFTypeRef, focus C.BOOL) {
viewDo(view, func(views viewMap, view C.CFTypeRef) {
w := views[view]
w.w.Event(key.FocusEvent{Focus: focus == C.YES})
})
}
func (w *window) draw(sync bool) {
w.scale = float32(C.gio_getViewBackingScale(w.view))
wf, hf := float32(C.gio_viewWidth(w.view)), float32(C.gio_viewHeight(w.view))
if wf == 0 || hf == 0 {
return
}
width := int(wf*w.scale + .5)
height := int(hf*w.scale + .5)
cfg := configFor(w.ppdp, w.scale)
cfg.now = time.Now()
w.setStage(system.StageRunning)
w.w.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Size: image.Point{
X: width,
Y: height,
},
Config: &cfg,
},
Sync: sync,
})
}
func getPixelsPerDp(scale float32) float32 {
ppdp := float32(C.gio_getPixelsPerDP())
ppdp = ppdp * scale * monitorScale
if ppdp < minDensity {
ppdp = minDensity
}
return ppdp / scale
}
func configFor(ppdp, scale float32) config {
ppdp = ppdp * scale
return config{
pxPerDp: ppdp,
pxPerSp: ppdp,
}
}
//export gio_onTerminate
func gio_onTerminate(view C.CFTypeRef) {
viewDo(view, func(views viewMap, view C.CFTypeRef) {
w := views[view]
delete(views, view)
w.w.Event(system.DestroyEvent{})
})
}
//export gio_onHide
func gio_onHide(view C.CFTypeRef) {
viewDo(view, func(views viewMap, view C.CFTypeRef) {
w := views[view]
w.setStage(system.StagePaused)
})
}
//export gio_onShow
func gio_onShow(view C.CFTypeRef) {
viewDo(view, func(views viewMap, view C.CFTypeRef) {
w := views[view]
w.setStage(system.StageRunning)
})
}
//export gio_onCreate
func gio_onCreate(view C.CFTypeRef) {
viewDo(view, func(views viewMap, view C.CFTypeRef) {
scale := float32(C.gio_getBackingScale())
w := &window{
view: view,
ppdp: getPixelsPerDp(scale),
scale: scale,
}
wopts := <-mainWindow.out
w.w = wopts.window
w.w.SetDriver(w)
views[view] = w
})
}
func NewWindow(win Callbacks, opts *Options) error {
mainWindow.in <- windowAndOptions{win, opts}
return <-mainWindow.errs
}
func Main() {
wopts := <-mainWindow.out
view := viewFactory()
if view == 0 {
// TODO: return this error from CreateWindow.
panic(errors.New("CreateWindow: failed to create view"))
}
scale := float32(C.gio_getBackingScale())
ppdp := getPixelsPerDp(scale)
cfg := configFor(ppdp, scale)
opts := wopts.opts
w := cfg.Px(opts.Width)
h := cfg.Px(opts.Height)
// Window sizes is on screen coordinates, not device pixels.
w = int(float32(w) / scale)
h = int(float32(h) / scale)
title := C.CString(opts.Title)
defer C.free(unsafe.Pointer(title))
C.gio_main(view, title, C.CGFloat(w), C.CGFloat(h))
}
func convertKey(k rune) (rune, bool) {
if '0' <= k && k <= '9' || 'A' <= k && k <= 'Z' {
return k, true
}
if 'a' <= k && k <= 'z' {
return k - 0x20, true
}
var n rune
switch k {
case 0x1b:
n = key.NameEscape
case C.NSLeftArrowFunctionKey:
n = key.NameLeftArrow
case C.NSRightArrowFunctionKey:
n = key.NameRightArrow
case C.NSUpArrowFunctionKey:
n = key.NameUpArrow
case C.NSDownArrowFunctionKey:
n = key.NameDownArrow
case 0xd:
n = key.NameReturn
case C.NSHomeFunctionKey:
n = key.NameHome
case C.NSEndFunctionKey:
n = key.NameEnd
case 0x7f:
n = key.NameDeleteBackward
case C.NSDeleteFunctionKey:
n = key.NameDeleteForward
case C.NSPageUpFunctionKey:
n = key.NamePageUp
case C.NSPageDownFunctionKey:
n = key.NamePageDown
default:
return 0, false
}
return n, true
}
+19
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// SPDX-License-Identifier: Unlicense OR MIT
#ifndef _OS_MACOS_H
#define _OS_MACOS_H
#define GIO_MOUSE_MOVE 1
#define GIO_MOUSE_UP 2
#define GIO_MOUSE_DOWN 3
__attribute__ ((visibility ("hidden"))) void gio_main(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim);
__attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getPixelsPerDP(void);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getBackingScale(void);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getViewBackingScale(CFTypeRef viewRef);
#endif
+130
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// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
@import AppKit;
#include "os_macos.h"
#include "_cgo_export.h"
@interface GioDelegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
@property (strong,nonatomic) NSWindow *window;
@end
@implementation GioDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
[[NSRunningApplication currentApplication] activateWithOptions:(NSApplicationActivateAllWindows | NSApplicationActivateIgnoringOtherApps)];
[self.window makeKeyAndOrderFront:self];
gio_onShow((__bridge CFTypeRef)self.window.contentView);
}
- (void)applicationDidHide:(NSNotification *)aNotification {
gio_onHide((__bridge CFTypeRef)self.window.contentView);
}
- (void)applicationWillUnhide:(NSNotification *)notification {
gio_onShow((__bridge CFTypeRef)self.window.contentView);
}
- (void)windowWillMiniaturize:(NSNotification *)notification {
gio_onHide((__bridge CFTypeRef)self.window.contentView);
}
- (void)windowDidDeminiaturize:(NSNotification *)notification {
gio_onShow((__bridge CFTypeRef)self.window.contentView);
}
- (void)windowDidChangeScreen:(NSNotification *)notification {
CGDirectDisplayID dispID = [[[self.window screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
CFTypeRef view = (__bridge CFTypeRef)self.window.contentView;
gio_updateDisplayLink(view, dispID);
}
- (void)windowDidBecomeKey:(NSNotification *)notification {
gio_onFocus((__bridge CFTypeRef)self.window.contentView, YES);
}
- (void)windowDidResignKey:(NSNotification *)notification {
gio_onFocus((__bridge CFTypeRef)self.window.contentView, NO);
}
- (void)windowWillClose:(NSNotification *)notification {
gio_onTerminate((__bridge CFTypeRef)self.window.contentView);
self.window.delegate = nil;
[NSApp terminate:nil];
}
@end
CGFloat gio_viewHeight(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view bounds].size.height;
}
CGFloat gio_viewWidth(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view bounds].size.width;
}
// Points pr. dp.
static CGFloat getPointsPerDP(NSScreen *screen) {
NSDictionary *description = [screen deviceDescription];
NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
CGSize displayPhysicalSize = CGDisplayScreenSize([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
return (25.4/160)*displayPixelSize.width / displayPhysicalSize.width;
}
// Pixels pr dp.
CGFloat gio_getPixelsPerDP(void) {
NSScreen *screen = [NSScreen mainScreen];
return getPointsPerDP(screen);
}
CGFloat gio_getBackingScale() {
NSScreen *screen = [NSScreen mainScreen];
return [screen backingScaleFactor];
}
CGFloat gio_getViewBackingScale(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view.window backingScaleFactor];
}
void gio_main(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height) {
@autoreleasepool {
NSView *view = (NSView *)CFBridgingRelease(viewRef);
[NSApplication sharedApplication];
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
NSMenuItem *mainMenu = [NSMenuItem new];
NSMenu *menu = [NSMenu new];
NSMenuItem *hideMenuItem = [[NSMenuItem alloc] initWithTitle:@"Hide"
action:@selector(hide:)
keyEquivalent:@"h"];
[menu addItem:hideMenuItem];
NSMenuItem *quitMenuItem = [[NSMenuItem alloc] initWithTitle:@"Quit"
action:@selector(terminate:)
keyEquivalent:@"q"];
[menu addItem:quitMenuItem];
[mainMenu setSubmenu:menu];
NSMenu *menuBar = [NSMenu new];
[menuBar addItem:mainMenu];
[NSApp setMainMenu:menuBar];
NSRect rect = NSMakeRect(0, 0, width, height);
NSUInteger styleMask = NSTitledWindowMask |
NSResizableWindowMask |
NSMiniaturizableWindowMask |
NSClosableWindowMask;
NSWindow* window = [[NSWindow alloc] initWithContentRect:rect
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
window.title = [NSString stringWithUTF8String: title];
[window cascadeTopLeftFromPoint:NSMakePoint(20,20)];
[window setAcceptsMouseMovedEvents:YES];
gio_onCreate((__bridge CFTypeRef)view);
GioDelegate *del = [[GioDelegate alloc] init];
del.window = window;
[window setDelegate:del];
[NSApp setDelegate:del];
[window setContentView:view];
[window makeFirstResponder:view];
[NSApp run];
}
}
+138
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// SPDX-License-Identifier: Unlicense OR MIT
// +build linux,!android
#include <wayland-client.h>
#include "wayland_xdg_shell.h"
#include "wayland_text_input.h"
#include "os_wayland.h"
#include "_cgo_export.h"
static const struct wl_registry_listener registry_listener = {
// Cast away const parameter.
.global = (void (*)(void *, struct wl_registry *, uint32_t, const char *, uint32_t))gio_onRegistryGlobal,
.global_remove = gio_onRegistryGlobalRemove
};
void gio_wl_registry_add_listener(struct wl_registry *reg) {
wl_registry_add_listener(reg, &registry_listener, NULL);
}
static struct wl_surface_listener surface_listener = {.enter = gio_onSurfaceEnter, .leave = gio_onSurfaceLeave};
void gio_wl_surface_add_listener(struct wl_surface *surface) {
wl_surface_add_listener(surface, &surface_listener, NULL);
}
static const struct xdg_surface_listener xdg_surface_listener = {
.configure = gio_onXdgSurfaceConfigure,
};
void gio_xdg_surface_add_listener(struct xdg_surface *surface) {
xdg_surface_add_listener(surface, &xdg_surface_listener, NULL);
}
static const struct xdg_toplevel_listener xdg_toplevel_listener = {
.configure = gio_onToplevelConfigure,
.close = gio_onToplevelClose,
};
void gio_xdg_toplevel_add_listener(struct xdg_toplevel *toplevel) {
xdg_toplevel_add_listener(toplevel, &xdg_toplevel_listener, NULL);
}
static void xdg_wm_base_handle_ping(void *data, struct xdg_wm_base *wm, uint32_t serial) {
xdg_wm_base_pong(wm, serial);
}
static const struct xdg_wm_base_listener xdg_wm_base_listener = {
.ping = xdg_wm_base_handle_ping,
};
void gio_xdg_wm_base_add_listener(struct xdg_wm_base *wm) {
xdg_wm_base_add_listener(wm, &xdg_wm_base_listener, NULL);
}
static const struct wl_callback_listener wl_callback_listener = {
.done = gio_onFrameDone,
};
void gio_wl_callback_add_listener(struct wl_callback *callback, void *data) {
wl_callback_add_listener(callback, &wl_callback_listener, data);
}
static const struct wl_output_listener wl_output_listener = {
// Cast away const parameter.
.geometry = (void (*)(void *, struct wl_output *, int32_t, int32_t, int32_t, int32_t, int32_t, const char *, const char *, int32_t))gio_onOutputGeometry,
.mode = gio_onOutputMode,
.done = gio_onOutputDone,
.scale = gio_onOutputScale,
};
void gio_wl_output_add_listener(struct wl_output *output) {
wl_output_add_listener(output, &wl_output_listener, NULL);
}
static const struct wl_seat_listener wl_seat_listener = {
.capabilities = gio_onSeatCapabilities,
// Cast away const parameter.
.name = (void (*)(void *, struct wl_seat *, const char *))gio_onSeatName,
};
void gio_wl_seat_add_listener(struct wl_seat *seat) {
wl_seat_add_listener(seat, &wl_seat_listener, NULL);
}
static const struct wl_pointer_listener wl_pointer_listener = {
.enter = gio_onPointerEnter,
.leave = gio_onPointerLeave,
.motion = gio_onPointerMotion,
.button = gio_onPointerButton,
.axis = gio_onPointerAxis,
.frame = gio_onPointerFrame,
.axis_source = gio_onPointerAxisSource,
.axis_stop = gio_onPointerAxisStop,
.axis_discrete = gio_onPointerAxisDiscrete,
};
void gio_wl_pointer_add_listener(struct wl_pointer *pointer) {
wl_pointer_add_listener(pointer, &wl_pointer_listener, NULL);
}
static const struct wl_touch_listener wl_touch_listener = {
.down = gio_onTouchDown,
.up = gio_onTouchUp,
.motion = gio_onTouchMotion,
.frame = gio_onTouchFrame,
.cancel = gio_onTouchCancel,
};
void gio_wl_touch_add_listener(struct wl_touch *touch) {
wl_touch_add_listener(touch, &wl_touch_listener, NULL);
}
static const struct wl_keyboard_listener wl_keyboard_listener = {
.keymap = gio_onKeyboardKeymap,
.enter = gio_onKeyboardEnter,
.leave = gio_onKeyboardLeave,
.key = gio_onKeyboardKey,
.modifiers = gio_onKeyboardModifiers,
.repeat_info = gio_onKeyboardRepeatInfo
};
void gio_wl_keyboard_add_listener(struct wl_keyboard *keyboard) {
wl_keyboard_add_listener(keyboard, &wl_keyboard_listener, NULL);
}
static const struct zwp_text_input_v3_listener zwp_text_input_v3_listener = {
.enter = gio_onTextInputEnter,
.leave = gio_onTextInputLeave,
// Cast away const parameter.
.preedit_string = (void (*)(void *, struct zwp_text_input_v3 *, const char *, int32_t, int32_t))gio_onTextInputPreeditString,
.commit_string = (void (*)(void *, struct zwp_text_input_v3 *, const char *))gio_onTextInputCommitString,
.delete_surrounding_text = gio_onTextInputDeleteSurroundingText,
.done = gio_onTextInputDone
};
void gio_zwp_text_input_v3_add_listener(struct zwp_text_input_v3 *im) {
zwp_text_input_v3_add_listener(im, &zwp_text_input_v3_listener, NULL);
}
File diff suppressed because it is too large Load Diff
+14
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// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) void gio_wl_registry_add_listener(struct wl_registry *reg);
__attribute__ ((visibility ("hidden"))) void gio_wl_surface_add_listener(struct wl_surface *surface);
__attribute__ ((visibility ("hidden"))) void gio_xdg_surface_add_listener(struct xdg_surface *surface);
__attribute__ ((visibility ("hidden"))) void gio_xdg_toplevel_add_listener(struct xdg_toplevel *toplevel);
__attribute__ ((visibility ("hidden"))) void gio_xdg_wm_base_add_listener(struct xdg_wm_base *wm);
__attribute__ ((visibility ("hidden"))) void gio_wl_callback_add_listener(struct wl_callback *callback, void *data);
__attribute__ ((visibility ("hidden"))) void gio_wl_output_add_listener(struct wl_output *output);
__attribute__ ((visibility ("hidden"))) void gio_wl_seat_add_listener(struct wl_seat *seat);
__attribute__ ((visibility ("hidden"))) void gio_wl_pointer_add_listener(struct wl_pointer *pointer);
__attribute__ ((visibility ("hidden"))) void gio_wl_touch_add_listener(struct wl_touch *touch);
__attribute__ ((visibility ("hidden"))) void gio_wl_keyboard_add_listener(struct wl_keyboard *keyboard);
__attribute__ ((visibility ("hidden"))) void gio_zwp_text_input_v3_add_listener(struct zwp_text_input_v3 *im);
+735
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// SPDX-License-Identifier: Unlicense OR MIT
package window
import (
"errors"
"fmt"
"image"
"runtime"
"sync"
"time"
"unicode"
"unsafe"
syscall "golang.org/x/sys/windows"
"gioui.org/f32"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
)
var winMap = make(map[syscall.Handle]*window)
type rect struct {
left, top, right, bottom int32
}
type wndClassEx struct {
cbSize uint32
style uint32
lpfnWndProc uintptr
cnClsExtra int32
cbWndExtra int32
hInstance syscall.Handle
hIcon syscall.Handle
hCursor syscall.Handle
hbrBackground syscall.Handle
lpszMenuName *uint16
lpszClassName *uint16
hIconSm syscall.Handle
}
type msg struct {
hwnd syscall.Handle
message uint32
wParam uintptr
lParam uintptr
time uint32
pt point
lPrivate uint32
}
type point struct {
x, y int32
}
type window struct {
hwnd syscall.Handle
hdc syscall.Handle
w Callbacks
width int
height int
stage system.Stage
dead bool
mu sync.Mutex
animating bool
}
const (
_CS_HREDRAW = 0x0002
_CS_VREDRAW = 0x0001
_CS_OWNDC = 0x0020
_CW_USEDEFAULT = -2147483648
_IDC_ARROW = 32512
_INFINITE = 0xFFFFFFFF
_LOGPIXELSX = 88
_SIZE_MAXIMIZED = 2
_SIZE_MINIMIZED = 1
_SIZE_RESTORED = 0
_SW_SHOWDEFAULT = 10
_USER_TIMER_MINIMUM = 0x0000000A
_VK_CONTROL = 0x11
_VK_SHIFT = 0x10
_VK_BACK = 0x08
_VK_DELETE = 0x2e
_VK_DOWN = 0x28
_VK_END = 0x23
_VK_ESCAPE = 0x1b
_VK_HOME = 0x24
_VK_LEFT = 0x25
_VK_NEXT = 0x22
_VK_PRIOR = 0x21
_VK_RIGHT = 0x27
_VK_RETURN = 0x0d
_VK_UP = 0x26
_UNICODE_NOCHAR = 65535
_WM_CANCELMODE = 0x001F
_WM_CHAR = 0x0102
_WM_CREATE = 0x0001
_WM_DESTROY = 0x0002
_WM_KEYDOWN = 0x0100
_WM_KEYUP = 0x0101
_WM_LBUTTONDOWN = 0x0201
_WM_LBUTTONUP = 0x0202
_WM_MOUSEMOVE = 0x0200
_WM_MOUSEWHEEL = 0x020A
_WM_PAINT = 0x000F
_WM_QUIT = 0x0012
_WM_SETFOCUS = 0x0007
_WM_KILLFOCUS = 0x0008
_WM_SHOWWINDOW = 0x0018
_WM_SIZE = 0x0005
_WM_SYSKEYDOWN = 0x0104
_WM_TIMER = 0x0113
_WM_UNICHAR = 0x0109
_WM_USER = 0x0400
_WS_CLIPCHILDREN = 0x00010000
_WS_CLIPSIBLINGS = 0x04000000
_WS_VISIBLE = 0x10000000
_WS_OVERLAPPED = 0x00000000
_WS_OVERLAPPEDWINDOW = _WS_OVERLAPPED | _WS_CAPTION | _WS_SYSMENU | _WS_THICKFRAME |
_WS_MINIMIZEBOX | _WS_MAXIMIZEBOX
_WS_CAPTION = 0x00C00000
_WS_SYSMENU = 0x00080000
_WS_THICKFRAME = 0x00040000
_WS_MINIMIZEBOX = 0x00020000
_WS_MAXIMIZEBOX = 0x00010000
_WS_EX_APPWINDOW = 0x00040000
_WS_EX_WINDOWEDGE = 0x00000100
_QS_ALLINPUT = 0x04FF
_MWMO_WAITALL = 0x0001
_MWMO_INPUTAVAILABLE = 0x0004
_WAIT_OBJECT_0 = 0
_PM_REMOVE = 0x0001
_PM_NOREMOVE = 0x0000
)
const _WM_REDRAW = _WM_USER + 0
var onceMu sync.Mutex
var mainDone = make(chan struct{})
func Main() {
<-mainDone
}
func NewWindow(window Callbacks, opts *Options) error {
onceMu.Lock()
defer onceMu.Unlock()
if len(winMap) > 0 {
return errors.New("multiple windows are not supported")
}
cerr := make(chan error)
go func() {
// Call win32 API from a single OS thread.
runtime.LockOSThread()
w, err := createNativeWindow(opts)
if err != nil {
cerr <- err
return
}
defer w.destroy()
cerr <- nil
winMap[w.hwnd] = w
defer delete(winMap, w.hwnd)
w.w = window
w.w.SetDriver(w)
defer w.w.Event(system.DestroyEvent{})
showWindow(w.hwnd, _SW_SHOWDEFAULT)
setForegroundWindow(w.hwnd)
setFocus(w.hwnd)
if err := w.loop(); err != nil {
panic(err)
}
close(mainDone)
}()
return <-cerr
}
func createNativeWindow(opts *Options) (*window, error) {
setProcessDPIAware()
screenDC, err := getDC(0)
if err != nil {
return nil, err
}
cfg := configForDC(screenDC)
releaseDC(screenDC)
hInst, err := getModuleHandle()
if err != nil {
return nil, err
}
curs, err := loadCursor(_IDC_ARROW)
if err != nil {
return nil, err
}
wcls := wndClassEx{
cbSize: uint32(unsafe.Sizeof(wndClassEx{})),
style: _CS_HREDRAW | _CS_VREDRAW | _CS_OWNDC,
lpfnWndProc: syscall.NewCallback(windowProc),
hInstance: hInst,
hCursor: curs,
lpszClassName: syscall.StringToUTF16Ptr("GioWindow"),
}
cls, err := registerClassEx(&wcls)
if err != nil {
return nil, err
}
wr := rect{
right: int32(cfg.Px(opts.Width)),
bottom: int32(cfg.Px(opts.Height)),
}
dwStyle := uint32(_WS_OVERLAPPEDWINDOW)
dwExStyle := uint32(_WS_EX_APPWINDOW | _WS_EX_WINDOWEDGE)
adjustWindowRectEx(&wr, dwStyle, 0, dwExStyle)
hwnd, err := createWindowEx(dwExStyle,
cls,
opts.Title,
dwStyle|_WS_CLIPSIBLINGS|_WS_CLIPCHILDREN,
_CW_USEDEFAULT, _CW_USEDEFAULT,
wr.right-wr.left,
wr.bottom-wr.top,
0,
0,
hInst,
0)
if err != nil {
return nil, err
}
w := &window{
hwnd: hwnd,
}
w.hdc, err = getDC(hwnd)
if err != nil {
return nil, err
}
return w, nil
}
func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr {
w := winMap[hwnd]
switch msg {
case _WM_UNICHAR:
if wParam == _UNICODE_NOCHAR {
// Tell the system that we accept WM_UNICHAR messages.
return 1
}
fallthrough
case _WM_CHAR:
if r := rune(wParam); unicode.IsPrint(r) {
w.w.Event(key.EditEvent{Text: string(r)})
}
// The message is processed.
return 1
case _WM_KEYDOWN, _WM_SYSKEYDOWN:
if n, ok := convertKeyCode(wParam); ok {
cmd := key.Event{Name: n}
if getKeyState(_VK_CONTROL)&0x1000 != 0 {
cmd.Modifiers |= key.ModCommand
}
if getKeyState(_VK_SHIFT)&0x1000 != 0 {
cmd.Modifiers |= key.ModShift
}
w.w.Event(cmd)
}
case _WM_LBUTTONDOWN:
setCapture(w.hwnd)
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: pointer.Press,
Source: pointer.Mouse,
Position: p,
Time: getMessageTime(),
})
case _WM_CANCELMODE:
w.w.Event(pointer.Event{
Type: pointer.Cancel,
})
case _WM_SETFOCUS:
w.w.Event(key.FocusEvent{Focus: true})
case _WM_KILLFOCUS:
w.w.Event(key.FocusEvent{Focus: false})
case _WM_LBUTTONUP:
releaseCapture()
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: pointer.Release,
Source: pointer.Mouse,
Position: p,
Time: getMessageTime(),
})
case _WM_MOUSEMOVE:
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: pointer.Move,
Source: pointer.Mouse,
Position: p,
Time: getMessageTime(),
})
case _WM_MOUSEWHEEL:
w.scrollEvent(wParam, lParam)
case _WM_DESTROY:
w.dead = true
case _WM_PAINT:
w.draw(true)
case _WM_SIZE:
switch wParam {
case _SIZE_MINIMIZED:
w.setStage(system.StagePaused)
case _SIZE_MAXIMIZED, _SIZE_RESTORED:
w.setStage(system.StageRunning)
w.draw(true)
}
}
return defWindowProc(hwnd, msg, wParam, lParam)
}
func coordsFromlParam(lParam uintptr) (int, int) {
x := int(int16(lParam & 0xffff))
y := int(int16((lParam >> 16) & 0xffff))
return x, y
}
func (w *window) scrollEvent(wParam, lParam uintptr) {
x, y := coordsFromlParam(lParam)
// The WM_MOUSEWHEEL coordinates are in screen coordinates, in contrast
// to other mouse events.
np := point{x: int32(x), y: int32(y)}
screenToClient(w.hwnd, &np)
p := f32.Point{X: float32(np.x), Y: float32(np.y)}
dist := float32(int16(wParam >> 16))
w.w.Event(pointer.Event{
Type: pointer.Move,
Source: pointer.Mouse,
Position: p,
Scroll: f32.Point{Y: -dist},
Time: getMessageTime(),
})
}
// Adapted from https://blogs.msdn.microsoft.com/oldnewthing/20060126-00/?p=32513/
func (w *window) loop() error {
msg := new(msg)
for !w.dead {
w.mu.Lock()
anim := w.animating
w.mu.Unlock()
if anim && !peekMessage(msg, w.hwnd, 0, 0, _PM_NOREMOVE) {
w.draw(false)
continue
}
getMessage(msg, w.hwnd, 0, 0)
if msg.message == _WM_QUIT {
postQuitMessage(msg.wParam)
break
}
translateMessage(msg)
dispatchMessage(msg)
}
return nil
}
func (w *window) SetAnimating(anim bool) {
w.mu.Lock()
w.animating = anim
w.mu.Unlock()
if anim {
w.postRedraw()
}
}
func (w *window) postRedraw() {
if err := postMessage(w.hwnd, _WM_REDRAW, 0, 0); err != nil {
panic(err)
}
}
func (w *window) setStage(s system.Stage) {
w.stage = s
w.w.Event(system.StageEvent{Stage: s})
}
func (w *window) draw(sync bool) {
var r rect
getClientRect(w.hwnd, &r)
w.width = int(r.right - r.left)
w.height = int(r.bottom - r.top)
cfg := configForDC(w.hdc)
cfg.now = time.Now()
w.w.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Size: image.Point{
X: w.width,
Y: w.height,
},
Config: &cfg,
},
Sync: sync,
})
}
func (w *window) destroy() {
if w.hdc != 0 {
releaseDC(w.hdc)
w.hdc = 0
}
if w.hwnd != 0 {
destroyWindow(w.hwnd)
w.hwnd = 0
}
}
func (w *window) ShowTextInput(show bool) {}
func (w *window) HDC() syscall.Handle {
return w.hdc
}
func (w *window) HWND() (syscall.Handle, int, int) {
return w.hwnd, w.width, w.height
}
func convertKeyCode(code uintptr) (rune, bool) {
if '0' <= code && code <= '9' || 'A' <= code && code <= 'Z' {
return rune(code), true
}
var r rune
switch code {
case _VK_ESCAPE:
r = key.NameEscape
case _VK_LEFT:
r = key.NameLeftArrow
case _VK_RIGHT:
r = key.NameRightArrow
case _VK_RETURN:
r = key.NameReturn
case _VK_UP:
r = key.NameUpArrow
case _VK_DOWN:
r = key.NameDownArrow
case _VK_HOME:
r = key.NameHome
case _VK_END:
r = key.NameEnd
case _VK_BACK:
r = key.NameDeleteBackward
case _VK_DELETE:
r = key.NameDeleteForward
case _VK_PRIOR:
r = key.NamePageUp
case _VK_NEXT:
r = key.NamePageDown
default:
return 0, false
}
return r, true
}
func configForDC(hdc syscall.Handle) config {
dpi := getDeviceCaps(hdc, _LOGPIXELSX)
ppdp := float32(dpi) * inchPrDp * monitorScale
// Force a minimum density to keep text legible and to handle bogus output geometry.
if ppdp < minDensity {
ppdp = minDensity
}
return config{
pxPerDp: ppdp,
pxPerSp: ppdp,
}
}
var (
kernel32 = syscall.NewLazySystemDLL("kernel32.dll")
_GetModuleHandleW = kernel32.NewProc("GetModuleHandleW")
user32 = syscall.NewLazySystemDLL("user32.dll")
_AdjustWindowRectEx = user32.NewProc("AdjustWindowRectEx")
_CallMsgFilter = user32.NewProc("CallMsgFilterW")
_CreateWindowEx = user32.NewProc("CreateWindowExW")
_DefWindowProc = user32.NewProc("DefWindowProcW")
_DestroyWindow = user32.NewProc("DestroyWindow")
_DispatchMessage = user32.NewProc("DispatchMessageW")
_GetClientRect = user32.NewProc("GetClientRect")
_GetDC = user32.NewProc("GetDC")
_GetKeyState = user32.NewProc("GetKeyState")
_GetMessage = user32.NewProc("GetMessageW")
_GetMessageTime = user32.NewProc("GetMessageTime")
_KillTimer = user32.NewProc("KillTimer")
_LoadCursor = user32.NewProc("LoadCursorW")
_MsgWaitForMultipleObjectsEx = user32.NewProc("MsgWaitForMultipleObjectsEx")
_PeekMessage = user32.NewProc("PeekMessageW")
_PostMessage = user32.NewProc("PostMessageW")
_PostQuitMessage = user32.NewProc("PostQuitMessage")
_ReleaseCapture = user32.NewProc("ReleaseCapture")
_RegisterClassExW = user32.NewProc("RegisterClassExW")
_ReleaseDC = user32.NewProc("ReleaseDC")
_ScreenToClient = user32.NewProc("ScreenToClient")
_ShowWindow = user32.NewProc("ShowWindow")
_SetCapture = user32.NewProc("SetCapture")
_SetForegroundWindow = user32.NewProc("SetForegroundWindow")
_SetFocus = user32.NewProc("SetFocus")
_SetProcessDPIAware = user32.NewProc("SetProcessDPIAware")
_SetTimer = user32.NewProc("SetTimer")
_TranslateMessage = user32.NewProc("TranslateMessage")
_UnregisterClass = user32.NewProc("UnregisterClassW")
_UpdateWindow = user32.NewProc("UpdateWindow")
gdi32 = syscall.NewLazySystemDLL("gdi32")
_GetDeviceCaps = gdi32.NewProc("GetDeviceCaps")
)
func getModuleHandle() (syscall.Handle, error) {
h, _, err := _GetModuleHandleW.Call(uintptr(0))
if h == 0 {
return 0, fmt.Errorf("GetModuleHandleW failed: %v", err)
}
return syscall.Handle(h), nil
}
func adjustWindowRectEx(r *rect, dwStyle uint32, bMenu int, dwExStyle uint32) {
_AdjustWindowRectEx.Call(uintptr(unsafe.Pointer(r)), uintptr(dwStyle), uintptr(bMenu), uintptr(dwExStyle))
issue34474KeepAlive(r)
}
func callMsgFilter(m *msg, nCode uintptr) bool {
r, _, _ := _CallMsgFilter.Call(uintptr(unsafe.Pointer(m)), nCode)
issue34474KeepAlive(m)
return r != 0
}
func createWindowEx(dwExStyle uint32, lpClassName uint16, lpWindowName string, dwStyle uint32, x, y, w, h int32, hWndParent, hMenu, hInstance syscall.Handle, lpParam uintptr) (syscall.Handle, error) {
wname := syscall.StringToUTF16Ptr(lpWindowName)
hwnd, _, err := _CreateWindowEx.Call(
uintptr(dwExStyle),
uintptr(lpClassName),
uintptr(unsafe.Pointer(wname)),
uintptr(dwStyle),
uintptr(x), uintptr(y),
uintptr(w), uintptr(h),
uintptr(hWndParent),
uintptr(hMenu),
uintptr(hInstance),
uintptr(lpParam))
issue34474KeepAlive(wname)
if hwnd == 0 {
return 0, fmt.Errorf("CreateWindowEx failed: %v", err)
}
return syscall.Handle(hwnd), nil
}
func defWindowProc(hwnd syscall.Handle, msg uint32, wparam, lparam uintptr) uintptr {
r, _, _ := _DefWindowProc.Call(uintptr(hwnd), uintptr(msg), wparam, lparam)
return r
}
func destroyWindow(hwnd syscall.Handle) {
_DestroyWindow.Call(uintptr(hwnd))
}
func dispatchMessage(m *msg) {
_DispatchMessage.Call(uintptr(unsafe.Pointer(m)))
issue34474KeepAlive(m)
}
func getClientRect(hwnd syscall.Handle, r *rect) {
_GetClientRect.Call(uintptr(hwnd), uintptr(unsafe.Pointer(r)))
issue34474KeepAlive(r)
}
func getDC(hwnd syscall.Handle) (syscall.Handle, error) {
hdc, _, err := _GetDC.Call(uintptr(hwnd))
if hdc == 0 {
return 0, fmt.Errorf("GetDC failed: %v", err)
}
return syscall.Handle(hdc), nil
}
func getDeviceCaps(hdc syscall.Handle, index int32) int {
c, _, _ := _GetDeviceCaps.Call(uintptr(hdc), uintptr(index))
return int(c)
}
func getKeyState(nVirtKey int32) int16 {
c, _, _ := _GetKeyState.Call(uintptr(nVirtKey))
return int16(c)
}
func getMessage(m *msg, hwnd syscall.Handle, wMsgFilterMin, wMsgFilterMax uint32) int32 {
r, _, _ := _GetMessage.Call(uintptr(unsafe.Pointer(m)),
uintptr(hwnd),
uintptr(wMsgFilterMin),
uintptr(wMsgFilterMax))
issue34474KeepAlive(m)
return int32(r)
}
func getMessageTime() time.Duration {
r, _, _ := _GetMessageTime.Call()
return time.Duration(r) * time.Millisecond
}
func killTimer(hwnd syscall.Handle, nIDEvent uintptr) error {
r, _, err := _SetTimer.Call(uintptr(hwnd), uintptr(nIDEvent), 0, 0)
if r == 0 {
return fmt.Errorf("KillTimer failed: %v", err)
}
return nil
}
func loadCursor(curID uint16) (syscall.Handle, error) {
h, _, err := _LoadCursor.Call(0, uintptr(curID))
if h == 0 {
return 0, fmt.Errorf("LoadCursorW failed: %v", err)
}
return syscall.Handle(h), nil
}
func msgWaitForMultipleObjectsEx(nCount uint32, pHandles uintptr, millis, mask, flags uint32) (uint32, error) {
r, _, err := _MsgWaitForMultipleObjectsEx.Call(uintptr(nCount), pHandles, uintptr(millis), uintptr(mask), uintptr(flags))
res := uint32(r)
if res == 0xFFFFFFFF {
return 0, fmt.Errorf("MsgWaitForMultipleObjectsEx failed: %v", err)
}
return res, nil
}
func peekMessage(m *msg, hwnd syscall.Handle, wMsgFilterMin, wMsgFilterMax, wRemoveMsg uint32) bool {
r, _, _ := _PeekMessage.Call(uintptr(unsafe.Pointer(m)), uintptr(hwnd), uintptr(wMsgFilterMin), uintptr(wMsgFilterMax), uintptr(wRemoveMsg))
issue34474KeepAlive(m)
return r != 0
}
func postQuitMessage(exitCode uintptr) {
_PostQuitMessage.Call(exitCode)
}
func postMessage(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) error {
r, _, err := _PostMessage.Call(uintptr(hwnd), uintptr(msg), wParam, lParam)
if r == 0 {
return fmt.Errorf("PostMessage failed: %v", err)
}
return nil
}
func releaseCapture() bool {
r, _, _ := _ReleaseCapture.Call()
return r != 0
}
func registerClassEx(cls *wndClassEx) (uint16, error) {
a, _, err := _RegisterClassExW.Call(uintptr(unsafe.Pointer(cls)))
issue34474KeepAlive(cls)
if a == 0 {
return 0, fmt.Errorf("RegisterClassExW failed: %v", err)
}
return uint16(a), nil
}
func releaseDC(hdc syscall.Handle) {
_ReleaseDC.Call(uintptr(hdc))
}
func setForegroundWindow(hwnd syscall.Handle) {
_SetForegroundWindow.Call(uintptr(hwnd))
}
func setFocus(hwnd syscall.Handle) {
_SetFocus.Call(uintptr(hwnd))
}
func setProcessDPIAware() {
_SetProcessDPIAware.Call()
}
func setCapture(hwnd syscall.Handle) syscall.Handle {
r, _, _ := _SetCapture.Call(uintptr(hwnd))
return syscall.Handle(r)
}
func setTimer(hwnd syscall.Handle, nIDEvent uintptr, uElapse uint32, timerProc uintptr) error {
r, _, err := _SetTimer.Call(uintptr(hwnd), uintptr(nIDEvent), uintptr(uElapse), timerProc)
if r == 0 {
return fmt.Errorf("SetTimer failed: %v", err)
}
return nil
}
func screenToClient(hwnd syscall.Handle, p *point) {
_ScreenToClient.Call(uintptr(hwnd), uintptr(unsafe.Pointer(p)))
issue34474KeepAlive(p)
}
func showWindow(hwnd syscall.Handle, nCmdShow int32) {
_ShowWindow.Call(uintptr(hwnd), uintptr(nCmdShow))
}
func translateMessage(m *msg) {
_TranslateMessage.Call(uintptr(unsafe.Pointer(m)))
issue34474KeepAlive(m)
}
func unregisterClass(cls uint16, hInst syscall.Handle) {
_UnregisterClass.Call(uintptr(cls), uintptr(hInst))
}
func updateWindow(hwnd syscall.Handle) {
_UpdateWindow.Call(uintptr(hwnd))
}
// issue34474KeepAlive calls runtime.KeepAlive as a
// workaround for golang.org/issue/34474.
func issue34474KeepAlive(v interface{}) {
runtime.KeepAlive(v)
}
+29
View File
@@ -0,0 +1,29 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build android darwin,ios
package window
// Android only supports non-Java programs as c-shared libraries.
// Unfortunately, Go does not run a program's main function in
// library mode. To make Gio programs simpler and uniform, we'll
// link to the main function here and call it from Java.
import (
"sync"
_ "unsafe" // for go:linkname
)
//go:linkname mainMain main.main
func mainMain()
var runMainOnce sync.Once
func runMain() {
runMainOnce.Do(func() {
// Indirect call, since the linker does not know the address of main when
// laying down this package.
fn := mainMain
go fn()
})
}
+12
View File
@@ -0,0 +1,12 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios
package window
import "C"
//export gio_runMain
func gio_runMain() {
runMain()
}
+98
View File
@@ -0,0 +1,98 @@
// +build linux,!android
/* Generated by wayland-scanner 1.16.0 */
/*
* Copyright © 2012, 2013 Intel Corporation
* Copyright © 2015, 2016 Jan Arne Petersen
* Copyright © 2017, 2018 Red Hat, Inc.
* Copyright © 2018 Purism SPC
*
* Permission to use, copy, modify, distribute, and sell this
* software and its documentation for any purpose is hereby granted
* without fee, provided that the above copyright notice appear in
* all copies and that both that copyright notice and this permission
* notice appear in supporting documentation, and that the name of
* the copyright holders not be used in advertising or publicity
* pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
* THIS SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface zwp_text_input_v3_interface;
static const struct wl_interface *types[] = {
NULL,
NULL,
NULL,
NULL,
&wl_surface_interface,
&wl_surface_interface,
&zwp_text_input_v3_interface,
&wl_seat_interface,
};
static const struct wl_message zwp_text_input_v3_requests[] = {
{ "destroy", "", types + 0 },
{ "enable", "", types + 0 },
{ "disable", "", types + 0 },
{ "set_surrounding_text", "sii", types + 0 },
{ "set_text_change_cause", "u", types + 0 },
{ "set_content_type", "uu", types + 0 },
{ "set_cursor_rectangle", "iiii", types + 0 },
{ "commit", "", types + 0 },
};
static const struct wl_message zwp_text_input_v3_events[] = {
{ "enter", "o", types + 4 },
{ "leave", "o", types + 5 },
{ "preedit_string", "?sii", types + 0 },
{ "commit_string", "?s", types + 0 },
{ "delete_surrounding_text", "uu", types + 0 },
{ "done", "u", types + 0 },
};
WL_PRIVATE const struct wl_interface zwp_text_input_v3_interface = {
"zwp_text_input_v3", 1,
8, zwp_text_input_v3_requests,
6, zwp_text_input_v3_events,
};
static const struct wl_message zwp_text_input_manager_v3_requests[] = {
{ "destroy", "", types + 0 },
{ "get_text_input", "no", types + 6 },
};
WL_PRIVATE const struct wl_interface zwp_text_input_manager_v3_interface = {
"zwp_text_input_manager_v3", 1,
2, zwp_text_input_manager_v3_requests,
0, NULL,
};
+819
View File
@@ -0,0 +1,819 @@
/* Generated by wayland-scanner 1.16.0 */
#ifndef TEXT_INPUT_UNSTABLE_V3_CLIENT_PROTOCOL_H
#define TEXT_INPUT_UNSTABLE_V3_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_text_input_unstable_v3 The text_input_unstable_v3 protocol
* Protocol for composing text
*
* @section page_desc_text_input_unstable_v3 Description
*
* This protocol allows compositors to act as input methods and to send text
* to applications. A text input object is used to manage state of what are
* typically text entry fields in the application.
*
* This document adheres to the RFC 2119 when using words like "must",
* "should", "may", etc.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*
* @section page_ifaces_text_input_unstable_v3 Interfaces
* - @subpage page_iface_zwp_text_input_v3 - text input
* - @subpage page_iface_zwp_text_input_manager_v3 - text input manager
* @section page_copyright_text_input_unstable_v3 Copyright
* <pre>
*
* Copyright © 2012, 2013 Intel Corporation
* Copyright © 2015, 2016 Jan Arne Petersen
* Copyright © 2017, 2018 Red Hat, Inc.
* Copyright © 2018 Purism SPC
*
* Permission to use, copy, modify, distribute, and sell this
* software and its documentation for any purpose is hereby granted
* without fee, provided that the above copyright notice appear in
* all copies and that both that copyright notice and this permission
* notice appear in supporting documentation, and that the name of
* the copyright holders not be used in advertising or publicity
* pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
* THIS SOFTWARE.
* </pre>
*/
struct wl_seat;
struct wl_surface;
struct zwp_text_input_manager_v3;
struct zwp_text_input_v3;
/**
* @page page_iface_zwp_text_input_v3 zwp_text_input_v3
* @section page_iface_zwp_text_input_v3_desc Description
*
* The zwp_text_input_v3 interface represents text input and input methods
* associated with a seat. It provides enter/leave events to follow the
* text input focus for a seat.
*
* Requests are used to enable/disable the text-input object and set
* state information like surrounding and selected text or the content type.
* The information about the entered text is sent to the text-input object
* via the preedit_string and commit_string events.
*
* Text is valid UTF-8 encoded, indices and lengths are in bytes. Indices
* must not point to middle bytes inside a code point: they must either
* point to the first byte of a code point or to the end of the buffer.
* Lengths must be measured between two valid indices.
*
* Focus moving throughout surfaces will result in the emission of
* zwp_text_input_v3.enter and zwp_text_input_v3.leave events. The focused
* surface must commit zwp_text_input_v3.enable and
* zwp_text_input_v3.disable requests as the keyboard focus moves across
* editable and non-editable elements of the UI. Those two requests are not
* expected to be paired with each other, the compositor must be able to
* handle consecutive series of the same request.
*
* State is sent by the state requests (set_surrounding_text,
* set_content_type and set_cursor_rectangle) and a commit request. After an
* enter event or disable request all state information is invalidated and
* needs to be resent by the client.
* @section page_iface_zwp_text_input_v3_api API
* See @ref iface_zwp_text_input_v3.
*/
/**
* @defgroup iface_zwp_text_input_v3 The zwp_text_input_v3 interface
*
* The zwp_text_input_v3 interface represents text input and input methods
* associated with a seat. It provides enter/leave events to follow the
* text input focus for a seat.
*
* Requests are used to enable/disable the text-input object and set
* state information like surrounding and selected text or the content type.
* The information about the entered text is sent to the text-input object
* via the preedit_string and commit_string events.
*
* Text is valid UTF-8 encoded, indices and lengths are in bytes. Indices
* must not point to middle bytes inside a code point: they must either
* point to the first byte of a code point or to the end of the buffer.
* Lengths must be measured between two valid indices.
*
* Focus moving throughout surfaces will result in the emission of
* zwp_text_input_v3.enter and zwp_text_input_v3.leave events. The focused
* surface must commit zwp_text_input_v3.enable and
* zwp_text_input_v3.disable requests as the keyboard focus moves across
* editable and non-editable elements of the UI. Those two requests are not
* expected to be paired with each other, the compositor must be able to
* handle consecutive series of the same request.
*
* State is sent by the state requests (set_surrounding_text,
* set_content_type and set_cursor_rectangle) and a commit request. After an
* enter event or disable request all state information is invalidated and
* needs to be resent by the client.
*/
extern const struct wl_interface zwp_text_input_v3_interface;
/**
* @page page_iface_zwp_text_input_manager_v3 zwp_text_input_manager_v3
* @section page_iface_zwp_text_input_manager_v3_desc Description
*
* A factory for text-input objects. This object is a global singleton.
* @section page_iface_zwp_text_input_manager_v3_api API
* See @ref iface_zwp_text_input_manager_v3.
*/
/**
* @defgroup iface_zwp_text_input_manager_v3 The zwp_text_input_manager_v3 interface
*
* A factory for text-input objects. This object is a global singleton.
*/
extern const struct wl_interface zwp_text_input_manager_v3_interface;
#ifndef ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM
#define ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM
/**
* @ingroup iface_zwp_text_input_v3
* text change reason
*
* Reason for the change of surrounding text or cursor posision.
*/
enum zwp_text_input_v3_change_cause {
/**
* input method caused the change
*/
ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_INPUT_METHOD = 0,
/**
* something else than the input method caused the change
*/
ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_OTHER = 1,
};
#endif /* ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM */
#ifndef ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM
#define ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM
/**
* @ingroup iface_zwp_text_input_v3
* content hint
*
* Content hint is a bitmask to allow to modify the behavior of the text
* input.
*/
enum zwp_text_input_v3_content_hint {
/**
* no special behavior
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE = 0x0,
/**
* suggest word completions
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_COMPLETION = 0x1,
/**
* suggest word corrections
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_SPELLCHECK = 0x2,
/**
* switch to uppercase letters at the start of a sentence
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_AUTO_CAPITALIZATION = 0x4,
/**
* prefer lowercase letters
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_LOWERCASE = 0x8,
/**
* prefer uppercase letters
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_UPPERCASE = 0x10,
/**
* prefer casing for titles and headings (can be language dependent)
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_TITLECASE = 0x20,
/**
* characters should be hidden
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_HIDDEN_TEXT = 0x40,
/**
* typed text should not be stored
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_SENSITIVE_DATA = 0x80,
/**
* just Latin characters should be entered
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_LATIN = 0x100,
/**
* the text input is multiline
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_MULTILINE = 0x200,
};
#endif /* ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM */
#ifndef ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM
#define ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM
/**
* @ingroup iface_zwp_text_input_v3
* content purpose
*
* The content purpose allows to specify the primary purpose of a text
* input.
*
* This allows an input method to show special purpose input panels with
* extra characters or to disallow some characters.
*/
enum zwp_text_input_v3_content_purpose {
/**
* default input, allowing all characters
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL = 0,
/**
* allow only alphabetic characters
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ALPHA = 1,
/**
* allow only digits
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DIGITS = 2,
/**
* input a number (including decimal separator and sign)
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NUMBER = 3,
/**
* input a phone number
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PHONE = 4,
/**
* input an URL
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_URL = 5,
/**
* input an email address
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_EMAIL = 6,
/**
* input a name of a person
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NAME = 7,
/**
* input a password (combine with sensitive_data hint)
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PASSWORD = 8,
/**
* input is a numeric password (combine with sensitive_data hint)
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PIN = 9,
/**
* input a date
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DATE = 10,
/**
* input a time
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_TIME = 11,
/**
* input a date and time
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DATETIME = 12,
/**
* input for a terminal
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_TERMINAL = 13,
};
#endif /* ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM */
/**
* @ingroup iface_zwp_text_input_v3
* @struct zwp_text_input_v3_listener
*/
struct zwp_text_input_v3_listener {
/**
* enter event
*
* Notification that this seat's text-input focus is on a certain
* surface.
*
* When the seat has the keyboard capability the text-input focus
* follows the keyboard focus. This event sets the current surface
* for the text-input object.
*/
void (*enter)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
struct wl_surface *surface);
/**
* leave event
*
* Notification that this seat's text-input focus is no longer on
* a certain surface. The client should reset any preedit string
* previously set.
*
* The leave notification clears the current surface. It is sent
* before the enter notification for the new focus.
*
* When the seat has the keyboard capability the text-input focus
* follows the keyboard focus.
*/
void (*leave)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
struct wl_surface *surface);
/**
* pre-edit
*
* Notify when a new composing text (pre-edit) should be set at
* the current cursor position. Any previously set composing text
* must be removed. Any previously existing selected text must be
* removed.
*
* The argument text contains the pre-edit string buffer.
*
* The parameters cursor_begin and cursor_end are counted in bytes
* relative to the beginning of the submitted text buffer. Cursor
* should be hidden when both are equal to -1.
*
* They could be represented by the client as a line if both values
* are the same, or as a text highlight otherwise.
*
* Values set with this event are double-buffered. They must be
* applied and reset to initial on the next zwp_text_input_v3.done
* event.
*
* The initial value of text is an empty string, and cursor_begin,
* cursor_end and cursor_hidden are all 0.
*/
void (*preedit_string)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
const char *text,
int32_t cursor_begin,
int32_t cursor_end);
/**
* text commit
*
* Notify when text should be inserted into the editor widget.
* The text to commit could be either just a single character after
* a key press or the result of some composing (pre-edit).
*
* Values set with this event are double-buffered. They must be
* applied and reset to initial on the next zwp_text_input_v3.done
* event.
*
* The initial value of text is an empty string.
*/
void (*commit_string)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
const char *text);
/**
* delete surrounding text
*
* Notify when the text around the current cursor position should
* be deleted.
*
* Before_length and after_length are the number of bytes before
* and after the current cursor index (excluding the selection) to
* delete.
*
* If a preedit text is present, in effect before_length is counted
* from the beginning of it, and after_length from its end (see
* done event sequence).
*
* Values set with this event are double-buffered. They must be
* applied and reset to initial on the next zwp_text_input_v3.done
* event.
*
* The initial values of both before_length and after_length are 0.
* @param before_length length of text before current cursor position
* @param after_length length of text after current cursor position
*/
void (*delete_surrounding_text)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
uint32_t before_length,
uint32_t after_length);
/**
* apply changes
*
* Instruct the application to apply changes to state requested
* by the preedit_string, commit_string and delete_surrounding_text
* events. The state relating to these events is double-buffered,
* and each one modifies the pending state. This event replaces the
* current state with the pending state.
*
* The application must proceed by evaluating the changes in the
* following order:
*
* 1. Replace existing preedit string with the cursor. 2. Delete
* requested surrounding text. 3. Insert commit string with the
* cursor at its end. 4. Calculate surrounding text to send. 5.
* Insert new preedit text in cursor position. 6. Place cursor
* inside preedit text.
*
* The serial number reflects the last state of the
* zwp_text_input_v3 object known to the compositor. The value of
* the serial argument must be equal to the number of commit
* requests already issued on that object. When the client receives
* a done event with a serial different than the number of past
* commit requests, it must proceed as normal, except it should not
* change the current state of the zwp_text_input_v3 object.
*/
void (*done)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
uint32_t serial);
};
/**
* @ingroup iface_zwp_text_input_v3
*/
static inline int
zwp_text_input_v3_add_listener(struct zwp_text_input_v3 *zwp_text_input_v3,
const struct zwp_text_input_v3_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwp_text_input_v3,
(void (**)(void)) listener, data);
}
#define ZWP_TEXT_INPUT_V3_DESTROY 0
#define ZWP_TEXT_INPUT_V3_ENABLE 1
#define ZWP_TEXT_INPUT_V3_DISABLE 2
#define ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT 3
#define ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE 4
#define ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE 5
#define ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE 6
#define ZWP_TEXT_INPUT_V3_COMMIT 7
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_ENTER_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_LEAVE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_PREEDIT_STRING_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_COMMIT_STRING_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_DELETE_SURROUNDING_TEXT_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_DONE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_ENABLE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_DISABLE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_COMMIT_SINCE_VERSION 1
/** @ingroup iface_zwp_text_input_v3 */
static inline void
zwp_text_input_v3_set_user_data(struct zwp_text_input_v3 *zwp_text_input_v3, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_text_input_v3, user_data);
}
/** @ingroup iface_zwp_text_input_v3 */
static inline void *
zwp_text_input_v3_get_user_data(struct zwp_text_input_v3 *zwp_text_input_v3)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_text_input_v3);
}
static inline uint32_t
zwp_text_input_v3_get_version(struct zwp_text_input_v3 *zwp_text_input_v3)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_text_input_v3);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Destroy the wp_text_input object. Also disables all surfaces enabled
* through this wp_text_input object.
*/
static inline void
zwp_text_input_v3_destroy(struct zwp_text_input_v3 *zwp_text_input_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_DESTROY);
wl_proxy_destroy((struct wl_proxy *) zwp_text_input_v3);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Requests text input on the surface previously obtained from the enter
* event.
*
* This request must be issued every time the active text input changes
* to a new one, including within the current surface. Use
* zwp_text_input_v3.disable when there is no longer any input focus on
* the current surface.
*
* This request resets all state associated with previous enable, disable,
* set_surrounding_text, set_text_change_cause, set_content_type, and
* set_cursor_rectangle requests, as well as the state associated with
* preedit_string, commit_string, and delete_surrounding_text events.
*
* The set_surrounding_text, set_content_type and set_cursor_rectangle
* requests must follow if the text input supports the necessary
* functionality.
*
* State set with this request is double-buffered. It will get applied on
* the next zwp_text_input_v3.commit request, and stay valid until the
* next committed enable or disable request.
*
* The changes must be applied by the compositor after issuing a
* zwp_text_input_v3.commit request.
*/
static inline void
zwp_text_input_v3_enable(struct zwp_text_input_v3 *zwp_text_input_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_ENABLE);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Explicitly disable text input on the current surface (typically when
* there is no focus on any text entry inside the surface).
*
* State set with this request is double-buffered. It will get applied on
* the next zwp_text_input_v3.commit request.
*/
static inline void
zwp_text_input_v3_disable(struct zwp_text_input_v3 *zwp_text_input_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_DISABLE);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Sets the surrounding plain text around the input, excluding the preedit
* text.
*
* The client should notify the compositor of any changes in any of the
* values carried with this request, including changes caused by handling
* incoming text-input events as well as changes caused by other
* mechanisms like keyboard typing.
*
* If the client is unaware of the text around the cursor, it should not
* issue this request, to signify lack of support to the compositor.
*
* Text is UTF-8 encoded, and should include the cursor position, the
* complete selection and additional characters before and after them.
* There is a maximum length of wayland messages, so text can not be
* longer than 4000 bytes.
*
* Cursor is the byte offset of the cursor within text buffer.
*
* Anchor is the byte offset of the selection anchor within text buffer.
* If there is no selected text, anchor is the same as cursor.
*
* If any preedit text is present, it is replaced with a cursor for the
* purpose of this event.
*
* Values set with this request are double-buffered. They will get applied
* on the next zwp_text_input_v3.commit request, and stay valid until the
* next committed enable or disable request.
*
* The initial state for affected fields is empty, meaning that the text
* input does not support sending surrounding text. If the empty values
* get applied, subsequent attempts to change them may have no effect.
*/
static inline void
zwp_text_input_v3_set_surrounding_text(struct zwp_text_input_v3 *zwp_text_input_v3, const char *text, int32_t cursor, int32_t anchor)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT, text, cursor, anchor);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Tells the compositor why the text surrounding the cursor changed.
*
* Whenever the client detects an external change in text, cursor, or
* anchor posision, it must issue this request to the compositor. This
* request is intended to give the input method a chance to update the
* preedit text in an appropriate way, e.g. by removing it when the user
* starts typing with a keyboard.
*
* cause describes the source of the change.
*
* The value set with this request is double-buffered. It must be applied
* and reset to initial at the next zwp_text_input_v3.commit request.
*
* The initial value of cause is input_method.
*/
static inline void
zwp_text_input_v3_set_text_change_cause(struct zwp_text_input_v3 *zwp_text_input_v3, uint32_t cause)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE, cause);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Sets the content purpose and content hint. While the purpose is the
* basic purpose of an input field, the hint flags allow to modify some of
* the behavior.
*
* Values set with this request are double-buffered. They will get applied
* on the next zwp_text_input_v3.commit request.
* Subsequent attempts to update them may have no effect. The values
* remain valid until the next committed enable or disable request.
*
* The initial value for hint is none, and the initial value for purpose
* is normal.
*/
static inline void
zwp_text_input_v3_set_content_type(struct zwp_text_input_v3 *zwp_text_input_v3, uint32_t hint, uint32_t purpose)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE, hint, purpose);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Marks an area around the cursor as a x, y, width, height rectangle in
* surface local coordinates.
*
* Allows the compositor to put a window with word suggestions near the
* cursor, without obstructing the text being input.
*
* If the client is unaware of the position of edited text, it should not
* issue this request, to signify lack of support to the compositor.
*
* Values set with this request are double-buffered. They will get applied
* on the next zwp_text_input_v3.commit request, and stay valid until the
* next committed enable or disable request.
*
* The initial values describing a cursor rectangle are empty. That means
* the text input does not support describing the cursor area. If the
* empty values get applied, subsequent attempts to change them may have
* no effect.
*/
static inline void
zwp_text_input_v3_set_cursor_rectangle(struct zwp_text_input_v3 *zwp_text_input_v3, int32_t x, int32_t y, int32_t width, int32_t height)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE, x, y, width, height);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Atomically applies state changes recently sent to the compositor.
*
* The commit request establishes and updates the state of the client, and
* must be issued after any changes to apply them.
*
* Text input state (enabled status, content purpose, content hint,
* surrounding text and change cause, cursor rectangle) is conceptually
* double-buffered within the context of a text input, i.e. between a
* committed enable request and the following committed enable or disable
* request.
*
* Protocol requests modify the pending state, as opposed to the current
* state in use by the input method. A commit request atomically applies
* all pending state, replacing the current state. After commit, the new
* pending state is as documented for each related request.
*
* Requests are applied in the order of arrival.
*
* Neither current nor pending state are modified unless noted otherwise.
*
* The compositor must count the number of commit requests coming from
* each zwp_text_input_v3 object and use the count as the serial in done
* events.
*/
static inline void
zwp_text_input_v3_commit(struct zwp_text_input_v3 *zwp_text_input_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_COMMIT);
}
#define ZWP_TEXT_INPUT_MANAGER_V3_DESTROY 0
#define ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT 1
/**
* @ingroup iface_zwp_text_input_manager_v3
*/
#define ZWP_TEXT_INPUT_MANAGER_V3_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_manager_v3
*/
#define ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT_SINCE_VERSION 1
/** @ingroup iface_zwp_text_input_manager_v3 */
static inline void
zwp_text_input_manager_v3_set_user_data(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_text_input_manager_v3, user_data);
}
/** @ingroup iface_zwp_text_input_manager_v3 */
static inline void *
zwp_text_input_manager_v3_get_user_data(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_text_input_manager_v3);
}
static inline uint32_t
zwp_text_input_manager_v3_get_version(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_text_input_manager_v3);
}
/**
* @ingroup iface_zwp_text_input_manager_v3
*
* Destroy the wp_text_input_manager object.
*/
static inline void
zwp_text_input_manager_v3_destroy(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_manager_v3,
ZWP_TEXT_INPUT_MANAGER_V3_DESTROY);
wl_proxy_destroy((struct wl_proxy *) zwp_text_input_manager_v3);
}
/**
* @ingroup iface_zwp_text_input_manager_v3
*
* Creates a new text-input object for a given seat.
*/
static inline struct zwp_text_input_v3 *
zwp_text_input_manager_v3_get_text_input(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3, struct wl_seat *seat)
{
struct wl_proxy *id;
id = wl_proxy_marshal_constructor((struct wl_proxy *) zwp_text_input_manager_v3,
ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT, &zwp_text_input_v3_interface, NULL, seat);
return (struct zwp_text_input_v3 *) id;
}
#ifdef __cplusplus
}
#endif
#endif
@@ -0,0 +1,77 @@
// +build linux,!android
/* Generated by wayland-scanner 1.16.0 */
/*
* Copyright © 2018 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface xdg_toplevel_interface;
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
static const struct wl_interface *types[] = {
NULL,
&zxdg_toplevel_decoration_v1_interface,
&xdg_toplevel_interface,
};
static const struct wl_message zxdg_decoration_manager_v1_requests[] = {
{ "destroy", "", types + 0 },
{ "get_toplevel_decoration", "no", types + 1 },
};
WL_PRIVATE const struct wl_interface zxdg_decoration_manager_v1_interface = {
"zxdg_decoration_manager_v1", 1,
2, zxdg_decoration_manager_v1_requests,
0, NULL,
};
static const struct wl_message zxdg_toplevel_decoration_v1_requests[] = {
{ "destroy", "", types + 0 },
{ "set_mode", "u", types + 0 },
{ "unset_mode", "", types + 0 },
};
static const struct wl_message zxdg_toplevel_decoration_v1_events[] = {
{ "configure", "u", types + 0 },
};
WL_PRIVATE const struct wl_interface zxdg_toplevel_decoration_v1_interface = {
"zxdg_toplevel_decoration_v1", 1,
3, zxdg_toplevel_decoration_v1_requests,
1, zxdg_toplevel_decoration_v1_events,
};
@@ -0,0 +1,376 @@
/* Generated by wayland-scanner 1.16.0 */
#ifndef XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_xdg_decoration_unstable_v1 The xdg_decoration_unstable_v1 protocol
* @section page_ifaces_xdg_decoration_unstable_v1 Interfaces
* - @subpage page_iface_zxdg_decoration_manager_v1 - window decoration manager
* - @subpage page_iface_zxdg_toplevel_decoration_v1 - decoration object for a toplevel surface
* @section page_copyright_xdg_decoration_unstable_v1 Copyright
* <pre>
*
* Copyright © 2018 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct xdg_toplevel;
struct zxdg_decoration_manager_v1;
struct zxdg_toplevel_decoration_v1;
/**
* @page page_iface_zxdg_decoration_manager_v1 zxdg_decoration_manager_v1
* @section page_iface_zxdg_decoration_manager_v1_desc Description
*
* This interface allows a compositor to announce support for server-side
* decorations.
*
* A window decoration is a set of window controls as deemed appropriate by
* the party managing them, such as user interface components used to move,
* resize and change a window's state.
*
* A client can use this protocol to request being decorated by a supporting
* compositor.
*
* If compositor and client do not negotiate the use of a server-side
* decoration using this protocol, clients continue to self-decorate as they
* see fit.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
* @section page_iface_zxdg_decoration_manager_v1_api API
* See @ref iface_zxdg_decoration_manager_v1.
*/
/**
* @defgroup iface_zxdg_decoration_manager_v1 The zxdg_decoration_manager_v1 interface
*
* This interface allows a compositor to announce support for server-side
* decorations.
*
* A window decoration is a set of window controls as deemed appropriate by
* the party managing them, such as user interface components used to move,
* resize and change a window's state.
*
* A client can use this protocol to request being decorated by a supporting
* compositor.
*
* If compositor and client do not negotiate the use of a server-side
* decoration using this protocol, clients continue to self-decorate as they
* see fit.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*/
extern const struct wl_interface zxdg_decoration_manager_v1_interface;
/**
* @page page_iface_zxdg_toplevel_decoration_v1 zxdg_toplevel_decoration_v1
* @section page_iface_zxdg_toplevel_decoration_v1_desc Description
*
* The decoration object allows the compositor to toggle server-side window
* decorations for a toplevel surface. The client can request to switch to
* another mode.
*
* The xdg_toplevel_decoration object must be destroyed before its
* xdg_toplevel.
* @section page_iface_zxdg_toplevel_decoration_v1_api API
* See @ref iface_zxdg_toplevel_decoration_v1.
*/
/**
* @defgroup iface_zxdg_toplevel_decoration_v1 The zxdg_toplevel_decoration_v1 interface
*
* The decoration object allows the compositor to toggle server-side window
* decorations for a toplevel surface. The client can request to switch to
* another mode.
*
* The xdg_toplevel_decoration object must be destroyed before its
* xdg_toplevel.
*/
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
#define ZXDG_DECORATION_MANAGER_V1_DESTROY 0
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION 1
/**
* @ingroup iface_zxdg_decoration_manager_v1
*/
#define ZXDG_DECORATION_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_decoration_manager_v1
*/
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION_SINCE_VERSION 1
/** @ingroup iface_zxdg_decoration_manager_v1 */
static inline void
zxdg_decoration_manager_v1_set_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zxdg_decoration_manager_v1, user_data);
}
/** @ingroup iface_zxdg_decoration_manager_v1 */
static inline void *
zxdg_decoration_manager_v1_get_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_decoration_manager_v1);
}
static inline uint32_t
zxdg_decoration_manager_v1_get_version(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1);
}
/**
* @ingroup iface_zxdg_decoration_manager_v1
*
* Destroy the decoration manager. This doesn't destroy objects created
* with the manager.
*/
static inline void
zxdg_decoration_manager_v1_destroy(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
wl_proxy_marshal((struct wl_proxy *) zxdg_decoration_manager_v1,
ZXDG_DECORATION_MANAGER_V1_DESTROY);
wl_proxy_destroy((struct wl_proxy *) zxdg_decoration_manager_v1);
}
/**
* @ingroup iface_zxdg_decoration_manager_v1
*
* Create a new decoration object associated with the given toplevel.
*
* Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
* buffer attached or committed is a client error, and any attempts by a
* client to attach or manipulate a buffer prior to the first
* xdg_toplevel_decoration.configure event must also be treated as
* errors.
*/
static inline struct zxdg_toplevel_decoration_v1 *
zxdg_decoration_manager_v1_get_toplevel_decoration(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, struct xdg_toplevel *toplevel)
{
struct wl_proxy *id;
id = wl_proxy_marshal_constructor((struct wl_proxy *) zxdg_decoration_manager_v1,
ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION, &zxdg_toplevel_decoration_v1_interface, NULL, toplevel);
return (struct zxdg_toplevel_decoration_v1 *) id;
}
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
#define ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
enum zxdg_toplevel_decoration_v1_error {
/**
* xdg_toplevel has a buffer attached before configure
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_UNCONFIGURED_BUFFER = 0,
/**
* xdg_toplevel already has a decoration object
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ALREADY_CONSTRUCTED = 1,
/**
* xdg_toplevel destroyed before the decoration object
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ORPHANED = 2,
};
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM */
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
#define ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
* window decoration modes
*
* These values describe window decoration modes.
*/
enum zxdg_toplevel_decoration_v1_mode {
/**
* no server-side window decoration
*/
ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE = 1,
/**
* server-side window decoration
*/
ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE = 2,
};
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM */
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
* @struct zxdg_toplevel_decoration_v1_listener
*/
struct zxdg_toplevel_decoration_v1_listener {
/**
* suggest a surface change
*
* The configure event asks the client to change its decoration
* mode. The configured state should not be applied immediately.
* Clients must send an ack_configure in response to this event.
* See xdg_surface.configure and xdg_surface.ack_configure for
* details.
*
* A configure event can be sent at any time. The specified mode
* must be obeyed by the client.
* @param mode the decoration mode
*/
void (*configure)(void *data,
struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
uint32_t mode);
};
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
static inline int
zxdg_toplevel_decoration_v1_add_listener(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
const struct zxdg_toplevel_decoration_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zxdg_toplevel_decoration_v1,
(void (**)(void)) listener, data);
}
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY 0
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE 1
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE 2
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE_SINCE_VERSION 1
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
static inline void
zxdg_toplevel_decoration_v1_set_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1, user_data);
}
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
static inline void *
zxdg_toplevel_decoration_v1_get_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
static inline uint32_t
zxdg_toplevel_decoration_v1_get_version(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Switch back to a mode without any server-side decorations at the next
* commit.
*/
static inline void
zxdg_toplevel_decoration_v1_destroy(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_DESTROY);
wl_proxy_destroy((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Set the toplevel surface decoration mode. This informs the compositor
* that the client prefers the provided decoration mode.
*
* After requesting a decoration mode, the compositor will respond by
* emitting a xdg_surface.configure event. The client should then update
* its content, drawing it without decorations if the received mode is
* server-side decorations. The client must also acknowledge the configure
* when committing the new content (see xdg_surface.ack_configure).
*
* The compositor can decide not to use the client's mode and enforce a
* different mode instead.
*
* Clients whose decoration mode depend on the xdg_toplevel state may send
* a set_mode request in response to a xdg_surface.configure event and wait
* for the next xdg_surface.configure event to prevent unwanted state.
* Such clients are responsible for preventing configure loops and must
* make sure not to send multiple successive set_mode requests with the
* same decoration mode.
*/
static inline void
zxdg_toplevel_decoration_v1_set_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, uint32_t mode)
{
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE, mode);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Unset the toplevel surface decoration mode. This informs the compositor
* that the client doesn't prefer a particular decoration mode.
*
* This request has the same semantics as set_mode.
*/
static inline void
zxdg_toplevel_decoration_v1_unset_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE);
}
#ifdef __cplusplus
}
#endif
#endif
+176
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@@ -0,0 +1,176 @@
// +build linux,!android
/* Generated by wayland-scanner 1.16.0 */
/*
* Copyright © 2008-2013 Kristian Høgsberg
* Copyright © 2013 Rafael Antognolli
* Copyright © 2013 Jasper St. Pierre
* Copyright © 2010-2013 Intel Corporation
* Copyright © 2015-2017 Samsung Electronics Co., Ltd
* Copyright © 2015-2017 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_output_interface;
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface xdg_popup_interface;
extern const struct wl_interface xdg_positioner_interface;
extern const struct wl_interface xdg_surface_interface;
extern const struct wl_interface xdg_toplevel_interface;
static const struct wl_interface *types[] = {
NULL,
NULL,
NULL,
NULL,
&xdg_positioner_interface,
&xdg_surface_interface,
&wl_surface_interface,
&xdg_toplevel_interface,
&xdg_popup_interface,
&xdg_surface_interface,
&xdg_positioner_interface,
&xdg_toplevel_interface,
&wl_seat_interface,
NULL,
NULL,
NULL,
&wl_seat_interface,
NULL,
&wl_seat_interface,
NULL,
NULL,
&wl_output_interface,
&wl_seat_interface,
NULL,
};
static const struct wl_message xdg_wm_base_requests[] = {
{ "destroy", "", types + 0 },
{ "create_positioner", "n", types + 4 },
{ "get_xdg_surface", "no", types + 5 },
{ "pong", "u", types + 0 },
};
static const struct wl_message xdg_wm_base_events[] = {
{ "ping", "u", types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_wm_base_interface = {
"xdg_wm_base", 2,
4, xdg_wm_base_requests,
1, xdg_wm_base_events,
};
static const struct wl_message xdg_positioner_requests[] = {
{ "destroy", "", types + 0 },
{ "set_size", "ii", types + 0 },
{ "set_anchor_rect", "iiii", types + 0 },
{ "set_anchor", "u", types + 0 },
{ "set_gravity", "u", types + 0 },
{ "set_constraint_adjustment", "u", types + 0 },
{ "set_offset", "ii", types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_positioner_interface = {
"xdg_positioner", 2,
7, xdg_positioner_requests,
0, NULL,
};
static const struct wl_message xdg_surface_requests[] = {
{ "destroy", "", types + 0 },
{ "get_toplevel", "n", types + 7 },
{ "get_popup", "n?oo", types + 8 },
{ "set_window_geometry", "iiii", types + 0 },
{ "ack_configure", "u", types + 0 },
};
static const struct wl_message xdg_surface_events[] = {
{ "configure", "u", types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_surface_interface = {
"xdg_surface", 2,
5, xdg_surface_requests,
1, xdg_surface_events,
};
static const struct wl_message xdg_toplevel_requests[] = {
{ "destroy", "", types + 0 },
{ "set_parent", "?o", types + 11 },
{ "set_title", "s", types + 0 },
{ "set_app_id", "s", types + 0 },
{ "show_window_menu", "ouii", types + 12 },
{ "move", "ou", types + 16 },
{ "resize", "ouu", types + 18 },
{ "set_max_size", "ii", types + 0 },
{ "set_min_size", "ii", types + 0 },
{ "set_maximized", "", types + 0 },
{ "unset_maximized", "", types + 0 },
{ "set_fullscreen", "?o", types + 21 },
{ "unset_fullscreen", "", types + 0 },
{ "set_minimized", "", types + 0 },
};
static const struct wl_message xdg_toplevel_events[] = {
{ "configure", "iia", types + 0 },
{ "close", "", types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_toplevel_interface = {
"xdg_toplevel", 2,
14, xdg_toplevel_requests,
2, xdg_toplevel_events,
};
static const struct wl_message xdg_popup_requests[] = {
{ "destroy", "", types + 0 },
{ "grab", "ou", types + 22 },
};
static const struct wl_message xdg_popup_events[] = {
{ "configure", "iiii", types + 0 },
{ "popup_done", "", types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_popup_interface = {
"xdg_popup", 2,
2, xdg_popup_requests,
2, xdg_popup_events,
};
File diff suppressed because it is too large Load Diff
+121
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@@ -0,0 +1,121 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package window implements platform specific windows
// and GPU contexts.
package window
import (
"errors"
"math"
"time"
"gioui.org/app/internal/gl"
"gioui.org/io/event"
"gioui.org/io/system"
"gioui.org/unit"
)
type Options struct {
Width, Height unit.Value
Title string
}
type FrameEvent struct {
system.FrameEvent
Sync bool
}
type Callbacks interface {
SetDriver(d Driver)
Event(e event.Event)
}
// Driver is the interface for the platform implementation
// of a window.
type Driver interface {
// SetAnimating sets the animation flag. When the window is animating,
// FrameEvents are delivered as fast as the display can handle them.
SetAnimating(anim bool)
// ShowTextInput updates the virtual keyboard state.
ShowTextInput(show bool)
NewContext() (gl.Context, error)
}
type windowRendezvous struct {
in chan windowAndOptions
out chan windowAndOptions
errs chan error
}
type windowAndOptions struct {
window Callbacks
opts *Options
}
// config implements the system.Config interface.
type config struct {
// Device pixels per dp.
pxPerDp float32
// Device pixels per sp.
pxPerSp float32
now time.Time
}
func (c *config) Now() time.Time {
return c.now
}
func (c *config) Px(v unit.Value) int {
var r float32
switch v.U {
case unit.UnitPx:
r = v.V
case unit.UnitDp:
r = c.pxPerDp * v.V
case unit.UnitSp:
r = c.pxPerSp * v.V
default:
panic("unknown unit")
}
return int(math.Round(float64(r)))
}
func newWindowRendezvous() *windowRendezvous {
wr := &windowRendezvous{
in: make(chan windowAndOptions),
out: make(chan windowAndOptions),
errs: make(chan error),
}
go func() {
var main windowAndOptions
var out chan windowAndOptions
for {
select {
case w := <-wr.in:
var err error
if main.window != nil {
err = errors.New("multiple windows are not supported")
}
wr.errs <- err
main = w
out = wr.out
case out <- main:
}
}
}()
return wr
}
const (
inchPrDp = 1.0 / 160
mmPrDp = 25.4 / 160
// monitorScale is the extra scale applied to
// monitor outputs to compensate for the extra
// viewing distance compared to phone and tables.
monitorScale = 1.20
// minDensity is the minimum pixels per dp to
// ensure font and ui legibility on low-dpi
// screens.
minDensity = 1.25
)