mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-04 17:05:38 +00:00
gpu/internal/d3d11,internal/d3d11: add DirectCompute support
This change implements support for compute programs in the Direct3D 11 driver. The compute renderer doesn't work for me yet; my NVIDIA GTX 970 and Intel GPUs both display corrupted output and hangs. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -31,6 +31,8 @@ type Backend struct {
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offset int
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}
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program *Program
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caps driver.Caps
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// fbo is the currently bound fbo.
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@@ -54,6 +56,7 @@ type Texture struct {
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tex *d3d11.Texture2D
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sampler *d3d11.SamplerState
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resView *d3d11.ShaderResourceView
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uaView *d3d11.UnorderedAccessView
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width int
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height int
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}
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@@ -69,6 +72,11 @@ type FragmentShader struct {
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shader *d3d11.PixelShader
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}
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type Program struct {
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backend *Backend
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shader *d3d11.ComputeShader
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}
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type Framebuffer struct {
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dev *d3d11.Device
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ctx *d3d11.DeviceContext
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@@ -82,7 +90,9 @@ type Buffer struct {
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backend *Backend
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bind uint32
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buf *d3d11.Buffer
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size int
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resView *d3d11.ShaderResourceView
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uaView *d3d11.UnorderedAccessView
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size int
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immutable bool
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}
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@@ -120,14 +130,14 @@ func newDirect3D11Device(api driver.Direct3D11) (driver.Device, error) {
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},
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}
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featLvl := dev.GetFeatureLevel()
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if featLvl < d3d11.FEATURE_LEVEL_9_1 {
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switch {
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case featLvl < d3d11.FEATURE_LEVEL_9_1:
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d3d11.IUnknownRelease(unsafe.Pointer(dev), dev.Vtbl.Release)
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d3d11.IUnknownRelease(unsafe.Pointer(b.ctx), b.ctx.Vtbl.Release)
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return nil, fmt.Errorf("d3d11: feature level too low: %d", featLvl)
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}
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switch {
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case featLvl >= d3d11.FEATURE_LEVEL_11_0:
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b.caps.MaxTextureSize = 16384
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b.caps.Features |= driver.FeatureCompute
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case featLvl >= d3d11.FEATURE_LEVEL_9_3:
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b.caps.MaxTextureSize = 4096
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}
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@@ -159,15 +169,31 @@ func (b *Backend) BeginFrame(target driver.RenderTarget, clear bool, viewport im
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case *Framebuffer:
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renderTarget = t.renderTarget
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default:
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panic(fmt.Errorf("opengl: invalid render target type: %T", target))
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panic(fmt.Errorf("d3d11: invalid render target type: %T", target))
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}
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}
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b.ctx.OMSetRenderTargets(renderTarget, nil)
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return &Framebuffer{ctx: b.ctx, dev: b.dev, renderTarget: renderTarget, foreign: true}
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}
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func (b *Backend) CopyTexture(dst driver.Texture, dstOrigin image.Point, src driver.Framebuffer, srcRect image.Rectangle) {
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panic("not implemented")
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func (b *Backend) CopyTexture(dstTex driver.Texture, dstOrigin image.Point, srcFBO driver.Framebuffer, srcRect image.Rectangle) {
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dst := (*d3d11.Resource)(unsafe.Pointer(dstTex.(*Texture).tex))
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src := srcFBO.(*Framebuffer).resource
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b.ctx.CopySubresourceRegion(
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dst,
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0, // Destination subresource.
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uint32(dstOrigin.X), uint32(dstOrigin.Y), 0, // Destination coordinates (x, y, z).
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src,
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0, // Source subresource.
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&d3d11.BOX{
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Left: uint32(srcRect.Min.X),
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Top: uint32(srcRect.Min.Y),
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Right: uint32(srcRect.Max.X),
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Bottom: uint32(srcRect.Max.Y),
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Front: 0,
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Back: 1,
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},
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)
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}
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func (b *Backend) EndFrame() {
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@@ -197,6 +223,8 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
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d3dfmt = b.floatFormat
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case driver.TextureFormatSRGBA:
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d3dfmt = d3d11.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
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case driver.TextureFormatRGBA8:
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d3dfmt = d3d11.DXGI_FORMAT_R8G8B8A8_UNORM
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default:
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return nil, fmt.Errorf("unsupported texture format %d", format)
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}
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@@ -218,6 +246,7 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
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var (
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sampler *d3d11.SamplerState
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resView *d3d11.ShaderResourceView
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uaView *d3d11.UnorderedAccessView
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)
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if bindings&driver.BufferBindingTexture != 0 {
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var filter uint32
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@@ -244,9 +273,9 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
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d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
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return nil, err
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}
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resView, err = b.dev.CreateShaderResourceViewTEX2D(
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resView, err = b.dev.CreateShaderResourceView(
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(*d3d11.Resource)(unsafe.Pointer(tex)),
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&d3d11.SHADER_RESOURCE_VIEW_DESC_TEX2D{
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unsafe.Pointer(&d3d11.SHADER_RESOURCE_VIEW_DESC_TEX2D{
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SHADER_RESOURCE_VIEW_DESC: d3d11.SHADER_RESOURCE_VIEW_DESC{
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Format: d3dfmt,
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ViewDimension: d3d11.SRV_DIMENSION_TEXTURE2D,
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@@ -255,7 +284,7 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
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MostDetailedMip: 0,
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MipLevels: ^uint32(0),
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},
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},
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}),
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)
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if err != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
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@@ -263,7 +292,31 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
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return nil, err
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}
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}
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return &Texture{backend: b, format: d3dfmt, tex: tex, sampler: sampler, resView: resView, bindings: bindings, width: width, height: height}, nil
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if bindings&driver.BufferBindingShaderStorageWrite != 0 {
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uaView, err = b.dev.CreateUnorderedAccessView(
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(*d3d11.Resource)(unsafe.Pointer(tex)),
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unsafe.Pointer(&d3d11.UNORDERED_ACCESS_VIEW_DESC_TEX2D{
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UNORDERED_ACCESS_VIEW_DESC: d3d11.UNORDERED_ACCESS_VIEW_DESC{
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Format: d3dfmt,
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ViewDimension: d3d11.UAV_DIMENSION_TEXTURE2D,
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},
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Texture2D: d3d11.TEX2D_UAV{
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MipSlice: 0,
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},
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}),
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)
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if err != nil {
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if sampler != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(sampler), sampler.Vtbl.Release)
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}
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if resView != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(resView), resView.Vtbl.Release)
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}
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d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
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return nil, err
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}
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}
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return &Texture{backend: b, format: d3dfmt, tex: tex, sampler: sampler, resView: resView, uaView: uaView, bindings: bindings, width: width, height: height}, nil
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}
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func (b *Backend) NewFramebuffer(tex driver.Texture) (driver.Framebuffer, error) {
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@@ -346,23 +399,78 @@ func (b *Backend) newBuffer(typ driver.BufferBinding, size int, data []byte, imm
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}
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}
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bind := convBufferBinding(typ)
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var usage uint32
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var usage, miscFlags, cpuFlags uint32
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if immutable {
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usage = d3d11.USAGE_IMMUTABLE
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}
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if typ&driver.BufferBindingShaderStorageWrite != 0 {
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cpuFlags = d3d11.CPU_ACCESS_READ
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}
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if typ&(driver.BufferBindingShaderStorageRead|driver.BufferBindingShaderStorageWrite) != 0 {
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miscFlags |= d3d11.RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
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}
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buf, err := b.dev.CreateBuffer(&d3d11.BUFFER_DESC{
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ByteWidth: uint32(size),
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Usage: usage,
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BindFlags: bind,
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ByteWidth: uint32(size),
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Usage: usage,
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BindFlags: bind,
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CPUAccessFlags: cpuFlags,
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MiscFlags: miscFlags,
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}, data)
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if err != nil {
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return nil, err
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}
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return &Buffer{backend: b, buf: buf, bind: bind, size: size, immutable: immutable}, nil
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var (
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resView *d3d11.ShaderResourceView
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uaView *d3d11.UnorderedAccessView
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)
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if typ&driver.BufferBindingShaderStorageWrite != 0 {
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uaView, err = b.dev.CreateUnorderedAccessView(
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(*d3d11.Resource)(unsafe.Pointer(buf)),
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unsafe.Pointer(&d3d11.UNORDERED_ACCESS_VIEW_DESC_BUFFER{
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UNORDERED_ACCESS_VIEW_DESC: d3d11.UNORDERED_ACCESS_VIEW_DESC{
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Format: d3d11.DXGI_FORMAT_R32_TYPELESS,
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ViewDimension: d3d11.UAV_DIMENSION_BUFFER,
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},
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Buffer: d3d11.BUFFER_UAV{
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FirstElement: 0,
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NumElements: uint32(size / 4),
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Flags: d3d11.BUFFER_UAV_FLAG_RAW,
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},
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}),
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)
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if err != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(buf), buf.Vtbl.Release)
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return nil, err
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}
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} else if typ&driver.BufferBindingShaderStorageRead != 0 {
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resView, err = b.dev.CreateShaderResourceView(
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(*d3d11.Resource)(unsafe.Pointer(buf)),
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unsafe.Pointer(&d3d11.SHADER_RESOURCE_VIEW_DESC_BUFFEREX{
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SHADER_RESOURCE_VIEW_DESC: d3d11.SHADER_RESOURCE_VIEW_DESC{
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Format: d3d11.DXGI_FORMAT_R32_TYPELESS,
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ViewDimension: d3d11.SRV_DIMENSION_BUFFEREX,
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},
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Buffer: d3d11.BUFFEREX_SRV{
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FirstElement: 0,
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NumElements: uint32(size / 4),
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Flags: d3d11.BUFFEREX_SRV_FLAG_RAW,
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},
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}),
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)
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if err != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(buf), buf.Vtbl.Release)
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return nil, err
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}
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}
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return &Buffer{backend: b, buf: buf, bind: bind, size: size, resView: resView, uaView: uaView, immutable: immutable}, nil
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}
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func (b *Backend) NewComputeProgram(shader shader.Sources) (driver.Program, error) {
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panic("not implemented")
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cs, err := b.dev.CreateComputeShader([]byte(shader.DXBC))
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if err != nil {
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return nil, err
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}
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return &Program{backend: b, shader: cs}, nil
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}
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func (b *Backend) NewPipeline(desc driver.PipelineDesc) (driver.Pipeline, error) {
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@@ -476,15 +584,19 @@ func (b *Backend) prepareDraw(mode driver.DrawMode) {
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}
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func (b *Backend) BindImageTexture(unit int, tex driver.Texture, access driver.AccessBits, f driver.TextureFormat) {
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panic("not implemented")
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t := tex.(*Texture)
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if access&driver.AccessWrite == 0 {
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b.ctx.CSSetShaderResources(uint32(unit), t.resView)
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} else {
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b.ctx.CSSetUnorderedAccessViews(uint32(unit), t.uaView)
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}
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}
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func (b *Backend) MemoryBarrier() {
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panic("not implemented")
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}
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func (b *Backend) MemoryBarrier() {}
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func (b *Backend) DispatchCompute(x, y, z int) {
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panic("not implemented")
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b.ctx.CSSetShader(b.program.shader)
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b.ctx.Dispatch(uint32(x), uint32(y), uint32(z))
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}
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func (t *Texture) Upload(offset, size image.Point, pixels []byte, stride int) {
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@@ -504,16 +616,17 @@ func (t *Texture) Upload(offset, size image.Point, pixels []byte, stride int) {
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}
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func (t *Texture) Release() {
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d3d11.IUnknownRelease(unsafe.Pointer(t.tex), t.tex.Vtbl.Release)
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t.tex = nil
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if t.sampler != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(t.sampler), t.sampler.Vtbl.Release)
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t.sampler = nil
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}
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if t.resView != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(t.resView), t.resView.Vtbl.Release)
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t.resView = nil
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}
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if t.uaView != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(t.uaView), t.uaView.Vtbl.Release)
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}
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d3d11.IUnknownRelease(unsafe.Pointer(t.tex), t.tex.Vtbl.Release)
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*t = Texture{}
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}
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func (b *Backend) BindTexture(unit int, tex driver.Texture) {
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@@ -527,7 +640,7 @@ func (b *Backend) BindPipeline(pipe driver.Pipeline) {
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}
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func (b *Backend) BindProgram(prog driver.Program) {
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panic("not implemented")
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b.program = prog.(*Program)
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}
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func (s *VertexShader) Release() {
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@@ -540,6 +653,11 @@ func (s *FragmentShader) Release() {
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*s = FragmentShader{}
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}
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func (s *Program) Release() {
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d3d11.IUnknownRelease(unsafe.Pointer(s.shader), s.shader.Vtbl.Release)
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*s = Program{}
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}
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func (p *Pipeline) Release() {
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d3d11.IUnknownRelease(unsafe.Pointer(p.vert), p.vert.Vtbl.Release)
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d3d11.IUnknownRelease(unsafe.Pointer(p.frag), p.frag.Vtbl.Release)
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@@ -551,7 +669,12 @@ func (p *Pipeline) Release() {
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}
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func (b *Backend) BindStorageBuffer(binding int, buffer driver.Buffer) {
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panic("not implemented")
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buf := buffer.(*Buffer)
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if buf.resView != nil {
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b.ctx.CSSetShaderResources(uint32(binding), buf.resView)
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} else {
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b.ctx.CSSetUnorderedAccessViews(uint32(binding), buf.uaView)
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}
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}
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func (b *Backend) BindVertexUniforms(buffer driver.Buffer) {
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@@ -573,8 +696,16 @@ func (b *Backend) BindIndexBuffer(buf driver.Buffer) {
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b.ctx.IASetIndexBuffer(buf.(*Buffer).buf, d3d11.DXGI_FORMAT_R16_UINT, 0)
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}
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func (b *Buffer) Download(data []byte) error {
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panic("not implemented")
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func (b *Buffer) Download(dst []byte) error {
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res := (*d3d11.Resource)(unsafe.Pointer(b.buf))
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resMap, err := b.backend.ctx.Map(res, 0, d3d11.MAP_READ, 0)
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if err != nil {
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return fmt.Errorf("d3d11: %v", err)
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}
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defer b.backend.ctx.Unmap(res, 0)
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data := sliceOf(resMap.PData, len(dst))
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copy(dst, data)
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return nil
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}
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func (b *Buffer) Upload(data []byte) {
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@@ -593,8 +724,14 @@ func (b *Buffer) Upload(data []byte) {
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}
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func (b *Buffer) Release() {
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if b.resView != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(b.resView), b.resView.Vtbl.Release)
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}
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if b.uaView != nil {
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d3d11.IUnknownRelease(unsafe.Pointer(b.uaView), b.uaView.Vtbl.Release)
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}
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d3d11.IUnknownRelease(unsafe.Pointer(b.buf), b.buf.Vtbl.Release)
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b.buf = nil
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*b = Buffer{}
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}
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func (f *Framebuffer) ReadPixels(src image.Rectangle, pixels []byte, stride int) error {
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@@ -691,6 +828,11 @@ func convBufferBinding(typ driver.BufferBinding) uint32 {
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if typ&driver.BufferBindingFramebuffer != 0 {
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bindings |= d3d11.BIND_RENDER_TARGET
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}
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if typ&driver.BufferBindingShaderStorageWrite != 0 {
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bindings |= d3d11.BIND_UNORDERED_ACCESS
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} else if typ&driver.BufferBindingShaderStorageRead != 0 {
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bindings |= d3d11.BIND_SHADER_RESOURCE
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}
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return bindings
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}
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