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https://git.sr.ht/~eliasnaur/gio
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text: remove String, Layout and add Glyph
In preparation for using Shaper with an io.Reader, rework the API to not refer to strings. In particular, introduce Glyph for holding the rune in addition to the advance. For fast traversing of the underlying text, add Len to Line with the UTF8 length. Layout is a useless wrapper around []Line; remove it while we're here. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+23
-25
@@ -273,11 +273,13 @@ func (e *Editor) layout(gtx *layout.Context, sh text.Shaper) {
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}
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e.shapes = e.shapes[:0]
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for {
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str, off, ok := it.Next()
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start, end, layout, off, ok := it.Next()
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if !ok {
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break
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}
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path := sh.Shape(gtx, e.font, str)
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// TODO: remove
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str := e.rr.String()[start:end]
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path := sh.Shape(gtx, e.font, str, layout)
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e.shapes = append(e.shapes, line{off, path})
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}
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@@ -433,15 +435,13 @@ func (e *Editor) moveCoord(c unit.Converter, pos image.Point) {
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func (e *Editor) layoutText(c unit.Converter, s text.Shaper, font text.Font) ([]text.Line, layout.Dimensions) {
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txt := e.rr.String()
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opts := text.LayoutOptions{MaxWidth: e.maxWidth}
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textLayout := s.Layout(c, font, txt, opts)
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lines := textLayout.Lines
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lines := s.Layout(c, font, txt, opts)
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dims := linesDimens(lines)
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for i := 0; i < len(lines)-1; i++ {
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s := lines[i].Text.String
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// To avoid layout flickering while editing, assume a soft newline takes
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// up all available space.
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if len(s) > 0 {
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r, _ := utf8.DecodeLastRuneInString(s)
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if layout := lines[i].Layout; len(layout) > 0 {
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r := layout[len(layout)-1].Rune
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if r != '\n' {
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dims.Size.X = e.maxWidth
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break
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@@ -459,21 +459,18 @@ loop:
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l := e.lines[carLine]
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y += (prevDesc + l.Ascent).Ceil()
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prevDesc = l.Descent
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if carLine == len(e.lines)-1 || idx+len(l.Text.String) > e.rr.caret {
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str := l.Text.String
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for _, adv := range l.Text.Advances {
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if carLine == len(e.lines)-1 || idx+len(l.Layout) > e.rr.caret {
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for _, g := range l.Layout {
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if idx == e.rr.caret {
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break loop
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}
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x += adv
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_, s := utf8.DecodeRuneInString(str)
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idx += s
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str = str[s:]
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x += g.Advance
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idx += utf8.RuneLen(g.Rune)
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carCol++
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}
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break
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}
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idx += len(l.Text.String)
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idx += l.Len
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}
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x += align(e.Alignment, e.lines[carLine].Width, e.viewSize.X)
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return
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@@ -553,11 +550,11 @@ func (e *Editor) moveToLine(carX fixed.Int26_6, carLine2 int) fixed.Int26_6 {
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// Move to start of line2.
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if carLine2 > carLine {
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for i := carLine; i < carLine2; i++ {
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e.rr.caret += len(e.lines[i].Text.String)
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e.rr.caret += e.lines[i].Len
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}
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} else {
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for i := carLine - 1; i >= carLine2; i-- {
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e.rr.caret -= len(e.lines[i].Text.String)
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e.rr.caret -= e.lines[i].Len
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}
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}
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}
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@@ -569,15 +566,15 @@ func (e *Editor) moveToLine(carX fixed.Int26_6, carLine2 int) fixed.Int26_6 {
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end = 1
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}
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// Move to rune closest to previous horizontal position.
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for i := 0; i < len(l2.Text.Advances)-end; i++ {
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adv := l2.Text.Advances[i]
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for i := 0; i < len(l2.Layout)-end; i++ {
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g := l2.Layout[i]
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if carX2 >= carX {
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break
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}
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if carX2+adv-carX >= carX-carX2 {
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if carX2+g.Advance-carX >= carX-carX2 {
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break
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}
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carX2 += adv
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carX2 += g.Advance
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_, s := e.rr.runeAt(e.rr.caret)
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e.rr.caret += s
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}
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@@ -593,11 +590,11 @@ func (e *Editor) Move(distance int) {
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func (e *Editor) moveStart() {
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carLine, carCol, x, _ := e.layoutCaret()
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advances := e.lines[carLine].Text.Advances
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layout := e.lines[carLine].Layout
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for i := carCol - 1; i >= 0; i-- {
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_, s := e.rr.runeBefore(e.rr.caret)
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e.rr.caret -= s
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x -= advances[i]
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x -= layout[i].Advance
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}
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e.carXOff = -x
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}
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@@ -610,8 +607,9 @@ func (e *Editor) moveEnd() {
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if carLine < len(e.lines)-1 {
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end = 1
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}
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for i := carCol; i < len(l.Text.Advances)-end; i++ {
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adv := l.Text.Advances[i]
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layout := l.Layout
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for i := carCol; i < len(layout)-end; i++ {
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adv := layout[i].Advance
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_, s := e.rr.runeAt(e.rr.caret)
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e.rr.caret += s
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x += adv
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