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https://git.sr.ht/~eliasnaur/gio
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text: remove String, Layout and add Glyph
In preparation for using Shaper with an io.Reader, rework the API to not refer to strings. In particular, introduce Glyph for holding the rune in addition to the advance. For fast traversing of the underlying text, add Len to Line with the UTF8 length. Layout is a useless wrapper around []Line; remove it while we're here. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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+21
-20
@@ -32,11 +32,12 @@ type lineIterator struct {
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Offset image.Point
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y, prevDesc fixed.Int26_6
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txtOff int
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}
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const inf = 1e6
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func (l *lineIterator) Next() (text.String, f32.Point, bool) {
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func (l *lineIterator) Next() (int, int, []text.Glyph, f32.Point, bool) {
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for len(l.Lines) > 0 {
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line := l.Lines[0]
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l.Lines = l.Lines[1:]
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@@ -50,42 +51,41 @@ func (l *lineIterator) Next() (text.String, f32.Point, bool) {
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if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
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break
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}
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layout := line.Layout
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start := l.txtOff
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l.txtOff += line.Len
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if (off.Y + line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
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continue
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}
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str := line.Text
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for len(str.Advances) > 0 {
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adv := str.Advances[0]
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for len(layout) > 0 {
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g := layout[0]
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adv := g.Advance
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if (off.X + adv + line.Bounds.Max.X - line.Width).Ceil() >= l.Clip.Min.X {
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break
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}
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off.X += adv
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_, s := utf8.DecodeRuneInString(str.String)
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str.String = str.String[s:]
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str.Advances = str.Advances[1:]
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layout = layout[1:]
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start += utf8.RuneLen(g.Rune)
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}
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n := 0
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end := start
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endx := off.X
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for i, adv := range str.Advances {
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for i, g := range layout {
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if (endx + line.Bounds.Min.X).Floor() > l.Clip.Max.X {
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str.String = str.String[:n]
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str.Advances = str.Advances[:i]
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layout = layout[:i]
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break
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}
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_, s := utf8.DecodeRuneInString(str.String[n:])
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n += s
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endx += adv
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end += utf8.RuneLen(g.Rune)
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endx += g.Advance
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}
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offf := f32.Point{X: float32(off.X) / 64, Y: float32(off.Y) / 64}
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return str, offf, true
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return start, end, layout, offf, true
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}
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return text.String{}, f32.Point{}, false
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return 0, 0, nil, f32.Point{}, false
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}
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func (l Label) Layout(gtx *layout.Context, s text.Shaper, font text.Font, txt string) {
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cs := gtx.Constraints
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textLayout := s.Layout(gtx, font, txt, text.LayoutOptions{MaxWidth: cs.Width.Max})
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lines := textLayout.Lines
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lines := s.Layout(gtx, font, txt, text.LayoutOptions{MaxWidth: cs.Width.Max})
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if max := l.MaxLines; max > 0 && len(lines) > max {
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lines = lines[:max]
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}
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@@ -100,7 +100,7 @@ func (l Label) Layout(gtx *layout.Context, s text.Shaper, font text.Font, txt st
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Width: dims.Size.X,
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}
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for {
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str, off, ok := it.Next()
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start, end, layout, off, ok := it.Next()
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if !ok {
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break
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}
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@@ -108,7 +108,8 @@ func (l Label) Layout(gtx *layout.Context, s text.Shaper, font text.Font, txt st
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var stack op.StackOp
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stack.Push(gtx.Ops)
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op.TransformOp{}.Offset(off).Add(gtx.Ops)
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s.Shape(gtx, font, str).Add(gtx.Ops)
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str := txt[start:end]
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s.Shape(gtx, font, str, layout).Add(gtx.Ops)
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paint.PaintOp{Rect: lclip}.Add(gtx.Ops)
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stack.Pop()
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}
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