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https://git.sr.ht/~eliasnaur/gio
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all: remove Z buffer support
It is no longer needed by any rendering backend. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -22,7 +22,6 @@ type SRGBFBO struct {
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viewport image.Point
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fbo gl.Framebuffer
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tex gl.Texture
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depth gl.Renderbuffer
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blitted bool
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quad gl.Buffer
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prog gl.Program
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@@ -47,7 +46,6 @@ func NewSRGBFBO(f *gl.Functions, state *glState) (*SRGBFBO, error) {
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format: srgbTriple,
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fbo: f.CreateFramebuffer(),
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tex: f.CreateTexture(),
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depth: f.CreateRenderbuffer(),
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}
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state.bindTexture(f, 0, s.tex)
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f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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@@ -87,7 +85,6 @@ func (s *SRGBFBO) Blit() {
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s.c.DrawArrays(gl.TRIANGLE_STRIP, 0, 4)
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s.state.bindFramebuffer(s.c, gl.FRAMEBUFFER, s.fbo)
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s.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0)
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s.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT)
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}
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func (s *SRGBFBO) Framebuffer() gl.Framebuffer {
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@@ -104,11 +101,8 @@ func (s *SRGBFBO) Refresh(viewport image.Point) error {
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s.viewport = viewport
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s.state.bindTexture(s.c, 0, s.tex)
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s.c.TexImage2D(gl.TEXTURE_2D, 0, s.format.internalFormat, viewport.X, viewport.Y, s.format.format, s.format.typ)
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s.state.bindRenderbuffer(s.c, gl.RENDERBUFFER, s.depth)
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s.c.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, viewport.X, viewport.Y)
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s.state.bindFramebuffer(s.c, gl.FRAMEBUFFER, s.fbo)
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s.c.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, s.tex, 0)
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s.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, s.depth)
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if st := s.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
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return fmt.Errorf("sRGB framebuffer incomplete (%dx%d), status: %#x error: %x", viewport.X, viewport.Y, st, s.c.GetError())
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}
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@@ -135,7 +129,6 @@ func (s *SRGBFBO) Refresh(viewport image.Point) error {
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func (s *SRGBFBO) Release() {
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s.state.deleteFramebuffer(s.c, s.fbo)
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s.state.deleteTexture(s.c, s.tex)
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s.state.deleteRenderbuffer(s.c, s.depth)
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if s.blitted {
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s.state.deleteBuffer(s.c, s.quad)
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s.state.deleteProgram(s.c, s.prog)
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