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ui/key: expand documentation
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+17
-1
@@ -34,23 +34,37 @@ type FocusEvent struct {
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Focus bool
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Focus bool
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}
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}
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// Event is sent when a key is pressed. For text input
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// use EditEvent.
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type Event struct {
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type Event struct {
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Name rune
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// Name is the rune character that most closely
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// match the key. For letters, the upper case form
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// is used.
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Name rune
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// Modifiers is the set of active modifiers when
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// the key was pressed.
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Modifiers Modifiers
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Modifiers Modifiers
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}
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}
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// EditEvent is sent when text is input.
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type EditEvent struct {
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type EditEvent struct {
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Text string
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Text string
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}
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}
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// Modifiers
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type Modifiers uint32
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type Modifiers uint32
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const (
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const (
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// ModCommand is the command modifier. On macOS
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// it is the Cmd key, on other platforms the Ctrl
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// key.
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ModCommand Modifiers = 1 << iota
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ModCommand Modifiers = 1 << iota
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// THe shift key.
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ModShift
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ModShift
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)
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)
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const (
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const (
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// Runes for special keys.
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NameLeftArrow = '←'
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NameLeftArrow = '←'
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NameRightArrow = '→'
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NameRightArrow = '→'
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NameUpArrow = '↑'
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NameUpArrow = '↑'
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@@ -66,6 +80,8 @@ const (
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NamePageDown = '⇟'
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NamePageDown = '⇟'
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)
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)
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// Contain reports whether m contains all modifiers
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// in m2.
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func (m Modifiers) Contain(m2 Modifiers) bool {
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func (m Modifiers) Contain(m2 Modifiers) bool {
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return m&m2 == m2
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return m&m2 == m2
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}
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}
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