gpu: fold buffer clearing into framebuffer bind

In Metal, clearing a framebuffer is most efficiently done during bind.
Modify our driver accordingly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-08-11 15:03:45 +02:00
parent d38c78d7ac
commit 1af910959b
7 changed files with 71 additions and 61 deletions
+12 -13
View File
@@ -582,12 +582,6 @@ func (g *compute) Frame(target RenderTarget) error {
t.blit = t.t.newTimer()
}
g.ctx.BindFramebuffer(defFBO)
if g.collector.clear {
g.collector.clear = false
g.ctx.Clear(g.collector.clearColor.Float32())
}
t.compact.begin()
if err := g.compactLayers(); err != nil {
return err
@@ -598,7 +592,14 @@ func (g *compute) Frame(target RenderTarget) error {
return err
}
t.render.end()
g.ctx.BindFramebuffer(defFBO)
var d driver.LoadDesc
if g.collector.clear {
g.collector.clear = false
d.Action = driver.LoadActionClear
c := &d.ClearColor
c.R, c.G, c.B, c.A = g.collector.clearColor.Float32()
}
g.ctx.BindFramebuffer(defFBO, d)
t.blit.begin()
g.blitLayers(viewport)
t.blit.end()
@@ -691,9 +692,6 @@ func (g *compute) compactLayers() error {
dr := image.Rectangle{Min: l.newPlace.pos, Max: l.newPlace.pos.Add(sz)}
g.ctx.BlitFramebuffer(dst, src, sr, dr)
l.place.atlas.layers--
if l.place.atlas.layers == 0 {
l.place.atlas.fbo.Invalidate()
}
layers[i].place = l.newPlace
}
layers = layers[end:]
@@ -926,11 +924,12 @@ restart:
m.buffer.ensureCapacity(false, g.ctx, driver.BufferBindingVertices, n)
m.buffer.buffer.Upload(vertexData)
g.ctx.BindTexture(0, g.images.tex)
g.ctx.BindFramebuffer(m.fbo)
g.ctx.Viewport(0, 0, texSize, texSize)
var d driver.LoadDesc
if reclaimed {
g.ctx.Clear(0, 0, 0, 0)
d.Action = driver.LoadActionClear
}
g.ctx.BindFramebuffer(m.fbo, d)
g.ctx.Viewport(0, 0, texSize, texSize)
g.ctx.BindPipeline(m.pipeline)
g.ctx.BindVertexBuffer(m.buffer.buffer, int(unsafe.Sizeof(m.quads[0])), 0)
g.ctx.DrawArrays(driver.DrawModeTriangles, 0, len(m.quads))
+12 -12
View File
@@ -445,11 +445,6 @@ func (g *gpu) Frame(target RenderTarget) error {
for _, img := range g.drawOps.imageOps {
expandPathOp(img.path, img.clip)
}
g.ctx.BindFramebuffer(defFBO)
if g.drawOps.clear {
g.drawOps.clear = false
g.ctx.Clear(g.drawOps.clearColor.Float32())
}
g.ctx.Viewport(0, 0, viewport.X, viewport.Y)
g.stencilTimer.begin()
g.renderer.packStencils(&g.drawOps.pathOps)
@@ -458,12 +453,17 @@ func (g *gpu) Frame(target RenderTarget) error {
g.renderer.intersect(g.drawOps.imageOps)
g.stencilTimer.end()
g.coverTimer.begin()
g.ctx.BindFramebuffer(defFBO)
var d driver.LoadDesc
if g.drawOps.clear {
g.drawOps.clear = false
d.Action = driver.LoadActionClear
c := &d.ClearColor
c.R, c.G, c.B, c.A = g.drawOps.clearColor.Float32()
}
g.ctx.BindFramebuffer(defFBO, d)
g.ctx.Viewport(0, 0, viewport.X, viewport.Y)
g.renderer.drawOps(g.cache, g.drawOps.imageOps)
g.renderer.pather.stenciler.invalidateFBO()
g.coverTimer.end()
g.ctx.BindFramebuffer(defFBO)
g.cleanupTimer.begin()
g.cache.frame()
g.drawOps.pathCache.frame()
@@ -689,8 +689,7 @@ func (r *renderer) stencilClips(pathCache *opCache, ops []*pathOp) {
if fbo != p.place.Idx {
fbo = p.place.Idx
f := r.pather.stenciler.cover(fbo)
r.ctx.BindFramebuffer(f.fbo)
r.ctx.Clear(0.0, 0.0, 0.0, 0.0)
r.ctx.BindFramebuffer(f.fbo, driver.LoadDesc{Action: driver.LoadActionClear})
}
v, _ := pathCache.get(p.pathKey)
r.pather.stencilPath(p.clip, p.off, p.place.Pos, v.data)
@@ -711,8 +710,9 @@ func (r *renderer) intersect(ops []imageOp) {
if fbo != img.place.Idx {
fbo = img.place.Idx
f := r.pather.stenciler.intersections.fbos[fbo]
r.ctx.BindFramebuffer(f.fbo)
r.ctx.Clear(1.0, 0.0, 0.0, 0.0)
d := driver.LoadDesc{Action: driver.LoadActionClear}
d.ClearColor.R = 1.0
r.ctx.BindFramebuffer(f.fbo, d)
}
r.ctx.Viewport(img.place.Pos.X, img.place.Pos.Y, img.clip.Dx(), img.clip.Dy())
r.intersectPath(img.path, img.clip)
+10 -6
View File
@@ -141,10 +141,12 @@ func TestFramebuffers(t *testing.T) {
col2 = color.NRGBA{R: 0xfe, G: 0xba, B: 0xbe, A: 0xca}
)
fcol1, fcol2 := f32color.LinearFromSRGB(col1), f32color.LinearFromSRGB(col2)
b.BindFramebuffer(fbo1)
b.Clear(fcol1.Float32())
b.BindFramebuffer(fbo2)
b.Clear(fcol2.Float32())
d := driver.LoadDesc{Action: driver.LoadActionClear}
c := &d.ClearColor
c.R, c.G, c.B, c.A = fcol1.Float32()
b.BindFramebuffer(fbo1, d)
c.R, c.G, c.B, c.A = fcol2.Float32()
b.BindFramebuffer(fbo2, d)
img := screenshot(t, b, fbo1, sz)
if got := img.RGBAAt(0, 0); got != f32color.NRGBAToRGBA(col1) {
t.Errorf("got color %v, expected %v", got, f32color.NRGBAToRGBA(col1))
@@ -157,11 +159,13 @@ func TestFramebuffers(t *testing.T) {
func setupFBO(t *testing.T, b driver.Device, size image.Point) driver.Framebuffer {
fbo := newFBO(t, b, size)
b.BindFramebuffer(fbo)
// ClearColor accepts linear RGBA colors, while 8-bit colors
// are in the sRGB color space.
col := f32color.LinearFromSRGB(clearCol)
b.Clear(col.Float32())
d := driver.LoadDesc{Action: driver.LoadActionClear}
c := &d.ClearColor
c.R, c.G, c.B, c.A = col.Float32()
b.BindFramebuffer(fbo, d)
b.Viewport(0, 0, size.X, size.Y)
return fbo
}
+6 -6
View File
@@ -432,11 +432,6 @@ func (b *Backend) NewFragmentShader(src shader.Sources) (driver.FragmentShader,
return &FragmentShader{b, fs}, nil
}
func (b *Backend) Clear(colr, colg, colb, cola float32) {
b.clearColor = [4]float32{colr, colg, colb, cola}
b.ctx.ClearRenderTargetView(b.fbo.renderTarget, &b.clearColor)
}
func (b *Backend) Viewport(x, y, width, height int) {
b.viewport = d3d11.VIEWPORT{
TopLeftX: float32(x),
@@ -643,9 +638,14 @@ func (f *Framebuffer) ReadPixels(src image.Rectangle, pixels []byte) error {
return nil
}
func (b *Backend) BindFramebuffer(fbo driver.Framebuffer) {
func (b *Backend) BindFramebuffer(fbo driver.Framebuffer, d driver.LoadDesc) {
b.fbo = fbo.(*Framebuffer)
b.ctx.OMSetRenderTargets(b.fbo.renderTarget, nil)
if d.Action == driver.LoadActionClear {
c := d.ClearColor
b.clearColor = [4]float32{c.R, c.G, c.B, c.A}
b.ctx.ClearRenderTargetView(b.fbo.renderTarget, &b.clearColor)
}
}
func (f *Framebuffer) Invalidate() {
+19 -3
View File
@@ -30,14 +30,13 @@ type Device interface {
NewFragmentShader(src shader.Sources) (FragmentShader, error)
NewPipeline(desc PipelineDesc) (Pipeline, error)
Clear(r, g, b, a float32)
Viewport(x, y, width, height int)
DrawArrays(mode DrawMode, off, count int)
DrawElements(mode DrawMode, off, count int)
BindProgram(p Program)
BindPipeline(p Pipeline)
BindFramebuffer(f Framebuffer)
BindFramebuffer(f Framebuffer, a LoadDesc)
BindTexture(unit int, t Texture)
BindVertexBuffer(b Buffer, stride, offset int)
BindIndexBuffer(b Buffer)
@@ -53,6 +52,16 @@ type Device interface {
Release()
}
type LoadDesc struct {
Action LoadAction
ClearColor struct {
R float32
G float32
B float32
A float32
}
}
type Pipeline interface {
Release()
}
@@ -89,6 +98,8 @@ type TextureFormat uint8
type BufferBinding uint8
type LoadAction uint8
type Features uint
type Caps struct {
@@ -119,7 +130,6 @@ type Buffer interface {
type Framebuffer interface {
RenderTarget
Invalidate()
Release()
ReadPixels(src image.Rectangle, pixels []byte) error
}
@@ -182,6 +192,12 @@ const (
BlendFactorDstColor
)
const (
LoadActionKeep LoadAction = iota
LoadActionClear
LoadActionInvalidate
)
var ErrContentLost = errors.New("buffer content lost")
func (f Features) Has(feats Features) bool {
+12 -10
View File
@@ -268,7 +268,7 @@ func (b *Backend) BeginFrame(target driver.RenderTarget, clear bool, viewport im
}
b.glstate.bindFramebuffer(b.funcs, gl.FRAMEBUFFER, renderFBO)
if b.sRGBFBO != nil && !clear {
b.Clear(0, 0, 0, 0)
b.clearOutput(0, 0, 0, 0)
}
return &framebuffer{backend: b, obj: renderFBO, foreign: true}
}
@@ -652,7 +652,7 @@ func (b *Backend) NewFramebuffer(tex driver.Texture) (driver.Framebuffer, error)
gltex := tex.(*texture)
fb := b.funcs.CreateFramebuffer()
fbo := &framebuffer{backend: b, obj: fb}
b.BindFramebuffer(fbo)
b.BindFramebuffer(fbo, driver.LoadDesc{})
if err := glErr(b.funcs); err != nil {
fbo.Release()
return nil, err
@@ -849,7 +849,7 @@ func (b *Backend) Viewport(x, y, width, height int) {
b.glstate.setViewport(b.funcs, x, y, width, height)
}
func (b *Backend) Clear(colR, colG, colB, colA float32) {
func (b *Backend) clearOutput(colR, colG, colB, colA float32) {
b.glstate.setClearColor(b.funcs, colR, colG, colB, colA)
b.funcs.Clear(gl.COLOR_BUFFER_BIT)
}
@@ -1179,7 +1179,7 @@ func (b *Backend) BlitFramebuffer(dst, src driver.Framebuffer, srect, drect imag
func (f *framebuffer) ReadPixels(src image.Rectangle, pixels []byte) error {
glErr(f.backend.funcs)
f.backend.BindFramebuffer(f)
f.backend.BindFramebuffer(f, driver.LoadDesc{})
if len(pixels) < src.Dx()*src.Dy()*4 {
return errors.New("unexpected RGBA size")
}
@@ -1195,13 +1195,15 @@ func (b *Backend) BindPipeline(pl driver.Pipeline) {
b.BlendFunc(p.blend.SrcFactor, p.blend.DstFactor)
}
func (b *Backend) BindFramebuffer(fbo driver.Framebuffer) {
func (b *Backend) BindFramebuffer(fbo driver.Framebuffer, desc driver.LoadDesc) {
b.glstate.bindFramebuffer(b.funcs, gl.FRAMEBUFFER, fbo.(*framebuffer).obj)
}
func (f *framebuffer) Invalidate() {
f.backend.BindFramebuffer(f)
f.backend.funcs.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0)
switch desc.Action {
case driver.LoadActionClear:
c := desc.ClearColor
b.clearOutput(c.R, c.G, c.B, c.A)
case driver.LoadActionInvalidate:
b.funcs.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0)
}
}
func (f *framebuffer) Release() {
-11
View File
@@ -284,12 +284,6 @@ func (s *fboSet) resize(ctx driver.Device, sizes []image.Point) {
s.delete(ctx, len(sizes))
}
func (s *fboSet) invalidate(ctx driver.Device) {
for _, f := range s.fbos {
f.fbo.Invalidate()
}
}
func (s *fboSet) delete(ctx driver.Device, idx int) {
for i := idx; i < len(s.fbos); i++ {
f := s.fbos[i]
@@ -348,11 +342,6 @@ func (s *stenciler) beginIntersect(sizes []image.Point) {
s.ctx.BindPipeline(s.ipipeline.pipeline.pipeline)
}
func (s *stenciler) invalidateFBO() {
s.intersections.invalidate(s.ctx)
s.fbos.invalidate(s.ctx)
}
func (s *stenciler) cover(idx int) stencilFBO {
return s.fbos.fbos[idx]
}