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internal/cmd/convertshaders: replace fxc.exe with D3DCompile
D3DCompile successfully compiles shaders fxc.exe doesn't. As a bonus the DirectX SDK is no longer required (it includes fxc.exe). Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,9 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build !windows
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package main
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func compileHLSL(src, entry, profile string) ([]byte, error) {
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return nil, nil
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}
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