deps,text,widget,font/opentype: [API] add harfbuzz-powered text shaper

This commit introduces a new text shaping infrastructure
powered by Benoit Kugler's Go source-port of harfbuzz.
This shaper can properly display complex scripts and RTL
text. This commit changes the signature of the text.Shaper
function, which is a breaking API change.

The new functionality is available via opentype.ParseHarfbuzz,
which configures a text.Shaper leveraging the new backend.

References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit is contained in:
Chris Waldon
2022-03-16 16:01:33 -04:00
committed by Elias Naur
parent db82d12372
commit 1e5a3696f5
12 changed files with 3009 additions and 143 deletions
+531
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package internal
import (
"io"
"gioui.org/io/system"
"gioui.org/text"
"github.com/benoitkugler/textlayout/language"
"github.com/go-text/typesetting/di"
"github.com/go-text/typesetting/font"
"github.com/go-text/typesetting/shaping"
"github.com/npillmayer/uax/segment"
"github.com/npillmayer/uax/uax14"
"golang.org/x/image/math/fixed"
)
// computeGlyphClusters populates the Clusters field of a Layout.
// The order of the clusters is visual, meaning
// that the first cluster is the leftmost cluster displayed even when
// the cluster is part of RTL text.
func computeGlyphClusters(l *text.Layout) {
clusters := make([]text.GlyphCluster, 0, len(l.Glyphs)+1)
if len(l.Glyphs) < 1 {
if l.Runes.Count > 0 {
// Empty line corresponding to a newline character.
clusters = append(clusters, text.GlyphCluster{
Runes: text.Range{
Count: 1,
Offset: l.Runes.Offset,
},
})
}
l.Clusters = clusters
return
}
rtl := l.Direction == system.RTL
// Check for trailing whitespace characters and synthesize
// GlyphClusters to represent them.
lastGlyph := l.Glyphs[len(l.Glyphs)-1]
if rtl {
lastGlyph = l.Glyphs[0]
}
trailingNewline := lastGlyph.ClusterIndex+lastGlyph.RuneCount < l.Runes.Count+l.Runes.Offset
newlineCluster := text.GlyphCluster{
Runes: text.Range{
Count: 1,
Offset: l.Runes.Count + l.Runes.Offset - 1,
},
Glyphs: text.Range{
Offset: len(l.Glyphs),
},
}
var (
i int = 0
inc int = 1
runesProcessed int = 0
glyphsProcessed int = 0
)
if rtl {
i = len(l.Glyphs) - 1
inc = -inc
glyphsProcessed = len(l.Glyphs) - 1
newlineCluster.Glyphs.Offset = 0
}
// Construct clusters from the line's glyphs.
for ; i < len(l.Glyphs) && i >= 0; i += inc {
g := l.Glyphs[i]
xAdv := g.XAdvance * fixed.Int26_6(inc)
for k := 0; k < g.GlyphCount-1 && k < len(l.Glyphs); k++ {
i += inc
xAdv += l.Glyphs[i].XAdvance * fixed.Int26_6(inc)
}
startRune := runesProcessed
runeIncrement := g.RuneCount
startGlyph := glyphsProcessed
glyphIncrement := g.GlyphCount * inc
if rtl {
startGlyph = glyphsProcessed + glyphIncrement + 1
}
clusters = append(clusters, text.GlyphCluster{
Advance: xAdv,
Runes: text.Range{
Count: g.RuneCount,
Offset: startRune + l.Runes.Offset,
},
Glyphs: text.Range{
Count: g.GlyphCount,
Offset: startGlyph,
},
})
runesProcessed += runeIncrement
glyphsProcessed += glyphIncrement
}
// Insert synthetic clusters at the right edge of the line.
if trailingNewline {
clusters = append(clusters, newlineCluster)
}
l.Clusters = clusters
return
}
// langConfig describes the language and writing system of a body of text.
type langConfig struct {
// Language the text is written in.
language.Language
// Writing system used to represent the text.
language.Script
// Direction of the text, usually driven by the writing system.
di.Direction
}
// mapRunesToClusterIndices returns a slice. Each index within that slice corresponds
// to an index within the runes input slice. The value stored at that index is the
// index of the glyph at the start of the corresponding glyph cluster shaped by
// harfbuzz.
func mapRunesToClusterIndices(runes []rune, glyphs []shaping.Glyph) []int {
mapping := make([]int, len(runes))
glyphCursor := 0
if len(runes) == 0 {
return nil
}
// If the final cluster values are lower than the starting ones,
// the text is RTL.
rtl := len(glyphs) > 0 && glyphs[len(glyphs)-1].ClusterIndex < glyphs[0].ClusterIndex
if rtl {
glyphCursor = len(glyphs) - 1
}
for i := range runes {
for glyphCursor >= 0 && glyphCursor < len(glyphs) &&
((rtl && glyphs[glyphCursor].ClusterIndex <= i) ||
(!rtl && glyphs[glyphCursor].ClusterIndex < i)) {
if rtl {
glyphCursor--
} else {
glyphCursor++
}
}
if rtl {
glyphCursor++
} else if (glyphCursor >= 0 && glyphCursor < len(glyphs) &&
glyphs[glyphCursor].ClusterIndex > i) ||
(glyphCursor == len(glyphs) && len(glyphs) > 1) {
glyphCursor--
targetClusterIndex := glyphs[glyphCursor].ClusterIndex
for glyphCursor-1 >= 0 && glyphs[glyphCursor-1].ClusterIndex == targetClusterIndex {
glyphCursor--
}
}
if glyphCursor < 0 {
glyphCursor = 0
} else if glyphCursor >= len(glyphs) {
glyphCursor = len(glyphs) - 1
}
mapping[i] = glyphCursor
}
return mapping
}
// inclusiveGlyphRange returns the inclusive range of runes and glyphs matching
// the provided start and breakAfter rune positions.
// runeToGlyph must be a valid mapping from the rune representation to the
// glyph reprsentation produced by mapRunesToClusterIndices.
// numGlyphs is the number of glyphs in the output representing the runes
// under consideration.
func inclusiveGlyphRange(start, breakAfter int, runeToGlyph []int, numGlyphs int) (glyphStart, glyphEnd int) {
rtl := runeToGlyph[len(runeToGlyph)-1] < runeToGlyph[0]
runeStart := start
runeEnd := breakAfter
if rtl {
glyphStart = runeToGlyph[runeEnd]
if runeStart-1 >= 0 {
glyphEnd = runeToGlyph[runeStart-1] - 1
} else {
glyphEnd = numGlyphs - 1
}
} else {
glyphStart = runeToGlyph[runeStart]
if runeEnd+1 < len(runeToGlyph) {
glyphEnd = runeToGlyph[runeEnd+1] - 1
} else {
glyphEnd = numGlyphs - 1
}
}
return
}
// breakOption represets a location within the rune slice at which
// it may be safe to break a line of text.
type breakOption struct {
// breakAtRune is the index at which it is safe to break.
breakAtRune int
// penalty is the cost of breaking at this index. Negative
// penalties mean that the break is beneficial, and a penalty
// of uax14.PenaltyForMustBreak means a required break.
penalty int
}
// getBreakOptions returns a slice of line break candidates for the
// text in the provided slice.
func getBreakOptions(text []rune) []breakOption {
// Collect options for breaking the lines in a slice.
var options []breakOption
const adjust = -1
breaker := uax14.NewLineWrap()
segmenter := segment.NewSegmenter(breaker)
segmenter.InitFromSlice(text)
runeOffset := 0
brokeAtEnd := false
for segmenter.Next() {
penalty, _ := segmenter.Penalties()
// Determine the indices of the breaking runes in the runes
// slice. Would be nice if the API provided this.
currentSegment := segmenter.Runes()
runeOffset += len(currentSegment)
// Collect all break options.
options = append(options, breakOption{
penalty: penalty,
breakAtRune: runeOffset + adjust,
})
if options[len(options)-1].breakAtRune == len(text)-1 {
brokeAtEnd = true
}
}
if len(text) > 0 && !brokeAtEnd {
options = append(options, breakOption{
penalty: uax14.PenaltyForMustBreak,
breakAtRune: len(text) - 1,
})
}
return options
}
type Shaper func(shaping.Input) (shaping.Output, error)
// paragraph shapes a single paragraph of text, breaking it into multiple lines
// to fit within the provided maxWidth.
func paragraph(shaper Shaper, face font.Face, ppem fixed.Int26_6, maxWidth int, lc langConfig, paragraph []rune) ([]output, error) {
// TODO: handle splitting bidi text here
// Shape the text.
input := toInput(face, ppem, lc, paragraph)
out, err := shaper(input)
if err != nil {
return nil, err
}
// Get a mapping from input runes to output glyphs.
runeToGlyph := mapRunesToClusterIndices(paragraph, out.Glyphs)
// Fetch line break candidates.
breaks := getBreakOptions(paragraph)
return lineWrap(out, input.Direction, paragraph, runeToGlyph, breaks, maxWidth), nil
}
// shouldKeepSegmentOnLine decides whether the segment of text from the current
// end of the line to the provided breakOption should be kept on the current
// line. It should be called successively with each available breakOption,
// and the line should be broken (without keeping the current segment)
// whenever it returns false.
//
// The parameters require some explanation:
// out - the shaping.Output that is being line-broken.
// runeToGlyph - a mapping where accessing the slice at the index of a rune
// int out will yield the index of the first glyph corresponding to that rune.
// lineStartRune - the index of the first rune in the line.
// b - the line break candidate under consideration.
// curLineWidth - the amount of space total in the current line.
// curLineUsed - the amount of space in the current line that is already used.
// nextLineWidth - the amount of space available on the next line.
//
// This function returns both a valid shaping.Output broken at b and a boolean
// indicating whether the returned output should be used.
func shouldKeepSegmentOnLine(out shaping.Output, runeToGlyph []int, lineStartRune int, b breakOption, curLineWidth, curLineUsed, nextLineWidth int) (candidateLine shaping.Output, keep bool) {
// Convert the break target to an inclusive index.
glyphStart, glyphEnd := inclusiveGlyphRange(lineStartRune, b.breakAtRune, runeToGlyph, len(out.Glyphs))
// Construct a line out of the inclusive glyph range.
candidateLine = out
candidateLine.Glyphs = candidateLine.Glyphs[glyphStart : glyphEnd+1]
candidateLine.RecomputeAdvance()
candidateAdvance := candidateLine.Advance.Ceil()
if candidateAdvance > curLineWidth && candidateAdvance-curLineUsed <= nextLineWidth {
// If it fits on the next line, put it there.
return candidateLine, false
}
return candidateLine, true
}
// lineWrap wraps the shaped glyphs of a paragraph to a particular max width.
func lineWrap(out shaping.Output, dir di.Direction, paragraph []rune, runeToGlyph []int, breaks []breakOption, maxWidth int) []output {
var outputs []output
if len(breaks) == 0 {
// Pass empty lines through as empty.
outputs = append(outputs, output{
Shaped: out,
RuneRange: text.Range{
Count: len(paragraph),
},
})
return outputs
}
for i := 0; i < len(breaks); i++ {
b := breaks[i]
if b.breakAtRune+1 < len(runeToGlyph) {
// Check if this break is valid.
gIdx := runeToGlyph[b.breakAtRune]
g2Idx := runeToGlyph[b.breakAtRune+1]
cIdx := out.Glyphs[gIdx].ClusterIndex
c2Idx := out.Glyphs[g2Idx].ClusterIndex
if cIdx == c2Idx {
// This break is within a harfbuzz cluster, and is
// therefore invalid.
copy(breaks[i:], breaks[i+1:])
breaks = breaks[:len(breaks)-1]
i--
}
}
}
start := 0
runesProcessed := 0
for i := 0; i < len(breaks); i++ {
b := breaks[i]
// Always keep the first segment on a line.
good, _ := shouldKeepSegmentOnLine(out, runeToGlyph, start, b, maxWidth, 0, maxWidth)
end := b.breakAtRune
innerLoop:
for k := i + 1; k < len(breaks); k++ {
bb := breaks[k]
candidate, ok := shouldKeepSegmentOnLine(out, runeToGlyph, start, bb, maxWidth, good.Advance.Ceil(), maxWidth)
if ok {
// Use this new, longer segment.
good = candidate
end = bb.breakAtRune
i++
} else {
break innerLoop
}
}
numRunes := end - start + 1
outputs = append(outputs, output{
Shaped: good,
RuneRange: text.Range{
Count: numRunes,
Offset: runesProcessed,
},
})
runesProcessed += numRunes
start = end + 1
}
return outputs
}
// output is a run of shaped text with metadata about its position
// within a text document.
type output struct {
Shaped shaping.Output
RuneRange text.Range
}
func toSystemDirection(d di.Direction) system.TextDirection {
switch d {
case di.DirectionLTR:
return system.LTR
case di.DirectionRTL:
return system.RTL
}
return system.LTR
}
// toGioGlyphs converts text shaper glyphs into the minimal representation
// that Gio needs.
func toGioGlyphs(in []shaping.Glyph) []text.Glyph {
out := make([]text.Glyph, 0, len(in))
for _, g := range in {
out = append(out, text.Glyph{
ID: g.GlyphID,
ClusterIndex: g.ClusterIndex,
RuneCount: g.RuneCount,
GlyphCount: g.GlyphCount,
XAdvance: g.XAdvance,
YAdvance: g.YAdvance,
XOffset: g.XOffset,
YOffset: g.YOffset,
})
}
return out
}
// ToLine converts the output into a text.Line
func (o output) ToLine() text.Line {
advances := make([]fixed.Int26_6, 0, len(o.Shaped.Glyphs))
for _, glyph := range o.Shaped.Glyphs {
advances = append(advances, glyph.XAdvance)
}
layout := text.Layout{
Advances: advances,
Glyphs: toGioGlyphs(o.Shaped.Glyphs),
Runes: o.RuneRange,
Direction: toSystemDirection(o.Shaped.Direction),
}
return text.Line{
Layout: layout,
Bounds: fixed.Rectangle26_6{
Min: fixed.Point26_6{
Y: -o.Shaped.LineBounds.Ascent,
},
Max: fixed.Point26_6{
X: o.Shaped.Advance,
Y: -o.Shaped.LineBounds.Ascent + o.Shaped.LineBounds.LineHeight(),
},
},
Width: o.Shaped.Advance,
Ascent: o.Shaped.LineBounds.Ascent,
Descent: -o.Shaped.LineBounds.Descent + o.Shaped.LineBounds.Gap,
}
}
func mapDirection(d system.TextDirection) di.Direction {
switch d {
case system.LTR:
return di.DirectionLTR
case system.RTL:
return di.DirectionRTL
}
return di.DirectionLTR
}
// Document shapes text using the given font, ppem, maximum line width, language,
// and sequence of runes. It returns a slice of lines corresponding to the txt,
// broken to fit within maxWidth and on paragraph boundaries.
func Document(shaper Shaper, face font.Face, ppem fixed.Int26_6, maxWidth int, lc system.Locale, txt io.RuneReader) []text.Line {
var (
outputs []text.Line
startByte int
startRune int
paragraphText []rune
done bool
langs = make(map[language.Script]int)
)
for !done {
var (
bytes int
runes int
)
newlineAdjust := 0
paragraphLoop:
for r, sz, re := txt.ReadRune(); !done; r, sz, re = txt.ReadRune() {
if re != nil {
done = true
continue
}
paragraphText = append(paragraphText, r)
script := language.LookupScript(r)
if _, ok := langs[script]; ok {
langs[script]++
} else {
langs[script] = 1
}
bytes += sz
runes++
if r == '\n' {
newlineAdjust = 1
break paragraphLoop
}
}
var (
primary language.Script
primaryTotal int
)
for script, total := range langs {
if total > primaryTotal {
primary = script
primaryTotal = total
}
}
if lc.Language == "" {
lc.Language = "EN"
}
lcfg := langConfig{
Language: language.NewLanguage(lc.Language),
Script: primary,
Direction: mapDirection(lc.Direction),
}
lines, _ := paragraph(shaper, face, ppem, maxWidth, lcfg, paragraphText[:len(paragraphText)-newlineAdjust])
for i := range lines {
// Update the offsets of each paragraph to be correct within the
// whole document.
lines[i].RuneRange.Offset += startRune
// Update the cluster values to be rune indices within the entire
// document.
for k := range lines[i].Shaped.Glyphs {
lines[i].Shaped.Glyphs[k].ClusterIndex += startRune
}
outputs = append(outputs, lines[i].ToLine())
}
// If there was a trailing newline update the byte counts to include
// it on the last line of the paragraph.
if newlineAdjust > 0 {
outputs[len(outputs)-1].Layout.Runes.Count += newlineAdjust
}
paragraphText = paragraphText[:0]
startByte += bytes
startRune += runes
}
for i := range outputs {
computeGlyphClusters(&outputs[i].Layout)
}
return outputs
}
// toInput converts its parameters into a shaping.Input.
func toInput(face font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input {
var input shaping.Input
input.Direction = lc.Direction
input.Text = runes
input.Size = ppem
input.Face = face
input.Language = lc.Language
input.Script = lc.Script
input.RunStart = 0
input.RunEnd = len(runes)
return input
}
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