gpu/internal/opengl,internal: move sRGB emulation to OpenGL driver

There is only one driver but several backends (EGL, WebGL).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-05-15 15:25:02 +02:00
parent e90c99a66c
commit 21c319ace5
14 changed files with 104 additions and 102 deletions
+1 -1
View File
@@ -280,7 +280,7 @@ func (g *compute) Frame() error {
Y: (viewport.Y + tileHeightPx - 1) / tileHeightPx,
}
defFBO := g.ctx.BeginFrame()
defFBO := g.ctx.BeginFrame(viewport)
defer g.ctx.EndFrame()
if g.drawOps.profile && g.timers.t == nil && g.ctx.Caps().Features.Has(driver.FeatureTimers) {
+2 -2
View File
@@ -425,9 +425,9 @@ func (g *gpu) Collect(viewport image.Point, frameOps *op.Ops) {
}
func (g *gpu) Frame() error {
defFBO := g.ctx.BeginFrame()
defer g.ctx.EndFrame()
viewport := g.renderer.blitter.viewport
defFBO := g.ctx.BeginFrame(viewport)
defer g.ctx.EndFrame()
for _, img := range g.drawOps.imageOps {
expandPathOp(img.path, img.clip)
}
+1 -1
View File
@@ -174,7 +174,7 @@ func newDriver(t *testing.T) driver.Device {
if err != nil {
t.Fatal(err)
}
b.BeginFrame()
b.BeginFrame(image.Pt(1, 1))
t.Cleanup(func() {
b.EndFrame()
ctx.ReleaseCurrent()
+1 -1
View File
@@ -164,7 +164,7 @@ func newDirect3D11Device(api driver.Direct3D11) (driver.Device, error) {
return b, nil
}
func (b *Backend) BeginFrame() driver.Framebuffer {
func (b *Backend) BeginFrame(viewport image.Point) driver.Framebuffer {
renderTarget, depthView := b.ctx.OMGetRenderTargets()
// Assume someone else is holding on to the render targets.
if renderTarget != nil {
+1 -1
View File
@@ -12,7 +12,7 @@ import (
// APIs such as OpenGL, Direct3D useful for rendering Gio
// operations.
type Device interface {
BeginFrame() Framebuffer
BeginFrame(viewport image.Point) Framebuffer
EndFrame()
Caps() Caps
NewTimer() Timer
+39 -3
View File
@@ -12,6 +12,7 @@ import (
"gioui.org/gpu/internal/driver"
"gioui.org/internal/gl"
"gioui.org/internal/srgb"
)
// Backend implements driver.Device.
@@ -30,6 +31,9 @@ type Backend struct {
// Single channel alpha textures.
alphaTriple textureTriple
srgbaTriple textureTriple
sRGBFBO *srgb.FBO
defFBO gl.Framebuffer
}
// State tracking.
@@ -169,15 +173,43 @@ func newOpenGLDevice(api driver.OpenGL) (driver.Device, error) {
return b, nil
}
func (b *Backend) BeginFrame() driver.Framebuffer {
func (b *Backend) BeginFrame(viewport image.Point) driver.Framebuffer {
// Assume GL state is reset between frames.
b.state = glstate{}
fboID := gl.Framebuffer(b.funcs.GetBinding(gl.FRAMEBUFFER_BINDING))
return &gpuFramebuffer{backend: b, obj: fboID, foreign: true}
b.defFBO = gl.Framebuffer(b.funcs.GetBinding(gl.FRAMEBUFFER_BINDING))
// Determine color encoding of the output framebuffer.
var fbEncoding int
if !b.defFBO.Valid() {
fbEncoding = b.funcs.GetFramebufferAttachmentParameteri(gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
} else {
fbEncoding = b.funcs.GetFramebufferAttachmentParameteri(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
}
renderFBO := b.defFBO
if fbEncoding == gl.LINEAR {
if b.sRGBFBO == nil {
// Framebuffer is not in sRGB format. Emulate it.
sfbo, err := srgb.New(b.funcs)
if err != nil {
panic(err)
}
b.sRGBFBO = sfbo
}
if err := b.sRGBFBO.Refresh(viewport); err != nil {
panic(err)
}
renderFBO = b.sRGBFBO.Framebuffer()
}
b.funcs.BindFramebuffer(gl.FRAMEBUFFER, renderFBO)
return &gpuFramebuffer{backend: b, obj: renderFBO, foreign: true}
}
func (b *Backend) EndFrame() {
b.funcs.ActiveTexture(gl.TEXTURE0)
if b.sRGBFBO != nil {
b.funcs.BindFramebuffer(gl.FRAMEBUFFER, b.defFBO)
b.sRGBFBO.Blit()
}
b.funcs.BindFramebuffer(gl.FRAMEBUFFER, b.defFBO)
}
func (b *Backend) Caps() driver.Caps {
@@ -313,6 +345,10 @@ func glErr(f *gl.Functions) error {
}
func (b *Backend) Release() {
if b.sRGBFBO != nil {
b.sRGBFBO.Release()
}
*b = Backend{}
}
func (b *Backend) MemoryBarrier() {