gpu/internal/opengl,internal: move sRGB emulation to OpenGL driver

There is only one driver but several backends (EGL, WebGL).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-05-15 15:25:02 +02:00
parent e90c99a66c
commit 21c319ace5
14 changed files with 104 additions and 102 deletions
+1 -1
View File
@@ -164,7 +164,7 @@ func newDirect3D11Device(api driver.Direct3D11) (driver.Device, error) {
return b, nil
}
func (b *Backend) BeginFrame() driver.Framebuffer {
func (b *Backend) BeginFrame(viewport image.Point) driver.Framebuffer {
renderTarget, depthView := b.ctx.OMGetRenderTargets()
// Assume someone else is holding on to the render targets.
if renderTarget != nil {