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https://git.sr.ht/~eliasnaur/gio
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all: use color.NRGBA in public API
color.RGBA has two problems with regards to using it. First the color values need to be premultiplied, whereas most APIs have non-premultiplied values. This is mainly to preserve color components with low alpha values. Second there are two ways to premultiply with sRGB. One is to premultiply after sRGB conversion, the other is before. This makes using the API more confusing. Using color.NRGBA in sRGB makes it align with CSS.e Signed-off-by: Egon Elbre <egonelbre@gmail.com>
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@@ -8,6 +8,7 @@ import (
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"testing"
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"gioui.org/f32"
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"gioui.org/internal/f32color"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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@@ -18,7 +19,7 @@ func TestHeadless(t *testing.T) {
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defer release()
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sz := w.size
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col := color.RGBA{A: 0xff, R: 0xca, G: 0xfe}
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col := color.NRGBA{A: 0xff, R: 0xca, G: 0xfe}
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var ops op.Ops
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paint.ColorOp{Color: col}.Add(&ops)
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// Paint only part of the screen to avoid the glClear optimization.
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@@ -34,8 +35,8 @@ func TestHeadless(t *testing.T) {
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if isz := img.Bounds().Size(); isz != sz {
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t.Errorf("got %v screenshot, expected %v", isz, sz)
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}
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if got := img.RGBAAt(0, 0); got != col {
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t.Errorf("got color %v, expected %v", got, col)
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if got := img.RGBAAt(0, 0); got != f32color.NRGBAToRGBA(col) {
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t.Errorf("got color %v, expected %v", got, f32color.NRGBAToRGBA(col))
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}
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}
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@@ -43,8 +44,8 @@ func TestClipping(t *testing.T) {
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w, release := newTestWindow(t)
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defer release()
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col := color.RGBA{A: 0xff, R: 0xca, G: 0xfe}
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col2 := color.RGBA{A: 0xff, R: 0x00, G: 0xfe}
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col := color.NRGBA{A: 0xff, R: 0xca, G: 0xfe}
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col2 := color.NRGBA{A: 0xff, R: 0x00, G: 0xfe}
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var ops op.Ops
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paint.ColorOp{Color: col}.Add(&ops)
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clip.RRect{
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@@ -77,10 +78,10 @@ func TestClipping(t *testing.T) {
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t.Fatal(err)
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}
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}
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bg := color.RGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff}
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bg := color.NRGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff}
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tests := []struct {
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x, y int
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color color.RGBA
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color color.NRGBA
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}{
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{120, 120, col},
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{130, 130, col2},
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@@ -88,8 +89,8 @@ func TestClipping(t *testing.T) {
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{230, 230, bg},
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}
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for _, test := range tests {
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if got := img.RGBAAt(test.x, test.y); got != test.color {
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t.Errorf("(%d,%d): got color %v, expected %v", test.x, test.y, got, test.color)
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if got := img.RGBAAt(test.x, test.y); got != f32color.NRGBAToRGBA(test.color) {
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t.Errorf("(%d,%d): got color %v, expected %v", test.x, test.y, got, f32color.NRGBAToRGBA(test.color))
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}
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}
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}
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@@ -99,9 +100,9 @@ func TestDepth(t *testing.T) {
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defer release()
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var ops op.Ops
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blue := color.RGBA{B: 0xFF, A: 0xFF}
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blue := color.NRGBA{B: 0xFF, A: 0xFF}
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paint.FillShape(&ops, blue, clip.Rect(image.Rect(0, 0, 50, 100)).Op())
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red := color.RGBA{R: 0xFF, A: 0xFF}
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red := color.NRGBA{R: 0xFF, A: 0xFF}
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paint.FillShape(&ops, red, clip.Rect(image.Rect(0, 0, 100, 50)).Op())
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if err := w.Frame(&ops); err != nil {
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t.Fatal(err)
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@@ -118,15 +119,15 @@ func TestDepth(t *testing.T) {
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}
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tests := []struct {
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x, y int
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color color.RGBA
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color color.NRGBA
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}{
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{25, 25, red},
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{75, 25, red},
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{25, 75, blue},
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}
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for _, test := range tests {
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if got := img.RGBAAt(test.x, test.y); got != test.color {
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t.Errorf("(%d,%d): got color %v, expected %v", test.x, test.y, got, test.color)
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if got := img.RGBAAt(test.x, test.y); got != f32color.NRGBAToRGBA(test.color) {
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t.Errorf("(%d,%d): got color %v, expected %v", test.x, test.y, got, f32color.NRGBAToRGBA(test.color))
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}
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}
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}
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