all: use color.NRGBA in public API

color.RGBA has two problems with regards to using it.

First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.

Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.

Using color.NRGBA in sRGB makes it align with CSS.e

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2020-11-18 20:21:26 +02:00
committed by Elias Naur
parent 9469d18907
commit 21ef492cc9
23 changed files with 200 additions and 157 deletions
+13 -13
View File
@@ -78,13 +78,13 @@ type drawState struct {
// Current paint.ImageOp
image imageOpData
// Current paint.ColorOp, if any.
color color.RGBA
color color.NRGBA
// Current paint.LinearGradientOp.
stop1 f32.Point
stop2 f32.Point
color1 color.RGBA
color2 color.RGBA
color1 color.NRGBA
color2 color.NRGBA
}
type pathOp struct {
@@ -138,9 +138,9 @@ type imageOpData struct {
type linearGradientOpData struct {
stop1 f32.Point
color1 color.RGBA
color1 color.NRGBA
stop2 f32.Point
color2 color.RGBA
color2 color.NRGBA
}
func (op *clipOp) decode(data []byte) {
@@ -183,11 +183,11 @@ func decodeImageOp(data []byte, refs []interface{}) imageOpData {
}
}
func decodeColorOp(data []byte) color.RGBA {
func decodeColorOp(data []byte) color.NRGBA {
if opconst.OpType(data[0]) != opconst.TypeColor {
panic("invalid op")
}
return color.RGBA{
return color.NRGBA{
R: data[1],
G: data[2],
B: data[3],
@@ -209,13 +209,13 @@ func decodeLinearGradientOp(data []byte) linearGradientOpData {
X: math.Float32frombits(bo.Uint32(data[9:])),
Y: math.Float32frombits(bo.Uint32(data[13:])),
},
color1: color.RGBA{
color1: color.NRGBA{
R: data[17+0],
G: data[17+1],
B: data[17+2],
A: data[17+3],
},
color2: color.RGBA{
color2: color.NRGBA{
R: data[21+0],
G: data[21+1],
B: data[21+2],
@@ -749,7 +749,7 @@ func (d *drawOps) collect(cache *resourceCache, root *op.Ops, viewport image.Poi
state := drawState{
clip: clip,
rect: true,
color: color.RGBA{A: 0xff},
color: color.NRGBA{A: 0xff},
}
d.collectOps(&d.reader, state)
}
@@ -930,13 +930,13 @@ func (d *drawState) materialFor(cache *resourceCache, rect f32.Rectangle, off f3
switch d.matType {
case materialColor:
m.material = materialColor
m.color = f32color.RGBAFromSRGB(d.color)
m.color = f32color.LinearFromSRGB(d.color)
m.opaque = m.color.A == 1.0
case materialLinearGradient:
m.material = materialLinearGradient
m.color1 = f32color.RGBAFromSRGB(d.color1)
m.color2 = f32color.RGBAFromSRGB(d.color2)
m.color1 = f32color.LinearFromSRGB(d.color1)
m.color2 = f32color.LinearFromSRGB(d.color2)
m.opaque = m.color1.A == 1.0 && m.color2.A == 1.0
m.uvTrans = trans.Mul(gradientSpaceTransform(clip, off, d.stop1, d.stop2))