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https://git.sr.ht/~eliasnaur/gio
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widget/material: add Float.Invert
Setting Float.Invert=true not only inverts the order of values (which was already easily done by swapping min and max), it also draws the widget inverted so that the track is darkened on the opposite side from usual. This patch also fixes a bug wherein a vertical slider was drawn inverted by default. Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
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+23
-13
@@ -61,26 +61,36 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
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color = f32color.Disabled(color)
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}
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// Draw track before thumb.
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track := image.Rectangle{
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Min: axis.Convert(image.Pt(thumbRadius, sizeCross/2-trackWidth/2)),
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Max: axis.Convert(image.Pt(thumbPos, sizeCross/2+trackWidth/2)),
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rect := func(minx, miny, maxx, maxy int) image.Rectangle {
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r := image.Rect(minx, miny, maxx, maxy)
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if s.Float.Invert != (axis == layout.Vertical) {
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r.Max.X, r.Min.X = sizeMain-r.Min.X, sizeMain-r.Max.X
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}
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r.Min = axis.Convert(r.Min)
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r.Max = axis.Convert(r.Max)
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return r
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}
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// Draw track before thumb.
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track := rect(
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thumbRadius, sizeCross/2-trackWidth/2,
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thumbPos, sizeCross/2+trackWidth/2,
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)
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paint.FillShape(gtx.Ops, color, clip.Rect(track).Op())
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// Draw track after thumb.
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track = image.Rectangle{
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Min: axis.Convert(image.Pt(thumbPos, axis.Convert(track.Min).Y)),
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Max: axis.Convert(image.Pt(sizeMain-thumbRadius, axis.Convert(track.Max).Y)),
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}
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track = rect(
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thumbPos, axis.Convert(track.Min).Y,
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sizeMain-thumbRadius, axis.Convert(track.Max).Y,
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)
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paint.FillShape(gtx.Ops, f32color.MulAlpha(color, 96), clip.Rect(track).Op())
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// Draw thumb.
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pt := axis.Convert(image.Pt(thumbPos, sizeCross/2))
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thumb := image.Rectangle{
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Min: image.Pt(pt.X-thumbRadius, pt.Y-thumbRadius),
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Max: image.Pt(pt.X+thumbRadius, pt.Y+thumbRadius),
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}
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pt := image.Pt(thumbPos, sizeCross/2)
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thumb := rect(
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pt.X-thumbRadius, pt.Y-thumbRadius,
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pt.X+thumbRadius, pt.Y+thumbRadius,
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)
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paint.FillShape(gtx.Ops, color, clip.Ellipse(thumb).Op(gtx.Ops))
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return layout.Dimensions{Size: size}
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