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widget/button,widget/material: introduce Clickable for generic click areas
material.Clickable is useful for adding a click response to any widget or area. Rename widget.Button to widget.Clickable to reflect the wider use spectrum. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+6
-6
@@ -13,8 +13,8 @@ import (
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"gioui.org/op"
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"gioui.org/op"
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)
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)
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// Button represents a clickable area.
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// Clickable represents a clickable area.
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type Button struct {
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type Clickable struct {
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click gesture.Click
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click gesture.Click
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// clicks tracks the number of unreported clicks.
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// clicks tracks the number of unreported clicks.
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clicks int
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clicks int
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@@ -30,7 +30,7 @@ type Click struct {
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// Clicked calls Update and reports whether the button was
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// Clicked calls Update and reports whether the button was
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// clicked since the last call. Multiple clicks result in Clicked
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// clicked since the last call. Multiple clicks result in Clicked
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// returning true once per click.
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// returning true once per click.
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func (b *Button) Clicked(gtx *layout.Context) bool {
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func (b *Clickable) Clicked(gtx *layout.Context) bool {
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b.Update(gtx)
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b.Update(gtx)
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if b.clicks > 0 {
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if b.clicks > 0 {
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b.clicks--
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b.clicks--
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@@ -45,11 +45,11 @@ func (b *Button) Clicked(gtx *layout.Context) bool {
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// History is the past clicks useful for drawing click markers.
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// History is the past clicks useful for drawing click markers.
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// Clicks are retained for a short duration (about a second).
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// Clicks are retained for a short duration (about a second).
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func (b *Button) History() []Click {
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func (b *Clickable) History() []Click {
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return b.history
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return b.history
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}
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}
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func (b *Button) Layout(gtx *layout.Context) {
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func (b *Clickable) Layout(gtx *layout.Context) {
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// Flush clicks from before the previous frame.
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// Flush clicks from before the previous frame.
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b.Update(gtx)
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b.Update(gtx)
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var st op.StackOp
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var st op.StackOp
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@@ -69,7 +69,7 @@ func (b *Button) Layout(gtx *layout.Context) {
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// Update the button state by processing events. The underlying
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// Update the button state by processing events. The underlying
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// gesture events are returned for use beyond what Clicked offers.
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// gesture events are returned for use beyond what Clicked offers.
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func (b *Button) Update(gtx *layout.Context) []gesture.ClickEvent {
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func (b *Clickable) Update(gtx *layout.Context) []gesture.ClickEvent {
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evts := b.click.Events(gtx)
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evts := b.click.Events(gtx)
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for _, e := range evts {
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for _, e := range evts {
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switch e.Type {
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switch e.Type {
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@@ -77,7 +77,29 @@ func IconButton(th *Theme, icon *widget.Icon) IconButtonStyle {
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}
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}
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}
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}
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func (b ButtonStyle) Layout(gtx *layout.Context, button *widget.Button) {
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// Clickable lays out a rectangular clickable widget without further
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// decoration.
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func Clickable(gtx *layout.Context, button *widget.Clickable, w layout.Widget) {
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layout.Stack{}.Layout(gtx,
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layout.Expanded(func() {
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button.Layout(gtx)
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}),
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layout.Expanded(func() {
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{
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X: float32(gtx.Constraints.Width.Min),
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Y: float32(gtx.Constraints.Height.Min),
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}},
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}.Op(gtx.Ops).Add(gtx.Ops)
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for _, c := range button.History() {
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drawInk(gtx, c)
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}
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}),
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layout.Stacked(w),
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)
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}
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func (b ButtonStyle) Layout(gtx *layout.Context, button *widget.Clickable) {
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ButtonLayoutStyle{
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ButtonLayoutStyle{
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Background: b.Background,
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Background: b.Background,
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CornerRadius: b.CornerRadius,
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CornerRadius: b.CornerRadius,
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@@ -88,7 +110,7 @@ func (b ButtonStyle) Layout(gtx *layout.Context, button *widget.Button) {
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})
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})
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}
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}
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func (b ButtonLayoutStyle) Layout(gtx *layout.Context, button *widget.Button, w layout.Widget) {
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func (b ButtonLayoutStyle) Layout(gtx *layout.Context, button *widget.Clickable, w layout.Widget) {
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hmin := gtx.Constraints.Width.Min
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hmin := gtx.Constraints.Width.Min
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vmin := gtx.Constraints.Height.Min
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vmin := gtx.Constraints.Height.Min
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layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Stack{Alignment: layout.Center}.Layout(gtx,
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@@ -121,7 +143,7 @@ func (b ButtonLayoutStyle) Layout(gtx *layout.Context, button *widget.Button, w
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)
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)
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}
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}
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func (b IconButtonStyle) Layout(gtx *layout.Context, button *widget.Button) {
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func (b IconButtonStyle) Layout(gtx *layout.Context, button *widget.Clickable) {
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layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func() {
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layout.Expanded(func() {
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size := gtx.Constraints.Width.Min
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size := gtx.Constraints.Width.Min
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@@ -5,14 +5,14 @@
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// To maximize reusability and visual flexibility, user interface controls are
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// To maximize reusability and visual flexibility, user interface controls are
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// split into two parts: the stateful widget and the stateless drawing of it.
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// split into two parts: the stateful widget and the stateless drawing of it.
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//
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//
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// For example, widget.Button encapsulates the state and event
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// For example, widget.Clickable encapsulates the state and event
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// handling of all buttons, while the Theme can draw a single Button
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// handling of all clickable areas, while the Theme is responsible to
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// in various styles.
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// draw a specific area, for example a button.
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//
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//
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// This snippet defines a button that prints a message when clicked:
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// This snippet defines a button that prints a message when clicked:
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//
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//
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// var gtx *layout.Context
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// var gtx *layout.Context
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// button := new(widget.Button)
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// button := new(widget.Clickable)
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//
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//
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// for button.Clicked(gtx) {
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// for button.Clicked(gtx) {
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// fmt.Println("Clicked!")
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// fmt.Println("Clicked!")
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@@ -46,7 +46,7 @@
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// btn.Layout(gtx)
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// btn.Layout(gtx)
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//
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//
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// Widget variants: A widget can have several distinct representations even
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// Widget variants: A widget can have several distinct representations even
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// though the underlying state is the same. A widget.Button can be drawn as a
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// though the underlying state is the same. A widget.Clickable can be drawn as a
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// round icon button:
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// round icon button:
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//
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//
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// icon := material.NewIcon(...)
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// icon := material.NewIcon(...)
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