widget/material: move widget state object from Layout methods to constructors

Instead of, say,

	var th *material.Theme
	var btn *widget.Clickable

	material.Button(th, "Click me").Layout(gtx, btn)

move the widget state objects to the constructor:

	material.Button(th, btn, "Click me").Layout(gtx)

The advatage is that several widgets can now be used without
wrapping them in function literals. For example,

	layout.Inset{}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
		material.Button(th, "Click me").Layout(gtx, btn)
	})

collapses to just

	layout.Inset{}.Layout(gtx, material.Button(th, btn, "Click me").Layout)

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-23 20:09:08 +02:00
parent 3af01a3f43
commit 2451750782
6 changed files with 62 additions and 44 deletions
+9 -7
View File
@@ -22,12 +22,14 @@ type EditorStyle struct {
Hint string
// HintColor is the color of hint text.
HintColor color.RGBA
Editor *widget.Editor
shaper text.Shaper
}
func Editor(th *Theme, hint string) EditorStyle {
func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
return EditorStyle{
Editor: editor,
TextSize: th.TextSize,
Color: th.Color.Text,
shaper: th.Shaper,
@@ -36,13 +38,13 @@ func Editor(th *Theme, hint string) EditorStyle {
}
}
func (e EditorStyle) Layout(gtx layout.Context, editor *widget.Editor) layout.Dimensions {
func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
var stack op.StackOp
stack.Push(gtx.Ops)
var macro op.MacroOp
macro.Record(gtx.Ops)
paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
tl := widget.Label{Alignment: editor.Alignment}
tl := widget.Label{Alignment: e.Editor.Alignment}
dims := tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
macro.Stop()
if w := dims.Size.X; gtx.Constraints.Min.X < w {
@@ -51,15 +53,15 @@ func (e EditorStyle) Layout(gtx layout.Context, editor *widget.Editor) layout.Di
if h := dims.Size.Y; gtx.Constraints.Min.Y < h {
gtx.Constraints.Min.Y = h
}
dims = editor.Layout(gtx, e.shaper, e.Font, e.TextSize)
if editor.Len() > 0 {
dims = e.Editor.Layout(gtx, e.shaper, e.Font, e.TextSize)
if e.Editor.Len() > 0 {
paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
editor.PaintText(gtx)
e.Editor.PaintText(gtx)
} else {
macro.Add()
}
paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
editor.PaintCaret(gtx)
e.Editor.PaintCaret(gtx)
stack.Pop()
return dims
}