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app/internal/gl/impl: extract platform dependent opengl bindings
We'd like to support Gio using a different renderer binding than the builtin. A first step is to define the Functions interface in package gl, and extract the concrete implementations to a separate package. Updates #26 Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -17,11 +17,12 @@ import (
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"fmt"
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"gioui.org/app/internal/gl"
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"gioui.org/app/internal/gl/impl"
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)
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type context struct {
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owner *window
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c *gl.Functions
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c gl.Functions
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ctx C.CFTypeRef
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layer C.CFTypeRef
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init bool
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@@ -44,12 +45,12 @@ func newContext(w *window) (*context, error) {
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ctx: ctx,
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owner: w,
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layer: C.CFTypeRef(w.contextLayer()),
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c: new(gl.Functions),
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c: new(impl.Functions),
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}
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return c, nil
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}
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func (c *context) Functions() *gl.Functions {
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func (c *context) Functions() gl.Functions {
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return c.c
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}
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