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https://git.sr.ht/~eliasnaur/gio
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all: serialize ops
Pros: - Much less per-frame garbage - Allow future preprocessing of ops while building it - Much fewer interface calls and pointer chasing - Allow future serialization of ops for remote rendering Cons: - Slightly clumsier API Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+25
-19
@@ -10,7 +10,7 @@ import (
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)
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type Widget interface {
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Layout(cs Constraints) (ui.Op, Dimens)
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Layout(ops *ui.Ops, cs Constraints) Dimens
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}
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type Constraints struct {
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@@ -29,7 +29,7 @@ type Dimens struct {
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type Axis uint8
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type F func(cs Constraints) (ui.Op, Dimens)
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type F func(ops *ui.Ops, cs Constraints) Dimens
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const (
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Horizontal Axis = iota
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@@ -73,8 +73,8 @@ func ExactConstraints(size image.Point) Constraints {
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}
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}
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func (f F) Layout(cs Constraints) (ui.Op, Dimens) {
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return f(cs)
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func (f F) Layout(ops *ui.Ops, cs Constraints) Dimens {
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return f(ops, cs)
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}
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type Margins struct {
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@@ -82,7 +82,7 @@ type Margins struct {
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}
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func Margin(c *ui.Config, m Margins, w Widget) Widget {
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return F(func(cs Constraints) (ui.Op, Dimens) {
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return F(func(ops *ui.Ops, cs Constraints) Dimens {
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mcs := cs
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t, r, b, l := int(c.Pixels(m.Top)+0.5), int(c.Pixels(m.Right)+0.5), int(c.Pixels(m.Bottom)+0.5), int(c.Pixels(m.Left)+0.5)
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if mcs.Width.Max != ui.Inf {
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@@ -105,10 +105,11 @@ func Margin(c *ui.Config, m Margins, w Widget) Widget {
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mcs.Height.Max = mcs.Height.Min
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}
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}
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op, dims := w.Layout(mcs)
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op = ui.OpTransform{Transform: ui.Offset(toPointF(image.Point{X: l, Y: t})), Op: op}
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return op, Dimens{
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ops.Begin()
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ui.OpTransform{Transform: ui.Offset(toPointF(image.Point{X: l, Y: t}))}.Add(ops)
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dims := w.Layout(ops, mcs)
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ops.End().Add(ops)
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return Dimens{
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Size: cs.Constrain(dims.Size.Add(image.Point{X: r + l, Y: t + b})),
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Baseline: dims.Baseline + t,
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}
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@@ -124,7 +125,7 @@ func isInf(v ui.Value) bool {
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}
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func Capped(c *ui.Config, maxWidth, maxHeight ui.Value, wt Widget) Widget {
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return F(func(cs Constraints) (ui.Op, Dimens) {
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return F(func(ops *ui.Ops, cs Constraints) Dimens {
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if !isInf(maxWidth) {
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mw := int(c.Pixels(maxWidth) + .5)
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if mw < cs.Width.Min {
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@@ -143,12 +144,12 @@ func Capped(c *ui.Config, maxWidth, maxHeight ui.Value, wt Widget) Widget {
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cs.Height.Max = mh
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}
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}
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return wt.Layout(cs)
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return wt.Layout(ops, cs)
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})
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}
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func Sized(c *ui.Config, width, height ui.Value, wt Widget) Widget {
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return F(func(cs Constraints) (ui.Op, Dimens) {
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return F(func(ops *ui.Ops, cs Constraints) Dimens {
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if h := int(c.Pixels(height) + 0.5); h != 0 {
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if cs.Height.Min < h {
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cs.Height.Min = h
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@@ -165,25 +166,27 @@ func Sized(c *ui.Config, width, height ui.Value, wt Widget) Widget {
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cs.Width.Max = w
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}
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}
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return wt.Layout(cs)
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return wt.Layout(ops, cs)
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})
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}
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func Expand(w Widget) Widget {
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return F(func(cs Constraints) (ui.Op, Dimens) {
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return F(func(ops *ui.Ops, cs Constraints) Dimens {
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if cs.Height.Max != ui.Inf {
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cs.Height.Min = cs.Height.Max
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}
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if cs.Width.Max != ui.Inf {
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cs.Width.Min = cs.Width.Max
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}
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return w.Layout(cs)
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return w.Layout(ops, cs)
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})
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}
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func Align(alignment Direction, w Widget) Widget {
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return F(func(cs Constraints) (ui.Op, Dimens) {
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op, dims := w.Layout(cs.Loose())
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return F(func(ops *ui.Ops, cs Constraints) Dimens {
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ops.Begin()
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dims := w.Layout(ops, cs.Loose())
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block := ops.End()
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sz := dims.Size
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if cs.Width.Max != ui.Inf {
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sz.X = cs.Width.Max
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@@ -204,8 +207,11 @@ func Align(alignment Direction, w Widget) Widget {
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case SW, S, SE:
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p.Y = sz.Y - dims.Size.Y
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}
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op = ui.OpTransform{Transform: ui.Offset(toPointF(p)), Op: op}
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return op, Dimens{
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ops.Begin()
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ui.OpTransform{Transform: ui.Offset(toPointF(p))}.Add(ops)
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block.Add(ops)
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ops.End().Add(ops)
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return Dimens{
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Size: sz,
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Baseline: dims.Baseline,
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}
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