op/clip: introduce axis-aligned Ellipse shape

And deprecate (but not yet remove) Circle.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-10-25 17:38:04 +02:00
parent 1d0769ae89
commit 28fc08a508
+44 -13
View File
@@ -114,7 +114,7 @@ type Circle struct {
Radius float32 Radius float32
} }
// Op returns the op for the circle. // Op returns the op for the filled circle.
func (c Circle) Op(ops *op.Ops) Op { func (c Circle) Op(ops *op.Ops) Op {
return Outline{Path: c.Path(ops)}.Op() return Outline{Path: c.Path(ops)}.Op()
} }
@@ -125,38 +125,69 @@ func (c Circle) Push(ops *op.Ops) Stack {
} }
// Path returns the PathSpec for the circle. // Path returns the PathSpec for the circle.
//
// Deprecated: use Ellipse instead.
func (c Circle) Path(ops *op.Ops) PathSpec { func (c Circle) Path(ops *op.Ops) PathSpec {
b := f32.Rectangle{
Min: f32.Pt(c.Center.X-c.Radius, c.Center.Y-c.Radius),
Max: f32.Pt(c.Center.X+c.Radius, c.Center.Y+c.Radius),
}
return Ellipse{b}.Path(ops)
}
// Ellipse represents the largest axis-aligned ellipse that
// is contained in its bounds.
type Ellipse struct {
Bounds f32.Rectangle
}
// Op returns the op for the filled ellipse.
func (e Ellipse) Op(ops *op.Ops) Op {
return Outline{Path: e.Path(ops)}.Op()
}
// Push the filled ellipse clip op on the clip stack.
func (e Ellipse) Push(ops *op.Ops) Stack {
return e.Op(ops).Push(ops)
}
// Path constructs a path for the ellipse.
func (e Ellipse) Path(ops *op.Ops) PathSpec {
var p Path var p Path
p.Begin(ops) p.Begin(ops)
center := c.Center center := e.Bounds.Max.Add(e.Bounds.Min).Mul(.5)
r := c.Radius diam := e.Bounds.Dx()
r := diam * .5
// We'll model the ellipse as a circle scaled in the Y
// direction.
scale := e.Bounds.Dy() / diam
// https://pomax.github.io/bezierinfo/#circles_cubic. // https://pomax.github.io/bezierinfo/#circles_cubic.
const q = 4 * (math.Sqrt2 - 1) / 3 const q = 4 * (math.Sqrt2 - 1) / 3
curve := r * q curve := r * q
top := f32.Point{X: center.X, Y: center.Y - r} top := f32.Point{X: center.X, Y: center.Y - r*scale}
p.MoveTo(top) p.MoveTo(top)
p.CubeTo( p.CubeTo(
f32.Point{X: center.X + curve, Y: center.Y - r}, f32.Point{X: center.X + curve, Y: center.Y - r*scale},
f32.Point{X: center.X + r, Y: center.Y - curve}, f32.Point{X: center.X + r, Y: center.Y - curve*scale},
f32.Point{X: center.X + r, Y: center.Y}, f32.Point{X: center.X + r, Y: center.Y},
) )
p.CubeTo( p.CubeTo(
f32.Point{X: center.X + r, Y: center.Y + curve}, f32.Point{X: center.X + r, Y: center.Y + curve*scale},
f32.Point{X: center.X + curve, Y: center.Y + r}, f32.Point{X: center.X + curve, Y: center.Y + r*scale},
f32.Point{X: center.X, Y: center.Y + r}, f32.Point{X: center.X, Y: center.Y + r*scale},
) )
p.CubeTo( p.CubeTo(
f32.Point{X: center.X - curve, Y: center.Y + r}, f32.Point{X: center.X - curve, Y: center.Y + r*scale},
f32.Point{X: center.X - r, Y: center.Y + curve}, f32.Point{X: center.X - r, Y: center.Y + curve*scale},
f32.Point{X: center.X - r, Y: center.Y}, f32.Point{X: center.X - r, Y: center.Y},
) )
p.CubeTo( p.CubeTo(
f32.Point{X: center.X - r, Y: center.Y - curve}, f32.Point{X: center.X - r, Y: center.Y - curve*scale},
f32.Point{X: center.X - curve, Y: center.Y - r}, f32.Point{X: center.X - curve, Y: center.Y - r*scale},
top, top,
) )
return p.End() return p.End()