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op/clip: introduce axis-aligned Ellipse shape
And deprecate (but not yet remove) Circle. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+44
-13
@@ -114,7 +114,7 @@ type Circle struct {
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Radius float32
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Radius float32
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}
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}
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// Op returns the op for the circle.
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// Op returns the op for the filled circle.
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func (c Circle) Op(ops *op.Ops) Op {
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func (c Circle) Op(ops *op.Ops) Op {
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return Outline{Path: c.Path(ops)}.Op()
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return Outline{Path: c.Path(ops)}.Op()
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}
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}
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@@ -125,38 +125,69 @@ func (c Circle) Push(ops *op.Ops) Stack {
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}
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}
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// Path returns the PathSpec for the circle.
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// Path returns the PathSpec for the circle.
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//
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// Deprecated: use Ellipse instead.
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func (c Circle) Path(ops *op.Ops) PathSpec {
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func (c Circle) Path(ops *op.Ops) PathSpec {
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b := f32.Rectangle{
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Min: f32.Pt(c.Center.X-c.Radius, c.Center.Y-c.Radius),
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Max: f32.Pt(c.Center.X+c.Radius, c.Center.Y+c.Radius),
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}
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return Ellipse{b}.Path(ops)
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}
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// Ellipse represents the largest axis-aligned ellipse that
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// is contained in its bounds.
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type Ellipse struct {
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Bounds f32.Rectangle
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}
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// Op returns the op for the filled ellipse.
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func (e Ellipse) Op(ops *op.Ops) Op {
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return Outline{Path: e.Path(ops)}.Op()
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}
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// Push the filled ellipse clip op on the clip stack.
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func (e Ellipse) Push(ops *op.Ops) Stack {
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return e.Op(ops).Push(ops)
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}
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// Path constructs a path for the ellipse.
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func (e Ellipse) Path(ops *op.Ops) PathSpec {
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var p Path
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var p Path
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p.Begin(ops)
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p.Begin(ops)
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center := c.Center
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center := e.Bounds.Max.Add(e.Bounds.Min).Mul(.5)
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r := c.Radius
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diam := e.Bounds.Dx()
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r := diam * .5
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// We'll model the ellipse as a circle scaled in the Y
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// direction.
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scale := e.Bounds.Dy() / diam
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const q = 4 * (math.Sqrt2 - 1) / 3
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const q = 4 * (math.Sqrt2 - 1) / 3
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curve := r * q
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curve := r * q
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top := f32.Point{X: center.X, Y: center.Y - r}
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top := f32.Point{X: center.X, Y: center.Y - r*scale}
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p.MoveTo(top)
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p.MoveTo(top)
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p.CubeTo(
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p.CubeTo(
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f32.Point{X: center.X + curve, Y: center.Y - r},
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f32.Point{X: center.X + curve, Y: center.Y - r*scale},
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f32.Point{X: center.X + r, Y: center.Y - curve},
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f32.Point{X: center.X + r, Y: center.Y - curve*scale},
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f32.Point{X: center.X + r, Y: center.Y},
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f32.Point{X: center.X + r, Y: center.Y},
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)
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)
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p.CubeTo(
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p.CubeTo(
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f32.Point{X: center.X + r, Y: center.Y + curve},
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f32.Point{X: center.X + r, Y: center.Y + curve*scale},
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f32.Point{X: center.X + curve, Y: center.Y + r},
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f32.Point{X: center.X + curve, Y: center.Y + r*scale},
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f32.Point{X: center.X, Y: center.Y + r},
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f32.Point{X: center.X, Y: center.Y + r*scale},
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)
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)
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p.CubeTo(
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p.CubeTo(
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f32.Point{X: center.X - curve, Y: center.Y + r},
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f32.Point{X: center.X - curve, Y: center.Y + r*scale},
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f32.Point{X: center.X - r, Y: center.Y + curve},
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f32.Point{X: center.X - r, Y: center.Y + curve*scale},
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f32.Point{X: center.X - r, Y: center.Y},
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f32.Point{X: center.X - r, Y: center.Y},
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)
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)
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p.CubeTo(
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p.CubeTo(
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f32.Point{X: center.X - r, Y: center.Y - curve},
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f32.Point{X: center.X - r, Y: center.Y - curve*scale},
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f32.Point{X: center.X - curve, Y: center.Y - r},
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f32.Point{X: center.X - curve, Y: center.Y - r*scale},
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top,
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top,
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)
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)
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return p.End()
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return p.End()
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