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gpu/headless: move package app/headless
Package headless is more about rendering that windows. Move it accordingly. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,43 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package headless
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import (
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"unsafe"
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"gioui.org/gpu"
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"gioui.org/internal/d3d11"
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)
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type d3d11Context struct {
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dev *d3d11.Device
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}
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func newContext() (context, error) {
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dev, ctx, _, err := d3d11.CreateDevice(
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d3d11.DRIVER_TYPE_HARDWARE,
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0,
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)
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if err != nil {
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return nil, err
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}
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// Don't need it.
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d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
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return &d3d11Context{dev: dev}, nil
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}
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func (c *d3d11Context) API() gpu.API {
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return gpu.Direct3D11{Device: unsafe.Pointer(c.dev)}
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}
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func (c *d3d11Context) MakeCurrent() error {
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return nil
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}
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func (c *d3d11Context) ReleaseCurrent() {
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}
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func (c *d3d11Context) Release() {
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d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
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c.dev = nil
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}
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