gpu/headless: move package app/headless

Package headless is more about rendering that windows. Move it
accordingly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-05 16:04:03 +01:00
parent 18a6dcf571
commit 2a66bfb2b4
17 changed files with 2 additions and 2 deletions
+43
View File
@@ -0,0 +1,43 @@
// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/d3d11"
)
type d3d11Context struct {
dev *d3d11.Device
}
func newContext() (context, error) {
dev, ctx, _, err := d3d11.CreateDevice(
d3d11.DRIVER_TYPE_HARDWARE,
0,
)
if err != nil {
return nil, err
}
// Don't need it.
d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
return &d3d11Context{dev: dev}, nil
}
func (c *d3d11Context) API() gpu.API {
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev)}
}
func (c *d3d11Context) MakeCurrent() error {
return nil
}
func (c *d3d11Context) ReleaseCurrent() {
}
func (c *d3d11Context) Release() {
d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
c.dev = nil
}