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gpu,gpu/shaders: revert attempt to fix path gaps
This is effectively a revert of [0], reintroducing the path gaps described in [1]. A follow-up change will implement another attempt. [0] https://gioui.org/commit/2feec23561cd84d6b8ddbab84a202df66b123208 [1] https://github.com/linebender/piet-gpu/issues/62 Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+20
-16
@@ -18,11 +18,11 @@ struct PathFillCubic {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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uint succ_ix;
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vec2 p3;
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uint path_ix;
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};
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#define PathFillCubic_size 32
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#define PathFillCubic_size 36
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PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) {
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return PathFillCubicRef(ref.offset + index * PathFillCubic_size);
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@@ -32,12 +32,12 @@ struct PathStrokeCubic {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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uint succ_ix;
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vec2 p3;
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uint path_ix;
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vec2 stroke;
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};
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#define PathStrokeCubic_size 40
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#define PathStrokeCubic_size 44
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PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
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return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size);
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@@ -46,7 +46,7 @@ PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
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#define PathSeg_Nop 0
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#define PathSeg_FillCubic 1
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#define PathSeg_StrokeCubic 2
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#define PathSeg_size 44
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#define PathSeg_size 48
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PathSegRef PathSeg_index(PathSegRef ref, uint index) {
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return PathSegRef(ref.offset + index * PathSeg_size);
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@@ -62,12 +62,13 @@ PathFillCubic PathFillCubic_read(Alloc a, PathFillCubicRef ref) {
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uint raw5 = read_mem(a, ix + 5);
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uint raw6 = read_mem(a, ix + 6);
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uint raw7 = read_mem(a, ix + 7);
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uint raw8 = read_mem(a, ix + 8);
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PathFillCubic s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.succ_ix = raw6;
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s.path_ix = raw7;
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s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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s.path_ix = raw8;
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return s;
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}
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@@ -79,8 +80,9 @@ void PathFillCubic_write(Alloc a, PathFillCubicRef ref, PathFillCubic s) {
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write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
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write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
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write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
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write_mem(a, ix + 6, s.succ_ix);
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write_mem(a, ix + 7, s.path_ix);
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write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
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write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
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write_mem(a, ix + 8, s.path_ix);
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}
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PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
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@@ -95,13 +97,14 @@ PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
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uint raw7 = read_mem(a, ix + 7);
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uint raw8 = read_mem(a, ix + 8);
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uint raw9 = read_mem(a, ix + 9);
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uint raw10 = read_mem(a, ix + 10);
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PathStrokeCubic s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.succ_ix = raw6;
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s.path_ix = raw7;
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s.stroke = vec2(uintBitsToFloat(raw8), uintBitsToFloat(raw9));
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s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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s.path_ix = raw8;
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s.stroke = vec2(uintBitsToFloat(raw9), uintBitsToFloat(raw10));
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return s;
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}
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@@ -113,10 +116,11 @@ void PathStrokeCubic_write(Alloc a, PathStrokeCubicRef ref, PathStrokeCubic s) {
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write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
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write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
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write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
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write_mem(a, ix + 6, s.succ_ix);
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write_mem(a, ix + 7, s.path_ix);
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write_mem(a, ix + 8, floatBitsToUint(s.stroke.x));
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write_mem(a, ix + 9, floatBitsToUint(s.stroke.y));
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write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
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write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
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write_mem(a, ix + 8, s.path_ix);
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write_mem(a, ix + 9, floatBitsToUint(s.stroke.x));
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write_mem(a, ix + 10, floatBitsToUint(s.stroke.y));
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}
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uint PathSeg_tag(Alloc a, PathSegRef ref) {
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