app: [macOS] fix display link callback race

Commit c0c25b777 replaced the synchronizing of the display link callback
from a sync.Map to a cgo.Handle. However, the change didn't take into
account the lifecycle issues: a callback may happen just as the cgo.Handle
is freed, leading to a misuse crash.

This change restores the sync.Map synchronization, which avoids the
lifecycle issue.

Fixes: https://todo.sr.ht/~eliasnaur/gio/526
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2023-08-22 11:01:56 -06:00
parent cc477e9ca6
commit 2e524200ab
3 changed files with 26 additions and 31 deletions
+5 -17
View File
@@ -123,6 +123,9 @@ static void handleTouches(int last, UIView *view, NSSet<UITouch *> *touches, UIE
@implementation GioView
NSArray<UIKeyCommand *> *_keyCommands;
+ (void)onFrameCallback:(CADisplayLink *)link {
gio_onFrameCallback((__bridge CFTypeRef)link);
}
+ (Class)layerClass {
return gio_layerClass();
}
@@ -227,23 +230,8 @@ NSArray<UIKeyCommand *> *_keyCommands;
}
@end
@interface DisplayLinkHandle : NSObject {
}
@property uintptr_t handle;
@end
@implementation DisplayLinkHandle {
}
- (void)onFrameCallback:(CADisplayLink *)link {
gio_onFrameCallback((__bridge CFTypeRef)link, _handle);
}
@end
CFTypeRef gio_createDisplayLink(uintptr_t handle) {
DisplayLinkHandle *h = [DisplayLinkHandle alloc];
h.handle = handle;
CADisplayLink *dl = [CADisplayLink displayLinkWithTarget:h selector:@selector(onFrameCallback:)];
CFTypeRef gio_createDisplayLink(void) {
CADisplayLink *dl = [CADisplayLink displayLinkWithTarget:[GioView class] selector:@selector(onFrameCallback:)];
dl.paused = YES;
NSRunLoop *runLoop = [NSRunLoop mainRunLoop];
[dl addToRunLoop:runLoop forMode:[runLoop currentMode]];