From 3569b0f31be4125e5fbd2797efed69bc1f941b91 Mon Sep 17 00:00:00 2001 From: Elias Naur Date: Sun, 17 May 2020 11:10:14 +0200 Subject: [PATCH] app/internal/window: [macOS] assume valid view in synchronous draws Asynchronous drawing happens only in onFrameCallback, where we have to check for disappearing views. onDraw however, is synchronous and should always have a valid view. Signed-off-by: Elias Naur --- app/internal/window/os_macos.go | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/app/internal/window/os_macos.go b/app/internal/window/os_macos.go index 9b4ee7d0..39d453e8 100644 --- a/app/internal/window/os_macos.go +++ b/app/internal/window/os_macos.go @@ -187,9 +187,8 @@ func gio_onMouse(view C.CFTypeRef, cdir C.int, cbtns C.NSUInteger, x, y, dx, dy //export gio_onDraw func gio_onDraw(view C.CFTypeRef) { viewDo(view, func(views viewMap, view C.CFTypeRef) { - if w, exists := views[view]; exists { - w.draw(true) - } + w := views[view] + w.draw(true) }) }