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app,io/system: extract system events to separate package
Package app is the only package that depends on native libraries and Cgo. Minimize its API, thereby minimizing Gio clients' dependency on it. In the future, a headless, testing or remote "Window" should be very easy to replace app.Window. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+13
-10
@@ -11,6 +11,7 @@ import (
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"gioui.org/f32"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/io/system"
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)
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type window struct {
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@@ -53,7 +54,7 @@ func createWindow(win *Window, opts *windowOptions) error {
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go func() {
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w.w.setDriver(w)
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w.focus()
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w.w.event(StageEvent{StageRunning})
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w.w.event(system.StageEvent{Stage: system.StageRunning})
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w.draw(true)
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select {}
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w.cleanup()
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@@ -338,24 +339,26 @@ func (w *window) showTextInput(show bool) {
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func (w *window) draw(sync bool) {
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width, height, scale, cfg := w.config()
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if cfg == (Config{}) {
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if cfg == (config{}) {
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return
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}
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w.mu.Lock()
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w.scale = float32(scale)
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w.mu.Unlock()
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cfg.now = time.Now()
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w.w.event(FrameEvent{
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Size: image.Point{
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X: width,
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Y: height,
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w.w.event(frameEvent{
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FrameEvent: system.FrameEvent{
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Size: image.Point{
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X: width,
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Y: height,
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},
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Config: &cfg,
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},
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Config: cfg,
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sync: sync,
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sync: sync,
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})
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}
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func (w *window) config() (int, int, float32, Config) {
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func (w *window) config() (int, int, float32, config) {
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rect := w.cnv.Call("getBoundingClientRect")
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width, height := rect.Get("width").Float(), rect.Get("height").Float()
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scale := w.window.Get("devicePixelRatio").Float()
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@@ -368,7 +371,7 @@ func (w *window) config() (int, int, float32, Config) {
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w.cnv.Set("height", ih)
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}
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const ppdp = 96 * inchPrDp * monitorScale
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return iw, ih, float32(scale), Config{
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return iw, ih, float32(scale), config{
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pxPerDp: ppdp * float32(scale),
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pxPerSp: ppdp * float32(scale),
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}
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