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ui/draw: rename ColorOp.Col to Color
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+2
-2
@@ -206,10 +206,10 @@ func (e *Editor) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
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ui.PushOp{}.Add(ops)
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// Apply material. Set a default color in case the material is empty.
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if e.rr.len() > 0 {
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draw.ColorOp{Col: color.RGBA{A: 0xff}}.Add(ops)
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draw.ColorOp{Color: color.RGBA{A: 0xff}}.Add(ops)
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e.Material.Add(ops)
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} else {
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draw.ColorOp{Col: color.RGBA{A: 0xaa}}.Add(ops)
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draw.ColorOp{Color: color.RGBA{A: 0xaa}}.Add(ops)
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e.HintMaterial.Add(ops)
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}
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for {
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+1
-1
@@ -111,7 +111,7 @@ func (l Label) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
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ui.TransformOp{Transform: ui.Offset(off)}.Add(ops)
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l.Face.Path(str).Add(ops)
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// Set a default color in case the material is empty.
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draw.ColorOp{Col: color.RGBA{A: 0xff}}.Add(ops)
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draw.ColorOp{Color: color.RGBA{A: 0xff}}.Add(ops)
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l.Material.Add(ops)
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draw.DrawOp{Rect: lclip}.Add(ops)
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ui.PopOp{}.Add(ops)
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