gp/internal/opengl: support sRGB emulation for embedded content

Programs such as gio-example/glfw rely on Gio drawing blending with
the framebuffer background. This change makes it so when sRGB emulation
is active.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-05-16 12:44:37 +02:00
parent 351ede917c
commit 39775f555a
6 changed files with 18 additions and 6 deletions
+1 -1
View File
@@ -280,7 +280,7 @@ func (g *compute) Frame() error {
Y: (viewport.Y + tileHeightPx - 1) / tileHeightPx,
}
defFBO := g.ctx.BeginFrame(viewport)
defFBO := g.ctx.BeginFrame(g.drawOps.clear, viewport)
defer g.ctx.EndFrame()
if g.drawOps.profile && g.timers.t == nil && g.ctx.Caps().Features.Has(driver.FeatureTimers) {