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gp/internal/opengl: support sRGB emulation for embedded content
Programs such as gio-example/glfw rely on Gio drawing blending with the framebuffer background. This change makes it so when sRGB emulation is active. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -426,7 +426,7 @@ func (g *gpu) Collect(viewport image.Point, frameOps *op.Ops) {
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func (g *gpu) Frame() error {
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viewport := g.renderer.blitter.viewport
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defFBO := g.ctx.BeginFrame(viewport)
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defFBO := g.ctx.BeginFrame(g.drawOps.clear, viewport)
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defer g.ctx.EndFrame()
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for _, img := range g.drawOps.imageOps {
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expandPathOp(img.path, img.clip)
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