gp/internal/opengl: support sRGB emulation for embedded content

Programs such as gio-example/glfw rely on Gio drawing blending with
the framebuffer background. This change makes it so when sRGB emulation
is active.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-05-16 12:44:37 +02:00
parent 351ede917c
commit 39775f555a
6 changed files with 18 additions and 6 deletions
+1 -1
View File
@@ -426,7 +426,7 @@ func (g *gpu) Collect(viewport image.Point, frameOps *op.Ops) {
func (g *gpu) Frame() error {
viewport := g.renderer.blitter.viewport
defFBO := g.ctx.BeginFrame(viewport)
defFBO := g.ctx.BeginFrame(g.drawOps.clear, viewport)
defer g.ctx.EndFrame()
for _, img := range g.drawOps.imageOps {
expandPathOp(img.path, img.clip)