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gp/internal/opengl: support sRGB emulation for embedded content
Programs such as gio-example/glfw rely on Gio drawing blending with the framebuffer background. This change makes it so when sRGB emulation is active. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -164,7 +164,7 @@ func newDirect3D11Device(api driver.Direct3D11) (driver.Device, error) {
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return b, nil
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}
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func (b *Backend) BeginFrame(viewport image.Point) driver.Framebuffer {
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func (b *Backend) BeginFrame(clear bool, viewport image.Point) driver.Framebuffer {
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renderTarget, depthView := b.ctx.OMGetRenderTargets()
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// Assume someone else is holding on to the render targets.
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if renderTarget != nil {
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