gp/internal/opengl: support sRGB emulation for embedded content

Programs such as gio-example/glfw rely on Gio drawing blending with
the framebuffer background. This change makes it so when sRGB emulation
is active.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-05-16 12:44:37 +02:00
parent 351ede917c
commit 39775f555a
6 changed files with 18 additions and 6 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ import (
// APIs such as OpenGL, Direct3D useful for rendering Gio
// operations.
type Device interface {
BeginFrame(viewport image.Point) Framebuffer
BeginFrame(clear bool, viewport image.Point) Framebuffer
EndFrame()
Caps() Caps
NewTimer() Timer