gpu,gpu/gl: introduce Backend

A recent change made the OpenGL functions an interface of the functions
required for the implementation of GPU, a renderer for Gio operations.
That allowed for running Gio on external systems where OpenGL is
available.

However, to allow for non-OpenGL flavored backends such as Vulkan,
Metal and Direct3D, this change introduces Backend for the high-level
operations required by GPU. This change also adds a concrete backend
to package gl.

Type Backend is a first cut heavily based on OpenGL. Future changes will add
more backends, where the Backend interface quite possibly will need refinement.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-09 17:03:57 +01:00
parent 9602337b45
commit 3ae5a37c24
16 changed files with 984 additions and 483 deletions
+2 -2
View File
@@ -11,7 +11,7 @@ import (
syscall "golang.org/x/sys/windows"
"gioui.org/app/internal/glimpl"
"gioui.org/gpu/gl"
gunsafe "gioui.org/internal/unsafe"
)
type (
@@ -157,7 +157,7 @@ func eglTerminate(disp _EGLDisplay) bool {
func eglQueryString(disp _EGLDisplay, name _EGLint) string {
r, _, _ := _eglQueryString.Call(uintptr(disp), uintptr(name))
return gl.GoString(gl.SliceOf(r))
return gunsafe.GoString(gunsafe.SliceOf(r))
}
// issue34474KeepAlive calls runtime.KeepAlive as a