gpu,gpu/gl: introduce Backend

A recent change made the OpenGL functions an interface of the functions
required for the implementation of GPU, a renderer for Gio operations.
That allowed for running Gio on external systems where OpenGL is
available.

However, to allow for non-OpenGL flavored backends such as Vulkan,
Metal and Direct3D, this change introduces Backend for the high-level
operations required by GPU. This change also adds a concrete backend
to package gl.

Type Backend is a first cut heavily based on OpenGL. Future changes will add
more backends, where the Backend interface quite possibly will need refinement.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-09 17:03:57 +01:00
parent 9602337b45
commit 3ae5a37c24
16 changed files with 984 additions and 483 deletions
+8 -8
View File
@@ -43,11 +43,11 @@ func (r *resourceCache) put(key interface{}, val resource) {
r.newRes[key] = val
}
func (r *resourceCache) frame(ctx *context) {
func (r *resourceCache) frame() {
for k, v := range r.res {
if _, exists := r.newRes[k]; !exists {
delete(r.res, k)
v.release(ctx)
v.release()
}
}
for k, v := range r.newRes {
@@ -56,9 +56,9 @@ func (r *resourceCache) frame(ctx *context) {
}
}
func (r *resourceCache) release(ctx *context) {
func (r *resourceCache) release() {
for _, v := range r.newRes {
v.release(ctx)
v.release()
}
r.newRes = nil
r.res = nil
@@ -87,11 +87,11 @@ func (r *opCache) put(key ops.Key, val resource) {
r.newRes[key] = val
}
func (r *opCache) frame(ctx *context) {
func (r *opCache) frame() {
for k, v := range r.res {
if _, exists := r.newRes[k]; !exists {
delete(r.res, k)
v.release(ctx)
v.release()
}
}
for k, v := range r.newRes {
@@ -100,9 +100,9 @@ func (r *opCache) frame(ctx *context) {
}
}
func (r *opCache) release(ctx *context) {
func (r *opCache) release() {
for _, v := range r.newRes {
v.release(ctx)
v.release()
}
r.newRes = nil
r.res = nil