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gpu,gpu/gl: introduce Backend
A recent change made the OpenGL functions an interface of the functions required for the implementation of GPU, a renderer for Gio operations. That allowed for running Gio on external systems where OpenGL is available. However, to allow for non-OpenGL flavored backends such as Vulkan, Metal and Direct3D, this change introduces Backend for the high-level operations required by GPU. This change also adds a concrete backend to package gl. Type Backend is a first cut heavily based on OpenGL. Future changes will add more backends, where the Backend interface quite possibly will need refinement. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -21,6 +21,7 @@ const (
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DST_COLOR = 0x306
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ELEMENT_ARRAY_BUFFER = 0x8893
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EXTENSIONS = 0x1f03
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FALSE = 0
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FLOAT = 0x1406
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FRAGMENT_SHADER = 0x8b30
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FRAMEBUFFER = 0x8d40
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@@ -69,6 +70,7 @@ const (
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TEXTURE1 = 0x84c1
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TRIANGLE_STRIP = 0x5
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TRIANGLES = 0x4
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TRUE = 1
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UNPACK_ALIGNMENT = 0xcf5
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UNSIGNED_BYTE = 0x1401
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UNSIGNED_SHORT = 0x1403
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