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https://git.sr.ht/~eliasnaur/gio
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gpu,gpu/gl: introduce Backend
A recent change made the OpenGL functions an interface of the functions required for the implementation of GPU, a renderer for Gio operations. That allowed for running Gio on external systems where OpenGL is available. However, to allow for non-OpenGL flavored backends such as Vulkan, Metal and Direct3D, this change introduces Backend for the high-level operations required by GPU. This change also adds a concrete backend to package gl. Type Backend is a first cut heavily based on OpenGL. Future changes will add more backends, where the Backend interface quite possibly will need refinement. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+3
-42
@@ -5,12 +5,10 @@ package gl
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import (
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"errors"
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"fmt"
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"reflect"
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"strings"
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"unsafe"
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)
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func CreateProgram(ctx Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
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func createProgram(ctx Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
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vs, err := createShader(ctx, VERTEX_SHADER, vsSrc)
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if err != nil {
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return Program{}, err
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@@ -39,7 +37,7 @@ func CreateProgram(ctx Functions, vsSrc, fsSrc string, attribs []string) (Progra
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return prog, nil
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}
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func GetUniformLocation(ctx Functions, prog Program, name string) Uniform {
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func getUniformLocation(ctx Functions, prog Program, name string) Uniform {
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loc := ctx.GetUniformLocation(prog, name)
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if !loc.Valid() {
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panic(fmt.Errorf("uniform %s not found", name))
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@@ -62,19 +60,7 @@ func createShader(ctx Functions, typ Enum, src string) (Shader, error) {
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return sh, nil
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}
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// BytesView returns a byte slice view of a slice.
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func BytesView(s interface{}) []byte {
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v := reflect.ValueOf(s)
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first := v.Index(0)
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sz := int(first.Type().Size())
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return *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
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Data: uintptr(unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(first.UnsafeAddr())))),
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Len: v.Len() * sz,
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Cap: v.Cap() * sz,
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}))
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}
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func ParseGLVersion(glVer string) ([2]int, error) {
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func parseGLVersion(glVer string) ([2]int, error) {
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var ver [2]int
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if _, err := fmt.Sscanf(glVer, "OpenGL ES %d.%d", &ver[0], &ver[1]); err == nil {
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return ver, nil
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@@ -87,28 +73,3 @@ func ParseGLVersion(glVer string) ([2]int, error) {
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}
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return ver, fmt.Errorf("failed to parse OpenGL ES version (%s)", glVer)
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}
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func SliceOf(s uintptr) []byte {
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if s == 0 {
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return nil
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}
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sh := reflect.SliceHeader{
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Data: s,
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Len: 1 << 30,
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Cap: 1 << 30,
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}
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return *(*[]byte)(unsafe.Pointer(&sh))
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}
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// GoString convert a NUL-terminated C string
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// to a Go string.
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func GoString(s []byte) string {
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i := 0
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for {
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if s[i] == 0 {
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break
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}
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i++
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}
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return string(s[:i])
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}
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