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gpu,gpu/gl: introduce Backend
A recent change made the OpenGL functions an interface of the functions required for the implementation of GPU, a renderer for Gio operations. That allowed for running Gio on external systems where OpenGL is available. However, to allow for non-OpenGL flavored backends such as Vulkan, Metal and Direct3D, this change introduces Backend for the high-level operations required by GPU. This change also adds a concrete backend to package gl. Type Backend is a first cut heavily based on OpenGL. Future changes will add more backends, where the Backend interface quite possibly will need refinement. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,20 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package unsafe
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import (
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"testing"
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)
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func TestGoString(t *testing.T) {
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tests := [][2]string{
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{"Hello\x00", "Hello"},
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{"\x00", ""},
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}
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for _, test := range tests {
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got := GoString([]byte(test[0]))
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if exp := test[1]; exp != got {
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t.Errorf("expected %q got %q", exp, got)
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}
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}
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}
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