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internal/egl: move app/internal/egl
We're about to move package app/headless to gpu/headless, and it needs the egl package. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,104 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build linux freebsd openbsd
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package egl
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/*
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#cgo linux,!android pkg-config: egl
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#cgo freebsd openbsd android LDFLAGS: -lEGL
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#cgo freebsd CFLAGS: -I/usr/local/include
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#cgo freebsd LDFLAGS: -L/usr/local/lib
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#cgo openbsd CFLAGS: -I/usr/X11R6/include
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#cgo openbsd LDFLAGS: -L/usr/X11R6/lib
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#cgo CFLAGS: -DEGL_NO_X11
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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*/
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import "C"
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type (
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_EGLint = C.EGLint
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_EGLDisplay = C.EGLDisplay
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_EGLConfig = C.EGLConfig
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_EGLContext = C.EGLContext
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_EGLSurface = C.EGLSurface
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NativeDisplayType = C.EGLNativeDisplayType
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NativeWindowType = C.EGLNativeWindowType
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)
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func loadEGL() error {
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return nil
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}
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func eglChooseConfig(disp _EGLDisplay, attribs []_EGLint) (_EGLConfig, bool) {
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var cfg C.EGLConfig
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var ncfg C.EGLint
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if C.eglChooseConfig(disp, &attribs[0], &cfg, 1, &ncfg) != C.EGL_TRUE {
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return nilEGLConfig, false
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}
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return _EGLConfig(cfg), true
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}
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func eglCreateContext(disp _EGLDisplay, cfg _EGLConfig, shareCtx _EGLContext, attribs []_EGLint) _EGLContext {
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ctx := C.eglCreateContext(disp, cfg, shareCtx, &attribs[0])
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return _EGLContext(ctx)
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}
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func eglDestroySurface(disp _EGLDisplay, surf _EGLSurface) bool {
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return C.eglDestroySurface(disp, surf) == C.EGL_TRUE
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}
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func eglDestroyContext(disp _EGLDisplay, ctx _EGLContext) bool {
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return C.eglDestroyContext(disp, ctx) == C.EGL_TRUE
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}
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func eglGetConfigAttrib(disp _EGLDisplay, cfg _EGLConfig, attr _EGLint) (_EGLint, bool) {
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var val _EGLint
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ret := C.eglGetConfigAttrib(disp, cfg, attr, &val)
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return val, ret == C.EGL_TRUE
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}
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func eglGetError() _EGLint {
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return C.eglGetError()
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}
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func eglInitialize(disp _EGLDisplay) (_EGLint, _EGLint, bool) {
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var maj, min _EGLint
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ret := C.eglInitialize(disp, &maj, &min)
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return maj, min, ret == C.EGL_TRUE
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}
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func eglMakeCurrent(disp _EGLDisplay, draw, read _EGLSurface, ctx _EGLContext) bool {
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return C.eglMakeCurrent(disp, draw, read, ctx) == C.EGL_TRUE
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}
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func eglReleaseThread() bool {
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return C.eglReleaseThread() == C.EGL_TRUE
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}
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func eglSwapBuffers(disp _EGLDisplay, surf _EGLSurface) bool {
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return C.eglSwapBuffers(disp, surf) == C.EGL_TRUE
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}
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func eglSwapInterval(disp _EGLDisplay, interval _EGLint) bool {
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return C.eglSwapInterval(disp, interval) == C.EGL_TRUE
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}
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func eglTerminate(disp _EGLDisplay) bool {
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return C.eglTerminate(disp) == C.EGL_TRUE
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}
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func eglQueryString(disp _EGLDisplay, name _EGLint) string {
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return C.GoString(C.eglQueryString(disp, name))
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}
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func eglGetDisplay(disp NativeDisplayType) _EGLDisplay {
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return C.eglGetDisplay(disp)
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}
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func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win NativeWindowType, attribs []_EGLint) _EGLSurface {
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eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0])
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return eglSurf
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}
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