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gpu,app/internal/wm: add Metal port
The OpenGL (ES) implementations on Apple platforms are deprecated and don't support GPU compute programs. This change adds support for the replacement, the Metal GPU API. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,48 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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//go:build !nometal
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// +build !nometal
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package wm
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/*
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#cgo CFLAGS: -Werror -xobjective-c -fmodules -fobjc-arc
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@import UIKit;
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@import QuartzCore.CAMetalLayer;
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#include <CoreFoundation/CoreFoundation.h>
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Class gio_layerClass(void) {
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return [CAMetalLayer class];
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}
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static CFTypeRef getMetalLayer(CFTypeRef viewRef) {
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@autoreleasepool {
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UIView *view = (__bridge UIView *)viewRef;
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return CFBridgingRetain(view.layer);
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}
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}
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static void resizeDrawable(CFTypeRef viewRef, CFTypeRef layerRef) {
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@autoreleasepool {
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UIView *view = (__bridge UIView *)viewRef;
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CAMetalLayer *layer = (__bridge CAMetalLayer *)layerRef;
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layer.contentsScale = view.contentScaleFactor;
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CGSize size = layer.bounds.size;
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size.width *= layer.contentsScale;
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size.height *= layer.contentsScale;
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layer.drawableSize = size;
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}
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}
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*/
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import "C"
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func getMetalLayer(view C.CFTypeRef) C.CFTypeRef {
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return C.getMetalLayer(view)
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}
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func resizeDrawable(view, layer C.CFTypeRef) {
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C.resizeDrawable(view, layer)
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}
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