mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
gpu,app/internal/wm: add Metal port
The OpenGL (ES) implementations on Apple platforms are deprecated and don't support GPU compute programs. This change adds support for the replacement, the Metal GPU API. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -3,46 +3,69 @@
|
||||
package headless
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"unsafe"
|
||||
|
||||
"gioui.org/gpu"
|
||||
_ "gioui.org/internal/cocoainit"
|
||||
)
|
||||
|
||||
/*
|
||||
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
|
||||
#cgo CFLAGS: -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
|
||||
#cgo LDFLAGS: -framework CoreGraphics
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
@import Metal;
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_headless_newContext(void);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_headless_clearCurrentContext(CFTypeRef ctxRef);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_headless_makeCurrentContext(CFTypeRef ctxRef);
|
||||
static CFTypeRef createDevice(void) {
|
||||
@autoreleasepool {
|
||||
id dev = MTLCreateSystemDefaultDevice();
|
||||
return CFBridgingRetain(dev);
|
||||
}
|
||||
}
|
||||
|
||||
static CFTypeRef newCommandQueue(CFTypeRef devRef) {
|
||||
@autoreleasepool {
|
||||
id<MTLDevice> dev = (__bridge id<MTLDevice>)devRef;
|
||||
return CFBridgingRetain([dev newCommandQueue]);
|
||||
}
|
||||
}
|
||||
*/
|
||||
import "C"
|
||||
|
||||
type nsContext struct {
|
||||
ctx C.CFTypeRef
|
||||
type mtlContext struct {
|
||||
dev C.CFTypeRef
|
||||
queue C.CFTypeRef
|
||||
}
|
||||
|
||||
func newContext() (context, error) {
|
||||
ctx := C.gio_headless_newContext()
|
||||
return &nsContext{ctx: ctx}, nil
|
||||
dev := C.createDevice()
|
||||
if dev == 0 {
|
||||
return nil, errors.New("headless: failed to create Metal device")
|
||||
}
|
||||
queue := C.newCommandQueue(dev)
|
||||
if queue == 0 {
|
||||
C.CFRelease(dev)
|
||||
return nil, errors.New("headless: failed to create MTLQueue")
|
||||
}
|
||||
return &mtlContext{dev: dev, queue: queue}, nil
|
||||
}
|
||||
|
||||
func (c *nsContext) API() gpu.API {
|
||||
return gpu.OpenGL{}
|
||||
func (c *mtlContext) API() gpu.API {
|
||||
return gpu.Metal{
|
||||
Device: unsafe.Pointer(c.dev),
|
||||
Queue: unsafe.Pointer(c.queue),
|
||||
PixelFormat: int(C.MTLPixelFormatRGBA8Unorm_sRGB),
|
||||
}
|
||||
}
|
||||
|
||||
func (c *nsContext) MakeCurrent() error {
|
||||
C.gio_headless_makeCurrentContext(c.ctx)
|
||||
func (c *mtlContext) MakeCurrent() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *nsContext) ReleaseCurrent() {
|
||||
C.gio_headless_clearCurrentContext(c.ctx)
|
||||
}
|
||||
func (c *mtlContext) ReleaseCurrent() {}
|
||||
|
||||
func (d *nsContext) Release() {
|
||||
if d.ctx != 0 {
|
||||
C.CFRelease(d.ctx)
|
||||
d.ctx = 0
|
||||
}
|
||||
func (d *mtlContext) Release() {
|
||||
C.CFRelease(d.dev)
|
||||
C.CFRelease(d.queue)
|
||||
*d = mtlContext{}
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin,ios
|
||||
|
||||
@import OpenGLES;
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include "_cgo_export.h"
|
||||
|
||||
CFTypeRef gio_headless_newContext(void) {
|
||||
EAGLContext *ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||
if (ctx == nil) {
|
||||
return nil;
|
||||
}
|
||||
return CFBridgingRetain(ctx);
|
||||
}
|
||||
|
||||
void gio_headless_clearCurrentContext(CFTypeRef ctxRef) {
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
}
|
||||
|
||||
void gio_headless_makeCurrentContext(CFTypeRef ctxRef) {
|
||||
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
|
||||
[EAGLContext setCurrentContext:ctx];
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin,!ios
|
||||
|
||||
@import AppKit;
|
||||
@import OpenGL;
|
||||
@import OpenGL.GL;
|
||||
@import OpenGL.GL3;
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include "_cgo_export.h"
|
||||
|
||||
CFTypeRef gio_headless_newContext(void) {
|
||||
NSOpenGLPixelFormatAttribute attr[] = {
|
||||
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
|
||||
NSOpenGLPFAColorSize, 24,
|
||||
NSOpenGLPFAAccelerated,
|
||||
// Opt-in to automatic GPU switching. CGL-only property.
|
||||
kCGLPFASupportsAutomaticGraphicsSwitching,
|
||||
NSOpenGLPFAAllowOfflineRenderers,
|
||||
0
|
||||
};
|
||||
NSOpenGLPixelFormat *pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
|
||||
if (pixFormat == nil) {
|
||||
return NULL;
|
||||
}
|
||||
NSOpenGLContext *ctx = [[NSOpenGLContext alloc] initWithFormat:pixFormat shareContext:nil];
|
||||
return CFBridgingRetain(ctx);
|
||||
}
|
||||
|
||||
void gio_headless_clearCurrentContext(CFTypeRef ctxRef) {
|
||||
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
|
||||
CGLUnlockContext([ctx CGLContextObj]);
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
|
||||
void gio_headless_makeCurrentContext(CFTypeRef ctxRef) {
|
||||
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
|
||||
[ctx makeCurrentContext];
|
||||
CGLLockContext([ctx CGLContextObj]);
|
||||
}
|
||||
Reference in New Issue
Block a user