gpu: expose the rendering implementation

The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.

Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-07 21:16:03 +01:00
parent 34c6a2f735
commit 3b6646933d
25 changed files with 42 additions and 35 deletions
+3 -3
View File
@@ -10,8 +10,8 @@ import (
"runtime"
"strings"
"gioui.org/app/internal/gl"
"gioui.org/app/internal/gl/impl"
"gioui.org/app/internal/glimpl"
"gioui.org/gpu/gl"
)
type Context struct {
@@ -110,7 +110,7 @@ func NewContext(disp NativeDisplayType) (*Context, error) {
c := &Context{
disp: eglDisp,
eglCtx: eglCtx,
c: new(impl.Functions),
c: new(glimpl.Functions),
}
return c, nil
}
+3 -3
View File
@@ -10,8 +10,8 @@ import (
syscall "golang.org/x/sys/windows"
"gioui.org/app/internal/gl"
"gioui.org/app/internal/gl/impl"
"gioui.org/gpu/gl"
"gioui.org/app/internal/glimpl"
)
type (
@@ -57,7 +57,7 @@ func loadDLLs() error {
if err := loadDLL(libEGL, "libEGL.dll"); err != nil {
return err
}
if err := loadDLL(impl.LibGLESv2, "libGLESv2.dll"); err != nil {
if err := loadDLL(glimpl.LibGLESv2, "libGLESv2.dll"); err != nil {
return err
}
// d3dcompiler_47.dll is needed internally for shader compilation to function.