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https://git.sr.ht/~eliasnaur/gio
synced 2026-07-06 01:45:36 +00:00
all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+2
-2
@@ -35,7 +35,7 @@ func FuzzIME(f *testing.F) {
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var r router.Router
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gtx := layout.Context{Ops: new(op.Ops), Queue: &r}
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// Layout once to register focus.
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e.Layout(gtx, cache, text.Font{}, unit.Px(10), nil)
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e.Layout(gtx, cache, text.Font{}, unit.Sp(10), nil)
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r.Frame(gtx.Ops)
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var state editorState
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@@ -103,7 +103,7 @@ func FuzzIME(f *testing.F) {
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}
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}
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cmds = cmds[cmdLen:]
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e.Layout(gtx, cache, text.Font{}, unit.Px(10), nil)
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e.Layout(gtx, cache, text.Font{}, unit.Sp(10), nil)
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r.Frame(gtx.Ops)
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newState := r.EditorState()
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// We don't track caret position.
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+10
-8
@@ -154,7 +154,7 @@ type window struct {
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dpi int
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fontScale float32
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insets system.Insets
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insets image.Rectangle
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stage system.Stage
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started bool
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@@ -586,12 +586,7 @@ func Java_org_gioui_GioView_onFocusChange(env *C.JNIEnv, class C.jclass, view C.
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//export Java_org_gioui_GioView_onWindowInsets
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func Java_org_gioui_GioView_onWindowInsets(env *C.JNIEnv, class C.jclass, view C.jlong, top, right, bottom, left C.jint) {
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w := cgo.Handle(view).Value().(*window)
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w.insets = system.Insets{
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Top: unit.Px(float32(top)),
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Bottom: unit.Px(float32(bottom)),
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Left: unit.Px(float32(left)),
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Right: unit.Px(float32(right)),
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}
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w.insets = image.Rect(int(left), int(top), int(right), int(bottom))
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if w.stage >= system.StageRunning {
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w.draw(env, true)
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}
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@@ -830,11 +825,18 @@ func (w *window) draw(env *C.JNIEnv, sync bool) {
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}
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const inchPrDp = 1.0 / 160
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ppdp := float32(w.dpi) * inchPrDp
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dppp := unit.Dp(1.0 / ppdp)
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insets := system.Insets{
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Top: unit.Dp(w.insets.Min.Y) * dppp,
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Bottom: unit.Dp(w.insets.Max.Y) * dppp,
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Left: unit.Dp(w.insets.Min.X) * dppp,
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Right: unit.Dp(w.insets.Max.X) * dppp,
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}
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w.callbacks.Event(frameEvent{
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FrameEvent: system.FrameEvent{
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Now: time.Now(),
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Size: w.config.Size,
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Insets: w.insets,
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Insets: insets,
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Metric: unit.Metric{
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PxPerDp: ppdp,
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PxPerSp: w.fontScale * ppdp,
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+10
-8
@@ -150,6 +150,11 @@ func (w *window) draw(sync bool) {
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w.w.Event(system.StageEvent{Stage: system.StageRunning})
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}
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const inchPrDp = 1.0 / 163
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m := unit.Metric{
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PxPerDp: float32(params.dpi) * inchPrDp,
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PxPerSp: float32(params.sdpi) * inchPrDp,
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}
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dppp := unit.Dp(1. / m.PxPerDp)
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w.w.Event(frameEvent{
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FrameEvent: system.FrameEvent{
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Now: time.Now(),
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@@ -158,15 +163,12 @@ func (w *window) draw(sync bool) {
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Y: int(params.height + .5),
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},
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Insets: system.Insets{
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Top: unit.Px(float32(params.top)),
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Bottom: unit.Px(float32(params.bottom)),
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Left: unit.Px(float32(params.left)),
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Right: unit.Px(float32(params.right)),
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},
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Metric: unit.Metric{
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PxPerDp: float32(params.dpi) * inchPrDp,
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PxPerSp: float32(params.sdpi) * inchPrDp,
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Top: unit.Dp(params.top) * dppp,
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Bottom: unit.Dp(params.bottom) * dppp,
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Left: unit.Dp(params.left) * dppp,
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Right: unit.Dp(params.right) * dppp,
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},
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Metric: m,
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},
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Sync: sync,
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})
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+3
-2
@@ -643,10 +643,11 @@ func (w *window) draw(sync bool) {
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}
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func (w *window) getConfig() (image.Point, system.Insets, unit.Metric) {
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invscale := unit.Dp(1. / w.scale)
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return image.Pt(w.config.Size.X, w.config.Size.Y),
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system.Insets{
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Bottom: unit.Px(w.inset.Y),
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Right: unit.Px(w.inset.X),
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Bottom: unit.Dp(w.inset.Y) * invscale,
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Right: unit.Dp(w.inset.X) * invscale,
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}, unit.Metric{
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PxPerDp: w.scale,
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PxPerSp: w.scale,
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+22
-22
@@ -138,7 +138,7 @@ var ackEvent event.Event
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// iOS, Android, WebAssembly.
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func NewWindow(options ...Option) *Window {
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defaultOptions := []Option{
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Size(unit.Dp(800), unit.Dp(600)),
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Size(800, 600),
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Title("Gio"),
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}
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options = append(defaultOptions, options...)
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@@ -546,8 +546,8 @@ func (w *Window) moveFocus(dir router.FocusDirection, d driver) {
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default:
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return
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}
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const scrollABit = 50
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dist := v.Mul(w.metric.Px(unit.Dp(scrollABit)))
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const scrollABit = unit.Dp(50)
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dist := v.Mul(int(w.metric.Dp(scrollABit)))
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w.queue.q.ScrollFocus(dist)
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}
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w.setNextFrame(time.Time{})
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@@ -805,12 +805,12 @@ func (w *Window) processEvent(d driver, e event.Event) bool {
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wrapper.Reset()
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viewport := image.Rectangle{
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Min: image.Point{
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X: e2.Metric.Px(e2.Insets.Left),
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Y: e2.Metric.Px(e2.Insets.Top),
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X: e2.Metric.Dp(e2.Insets.Left),
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Y: e2.Metric.Dp(e2.Insets.Top),
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},
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Max: image.Point{
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X: e2.Size.X - e2.Metric.Px(e2.Insets.Right),
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Y: e2.Size.Y - e2.Metric.Px(e2.Insets.Bottom),
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X: e2.Size.X - e2.Metric.Dp(e2.Insets.Right),
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Y: e2.Size.Y - e2.Metric.Dp(e2.Insets.Bottom),
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},
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}
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// Scroll to focus if viewport is shrinking in any dimension.
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@@ -1034,50 +1034,50 @@ func Title(t string) Option {
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}
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// Size sets the size of the window. The mode will be changed to Windowed.
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func Size(w, h unit.Value) Option {
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if w.V <= 0 {
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func Size(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.Mode = Windowed
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cnf.Size = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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// MaxSize sets the maximum size of the window.
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func MaxSize(w, h unit.Value) Option {
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if w.V <= 0 {
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func MaxSize(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.MaxSize = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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// MinSize sets the minimum size of the window.
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func MinSize(w, h unit.Value) Option {
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if w.V <= 0 {
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func MinSize(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.MinSize = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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