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all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+22
-22
@@ -138,7 +138,7 @@ var ackEvent event.Event
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// iOS, Android, WebAssembly.
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func NewWindow(options ...Option) *Window {
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defaultOptions := []Option{
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Size(unit.Dp(800), unit.Dp(600)),
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Size(800, 600),
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Title("Gio"),
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}
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options = append(defaultOptions, options...)
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@@ -546,8 +546,8 @@ func (w *Window) moveFocus(dir router.FocusDirection, d driver) {
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default:
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return
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}
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const scrollABit = 50
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dist := v.Mul(w.metric.Px(unit.Dp(scrollABit)))
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const scrollABit = unit.Dp(50)
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dist := v.Mul(int(w.metric.Dp(scrollABit)))
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w.queue.q.ScrollFocus(dist)
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}
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w.setNextFrame(time.Time{})
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@@ -805,12 +805,12 @@ func (w *Window) processEvent(d driver, e event.Event) bool {
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wrapper.Reset()
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viewport := image.Rectangle{
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Min: image.Point{
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X: e2.Metric.Px(e2.Insets.Left),
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Y: e2.Metric.Px(e2.Insets.Top),
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X: e2.Metric.Dp(e2.Insets.Left),
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Y: e2.Metric.Dp(e2.Insets.Top),
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},
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Max: image.Point{
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X: e2.Size.X - e2.Metric.Px(e2.Insets.Right),
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Y: e2.Size.Y - e2.Metric.Px(e2.Insets.Bottom),
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X: e2.Size.X - e2.Metric.Dp(e2.Insets.Right),
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Y: e2.Size.Y - e2.Metric.Dp(e2.Insets.Bottom),
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},
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}
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// Scroll to focus if viewport is shrinking in any dimension.
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@@ -1034,50 +1034,50 @@ func Title(t string) Option {
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}
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// Size sets the size of the window. The mode will be changed to Windowed.
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func Size(w, h unit.Value) Option {
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if w.V <= 0 {
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func Size(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.Mode = Windowed
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cnf.Size = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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// MaxSize sets the maximum size of the window.
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func MaxSize(w, h unit.Value) Option {
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if w.V <= 0 {
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func MaxSize(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.MaxSize = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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// MinSize sets the minimum size of the window.
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func MinSize(w, h unit.Value) Option {
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if w.V <= 0 {
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func MinSize(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.MinSize = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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