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all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+2
-2
@@ -24,7 +24,7 @@ type Icon struct {
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imgColor color.NRGBA
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}
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var defaultIconSize = unit.Dp(24)
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const defaultIconSize = unit.Dp(24)
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// NewIcon returns a new Icon from IconVG data.
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func NewIcon(data []byte) (*Icon, error) {
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@@ -39,7 +39,7 @@ func NewIcon(data []byte) (*Icon, error) {
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func (ic *Icon) Layout(gtx layout.Context, color color.NRGBA) layout.Dimensions {
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sz := gtx.Constraints.Min.X
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if sz == 0 {
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sz = gtx.Metric.Px(defaultIconSize)
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sz = gtx.Dp(defaultIconSize)
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}
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size := gtx.Constraints.Constrain(image.Pt(sz, sz))
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defer clip.Rect{Max: size}.Push(gtx.Ops).Pop()
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