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all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+13
-13
@@ -23,9 +23,9 @@ type ButtonStyle struct {
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// Color is the text color.
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Color color.NRGBA
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Font text.Font
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TextSize unit.Value
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TextSize unit.Sp
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Background color.NRGBA
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CornerRadius unit.Value
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CornerRadius unit.Dp
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Inset layout.Inset
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Button *widget.Clickable
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shaper text.Shaper
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@@ -33,7 +33,7 @@ type ButtonStyle struct {
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type ButtonLayoutStyle struct {
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Background color.NRGBA
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CornerRadius unit.Value
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CornerRadius unit.Dp
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Button *widget.Clickable
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}
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@@ -43,7 +43,7 @@ type IconButtonStyle struct {
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Color color.NRGBA
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Icon *widget.Icon
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// Size is the icon size.
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Size unit.Value
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Size unit.Dp
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Inset layout.Inset
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Button *widget.Clickable
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Description string
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@@ -53,12 +53,12 @@ func Button(th *Theme, button *widget.Clickable, txt string) ButtonStyle {
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return ButtonStyle{
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Text: txt,
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Color: th.Palette.ContrastFg,
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CornerRadius: unit.Dp(4),
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CornerRadius: 4,
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Background: th.Palette.ContrastBg,
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TextSize: th.TextSize.Scale(14.0 / 16.0),
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TextSize: th.TextSize * 14.0 / 16.0,
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Inset: layout.Inset{
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Top: unit.Dp(10), Bottom: unit.Dp(10),
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Left: unit.Dp(12), Right: unit.Dp(12),
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Top: 10, Bottom: 10,
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Left: 12, Right: 12,
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},
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Button: button,
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shaper: th.Shaper,
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@@ -69,7 +69,7 @@ func ButtonLayout(th *Theme, button *widget.Clickable) ButtonLayoutStyle {
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return ButtonLayoutStyle{
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Button: button,
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Background: th.Palette.ContrastBg,
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CornerRadius: unit.Dp(4),
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CornerRadius: 4,
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}
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}
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@@ -78,8 +78,8 @@ func IconButton(th *Theme, button *widget.Clickable, icon *widget.Icon, descript
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Background: th.Palette.ContrastBg,
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Color: th.Palette.ContrastFg,
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Icon: icon,
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Size: unit.Dp(24),
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Inset: layout.UniformInset(unit.Dp(12)),
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Size: 24,
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Inset: layout.UniformInset(12),
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Button: button,
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Description: description,
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}
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@@ -129,7 +129,7 @@ func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Di
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semantic.Button.Add(gtx.Ops)
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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rr := gtx.Px(b.CornerRadius)
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rr := gtx.Dp(b.CornerRadius)
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defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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@@ -178,7 +178,7 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(b.Size)
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size := gtx.Dp(b.Size)
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if b.Icon != nil {
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gtx.Constraints.Min = image.Point{X: size}
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b.Icon.Layout(gtx, b.Color)
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@@ -19,9 +19,9 @@ type checkable struct {
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Label string
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Color color.NRGBA
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Font text.Font
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TextSize unit.Value
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TextSize unit.Sp
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IconColor color.NRGBA
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Size unit.Value
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Size unit.Dp
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shaper text.Shaper
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checkedStateIcon *widget.Icon
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uncheckedStateIcon *widget.Icon
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@@ -39,7 +39,7 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(c.Size) * 4 / 3
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size := gtx.Dp(c.Size) * 4 / 3
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dims := layout.Dimensions{
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Size: image.Point{X: size, Y: size},
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}
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@@ -55,8 +55,8 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
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return dims
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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return layout.UniformInset(unit.Dp(2)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(c.Size)
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return layout.UniformInset(2).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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size := gtx.Dp(c.Size)
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col := c.IconColor
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if gtx.Queue == nil {
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col = f32color.Disabled(col)
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@@ -72,7 +72,7 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
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}),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.UniformInset(unit.Dp(2)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.UniformInset(2).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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paint.ColorOp{Color: c.Color}.Add(gtx.Ops)
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return widget.Label{}.Layout(gtx, c.shaper, c.Font, c.TextSize, c.Label)
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})
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@@ -5,7 +5,6 @@ package material
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import (
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"gioui.org/io/semantic"
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"gioui.org/layout"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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@@ -21,8 +20,8 @@ func CheckBox(th *Theme, checkBox *widget.Bool, label string) CheckBoxStyle {
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Label: label,
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Color: th.Palette.Fg,
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IconColor: th.Palette.ContrastBg,
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TextSize: th.TextSize.Scale(14.0 / 16.0),
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Size: unit.Dp(26),
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TextSize: th.TextSize * 14.0 / 16.0,
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Size: 26,
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shaper: th.Shaper,
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checkedStateIcon: th.Icon.CheckBoxChecked,
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uncheckedStateIcon: th.Icon.CheckBoxUnchecked,
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@@ -53,7 +53,7 @@ func (d *DecorationsStyle) Layout(gtx layout.Context) layout.Dimensions {
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func (d *DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Min.Y = 0
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inset := layout.UniformInset(unit.Dp(10))
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inset := layout.UniformInset(10)
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return layout.Flex{
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Axis: layout.Horizontal,
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Alignment: layout.Middle,
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@@ -116,7 +116,7 @@ func (d *DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimensio
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)
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}
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var (
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const (
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winIconSize = unit.Dp(20)
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winIconMargin = unit.Dp(4)
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winIconStroke = unit.Dp(2)
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@@ -124,10 +124,10 @@ var (
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// minimizeWindows draws a line icon representing the minimize action.
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func minimizeWindow(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(winIconSize)
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size := gtx.Dp(winIconSize)
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size32 := float32(size)
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margin := float32(gtx.Px(winIconMargin))
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width := float32(gtx.Px(winIconStroke))
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margin := float32(gtx.Dp(winIconMargin))
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width := float32(gtx.Dp(winIconStroke))
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var p clip.Path
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p.Begin(gtx.Ops)
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p.MoveTo(f32.Point{X: margin, Y: size32 - margin})
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@@ -143,9 +143,9 @@ func minimizeWindow(gtx layout.Context) layout.Dimensions {
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// maximizeWindow draws a rectangle representing the maximize action.
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func maximizeWindow(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(winIconSize)
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margin := gtx.Px(winIconMargin)
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width := gtx.Px(winIconStroke)
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size := gtx.Dp(winIconSize)
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margin := gtx.Dp(winIconMargin)
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width := gtx.Dp(winIconStroke)
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r := clip.RRect{
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Rect: image.Rect(margin, margin, size-margin, size-margin),
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}
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@@ -166,9 +166,9 @@ func maximizeWindow(gtx layout.Context) layout.Dimensions {
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// maximizedWindow draws interleaved rectangles representing the un-maximize action.
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func maximizedWindow(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(winIconSize)
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margin := gtx.Px(winIconMargin)
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width := gtx.Px(winIconStroke)
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size := gtx.Dp(winIconSize)
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margin := gtx.Dp(winIconMargin)
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width := gtx.Dp(winIconStroke)
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r := clip.RRect{
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Rect: image.Rect(margin, margin, size-2*margin, size-2*margin),
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}
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@@ -192,10 +192,10 @@ func maximizedWindow(gtx layout.Context) layout.Dimensions {
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// closeWindow draws a cross representing the close action.
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func closeWindow(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(winIconSize)
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size := gtx.Dp(winIconSize)
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size32 := float32(size)
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margin := float32(gtx.Px(winIconMargin))
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width := float32(gtx.Px(winIconStroke))
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margin := float32(gtx.Dp(winIconMargin))
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width := float32(gtx.Dp(winIconStroke))
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var p clip.Path
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p.Begin(gtx.Ops)
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p.MoveTo(f32.Point{X: margin, Y: margin})
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@@ -17,7 +17,7 @@ import (
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type EditorStyle struct {
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Font text.Font
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TextSize unit.Value
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TextSize unit.Sp
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// Color is the text color.
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Color color.NRGBA
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// Hint contains the text displayed when the editor is empty.
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+13
-13
@@ -22,47 +22,47 @@ type LabelStyle struct {
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// MaxLines limits the number of lines. Zero means no limit.
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MaxLines int
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Text string
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TextSize unit.Value
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TextSize unit.Sp
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shaper text.Shaper
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}
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func H1(th *Theme, txt string) LabelStyle {
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label := Label(th, th.TextSize.Scale(96.0/16.0), txt)
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label := Label(th, th.TextSize*96.0/16.0, txt)
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label.Font.Weight = text.Light
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return label
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}
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func H2(th *Theme, txt string) LabelStyle {
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label := Label(th, th.TextSize.Scale(60.0/16.0), txt)
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label := Label(th, th.TextSize*60.0/16.0, txt)
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label.Font.Weight = text.Light
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return label
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}
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func H3(th *Theme, txt string) LabelStyle {
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return Label(th, th.TextSize.Scale(48.0/16.0), txt)
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return Label(th, th.TextSize*48.0/16.0, txt)
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}
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func H4(th *Theme, txt string) LabelStyle {
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return Label(th, th.TextSize.Scale(34.0/16.0), txt)
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return Label(th, th.TextSize*34.0/16.0, txt)
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}
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func H5(th *Theme, txt string) LabelStyle {
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return Label(th, th.TextSize.Scale(24.0/16.0), txt)
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return Label(th, th.TextSize*24.0/16.0, txt)
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}
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func H6(th *Theme, txt string) LabelStyle {
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label := Label(th, th.TextSize.Scale(20.0/16.0), txt)
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label := Label(th, th.TextSize*20.0/16.0, txt)
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label.Font.Weight = text.Medium
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return label
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}
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func Subtitle1(th *Theme, txt string) LabelStyle {
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return Label(th, th.TextSize.Scale(16.0/16.0), txt)
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return Label(th, th.TextSize*16.0/16.0, txt)
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}
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func Subtitle2(th *Theme, txt string) LabelStyle {
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label := Label(th, th.TextSize.Scale(14.0/16.0), txt)
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label := Label(th, th.TextSize*14.0/16.0, txt)
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label.Font.Weight = text.Medium
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return label
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}
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@@ -72,18 +72,18 @@ func Body1(th *Theme, txt string) LabelStyle {
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}
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func Body2(th *Theme, txt string) LabelStyle {
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return Label(th, th.TextSize.Scale(14.0/16.0), txt)
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return Label(th, th.TextSize*14.0/16.0, txt)
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}
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func Caption(th *Theme, txt string) LabelStyle {
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return Label(th, th.TextSize.Scale(12.0/16.0), txt)
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return Label(th, th.TextSize*12.0/16.0, txt)
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}
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func Overline(th *Theme, txt string) LabelStyle {
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return Label(th, th.TextSize.Scale(10.0/16.0), txt)
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return Label(th, th.TextSize*10.0/16.0, txt)
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}
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func Label(th *Theme, size unit.Value, txt string) LabelStyle {
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func Label(th *Theme, size unit.Sp, txt string) LabelStyle {
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return LabelStyle{
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Text: txt,
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Color: th.Palette.Fg,
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+16
-16
@@ -50,7 +50,7 @@ type ScrollTrackStyle struct {
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// MajorPadding and MinorPadding along the major and minor axis of the
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// scrollbar's track. This is used to keep the scrollbar from touching
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// the edges of the content area.
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MajorPadding, MinorPadding unit.Value
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MajorPadding, MinorPadding unit.Dp
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// Color of the track background.
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Color color.NRGBA
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}
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@@ -59,16 +59,16 @@ type ScrollTrackStyle struct {
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type ScrollIndicatorStyle struct {
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// MajorMinLen is the smallest that the scroll indicator is allowed to
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// be along the major axis.
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MajorMinLen unit.Value
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MajorMinLen unit.Dp
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// MinorWidth is the width of the scroll indicator across the minor axis.
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MinorWidth unit.Value
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MinorWidth unit.Dp
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// Color and HoverColor are the normal and hovered colors of the scroll
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// indicator.
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Color, HoverColor color.NRGBA
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// CornerRadius is the corner radius of the rectangular indicator. 0
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// will produce square corners. 0.5*MinorWidth will produce perfectly
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// round corners.
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CornerRadius unit.Value
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CornerRadius unit.Dp
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}
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// ScrollbarStyle configures the presentation of a scrollbar.
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@@ -89,13 +89,13 @@ func Scrollbar(th *Theme, state *widget.Scrollbar) ScrollbarStyle {
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return ScrollbarStyle{
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Scrollbar: state,
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Track: ScrollTrackStyle{
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MajorPadding: unit.Dp(2),
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MinorPadding: unit.Dp(2),
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MajorPadding: 2,
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MinorPadding: 2,
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},
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Indicator: ScrollIndicatorStyle{
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MajorMinLen: unit.Dp(8),
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MinorWidth: unit.Dp(6),
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CornerRadius: unit.Dp(3),
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MajorMinLen: 8,
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MinorWidth: 6,
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CornerRadius: 3,
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Color: lightFg,
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HoverColor: darkFg,
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},
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@@ -104,8 +104,8 @@ func Scrollbar(th *Theme, state *widget.Scrollbar) ScrollbarStyle {
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// Width returns the minor axis width of the scrollbar in its current
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// configuration (taking padding for the scroll track into account).
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func (s ScrollbarStyle) Width(metric unit.Metric) unit.Value {
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return unit.Add(metric, s.Indicator.MinorWidth, s.Track.MinorPadding, s.Track.MinorPadding)
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func (s ScrollbarStyle) Width() unit.Dp {
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return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
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}
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// Layout the scrollbar.
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@@ -119,7 +119,7 @@ func (s ScrollbarStyle) Layout(gtx layout.Context, axis layout.Axis, viewportSta
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convert := axis.Convert
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maxMajorAxis := convert(gtx.Constraints.Max).X
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gtx.Constraints.Min.X = maxMajorAxis
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gtx.Constraints.Min.Y = gtx.Px(s.Width(gtx.Metric))
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gtx.Constraints.Min.Y = gtx.Dp(s.Width())
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gtx.Constraints.Min = convert(gtx.Constraints.Min)
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gtx.Constraints.Max = gtx.Constraints.Min
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@@ -179,15 +179,15 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
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trackLen := gtx.Constraints.Min.X
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viewStart := int(math.Round(float64(viewportStart) * float64(trackLen)))
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viewEnd := int(math.Round(float64(viewportEnd) * float64(trackLen)))
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indicatorLen := max(viewEnd-viewStart, gtx.Px(s.Indicator.MajorMinLen))
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indicatorLen := max(viewEnd-viewStart, gtx.Dp(s.Indicator.MajorMinLen))
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if viewStart+indicatorLen > trackLen {
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viewStart = trackLen - indicatorLen
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}
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indicatorDims := axis.Convert(image.Point{
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X: indicatorLen,
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Y: gtx.Px(s.Indicator.MinorWidth),
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Y: gtx.Dp(s.Indicator.MinorWidth),
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})
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radius := gtx.Px(s.Indicator.CornerRadius)
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radius := gtx.Dp(s.Indicator.CornerRadius)
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// Lay out the indicator.
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offset := axis.Convert(image.Pt(viewStart, 0))
|
||||
@@ -247,7 +247,7 @@ func (l ListStyle) Layout(gtx layout.Context, length int, w layout.ListElement)
|
||||
originalConstraints := gtx.Constraints
|
||||
|
||||
// Determine how much space the scrollbar occupies.
|
||||
barWidth := gtx.Px(l.Width(gtx.Metric))
|
||||
barWidth := gtx.Dp(l.Width())
|
||||
|
||||
if l.AnchorStrategy == Occupy {
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ func TestListAnchorStrategies(t *testing.T) {
|
||||
}
|
||||
return layout.Dimensions{Size: image.Point{
|
||||
X: gtx.Constraints.Max.X,
|
||||
Y: gtx.Px(unit.Dp(20)),
|
||||
Y: gtx.Dp(20),
|
||||
}}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ func TestListAnchorStrategies(t *testing.T) {
|
||||
elements := 100
|
||||
th := material.NewTheme(gofont.Collection())
|
||||
materialList := material.List(th, &list)
|
||||
indicatorWidth := gtx.Px(materialList.Width(gtx.Metric))
|
||||
indicatorWidth := gtx.Dp(materialList.Width())
|
||||
|
||||
materialList.AnchorStrategy = material.Occupy
|
||||
occupyDims := materialList.Layout(gtx, elements, space)
|
||||
|
||||
@@ -13,7 +13,6 @@ import (
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/clip"
|
||||
"gioui.org/op/paint"
|
||||
"gioui.org/unit"
|
||||
)
|
||||
|
||||
type LoaderStyle struct {
|
||||
@@ -32,7 +31,7 @@ func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
diam = minY
|
||||
}
|
||||
if diam == 0 {
|
||||
diam = gtx.Px(unit.Dp(24))
|
||||
diam = gtx.Dp(24)
|
||||
}
|
||||
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
|
||||
radius := sz.X / 2
|
||||
|
||||
@@ -29,10 +29,10 @@ func ProgressBar(th *Theme, progress float32) ProgressBarStyle {
|
||||
|
||||
func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
shader := func(width int, color color.NRGBA) layout.Dimensions {
|
||||
var maxHeight = unit.Dp(4)
|
||||
rr := gtx.Px(unit.Dp(2))
|
||||
const maxHeight = unit.Dp(4)
|
||||
rr := gtx.Dp(2)
|
||||
|
||||
d := image.Point{X: width, Y: gtx.Px(maxHeight)}
|
||||
d := image.Point{X: width, Y: gtx.Dp(maxHeight)}
|
||||
|
||||
defer clip.UniformRRect(image.Rectangle{Max: image.Pt(width, d.Y)}, rr).Push(gtx.Ops).Pop()
|
||||
paint.ColorOp{Color: color}.Add(gtx.Ops)
|
||||
|
||||
@@ -10,7 +10,6 @@ import (
|
||||
"gioui.org/layout"
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/paint"
|
||||
"gioui.org/unit"
|
||||
)
|
||||
|
||||
type ProgressCircleStyle struct {
|
||||
@@ -31,7 +30,7 @@ func (p ProgressCircleStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
diam = minY
|
||||
}
|
||||
if diam == 0 {
|
||||
diam = gtx.Px(unit.Dp(24))
|
||||
diam = gtx.Dp(24)
|
||||
}
|
||||
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
|
||||
radius := sz.X / 2
|
||||
|
||||
@@ -5,7 +5,6 @@ package material
|
||||
import (
|
||||
"gioui.org/io/semantic"
|
||||
"gioui.org/layout"
|
||||
"gioui.org/unit"
|
||||
"gioui.org/widget"
|
||||
)
|
||||
|
||||
@@ -25,8 +24,8 @@ func RadioButton(th *Theme, group *widget.Enum, key, label string) RadioButtonSt
|
||||
|
||||
Color: th.Palette.Fg,
|
||||
IconColor: th.Palette.ContrastBg,
|
||||
TextSize: th.TextSize.Scale(14.0 / 16.0),
|
||||
Size: unit.Dp(26),
|
||||
TextSize: th.TextSize * 14.0 / 16.0,
|
||||
Size: 26,
|
||||
shaper: th.Shaper,
|
||||
checkedStateIcon: th.Icon.RadioChecked,
|
||||
uncheckedStateIcon: th.Icon.RadioUnchecked,
|
||||
|
||||
@@ -31,19 +31,19 @@ type SliderStyle struct {
|
||||
Color color.NRGBA
|
||||
Float *widget.Float
|
||||
|
||||
FingerSize unit.Value
|
||||
FingerSize unit.Dp
|
||||
}
|
||||
|
||||
func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
thumbRadius := gtx.Px(unit.Dp(6))
|
||||
trackWidth := gtx.Px(unit.Dp(2))
|
||||
thumbRadius := gtx.Dp(6)
|
||||
trackWidth := gtx.Dp(2)
|
||||
|
||||
axis := s.Float.Axis
|
||||
// Keep a minimum length so that the track is always visible.
|
||||
minLength := thumbRadius + 3*thumbRadius + thumbRadius
|
||||
// Try to expand to finger size, but only if the constraints
|
||||
// allow for it.
|
||||
touchSizePx := min(gtx.Px(s.FingerSize), axis.Convert(gtx.Constraints.Max).Y)
|
||||
touchSizePx := min(gtx.Dp(s.FingerSize), axis.Convert(gtx.Constraints.Max).Y)
|
||||
sizeMain := max(axis.Convert(gtx.Constraints.Min).X, minLength)
|
||||
sizeCross := max(2*thumbRadius, touchSizePx)
|
||||
size := axis.Convert(image.Pt(sizeMain, sizeCross))
|
||||
|
||||
@@ -12,7 +12,6 @@ import (
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/clip"
|
||||
"gioui.org/op/paint"
|
||||
"gioui.org/unit"
|
||||
"gioui.org/widget"
|
||||
)
|
||||
|
||||
@@ -40,9 +39,9 @@ func Switch(th *Theme, swtch *widget.Bool, description string) SwitchStyle {
|
||||
|
||||
// Layout updates the switch and displays it.
|
||||
func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
trackWidth := gtx.Px(unit.Dp(36))
|
||||
trackHeight := gtx.Px(unit.Dp(16))
|
||||
thumbSize := gtx.Px(unit.Dp(20))
|
||||
trackWidth := gtx.Dp(36)
|
||||
trackHeight := gtx.Dp(16)
|
||||
thumbSize := gtx.Dp(20)
|
||||
trackOff := (thumbSize - trackHeight) / 2
|
||||
|
||||
// Draw track.
|
||||
@@ -67,7 +66,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
t.Pop()
|
||||
|
||||
// Draw thumb ink.
|
||||
inkSize := gtx.Px(unit.Dp(44))
|
||||
inkSize := gtx.Dp(44)
|
||||
rr := inkSize / 2
|
||||
inkOff := image.Point{
|
||||
X: trackWidth/2 - rr,
|
||||
@@ -107,13 +106,13 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
// Draw thumb shadow, a translucent disc slightly larger than the
|
||||
// thumb itself.
|
||||
// Center shadow horizontally and slightly adjust its Y.
|
||||
paint.FillShape(gtx.Ops, argb(0x55000000), circle(thumbRadius, thumbRadius+gtx.Px(unit.Dp(.25)), thumbRadius+1))
|
||||
paint.FillShape(gtx.Ops, argb(0x55000000), circle(thumbRadius, thumbRadius+gtx.Dp(.25), thumbRadius+1))
|
||||
|
||||
// Draw thumb.
|
||||
paint.FillShape(gtx.Ops, col, circle(thumbRadius, thumbRadius, thumbRadius))
|
||||
|
||||
// Set up click area.
|
||||
clickSize := gtx.Px(unit.Dp(40))
|
||||
clickSize := gtx.Dp(40)
|
||||
clickOff := image.Point{
|
||||
X: (thumbSize - clickSize) / 2,
|
||||
Y: (trackHeight-clickSize)/2 + trackOff,
|
||||
|
||||
@@ -34,7 +34,7 @@ type Palette struct {
|
||||
type Theme struct {
|
||||
Shaper text.Shaper
|
||||
Palette
|
||||
TextSize unit.Value
|
||||
TextSize unit.Sp
|
||||
Icon struct {
|
||||
CheckBoxChecked *widget.Icon
|
||||
CheckBoxUnchecked *widget.Icon
|
||||
@@ -43,7 +43,7 @@ type Theme struct {
|
||||
}
|
||||
|
||||
// FingerSize is the minimum touch target size.
|
||||
FingerSize unit.Value
|
||||
FingerSize unit.Dp
|
||||
}
|
||||
|
||||
func NewTheme(fontCollection []text.FontFace) *Theme {
|
||||
@@ -56,7 +56,7 @@ func NewTheme(fontCollection []text.FontFace) *Theme {
|
||||
ContrastBg: rgb(0x3f51b5),
|
||||
ContrastFg: rgb(0xffffff),
|
||||
}
|
||||
t.TextSize = unit.Sp(16)
|
||||
t.TextSize = 16
|
||||
|
||||
t.Icon.CheckBoxChecked = mustIcon(widget.NewIcon(icons.ToggleCheckBox))
|
||||
t.Icon.CheckBoxUnchecked = mustIcon(widget.NewIcon(icons.ToggleCheckBoxOutlineBlank))
|
||||
@@ -64,7 +64,7 @@ func NewTheme(fontCollection []text.FontFace) *Theme {
|
||||
t.Icon.RadioUnchecked = mustIcon(widget.NewIcon(icons.ToggleRadioButtonUnchecked))
|
||||
|
||||
// 38dp is on the lower end of possible finger size.
|
||||
t.FingerSize = unit.Dp(38)
|
||||
t.FingerSize = 38
|
||||
|
||||
return t
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user