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all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -53,7 +53,7 @@ func (d *DecorationsStyle) Layout(gtx layout.Context) layout.Dimensions {
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func (d *DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Min.Y = 0
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inset := layout.UniformInset(unit.Dp(10))
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inset := layout.UniformInset(10)
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return layout.Flex{
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Axis: layout.Horizontal,
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Alignment: layout.Middle,
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@@ -116,7 +116,7 @@ func (d *DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimensio
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)
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}
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var (
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const (
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winIconSize = unit.Dp(20)
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winIconMargin = unit.Dp(4)
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winIconStroke = unit.Dp(2)
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@@ -124,10 +124,10 @@ var (
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// minimizeWindows draws a line icon representing the minimize action.
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func minimizeWindow(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(winIconSize)
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size := gtx.Dp(winIconSize)
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size32 := float32(size)
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margin := float32(gtx.Px(winIconMargin))
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width := float32(gtx.Px(winIconStroke))
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margin := float32(gtx.Dp(winIconMargin))
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width := float32(gtx.Dp(winIconStroke))
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var p clip.Path
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p.Begin(gtx.Ops)
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p.MoveTo(f32.Point{X: margin, Y: size32 - margin})
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@@ -143,9 +143,9 @@ func minimizeWindow(gtx layout.Context) layout.Dimensions {
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// maximizeWindow draws a rectangle representing the maximize action.
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func maximizeWindow(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(winIconSize)
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margin := gtx.Px(winIconMargin)
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width := gtx.Px(winIconStroke)
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size := gtx.Dp(winIconSize)
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margin := gtx.Dp(winIconMargin)
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width := gtx.Dp(winIconStroke)
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r := clip.RRect{
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Rect: image.Rect(margin, margin, size-margin, size-margin),
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}
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@@ -166,9 +166,9 @@ func maximizeWindow(gtx layout.Context) layout.Dimensions {
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// maximizedWindow draws interleaved rectangles representing the un-maximize action.
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func maximizedWindow(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(winIconSize)
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margin := gtx.Px(winIconMargin)
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width := gtx.Px(winIconStroke)
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size := gtx.Dp(winIconSize)
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margin := gtx.Dp(winIconMargin)
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width := gtx.Dp(winIconStroke)
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r := clip.RRect{
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Rect: image.Rect(margin, margin, size-2*margin, size-2*margin),
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}
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@@ -192,10 +192,10 @@ func maximizedWindow(gtx layout.Context) layout.Dimensions {
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// closeWindow draws a cross representing the close action.
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func closeWindow(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(winIconSize)
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size := gtx.Dp(winIconSize)
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size32 := float32(size)
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margin := float32(gtx.Px(winIconMargin))
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width := float32(gtx.Px(winIconStroke))
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margin := float32(gtx.Dp(winIconMargin))
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width := float32(gtx.Dp(winIconStroke))
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var p clip.Path
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p.Begin(gtx.Ops)
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p.MoveTo(f32.Point{X: margin, Y: margin})
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