mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
app: ignore Invalidate for Windows not yet created
While here, don't overflow the Windows event queue. Fixes: https://todo.sr.ht/~eliasnaur/gio/596 Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -173,19 +173,13 @@ type context interface {
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Unlock()
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}
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// basicDriver is the subset of [driver] that may be called even after
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// a window is destroyed.
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type basicDriver interface {
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// driver is the interface for the platform implementation
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// of a window.
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type driver interface {
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// Event blocks until an event is available and returns it.
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Event() event.Event
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// Invalidate requests a FrameEvent.
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Invalidate()
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}
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// driver is the interface for the platform implementation
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// of a window.
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type driver interface {
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basicDriver
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// SetAnimating sets the animation flag. When the window is animating,
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// FrameEvents are delivered as fast as the display can handle them.
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SetAnimating(anim bool)
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@@ -9,7 +9,6 @@ import (
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"errors"
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"unsafe"
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"gioui.org/io/event"
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"gioui.org/io/pointer"
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)
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@@ -57,35 +56,12 @@ func newWindow(window *callbacks, options []Option) {
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errFirst = err
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}
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}
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window.SetDriver(&dummyDriver{
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win: window,
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wakeups: make(chan event.Event, 1),
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})
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if errFirst == nil {
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errFirst = errors.New("app: no window driver available")
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}
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window.ProcessEvent(DestroyEvent{Err: errFirst})
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}
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type dummyDriver struct {
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win *callbacks
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wakeups chan event.Event
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}
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func (d *dummyDriver) Event() event.Event {
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if e, ok := d.win.nextEvent(); ok {
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return e
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}
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return <-d.wakeups
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}
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func (d *dummyDriver) Invalidate() {
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select {
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case d.wakeups <- wakeupEvent{}:
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default:
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}
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}
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// xCursor contains mapping from pointer.Cursor to XCursor.
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var xCursor = [...]string{
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pointer.CursorDefault: "left_ptr",
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+1
-11
@@ -217,10 +217,6 @@ type window struct {
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wakeups chan struct{}
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closing bool
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// invMu avoids the race between the destruction of disp and
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// Invalidate waking it up.
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invMu sync.Mutex
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}
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type poller struct {
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@@ -1369,10 +1365,8 @@ func (w *window) close(err error) {
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w.ProcessEvent(WaylandViewEvent{})
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w.ProcessEvent(DestroyEvent{Err: err})
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w.destroy()
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w.invMu.Lock()
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w.disp.destroy()
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w.disp = nil
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w.invMu.Unlock()
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}
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func (w *window) dispatch() {
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@@ -1416,11 +1410,7 @@ func (w *window) Invalidate() {
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default:
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return
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}
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w.invMu.Lock()
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defer w.invMu.Unlock()
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if w.disp != nil {
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w.disp.wakeup()
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}
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w.disp.wakeup()
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}
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func (w *window) Run(f func()) {
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@@ -54,9 +54,6 @@ type window struct {
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borderSize image.Point
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config Config
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loop *eventLoop
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// invMu avoids the race between destroying the window and Invalidate.
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invMu sync.Mutex
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}
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const _WM_WAKEUP = windows.WM_USER + iota
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@@ -304,10 +301,8 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
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windows.ReleaseDC(w.hdc)
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w.hdc = 0
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}
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w.invMu.Lock()
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// The system destroys the HWND for us.
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w.hwnd = 0
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w.invMu.Unlock()
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windows.PostQuitMessage(0)
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case windows.WM_NCCALCSIZE:
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if w.config.Decorated {
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@@ -620,13 +615,6 @@ func (w *window) Frame(frame *op.Ops) {
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}
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func (w *window) wakeup() {
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w.invMu.Lock()
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defer w.invMu.Unlock()
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if w.hwnd == 0 {
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w.loop.Wakeup()
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w.loop.FlushEvents()
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return
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}
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if err := windows.PostMessage(w.hwnd, _WM_WAKEUP, 0, 0); err != nil {
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panic(err)
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}
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@@ -113,9 +113,6 @@ type x11Window struct {
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wakeups chan struct{}
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handler x11EventHandler
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buf [100]byte
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// invMy avoids the race between destroy and Invalidate.
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invMu sync.Mutex
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}
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var (
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@@ -416,11 +413,6 @@ func (w *x11Window) Invalidate() {
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case w.wakeups <- struct{}{}:
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default:
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}
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w.invMu.Lock()
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defer w.invMu.Unlock()
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if w.x == nil {
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return
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}
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if _, err := syscall.Write(w.notify.write, x11OneByte); err != nil && err != syscall.EAGAIN {
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panic(fmt.Errorf("failed to write to pipe: %v", err))
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}
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@@ -509,8 +501,6 @@ func (w *x11Window) dispatch() {
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}
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func (w *x11Window) destroy() {
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w.invMu.Lock()
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defer w.invMu.Unlock()
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if w.notify.write != 0 {
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syscall.Close(w.notify.write)
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w.notify.write = 0
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+36
-17
@@ -9,6 +9,7 @@ import (
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"image/color"
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"reflect"
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"runtime"
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"sync"
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"time"
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"unicode/utf8"
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@@ -89,8 +90,11 @@ type Window struct {
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}
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imeState editorState
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driver driver
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// basic is the driver interface that is needed even after the window is gone.
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basic basicDriver
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// invMu protects mayInvalidate.
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invMu sync.Mutex
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mayInvalidate bool
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// coalesced tracks the most recent events waiting to be delivered
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// to the client.
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coalesced eventSummary
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@@ -272,8 +276,11 @@ func (w *Window) updateState() {
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//
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// Invalidate is safe for concurrent use.
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func (w *Window) Invalidate() {
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if w.basic != nil {
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w.basic.Invalidate()
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w.invMu.Lock()
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defer w.invMu.Unlock()
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if w.mayInvalidate {
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w.mayInvalidate = false
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w.driver.Invalidate()
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}
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}
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@@ -283,7 +290,7 @@ func (w *Window) Option(opts ...Option) {
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if len(opts) == 0 {
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return
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}
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if w.basic == nil {
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if w.driver == nil {
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w.initialOpts = append(w.initialOpts, opts...)
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return
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}
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@@ -378,11 +385,8 @@ func (w *Window) setNextFrame(at time.Time) {
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}
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}
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func (c *callbacks) SetDriver(d basicDriver) {
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c.w.basic = d
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if d, ok := d.(driver); ok {
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c.w.driver = d
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}
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func (c *callbacks) SetDriver(d driver) {
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c.w.driver = d
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}
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func (c *callbacks) ProcessFrame(frame *op.Ops, ack chan<- struct{}) {
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@@ -549,9 +553,15 @@ func (c *callbacks) Invalidate() {
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}
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func (c *callbacks) nextEvent() (event.Event, bool) {
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s := &c.w.coalesced
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// Every event counts as a wakeup.
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defer func() { s.wakeup = false }()
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return c.w.nextEvent()
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}
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func (w *Window) nextEvent() (event.Event, bool) {
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s := &w.coalesced
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defer func() {
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// Every event counts as a wakeup.
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s.wakeup = false
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}()
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switch {
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case s.view != nil:
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e := *s.view
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@@ -573,6 +583,9 @@ func (c *callbacks) nextEvent() (event.Event, bool) {
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case s.wakeup:
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return wakeupEvent{}, true
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}
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w.invMu.Lock()
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defer w.invMu.Unlock()
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w.mayInvalidate = w.driver != nil
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return nil, false
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}
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@@ -617,7 +630,6 @@ func (w *Window) processEvent(e event.Event) bool {
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case DestroyEvent:
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w.destroyGPU()
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w.driver = nil
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w.basic = nil
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if q := w.timer.quit; q != nil {
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q <- struct{}{}
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<-q
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@@ -688,10 +700,17 @@ func (w *Window) processEvent(e event.Event) bool {
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// [FrameEvent], or until [Invalidate] is called. The window is created
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// and shown the first time Event is called.
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func (w *Window) Event() event.Event {
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if w.basic == nil {
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if w.driver == nil {
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w.init()
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}
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return w.basic.Event()
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if w.driver == nil {
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e, ok := w.nextEvent()
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if !ok {
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panic("window initializion failed without a DestroyEvent")
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}
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return e
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}
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return w.driver.Event()
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}
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func (w *Window) init() {
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@@ -832,7 +851,7 @@ func (w *Window) Perform(actions system.Action) {
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if acts == 0 {
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return
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}
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if w.basic == nil {
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if w.driver == nil {
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w.initialActions = append(w.initialActions, acts)
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return
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}
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