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widget,widget/material: remove disabled drawing modes
Determining the enabled state of a widget from whether its Clicked method has been called only works for button-like widgets. For example, it's not clear a Clicked method is appropriate for a CheckBox. Remove the feature for now, and let's find a better design in the future. As a nice side effect, we can now process events in Layout methods, so that buttons react to user input even when Clicked is not called. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+43
-35
@@ -12,9 +12,13 @@ import (
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)
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type Button struct {
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click gesture.Click
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clicks int
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history []Click
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click gesture.Click
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// clicks tracks the number of unreported clicks.
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clicks int
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// prevClicks tracks the number of unreported clicks
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// that belong to the previous frame.
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prevClicks int
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history []Click
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}
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// Click represents a historic click.
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@@ -24,6 +28,42 @@ type Click struct {
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}
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func (b *Button) Clicked(gtx *layout.Context) bool {
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b.processEvents(gtx)
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if b.clicks > 0 {
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b.clicks--
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if b.prevClicks > 0 {
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b.prevClicks--
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}
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if b.clicks > 0 {
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// Ensure timely delivery of remaining clicks.
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op.InvalidateOp{}.Add(gtx.Ops)
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}
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return true
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}
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return false
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}
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func (b *Button) History() []Click {
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return b.history
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}
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func (b *Button) Layout(gtx *layout.Context) {
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// Flush clicks from before the previous frame.
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b.clicks -= b.prevClicks
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b.prevClicks = 0
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b.processEvents(gtx)
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b.click.Add(gtx.Ops)
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for len(b.history) > 0 {
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c := b.history[0]
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if gtx.Now().Sub(c.Time) < 1*time.Second {
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break
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}
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copy(b.history, b.history[1:])
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b.history = b.history[:len(b.history)-1]
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}
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}
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func (b *Button) processEvents(gtx *layout.Context) {
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for _, e := range b.click.Events(gtx) {
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switch e.Type {
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case gesture.TypeClick:
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@@ -35,36 +75,4 @@ func (b *Button) Clicked(gtx *layout.Context) bool {
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})
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}
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}
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if b.clicks > 0 {
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b.clicks--
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if b.clicks > 0 {
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// Ensure timely delivery of remaining clicks.
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op.InvalidateOp{}.Add(gtx.Ops)
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}
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return true
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}
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return false
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}
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func (b *Button) Active() bool {
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return b.click.Active()
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}
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func (b *Button) History() []Click {
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return b.history
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}
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func (b *Button) Layout(gtx *layout.Context) {
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b.click.Add(gtx.Ops)
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if !b.Active() {
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b.clicks = 0
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}
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for len(b.history) > 0 {
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c := b.history[0]
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if gtx.Now().Sub(c.Time) < 1*time.Second {
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break
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}
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copy(b.history, b.history[1:])
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b.history = b.history[:len(b.history)-1]
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}
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}
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+7
-3
@@ -60,6 +60,8 @@ type Editor struct {
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// events is the list of events not yet processed.
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events []EditorEvent
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// prevEvents is the number of events from the previous frame.
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prevEvents int
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}
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type EditorEvent interface {
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@@ -90,6 +92,7 @@ func (e *Editor) Events(gtx *layout.Context) []EditorEvent {
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e.processEvents(gtx)
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events := e.events
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e.events = nil
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e.prevEvents = 0
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return events
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}
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@@ -177,15 +180,16 @@ func (e *Editor) Focus() {
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// Layout lays out the editor.
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func (e *Editor) Layout(gtx *layout.Context, sh *text.Shaper, font text.Font) {
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// Flush events from before the previous frame.
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copy(e.events, e.events[e.prevEvents:])
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e.events = e.events[:len(e.events)-e.prevEvents]
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e.prevEvents = len(e.events)
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if e.font != font {
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e.invalidate()
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e.font = font
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}
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e.processEvents(gtx)
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e.layout(gtx, sh)
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if !e.clicker.Active() {
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e.events = nil
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}
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}
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func (e *Editor) layout(gtx *layout.Context, sh *text.Shaper) {
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@@ -78,10 +78,6 @@ func (t *Theme) IconButton(icon *Icon) IconButton {
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func (b Button) Layout(gtx *layout.Context, button *widget.Button) {
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col := b.Color
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bgcol := b.Background
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if !button.Active() {
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col = rgb(0x888888)
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bgcol = rgb(0xcccccc)
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}
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st := layout.Stack{Alignment: layout.Center}
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hmin := gtx.Constraints.Width.Min
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vmin := gtx.Constraints.Height.Min
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@@ -128,9 +124,6 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
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button.Layout(gtx)
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})
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bgcol := b.Background
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if !button.Active() {
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bgcol = rgb(0xcccccc)
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}
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bg := st.Expand(gtx, func() {
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size := float32(gtx.Constraints.Width.Min)
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rr := float32(size) * .5
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