op/clip: unexport Rect.Op

It wasn't used anywhere outside Rect.Add.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-07-09 17:27:48 +02:00
parent 29f820caaa
commit 4818538ef8
9 changed files with 22 additions and 22 deletions
+2 -2
View File
@@ -61,7 +61,7 @@ func TestClipping(t *testing.T) {
Max: f32.Point{X: 250, Y: 250}, Max: f32.Point{X: 250, Y: 250},
}, },
SE: 75, SE: 75,
}.Op(&ops).Add(&ops) }.Add(&ops)
pop.Add(&ops) pop.Add(&ops)
paint.ColorOp{Color: col2}.Add(&ops) paint.ColorOp{Color: col2}.Add(&ops)
clip.Rect{ clip.Rect{
@@ -70,7 +70,7 @@ func TestClipping(t *testing.T) {
Max: f32.Point{X: 350, Y: 350}, Max: f32.Point{X: 350, Y: 350},
}, },
NW: 75, NW: 75,
}.Op(&ops).Add(&ops) }.Add(&ops)
pop.Add(&ops) pop.Add(&ops)
if err := w.Frame(&ops); err != nil { if err := w.Frame(&ops); err != nil {
t.Fatal(err) t.Fatal(err)
+1 -1
View File
@@ -364,7 +364,7 @@ func (c *clipCircle) Layout(gtx layout.Context, w layout.Widget) layout.Dimensio
clip.Rect{ clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{X: szf, Y: szf}}, Rect: f32.Rectangle{Max: f32.Point{X: szf, Y: szf}},
NE: rr, NW: rr, SE: rr, SW: rr, NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
call.Add(gtx.Ops) call.Add(gtx.Ops)
return dims return dims
} }
+1 -1
View File
@@ -258,7 +258,7 @@ func (l *List) layout() Dimensions {
Max: axisPoint(l.Axis, max, inf), Max: axisPoint(l.Axis, max, inf),
} }
stack := op.Push(ops) stack := op.Push(ops)
clip.Rect{Rect: FRect(r)}.Op(ops).Add(ops) clip.Rect{Rect: FRect(r)}.Add(ops)
op.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops) op.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
child.call.Add(ops) child.call.Add(ops)
stack.Pop() stack.Pop()
+6 -6
View File
@@ -193,8 +193,8 @@ func (p *Path) End() Op {
} }
// Rect represents the clip area of a rectangle with rounded // Rect represents the clip area of a rectangle with rounded
// corners.The origin is in the upper left // corners.
// corner. //
// Specify a square with corner radii equal to half the square size to // Specify a square with corner radii equal to half the square size to
// construct a circular clip area. // construct a circular clip area.
type Rect struct { type Rect struct {
@@ -203,8 +203,8 @@ type Rect struct {
SE, SW, NW, NE float32 SE, SW, NW, NE float32
} }
// Op returns the Op for the rectangle. // op returns the op for the rectangle.
func (rr Rect) Op(ops *op.Ops) Op { func (rr Rect) op(ops *op.Ops) Op {
r := rr.Rect r := rr.Rect
// Optimize for the common pixel aligned rectangle with no // Optimize for the common pixel aligned rectangle with no
// corner rounding. // corner rounding.
@@ -221,9 +221,9 @@ func (rr Rect) Op(ops *op.Ops) Op {
return roundRect(ops, r, rr.SE, rr.SW, rr.NW, rr.NE) return roundRect(ops, r, rr.SE, rr.SW, rr.NW, rr.NE)
} }
// Add is a shorthand for Op(ops).Add(ops). // Add the rectangle clip operation.
func (rr Rect) Add(ops *op.Ops) { func (rr Rect) Add(ops *op.Ops) {
rr.Op(ops).Add(ops) rr.op(ops).Add(ops)
} }
// roundRect returns the clip area of a rectangle with rounded // roundRect returns the clip area of a rectangle with rounded
+1 -1
View File
@@ -34,7 +34,7 @@ func (im Image) Layout(gtx layout.Context) layout.Dimensions {
cs := gtx.Constraints cs := gtx.Constraints
d := cs.Constrain(image.Pt(w, h)) d := cs.Constrain(image.Pt(w, h))
stack := op.Push(gtx.Ops) stack := op.Push(gtx.Ops)
clip.Rect{Rect: f32.Rectangle{Max: layout.FPt(d)}}.Op(gtx.Ops).Add(gtx.Ops) clip.Rect{Rect: f32.Rectangle{Max: layout.FPt(d)}}.Add(gtx.Ops)
im.Src.Add(gtx.Ops) im.Src.Add(gtx.Ops)
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(w), Y: float32(h)}}}.Add(gtx.Ops) paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(w), Y: float32(h)}}}.Add(gtx.Ops)
stack.Pop() stack.Pop()
+4 -4
View File
@@ -94,7 +94,7 @@ func Clickable(gtx layout.Context, button *widget.Clickable, w layout.Widget) la
X: float32(gtx.Constraints.Min.X), X: float32(gtx.Constraints.Min.X),
Y: float32(gtx.Constraints.Min.Y), Y: float32(gtx.Constraints.Min.Y),
}}, }},
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
for _, c := range button.History() { for _, c := range button.History() {
drawInk(gtx, c) drawInk(gtx, c)
} }
@@ -128,7 +128,7 @@ func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Di
Y: float32(gtx.Constraints.Min.Y), Y: float32(gtx.Constraints.Min.Y),
}}, }},
NE: rr, NW: rr, SE: rr, SW: rr, NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
background := b.Background background := b.Background
if gtx.Queue == nil { if gtx.Queue == nil {
background = mulAlpha(b.Background, 150) background = mulAlpha(b.Background, 150)
@@ -156,7 +156,7 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
clip.Rect{ clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{X: sizef, Y: sizef}}, Rect: f32.Rectangle{Max: f32.Point{X: sizef, Y: sizef}},
NE: rr, NW: rr, SE: rr, SW: rr, NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
background := b.Background background := b.Background
if gtx.Queue == nil { if gtx.Queue == nil {
background = mulAlpha(b.Background, 150) background = mulAlpha(b.Background, 150)
@@ -288,6 +288,6 @@ func drawInk(gtx layout.Context, c widget.Press) {
Y: float32(size), Y: float32(size),
}}, }},
NE: rr, NW: rr, SE: rr, SW: rr, NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops) paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
} }
+1 -1
View File
@@ -38,7 +38,7 @@ func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
clip.Rect{ clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{X: width, Y: float32(gtx.Px(maxHeight))}}, Rect: f32.Rectangle{Max: f32.Point{X: width, Y: float32(gtx.Px(maxHeight))}},
NE: rr, NW: rr, SE: rr, SW: rr, NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
paint.ColorOp{Color: color}.Add(gtx.Ops) paint.ColorOp{Color: color}.Add(gtx.Ops)
paint.PaintOp{Rect: dr}.Add(gtx.Ops) paint.PaintOp{Rect: dr}.Add(gtx.Ops)
+3 -3
View File
@@ -70,7 +70,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
Y: halfWidth + trackWidth/2, Y: halfWidth + trackWidth/2,
}, },
} }
clip.Rect{Rect: track}.Op(gtx.Ops).Add(gtx.Ops) clip.Rect{Rect: track}.Add(gtx.Ops)
paint.ColorOp{Color: color}.Add(gtx.Ops) paint.ColorOp{Color: color}.Add(gtx.Ops)
paint.PaintOp{Rect: track}.Add(gtx.Ops) paint.PaintOp{Rect: track}.Add(gtx.Ops)
st.Pop() st.Pop()
@@ -79,7 +79,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
st = op.Push(gtx.Ops) st = op.Push(gtx.Ops)
track.Min.X = thumbPos track.Min.X = thumbPos
track.Max.X = float32(size.X) - halfWidth track.Max.X = float32(size.X) - halfWidth
clip.Rect{Rect: track}.Op(gtx.Ops).Add(gtx.Ops) clip.Rect{Rect: track}.Add(gtx.Ops)
paint.ColorOp{Color: mulAlpha(color, 96)}.Add(gtx.Ops) paint.ColorOp{Color: mulAlpha(color, 96)}.Add(gtx.Ops)
paint.PaintOp{Rect: track}.Add(gtx.Ops) paint.PaintOp{Rect: track}.Add(gtx.Ops)
st.Pop() st.Pop()
@@ -100,7 +100,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
clip.Rect{ clip.Rect{
Rect: thumb, Rect: thumb,
NE: rr, NW: rr, SE: rr, SW: rr, NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
paint.ColorOp{Color: color}.Add(gtx.Ops) paint.ColorOp{Color: color}.Add(gtx.Ops)
paint.PaintOp{Rect: thumb}.Add(gtx.Ops) paint.PaintOp{Rect: thumb}.Add(gtx.Ops)
st.Pop() st.Pop()
+3 -3
View File
@@ -59,7 +59,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
clip.Rect{ clip.Rect{
Rect: trackRect, Rect: trackRect,
NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner, NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner,
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
paint.ColorOp{Color: trackColor}.Add(gtx.Ops) paint.ColorOp{Color: trackColor}.Add(gtx.Ops)
paint.PaintOp{Rect: trackRect}.Add(gtx.Ops) paint.PaintOp{Rect: trackRect}.Add(gtx.Ops)
stack.Pop() stack.Pop()
@@ -79,7 +79,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
Max: layout.FPt(gtx.Constraints.Min), Max: layout.FPt(gtx.Constraints.Min),
}, },
NE: rr, NW: rr, SE: rr, SW: rr, NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops) }.Add(gtx.Ops)
for _, p := range s.Switch.History() { for _, p := range s.Switch.History() {
drawInk(gtx, p) drawInk(gtx, p)
} }
@@ -130,7 +130,7 @@ func drawDisc(ops *op.Ops, sz float32, col color.RGBA) {
clip.Rect{ clip.Rect{
Rect: r, Rect: r,
NE: rr, NW: rr, SE: rr, SW: rr, NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(ops).Add(ops) }.Add(ops)
paint.ColorOp{Color: col}.Add(ops) paint.ColorOp{Color: col}.Add(ops)
paint.PaintOp{Rect: r}.Add(ops) paint.PaintOp{Rect: r}.Add(ops)
} }