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all: [API] change clip.RRect and UniformRRect to take integer coordinates
Like the change to op.Offset before this, clip.RRect and UniformRRect is usually used with integer coordinates. Change to integer coordinates to eliminate many useless conversions to float32. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -161,7 +161,7 @@ func draw1000Circles(gtx layout.Context) {
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for y := 0; y < 10; y++ {
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paint.FillShape(ops,
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color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120},
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clip.RRect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Op(ops),
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clip.RRect{Rect: image.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Op(ops),
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)
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op.Offset(image.Pt(0, 100)).Add(ops)
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}
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@@ -172,7 +172,7 @@ func draw1000CirclesInstanced(gtx layout.Context) {
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ops := gtx.Ops
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r := op.Record(ops)
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cl := clip.RRect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Push(ops)
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cl := clip.RRect{Rect: image.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Push(ops)
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paint.PaintOp{}.Add(ops)
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cl.Pop()
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c := r.Stop()
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@@ -207,7 +207,7 @@ func drawIndividualShapes(gtx layout.Context, th *material.Theme) chan op.CallOp
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for y := 0; y < 9; y++ {
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paint.FillShape(ops,
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color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120},
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clip.RRect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Op(ops),
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clip.RRect{Rect: image.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Op(ops),
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)
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op.Offset(image.Pt(0, 50)).Add(ops)
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}
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@@ -224,7 +224,7 @@ func drawShapeInstances(gtx layout.Context, th *material.Theme) chan op.CallOp {
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co := op.Record(ops)
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r := op.Record(ops)
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cl := clip.RRect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Push(ops)
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cl := clip.RRect{Rect: image.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Push(ops)
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paint.PaintOp{}.Add(ops)
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cl.Pop()
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c := r.Stop()
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